Merge branch 'master' into develop

# Conflicts:
#	demo/libs/framework/framework.min.js
#	demo/src/game/MainScene.ts
#	source/bin/framework.min.js
This commit is contained in:
YHH
2020-08-07 08:51:19 +08:00
143 changed files with 35441 additions and 16863 deletions
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@@ -1,3 +1,6 @@
/source/node_modules /source/node_modules
/demo/bin-debug /demo/bin-debug
/demo/bin-release /demo/bin-release
/.idea
/.vscode
/demo_wxgame
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@@ -1,15 +0,0 @@
{
// 使用 IntelliSense 了解相关属性。
// 悬停以查看现有属性的描述。
// 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "pwa-chrome",
"request": "launch",
"name": "Launch Chrome against localhost",
"url": "http://localhost:8080",
"webRoot": "${workspaceFolder}"
}
]
}
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@@ -3,26 +3,11 @@
[![Language grade: JavaScript](https://img.shields.io/lgtm/grade/javascript/g/esengine/egret-framework.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/esengine/egret-framework/context:javascript) [![Language grade: JavaScript](https://img.shields.io/lgtm/grade/javascript/g/esengine/egret-framework.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/esengine/egret-framework/context:javascript)
``` 这是一套用于egret的游戏框架,里面包含ECS框架用于管理场景实体,一些常用2D碰撞检测及A*寻路。如果您还需要包含其他的AI系统可以查看作者其他库(行为树、简易FSM、实用AI)。
[![Language grade: JavaScript](https://img.shields.io/lgtm/grade/javascript/g/esengine/egret-framework.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/esengine/egret-framework/context:javascript)
```
这是一套用于egret的游戏框架,里面包含ECS框架用于管理场景实体,MVC框架用于管理ui界面(fairygui),一些常用2D碰撞检测及A*寻路。如果您还需要包含其他的AI系统可以查看作者其他库(行为树、简易FSM、实用AI)。 ## 版本计划功能
## 当前版本功能
- [x] 简易ECS框架 - [x] 简易ECS框架
- [x] A*寻路(AStar)
- [x] 常用碰撞检测
- [x] 数学库
- [x] 简易矩阵类
- [x] 简易2d 向量类
- [x] 掩码实用类
- [x] BreadthFirst 寻路算法
- [x] Dijkstra 寻路算法
- [x] 事件处理器
- [x] ECS
- [x] 组件列表 - [x] 组件列表
- [x] 碰撞组件 - [x] 碰撞组件
- [x] 移动组件 - [x] 移动组件
@@ -38,9 +23,37 @@
- [x] 系统列表 - [x] 系统列表
- [x] 被动系统 - [x] 被动系统
- [x] 协调系统 - [x] 协调系统
- [ ] 数学库 - [x] A*寻路(AStar)
- [ ] 贝塞尔曲线 - [x] 常用碰撞检测
- [ ] 快速随机数类 - [x] 数学库
- [x] 简易矩阵类
- [x] 简易2d 向量类
- [x] 掩码实用类
- [x] 贝塞尔曲线
- [x] 快速随机数类
- [x] BreadthFirst 寻路算法
- [x] Dijkstra 寻路算法
- [x] 事件处理器
## 关于egret用ecs框架(typescript/javascript
ecs 是功能强大的实体组件系统。typescript与其他语言不同,因此我对ecs的设计尽可能的支持typescript特性。虽然ecs拥有标准实体组件系统,但在细节上有很大不同。创建标准ecs通常处于原始速度、缓存位置和其他性能原因。使用typescript,我们没有struct,因为没有必要匹配标准实体组件系统的设计方式,因为我们对内存布局没有那种控制。
ecs更灵活,可以更好的集中、组织、排序和过滤游戏中的对象。ecs让您拥有轻量级实体和组件,这些组件可以由系统批量处理。
例如,您在制作一个射手,您可能会有几十到几百个子弹,这些作为轻量级实体由系统批量处理。
所以ecs在设计当中拥有四种重要类型:世界(Scene),过滤器(Matcher),系统(System)和实体(Entity)
## 世界(Scene
Scene是ecs包含系统和实体最外面的容器。
## 实体(Entity
实体只由系统处理。
## 组件(Component)
组件应该只包含数据而没有逻辑代码。对数据进行逻辑是系统的工作。
## 系统(System
ecs中的系统会不断的更新实体。系统使用过滤器选择某些实体,然后仅更新那些选择的实体。
## 作者其他库(egret ## 作者其他库(egret
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theme: jekyll-theme-slate
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# Default ignored files
/workspace.xml
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<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="JavaScriptSettings">
<option name="languageLevel" value="ES6" />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/demo.iml" filepath="$PROJECT_DIR$/.idea/demo.iml" />
