实体跟随相机
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17
source/src/ECS/Component.ts
Normal file
17
source/src/ECS/Component.ts
Normal file
@@ -0,0 +1,17 @@
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abstract class Component {
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public entity: Entity;
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public displayRender: egret.DisplayObject;
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public abstract initialize();
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public update(){
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}
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/** 绑定显示对象 */
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public bind(displayRender: egret.DisplayObject){
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this.displayRender = displayRender;
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return this;
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}
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}
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@@ -1,11 +1,46 @@
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class Camera {
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private _displayContent: egret.DisplayObject;
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///<reference path="../Component.ts"/>
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class Camera extends Component {
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private _zoom;
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private _origin: Vector2;
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private _transformMatrix: Matrix2D = Matrix2D.identity;
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private _inverseTransformMatrix = Matrix2D.identity;
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constructor(displayObject: egret.DisplayObject){
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this._displayContent = displayObject;
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public get transformMatrix(){
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this.updateMatrixes();
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return this._transformMatrix;
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}
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public destory(){
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this._displayContent = null;
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constructor() {
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super();
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}
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public initialize() {
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}
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public update(){
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SceneManager.getActiveScene().entities.forEach(entity => entity.components.forEach(component => {
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if (component.displayRender){
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let has = this.entity.scene.$children.indexOf(component.displayRender)
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if (has == -1){
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this.entity.scene.stage.addChild(component.displayRender);
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}
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}
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}));
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}
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public setPosition(position: Vector2){
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this.entity.transform.setPosition(position);
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return this;
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}
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public updateMatrixes(){
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this._transformMatrix = Matrix2D.createTranslation(-this.entity.transform.position.x, -this.entity.transform.position.y);
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}
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public destory() {
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}
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}
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@@ -4,10 +4,33 @@ class Entity {
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public scene: Scene;
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/** 封装实体的位置/旋转/缩放,并允许设置一个高层结构 */
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public readonly transform: Transform;
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/** 当前附加到此实体的所有组件的列表 */
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public readonly components: Component[];
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private _updateOrder: number = 0;
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constructor(name: string){
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this.name = name;
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this.transform = new Transform(this);
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this.components = [];
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}
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public get updateOrder(){
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return this._updateOrder;
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}
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public set updateOrder(value: number){
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this.setUpdateOrder(value);
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}
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public setUpdateOrder(updateOrder: number){
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if (this._updateOrder != updateOrder){
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this._updateOrder = updateOrder;
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if (this.scene){
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}
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return this;
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}
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}
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public attachToScene(newScene: Scene){
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@@ -19,6 +42,17 @@ class Entity {
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}
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}
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public addComponent<T extends Component>(component: T): T{
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component.entity = this;
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this.components.push(component);
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component.initialize();
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return component;
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}
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public update(){
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this.components.forEach(component => component.update());
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}
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public destory(){
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this.scene.entities.remove(this);
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this.transform.parent = null;
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@@ -3,17 +3,24 @@ class Scene extends egret.DisplayObjectContainer {
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public camera: Camera;
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public entities: Entity[] = [];
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private _projectionMatrix: Matrix2D;
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private _transformMatrix: Matrix2D;
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private _matrixTransformMatrix: Matrix2D;
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constructor(displayObject: egret.DisplayObject){
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super();
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displayObject.stage.addChild(this);
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/** 初始化默认相机 */
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this.camera = new Camera(displayObject);
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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}
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public createEntity(name: string){
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let entity = new Entity(name);
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entity.transform.position = new Vector2(0, 0);
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return this.addEntity(entity);
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}
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@@ -45,6 +52,18 @@ class Scene extends egret.DisplayObjectContainer {
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}
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public update(){
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this.entities.forEach(entity => entity.update());
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}
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public prepRenderState(){
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this._projectionMatrix.m11 = 2 / this.stage.width;
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this._projectionMatrix.m22 = -2 / this.stage.height;
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this._transformMatrix = this.camera.transformMatrix;
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this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
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}
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public destory(){
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this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
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@@ -33,4 +33,8 @@ class SceneManager {
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this._activeScene.initialize();
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return scene;
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}
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public static getActiveScene(){
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return this._activeScene;
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}
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}
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@@ -4,12 +4,31 @@ class Transform {
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private _children: Transform[];
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private _parent: Transform;
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private _localPosition: Vector2;
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private _localRotation: number = 0;
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private _localScale: Vector2;
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private _translationMatrix: Matrix2D;
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private _rotationMatrix: Matrix2D;
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private _scaleMatrix: Matrix2D;
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private _worldTransform = Matrix2D.identity;
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private _worldToLocalTransform = Matrix2D.identity;
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private _worldInverseTransform = Matrix2D.identity;
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private _rotation: number = 0;
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private _position: Vector2;
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private _scale: Vector2;
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private _localTransform;
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public get childCount(){
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return this._children.length;
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}
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constructor(entity: Entity){
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this.entity = entity;
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this._scale = this._localScale = Vector2.One;
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this._children = [];
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}
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@@ -39,4 +58,83 @@ class Transform {
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return this;
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}
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public get position(){
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this.updateTransform();
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if (!this.parent){
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this._position = this._localPosition;
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}else{
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this.parent.updateTransform();
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this._position = Vector2.transform(this._localPosition, this.parent._worldTransform);
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}
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return this._position;
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}
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public set position(value: Vector2){
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this.setPosition(value);
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}
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public get localPosition(){
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this.updateTransform();
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return this._localPosition;
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}
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public set localPosition(value: Vector2){
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this.setLocalPosition(value);
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}
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public setLocalPosition(localPosition: Vector2){
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if (localPosition == this._localPosition)
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return this;
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this._localPosition = localPosition;
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return this;
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}
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public setPosition(position: Vector2){
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if (position == this._position)
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return this;
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this._position = position;
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if (this.parent){
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this.localPosition = Vector2.transform(this._position, this._worldToLocalTransform);
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}else{
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this.localPosition = position;
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}
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for (let i = 0; i < this.entity.components.length; i ++){
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let component = this.entity.components[i];
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if (component.displayRender){
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component.displayRender.x = this.entity.scene.camera.transformMatrix.m31 + this.position.x;
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component.displayRender.y = this.entity.scene.camera.transformMatrix.m32 + this.position.y;
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}
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}
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return this;
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}
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public updateTransform(){
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if (this.parent)
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this.parent.updateTransform();
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this._translationMatrix = Matrix2D.createTranslation(this._localPosition.x, this._localPosition.y);
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this._rotationMatrix = Matrix2D.createRotation(this._localRotation);
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this._scaleMatrix = Matrix2D.createScale(this._localScale.x, this._localScale.y);
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this._localTransform = Matrix2D.multiply(this._scaleMatrix, this._rotationMatrix);
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this._localTransform = Matrix2D.multiply(this._localTransform, this._translationMatrix);
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if (!this.parent){
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this._worldTransform = this._localTransform;
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this._rotation = this._localRotation;
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this._scale = this._localScale;
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}else{
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this._worldTransform = Matrix2D.multiply(this._localTransform, this.parent._worldTransform);
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this._rotation = this._localRotation + this.parent._rotation;
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this._scale = Vector2.multiply( this.parent._scale, this._localScale);
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}
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}
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}
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