新增Time/String/Array/Keyboard/Random/Object/Texture辅助类
This commit is contained in:
241
source/src/Utils/ArrayUtils.ts
Normal file
241
source/src/Utils/ArrayUtils.ts
Normal file
@@ -0,0 +1,241 @@
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class ArrayUtils {
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/**
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* 执行冒泡排序
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* @param ary
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* 算法参考 -- http://www.hiahia.org/datastructure/paixu/paixu8.3.1.1-1.htm
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*/
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public static bubbleSort(ary: number[]): void {
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let isExchange: Boolean = false;
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for (let i: number = 0; i < ary.length; i++) {
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isExchange = false;
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for (let j: number = ary.length - 1; j > i; j--) {
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if (ary[j] < ary[j - 1]) {
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let temp: number = ary[j];
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ary[j] = ary[j - 1];
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ary[j - 1] = temp;
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isExchange = true;
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}
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}
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if (!isExchange)
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break;
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}
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}
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/**
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* 执行插入排序
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* @param ary
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*/
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public static insertionSort(ary: number[]): void {
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let len: number = ary.length;
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for (let i: number = 1; i < len; i++) {
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let val: number = ary[i];
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for (var j: number = i; j > 0 && ary[j - 1] > val; j--) {
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ary[j] = ary[j - 1];
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}
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ary[j] = val;
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}
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}
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/**
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* 执行二分搜索
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* @param ary 搜索的数组(必须排序过)
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* @param value 需要搜索的值
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* @return 返回匹配结果的数组索引
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*/
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public static binarySearch(ary: number[], value: number): number {
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let startIndex: number = 0;
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let endIndex: number = ary.length;
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let sub: number = (startIndex + endIndex) >> 1;
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while (startIndex < endIndex) {
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if (value <= ary[sub]) endIndex = sub;
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else if (value >= ary[sub]) startIndex = sub + 1;
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sub = (startIndex + endIndex) >> 1;
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}
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if (ary[startIndex] == value) return startIndex;
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return -1;
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}
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/**
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* 返回匹配项的索引
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* @param ary
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* @param num
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* @return 返回匹配项的索引
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*/
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public static findElementIndex(ary: any[], num: any): any {
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let len: number = ary.length;
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for (let i: number = 0; i < len; ++i) {
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if (ary[i] == num)
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return i;
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}
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return null;
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}
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/**
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* 返回数组中最大值的索引
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* @param ary
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* @return 返回数组中最大值的索引
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*/
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public static getMaxElementIndex(ary: number[]): number {
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let matchIndex: number = 0;
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let len: number = ary.length;
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for (let j: number = 1; j < len; j++) {
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if (ary[j] > ary[matchIndex])
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matchIndex = j;
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}
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return matchIndex;
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}
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/**
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* 返回数组中最小值的索引
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* @param ary
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* @return 返回数组中最小值的索引
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*/
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public static getMinElementIndex(ary: number[]): number {
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let matchIndex: number = 0;
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let len: number = ary.length;
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for (let j: number = 1; j < len; j++) {
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if (ary[j] < ary[matchIndex])
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matchIndex = j;
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}
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return matchIndex;
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}
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/**
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* 返回一个"唯一性"数组
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* @param ary 需要唯一性的数组
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* @return 唯一性的数组
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* 比如: [1, 2, 2, 3, 4]
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* 返回: [1, 2, 3, 4]
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*/
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public static getUniqueAry(ary: number[]): number[] {
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let uAry: number[] = [];
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let newAry: number[] = [];
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let count = ary.length;
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for (let i: number = 0; i < count; ++i) {
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let value: number = ary[i];
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if (uAry.indexOf(value) == -1) uAry.push(value);
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}
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count = uAry.length;
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for (let i: number = count - 1; i >= 0; --i) {
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newAry.unshift(uAry[i]);
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}
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return newAry;
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}
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/**
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* 返回2个数组中不同的部分
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* 比如数组A = [1, 2, 3, 4, 6]
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* 数组B = [0, 2, 1, 3, 4]
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* 返回[6, 0]
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* @param aryA
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* @param aryB
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* @return
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*/
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public static getDifferAry(aryA: number[], aryB: number[]): number[] {