</modules>
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>
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@@ -11,12 +11,11 @@
"libs/long/long.js" "libs/long/long.js"
], ],
"game": [ "game": [
"bin-debug/game/CoreEmitterType.js",
"bin-debug/AssetAdapter.js", "bin-debug/AssetAdapter.js",
"bin-debug/LoadingUI.js",
"bin-debug/Main.js", "bin-debug/Main.js",
"bin-debug/Platform.js", "bin-debug/Platform.js",
"bin-debug/ThemeAdapter.js", "bin-debug/ThemeAdapter.js",
"bin-debug/LoadingUI.js",
"bin-debug/game/MainScene.js", "bin-debug/game/MainScene.js",
"bin-debug/game/PlayerController.js", "bin-debug/game/PlayerController.js",
"bin-debug/game/SimplePooled.js", "bin-debug/game/SimplePooled.js",
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@@ -44,6 +44,9 @@ export class WxgamePlugin implements plugins.Command {
if (filename == 'main.js') { if (filename == 'main.js') {
content += "\n;window.Main = Main;" content += "\n;window.Main = Main;"
} }
if (filename == 'libs/long/long.js' || filename == 'libs/long/long.min.js'){
content += "window.Long = long;"
}
this.md5Obj[path.basename(filename)] = this.md5(content) this.md5Obj[path.basename(filename)] = this.md5(content)
file.contents = new Buffer(content); file.contents = new Buffer(content);
} }
+15 -61
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@@ -27,71 +27,29 @@
// //
////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////
class Main extends es.Core {
class Main extends eui.UILayer { protected initialize() {
public static emitter: Emitter<CoreEmitterType>;
public static manager: SceneManager;
protected createChildren(): void {
super.createChildren();
egret.lifecycle.addLifecycleListener((context) => {
// custom lifecycle plugin
})
egret.lifecycle.onPause = () => {
egret.ticker.pause();
}
egret.lifecycle.onResume = () => {
egret.ticker.resume();
}
//inject the custom material parser
//注入自定义的素材解析器
let assetAdapter = new AssetAdapter();
egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());
Main.manager = new SceneManager(this.stage);
Main.emitter = new Emitter<CoreEmitterType>();
this.addEventListener(egret.Event.ENTER_FRAME, this.updateFrame, this);
this.runGame(); this.runGame();
} }
private updateFrame(evt: egret.Event){ private runGame() {
Main.emitter.emit(CoreEmitterType.Update, evt); this.loadResource();
} }
private async runGame() {
await this.loadResource();
this.createGameScene();
}
private async loadResource() { private loadResource() {
try {
const loadingView = new LoadingUI(); const loadingView = new LoadingUI();
this.stage.addChild(loadingView); this.stage.addChild(loadingView);
await RES.loadConfig("resource/default.res.json", "resource/"); RES.loadConfig("resource/default.res.json", "resource/").then(()=>{
await this.loadTheme(); RES.loadGroup("preload", 0, loadingView).then(()=>{
await RES.loadGroup("preload", 0, loadingView);
this.stage.removeChild(loadingView); this.stage.removeChild(loadingView);
} this.createGameScene();
catch (e) { }).catch(err => {
console.error(e); console.error(err);
} });
} }).catch(err =>{
console.error(err);
private loadTheme() { });
return new Promise((resolve, reject) => {
// load skin theme configuration file, you can manually modify the file. And replace the default skin.
