新增系统时序控制
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29
source/bin/framework.d.ts
vendored
29
source/bin/framework.d.ts
vendored
@@ -1573,6 +1573,16 @@ declare module es {
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*/
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abstract class EntitySystem {
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private _entities;
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private _updateOrder;
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private _startTime;
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private _endTime;
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private _useTime;
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/** 获取系统在当前帧所消耗的时间 仅在debug模式下生效 */
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readonly useTime: number;
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/**
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* 获取系统的更新时序
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*/
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updateOrder: number;
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constructor(matcher?: Matcher);
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private _scene;
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/**
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@@ -1581,11 +1591,11 @@ declare module es {
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scene: Scene;
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private _matcher;
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readonly matcher: Matcher;
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private _startTime;
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private _endTime;
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private _useTime;
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/** 获取系统在当前帧所消耗的时间 仅在debug模式下生效 */
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readonly useTime: number;
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/**
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* 设置更新时序
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* @param order
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*/
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setUpdateOrder(order: number): void;
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initialize(): void;
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onChanged(entity: Entity): void;
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add(entity: Entity): void;
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@@ -2006,7 +2016,12 @@ declare module es {
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}
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declare module es {
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class EntityProcessorList {
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_processors: EntitySystem[];
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private _processors;
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private _orderDirty;
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/** 获取系统列表 */
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readonly processors: EntitySystem[];
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/** 系统数量 */
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readonly count: number;
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add(processor: EntitySystem): void;
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remove(processor: EntitySystem): void;
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onComponentAdded(entity: Entity): void;
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@@ -2017,6 +2032,8 @@ declare module es {
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update(): void;
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lateUpdate(): void;
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end(): void;
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setDirty(): void;
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clearDirty(): void;
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getProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T;
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protected notifyEntityChanged(entity: Entity): void;
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protected removeFromProcessors(entity: Entity): void;
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