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aryA = this.getUniqueAry(aryA);
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aryB = this.getUniqueAry(aryB);
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let ary: number[] = aryA.concat(aryB);
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let uObj: Object = new Object();
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let newAry: number[] = [];
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let count: number = ary.length;
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for (let j: number = 0; j < count; ++j) {
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if (!uObj[ary[j]]) {
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uObj[ary[j]] = new Object();
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uObj[ary[j]].count = 0;
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uObj[ary[j]].key = ary[j];
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uObj[ary[j]].count++;
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}
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else {
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if (uObj[ary[j]] instanceof Object) {
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uObj[ary[j]].count++;
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}
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}
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}
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for (let i in uObj) {
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if (uObj[i].count != 2) {
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newAry.unshift(uObj[i].key);
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}
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}
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return newAry;
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}
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/**
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* 交换数组元素
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* @param array 目标数组
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* @param index1 交换后的索引
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* @param index2 交换前的索引
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*/
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public static swap(array: any[], index1: number, index2: number): void {
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let temp: any = array[index1];
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array[index1] = array[index2];
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array[index2] = temp;
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}
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/**
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* 清除列表
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* @param ary 列表
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*/
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public static clearList(ary: any[]): void {
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if (!ary) return;
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let length: number = ary.length;
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for (let i: number = length - 1; i >= 0; i -= 1) {
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ary.splice(i, 1);
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}
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}
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/**
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* 克隆一个数组
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* @param ary 需要克隆的数组
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* @return 克隆的数组
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*/
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public static cloneList(ary: any[]): any[] {
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if (!ary) return null;
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return ary.slice(0, ary.length);
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}
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/**
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* 判断2个数组是否相同
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* @param ary1 数组1
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* @param ary2 数组2
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* @return 是否相同
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*/
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public static equals(ary1: number[], ary2: number[]): Boolean {
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if (ary1 == ary2) return true;
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let length: number = ary1.length;
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if (length != ary2.length) return false;
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while (length--) {
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if (ary1[length] != ary2[length])
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return false;
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}
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return true;
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}
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/**
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* 根据索引插入元素,索引和索引后的元素都向后移动一位
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* @param index 插入索引
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* @param value 插入的元素
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* @return 插入的元素 未插入则返回空
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*/
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public static insert(ary: any[], index: number, value: any): any {
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if (!ary) return null;
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let length: number = ary.length;
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if (index > length) index = length;
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if (index < 0) index = 0;
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if (index == length) ary.push(value); //插入最后
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else if (index == 0) ary.unshift(value); //插入头
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else {
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for (let i: number = length - 1; i >= index; i -= 1) {
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ary[i + 1] = ary[i];
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}
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ary[index] = value;
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}
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return value;
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}
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}
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@@ -1,5 +1,3 @@
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declare class fui {}
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class ContentManager {
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protected loadedAssets: Map<string, any> = new Map<string, any>();
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@@ -29,7 +27,7 @@ class ContentManager {
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reject(err);
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});
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}
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})
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});
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}
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public dispose() {
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239
source/src/Utils/KeyboardUtils.ts
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239
source/src/Utils/KeyboardUtils.ts
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@@ -0,0 +1,239 @@
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class KeyboardUtils {
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/**
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* 键盘事件类型
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*/
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public static TYPE_KEY_DOWN: number = 0;
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public static TYPE_KEY_UP: number = 1;
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//存放按下注册数据的字典
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private static keyDownDict: Object;
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//存放按起注册数据的字典
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private static keyUpDict: Object;
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/**
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* 键值字符串枚举
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*/
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public static A: string = "A";
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public static B: string = "B";
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public static C: string = "C";
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public static D: string = "D";
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public static E: string = "E";
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public static F: string = "F";
