实体跟随相机
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@@ -4,12 +4,31 @@ class Transform {
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private _children: Transform[];
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private _parent: Transform;
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private _localPosition: Vector2;
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private _localRotation: number = 0;
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private _localScale: Vector2;
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private _translationMatrix: Matrix2D;
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private _rotationMatrix: Matrix2D;
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private _scaleMatrix: Matrix2D;
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private _worldTransform = Matrix2D.identity;
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private _worldToLocalTransform = Matrix2D.identity;
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private _worldInverseTransform = Matrix2D.identity;
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private _rotation: number = 0;
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private _position: Vector2;
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private _scale: Vector2;
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private _localTransform;
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public get childCount(){
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return this._children.length;
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}
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constructor(entity: Entity){
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this.entity = entity;
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this._scale = this._localScale = Vector2.One;
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this._children = [];
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}
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@@ -39,4 +58,83 @@ class Transform {
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return this;
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}
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public get position(){
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this.updateTransform();
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if (!this.parent){
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this._position = this._localPosition;
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}else{
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this.parent.updateTransform();
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this._position = Vector2.transform(this._localPosition, this.parent._worldTransform);
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}
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return this._position;
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}
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public set position(value: Vector2){
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this.setPosition(value);
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}
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public get localPosition(){
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this.updateTransform();
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return this._localPosition;
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}
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public set localPosition(value: Vector2){
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this.setLocalPosition(value);
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}
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public setLocalPosition(localPosition: Vector2){
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if (localPosition == this._localPosition)
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return this;
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this._localPosition = localPosition;
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return this;
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}
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public setPosition(position: Vector2){
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if (position == this._position)
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return this;
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this._position = position;
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if (this.parent){
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this.localPosition = Vector2.transform(this._position, this._worldToLocalTransform);
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}else{
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this.localPosition = position;
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}
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for (let i = 0; i < this.entity.components.length; i ++){
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let component = this.entity.components[i];
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if (component.displayRender){
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component.displayRender.x = this.entity.scene.camera.transformMatrix.m31 + this.position.x;
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component.displayRender.y = this.entity.scene.camera.transformMatrix.m32 + this.position.y;
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}
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}
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return this;
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}
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public updateTransform(){
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if (this.parent)
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this.parent.updateTransform();
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this._translationMatrix = Matrix2D.createTranslation(this._localPosition.x, this._localPosition.y);
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this._rotationMatrix = Matrix2D.createRotation(this._localRotation);
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this._scaleMatrix = Matrix2D.createScale(this._localScale.x, this._localScale.y);
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this._localTransform = Matrix2D.multiply(this._scaleMatrix, this._rotationMatrix);
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this._localTransform = Matrix2D.multiply(this._localTransform, this._translationMatrix);
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if (!this.parent){
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this._worldTransform = this._localTransform;
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this._rotation = this._localRotation;
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this._scale = this._localScale;
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}else{
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this._worldTransform = Matrix2D.multiply(this._localTransform, this.parent._worldTransform);
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this._rotation = this._localRotation + this.parent._rotation;
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this._scale = Vector2.multiply( this.parent._scale, this._localScale);
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}
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}
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}
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