实体跟随相机
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64
demo/libs/framework/framework.d.ts
vendored
64
demo/libs/framework/framework.d.ts
vendored
@@ -17,17 +17,33 @@ declare interface Array<T> {
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groupBy(keySelector: Function): Array<T>;
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sum(selector: any): any;
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}
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declare abstract class Component {
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entity: Entity;
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displayRender: egret.DisplayObject;
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abstract initialize(): any;
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update(): void;
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bind(displayRender: egret.DisplayObject): this;
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}
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declare class Entity {
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name: string;
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scene: Scene;
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readonly transform: Transform;
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readonly components: Component[];
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private _updateOrder;
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constructor(name: string);
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updateOrder: number;
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setUpdateOrder(updateOrder: number): this;
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attachToScene(newScene: Scene): void;
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addComponent<T extends Component>(component: T): T;
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update(): void;
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destory(): void;
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}
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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entities: Entity[];
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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addEntity(entity: Entity): Entity;
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@@ -35,6 +51,8 @@ declare class Scene extends egret.DisplayObjectContainer {
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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update(): void;
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prepRenderState(): void;
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destory(): void;
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}
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declare class SceneManager {
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@@ -43,25 +61,52 @@ declare class SceneManager {
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private static _activeScene;
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static createScene(name: string, scene: Scene): Scene;
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static setActiveScene(scene: Scene): Scene;
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static getActiveScene(): Scene;
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}
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declare class Transform {
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readonly entity: Entity;
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private _children;
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private _parent;
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private _localPosition;
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private _localRotation;
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private _localScale;
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private _translationMatrix;
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private _rotationMatrix;
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private _scaleMatrix;
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private _worldTransform;
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private _worldToLocalTransform;
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private _worldInverseTransform;
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private _rotation;
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private _position;
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private _scale;
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private _localTransform;
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readonly childCount: number;
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constructor(entity: Entity);
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getChild(index: number): Transform;
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parent: Transform;
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setParent(parent: Transform): this;
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position: Vector2;
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localPosition: Vector2;
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setLocalPosition(localPosition: Vector2): this;
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setPosition(position: Vector2): this;
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updateTransform(): void;
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}
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declare class Camera {
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private _displayContent;
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constructor(displayObject: egret.DisplayObject);
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declare class Camera extends Component {
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private _zoom;
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private _origin;
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private _transformMatrix;
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private _inverseTransformMatrix;
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readonly transformMatrix: Matrix2D;
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constructor();
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initialize(): void;
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update(): void;
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setPosition(position: Vector2): this;
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updateMatrixes(): void;
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destory(): void;
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}
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declare class MathHelper {
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static ToDegrees(radians: number): number;
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static ToRadians(degrees: number): number;
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static toDegrees(radians: number): number;
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static toRadians(degrees: number): number;
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}
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declare class Matrix2D {
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m11: number;
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@@ -80,14 +125,23 @@ declare class Matrix2D {
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static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static divide(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
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determinant(): number;
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static invert(matrix: Matrix2D, result: Matrix2D): Matrix2D;
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static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D): Matrix2D;
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static createRotation(radians: number, result?: Matrix2D): Matrix2D;
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static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
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}
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declare class Vector2 {
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x: number;
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y: number;
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private static readonly unitVector2;
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static readonly One: Vector2;
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constructor(x: number, y: number);
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static add(value1: Vector2, value2: Vector2): Vector2;
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static divide(value1: Vector2, value2: Vector2): Vector2;
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static multiply(value1: Vector2, value2: Vector2): Vector2;
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static subtract(value1: Vector2, value2: Vector2): Vector2;
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normalize(): void;
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static transform(position: Vector2, matrix: Matrix2D): Vector2;
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}
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