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public static G: string = "G";
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public static H: string = "H";
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public static I: string = "I";
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public static J: string = "J";
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public static K: string = "K";
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public static L: string = "L";
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public static M: string = "M";
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public static N: string = "N";
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public static O: string = "O";
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public static P: string = "P";
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public static Q: string = "Q";
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public static R: string = "R";
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public static S: string = "S";
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public static T: string = "T";
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public static U: string = "U";
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public static V: string = "V";
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public static W: string = "W";
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public static X: string = "X";
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public static Y: string = "Y";
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public static Z: string = "Z";
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public static ESC: string = "Esc";
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public static F1: string = "F1";
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public static F2: string = "F2";
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public static F3: string = "F3";
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public static F4: string = "F4";
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public static F5: string = "F5";
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public static F6: string = "F6";
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public static F7: string = "F7";
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public static F8: string = "F8";
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public static F9: string = "F9";
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public static F10: string = "F10";
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public static F11: string = "F11";
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public static F12: string = "F12";
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public static NUM_1: string = "1";
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public static NUM_2: string = "2";
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public static NUM_3: string = "3";
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public static NUM_4: string = "4";
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public static NUM_5: string = "5";
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public static NUM_6: string = "6";
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public static NUM_7: string = "7";
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public static NUM_8: string = "8";
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public static NUM_9: string = "9";
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public static NUM_0: string = "0";
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public static TAB: string = "Tab";
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public static CTRL: string = "Ctrl";
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public static ALT: string = "Alt";
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public static SHIFT: string = "Shift";
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public static CAPS_LOCK: string = "Caps Lock";
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public static ENTER: string = "Enter";
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public static SPACE: string = "Space";
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public static BACK_SPACE: string = "Back Space";
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public static INSERT: string = "Insert";
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public static DELETE: string = "Page Down";
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public static HOME: string = "Home";
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public static END: string = "Page Down";
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public static PAGE_UP: string = "Page Up";
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public static PAGE_DOWN: string = "Page Down";
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public static LEFT: string = "Left";
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public static RIGHT: string = "Right";
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public static UP: string = "Up";
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public static DOWN: string = "Down";
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public static PAUSE_BREAK: string = "Pause Break";
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public static NUM_LOCK: string = "Num Lock";
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public static SCROLL_LOCK: string = "Scroll Lock";
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public static WINDOWS: string = "Windows";
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public static init(): void {
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this.keyDownDict = {};
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this.keyUpDict = {};
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document.addEventListener("keydown", this.onKeyDonwHander);
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document.addEventListener("keyup", this.onKeyUpHander);
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}
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private static onKeyDonwHander(event: KeyboardEvent): void {
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if (!this.keyDownDict) return;
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var key: string = this.keyCodeToString(event.keyCode);
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var o: Object = this.keyDownDict[key];
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if (o) {
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var fun: Function = o["fun"];
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var thisObj: any = o["thisObj"];
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var args: any = o["args"];
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fun.apply(thisObj, args);
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}
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}
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private static onKeyUpHander(event: KeyboardEvent): void {
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if (!this.keyUpDict) return;
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var key: string = this.keyCodeToString(event.keyCode);
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var o: Object = this.keyUpDict[key];
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if (o) {
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var fun: Function = o["fun"];
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var thisObj: any = o["thisObj"];
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var args: any = o["args"];
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fun.apply(thisObj, args);
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}
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}
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/**
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* 注册按键
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* @param key 键值
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* @param fun 回调方法
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* @param type 按键类型 TYPE_KEY_DOWN、TYPE_KEY_UP
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*/
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public static registerKey(key: string, fun: Function, thisObj: any, type: number = 0, ...args): void {
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var keyDict: Object = type ? this.keyUpDict : this.keyDownDict;
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keyDict[key] = { "fun": fun, args: args, "thisObj": thisObj };
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}
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/**
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* 注销按键
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* @param key 键值
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* @param type 注销的类型
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*/
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public static unregisterKey(key: string, type: number = 0): void {
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var keyDict: Object = type ? this.keyUpDict : this.keyDownDict;
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delete keyDict[key];
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}
