移除渲染模块,提供更纯净的ecs
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@@ -94,9 +94,6 @@ module es {
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for (let i = 0, s = this._components.length; i < s; ++ i) {
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let component = this._components[i];
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if (!component) continue;
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.remove(component);
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// 处理IUpdatable
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if (isIUpdatable(component))
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@@ -112,9 +109,6 @@ module es {
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if (this._components.length > 0) {
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for (let i = 0, s = this._components.length; i < s; ++ i) {
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let component = this._components[i];
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.add(component);
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if (isIUpdatable(component))
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this._updatableComponents.push(component);
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@@ -157,8 +151,6 @@ module es {
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if (this._componentsToAddList.length > 0) {
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for (let i = 0, l = this._componentsToAddList.length; i < l; ++ i) {
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let component = this._componentsToAddList[i];
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.add(component);
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if (isIUpdatable(component))
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this._updatableComponents.push(component);
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@@ -195,9 +187,6 @@ module es {
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}
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public handleRemove(component: Component) {
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.remove(component);
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if (isIUpdatable(component) && this._updatableComponents.length > 0) {
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let index = this._updatableComponents.findIndex((c) => (<any>c as Component).id == component.id);
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if (index != -1)
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@@ -325,14 +314,5 @@ module es {
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this._components[i].onDisabled();
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}
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}
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public debugRender(batcher: IBatcher) {
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if (!batcher) return;
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for (let i = 0; i < this._components.length; i ++) {
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if (this._components[i].enabled) {
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this._components[i].debugRender(batcher);
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}
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}
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}
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}
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}
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