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/**
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* 根据keyCode或charCode获取相应的字符串代号
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* @param keyCode
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* @return 键盘所指字符串代号
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*/
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private static keyCodeToString(keyCode: number): string {
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switch (keyCode) {
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case 8:
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return this.BACK_SPACE;
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case 9:
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return this.TAB;
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case 13:
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return this.ENTER;
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case 16:
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return this.SHIFT;
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case 17:
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return this.CTRL;
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case 19:
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return this.PAUSE_BREAK;
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case 20:
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return this.CAPS_LOCK;
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case 27:
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return this.ESC;
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case 32:
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return this.SPACE;
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case 33:
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return this.PAGE_UP;
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case 34:
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return this.PAGE_DOWN;
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case 35:
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return this.END;
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case 36:
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return this.HOME;
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case 37:
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return this.LEFT;
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case 38:
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return this.UP;
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case 39:
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return this.RIGHT;
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case 40:
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return this.DOWN;
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case 45:
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return this.INSERT;
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case 46:
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return this.DELETE;
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case 91:
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return this.WINDOWS;
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case 112:
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return this.F1;
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case 113:
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return this.F2;
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case 114:
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return this.F3;
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case 115:
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return this.F4;
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case 116:
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return this.F5;
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case 117:
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return this.F6;
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case 118:
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return this.F7;
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case 119:
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return this.F8;
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case 120:
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return this.F9;
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case 122:
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return this.F11;
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case 123:
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return this.F12;
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case 144:
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return this.NUM_LOCK;
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case 145:
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return this.SCROLL_LOCK;
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default:
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return String.fromCharCode(keyCode);
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}
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}
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/**
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* 销毁方法
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*/
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public static destroy(): void {
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this.keyDownDict = null;
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this.keyUpDict = null;
|
||||
document.removeEventListener("keydown", this.onKeyDonwHander);
|
||||
document.removeEventListener("keyup", this.onKeyUpHander);
|
||||
}
|
||||
}
|
||||
134
source/src/Utils/RandomUtils.ts
Normal file
134
source/src/Utils/RandomUtils.ts
Normal file
@@ -0,0 +1,134 @@
|
||||
class RandomUtils {
|
||||
/**
|
||||
* 在 start 与 stop之间取一个随机整数,可以用step指定间隔, 但不包括较大的端点(start与stop较大的一个)
|
||||
* 如
|
||||
* this.randrange(1, 10, 3)
|
||||
* 则返回的可能是 1 或 4 或 7 , 注意 这里面不会返回10,因为是10是大端点
|
||||
*
|
||||
* @param start
|
||||
* @param stop
|
||||
* @param step
|
||||
* @return 假设 start < stop, [start, stop) 区间内的随机整数
|
||||
*
|
||||
*/
|
||||
public static randrange(start: number, stop: number, step: number = 1): number {
|
||||
if (step == 0)
|
||||
throw new Error('step 不能为 0');
|
||||
|
||||
let width: number = stop - start;
|
||||
if (width == 0)
|
||||
throw new Error('没有可用的范围(' + start + ',' + stop + ')');
|
||||
if (width < 0)
|
||||
width = start - stop;
|
||||
|
||||
let n: number = Math.floor((width + step - 1) / step);
|
||||
return Math.floor(this.random() * n) * step + Math.min(start, stop);
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回a 到 b直间的随机整数,包括 a 和 b
|
||||
* @param a
|
||||
* @param b
|
||||
* @return [a, b] 直接的随机整数
|
||||
*
|
||||
*/
|
||||
public static randint(a: number, b: number): number {
|
||||
a = Math.floor(a);
|
||||
b = Math.floor(b);
|
||||
if (a > b)
|
||||
a++;
|
||||
else
|
||||
b++;
|
||||
return this.randrange(a, b);
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回 a - b之间的随机数,不包括 Math.max(a, b)
|
||||
* @param a
|
||||
* @param b
|
||||
* @return 假设 a < b, [a, b)
|
||||
*/
|
||||
public static randnum(a: number, b: number): number {
|
||||
return this.random() * (b - a) + a;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打乱数组
|
||||
* @param array
|
||||
* @return
|
||||
*/
|
||||
public static shuffle(array: any[]): any[] {
|
||||
array.sort(this._randomCompare);
|
||||
return array;
|
||||
}
|
||||
|
||||
private static _randomCompare(a: Object, b: Object): number {
|
||||
return (this.random() > .5) ? 1 : -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从序列中随机取一个元素
|
||||
* @param sequence 可以是 数组、 vector,等只要是有length属性,并且可以用数字索引获取元素的对象,
|
||||
* 另外,字符串也是允许的。
|
||||
* @return 序列中的某一个元素
|
||||
*
|
||||
*/
|
||||
public static choice(sequence: any): any {
|
||||
if (!sequence.hasOwnProperty("length"))
|
||||
throw new Error('无法对此对象执行此操作');
|
||||
let index: number = Math.floor(this.random() * sequence.length);
|
||||
if (sequence instanceof String)
|
||||
return String(sequence).charAt(index);
|
||||
else
|
||||
return sequence[index];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 对列表中的元素进行随机采æ ?
|
||||
* <pre>
|
||||
* this.sample([1, 2, 3, 4, 5], 3) // Choose 3 elements
|
||||
* [4, 1, 5]
|
||||
* </pre>
|
||||
* @param sequence
|
||||
* @param num
|
||||
* @return
|
||||
*
|
||||
*/
|
||||
public static sample(sequence: any[], num: number): any[] {
|
||||
let len: number = sequence.length;
|
||||
if (num <= 0 || len < num)
|
||||
throw new Error("采样数量不够");
|
||||
|
||||
let selected: any[] = [];
|
||||
let indices: any[] = [];
|
||||
for (let i: number = 0; i < num; i++) {
|
||||
let index: number = Math.floor(this.random() * len);
|
||||
while (indices.indexOf(index) >= 0)
|
||||
index = Math.floor(this.random() * len);
|
||||
|
||||
selected.push(sequence[index]);
|
||||
indices.push(index);
|
||||
}
|
||||
|
||||
return selected;
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回 0.0 - 1.0 之间的随机数,等同于 Math.random()
|
||||
* @return Math.random()
|
||||
*
|
||||
*/
|
||||
public static random(): number {
|
||||
return Math.random();
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算概率
|
||||
* @param chance 概率
|
||||
* @return
|
||||
*/
|
||||
public static boolean(chance: number = .5): boolean {
|
||||
return (this.random() < chance) ? true : false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user