//加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
let theme = new eui.Theme("resource/default.thm.json", this.stage);
theme.addEventListener(eui.UIEvent.COMPLETE, () => {
resolve();
}, this);
})
} }
/** /**
@@ -99,10 +57,6 @@ class Main extends eui.UILayer {
* Create scene interface * Create scene interface
*/ */
protected createGameScene(): void { protected createGameScene(): void {
SceneManager.scene = new MainScene(); es.Core.scene = new scene.MainScene();
// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
// console.log("update emitter");
// });
} }
} }
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enum CoreEmitterType {
Update,
}
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@@ -1,4 +1,5 @@
class MainScene extends Scene { module scene {
export class MainScene extends es.Scene {
constructor() { constructor() {
super(); super();
@@ -9,25 +10,26 @@ class MainScene extends Scene {
} }
public async onStart() { public async onStart() {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png")); let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
let bg = this.createEntity("bg"); let bg = this.createEntity("bg");
bg.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xff0000); bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
bg.addComponent(new PlayerController()); bg.addComponent(new component.PlayerController());
bg.addComponent(new Mover()); bg.addComponent(new es.Mover());
bg.addComponent(new BoxCollider()); bg.addComponent(new es.ScrollingSpriteRenderer(sprite));
bg.position = new Vector2(300, 300); bg.addComponent(new es.BoxCollider());
bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
for (let i = 0; i < 1; i++) { for (let i = 0; i < 20; i++) {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png")); let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2"); let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite); player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
player2.position = new Vector2(200, 200); player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
player2.addComponent(new BoxCollider()); player2.addComponent(new es.BoxCollider());
} }
this.camera.follow(bg, CameraStyle.lockOn); this.camera.follow(bg, es.CameraStyle.lockOn);
let pool = new ComponentPool<SimplePooled>(SimplePooled); let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
let c1 = pool.obtain(); let c1 = pool.obtain();
let c2 = pool.obtain(); let c2 = pool.obtain();
pool.free(c1); pool.free(c1);
@@ -40,14 +42,14 @@ class MainScene extends Scene {
button.label = "切换场景"; button.label = "切换场景";
this.addChild(button); this.addChild(button);
button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => { button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
SceneManager.startSceneTransition(new FadeTransition(() => { es.Core.startSceneTransition(new es.FadeTransition(() => {
return new MainScene(); return new MainScene();
})); }));
}, this); }, this);
} }
public breadthfirstTest() { public breadthfirstTest() {
let graph = new UnweightedGraph<string>(); let graph = new es.UnweightedGraph<string>();
graph.addEdgesForNode("a", ["b"]); // a->b graph.addEdgesForNode("a", ["b"]); // a->b
graph.addEdgesForNode("b", ["a", "c", "d"]); // b->a b->c b->d graph.addEdgesForNode("b", ["a", "c", "d"]); // b->a b->c b->d
@@ -56,31 +58,33 @@ class MainScene extends Scene {
graph.addEdgesForNode("e", ["b"]); // e->b graph.addEdgesForNode("e", ["b"]); // e->b
// 计算从c到e的路径 // 计算从c到e的路径
let path = BreadthFirstPathfinder.search(graph, "c", "e"); let path = es.BreadthFirstPathfinder.search(graph, "c", "e");
console.log(path); console.log(path);
} }
public dijkstraTest() { public dijkstraTest() {
let graph = new WeightedGridGraph(20, 20); let graph = new es.WeightedGridGraph(20, 20);
graph.weightedNodes.push(new Vector2(3, 3)); graph.weightedNodes.push(new es.Vector2(3, 3));
graph.weightedNodes.push(new Vector2(3, 4)); graph.weightedNodes.push(new es.Vector2(3, 4));
graph.weightedNodes.push(new Vector2(4, 3)); graph.weightedNodes.push(new es.Vector2(4, 3));
graph.weightedNodes.push(new Vector2(4, 4)); graph.weightedNodes.push(new es.Vector2(4, 4));
let path = graph.search(new Vector2(3, 4), new Vector2(15, 17)); let path = graph.search(new es.Vector2(3, 4), new es.Vector2(15, 17));
console.log(path); console.log(path);
} }
public astarTest() { public astarTest() {
let graph = new AstarGridGraph(20, 20); let graph = new es.AstarGridGraph(30, 30);
graph.weightedNodes.push(new Vector2(3, 3)); // graph.weightedNodes.push(new Vector2(3, 3));
graph.weightedNodes.push(new Vector2(3, 4)); // graph.weightedNodes.push(new Vector2(3, 4));
graph.weightedNodes.push(new Vector2(4, 3)); // graph.weightedNodes.push(new Vector2(4, 3));
graph.weightedNodes.push(new Vector2(4, 4)); // graph.weightedNodes.push(new Vector2(4, 4));
let path = graph.search(new Vector2(3, 4), new Vector2(15, 17)); let startTime = egret.getTimer();
console.log(path); let path = graph.search(new es.Vector2(1, 1), new es.Vector2(29, 29));
console.log(egret.getTimer() - startTime);
}
} }
} }
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@@ -1,4 +1,13 @@
class PlayerController extends Component { module component {
import Component = es.Component;
import Vector2 = es.Vector2;
import Mover = es.Mover;
import SpriteRenderer = es.SpriteRenderer;
import Time = es.Time;
import Input = es.Input;
import CollisionResult = es.CollisionResult;
export class PlayerController extends Component {
private down: boolean = false; private down: boolean = false;
private touchPoint: Vector2 = Vector2.zero; private touchPoint: Vector2 = Vector2.zero;
private mover: Mover; private mover: Mover;
@@ -34,23 +43,24 @@ class PlayerController extends Component {
return; return;
if (this.down){ if (this.down){
// let camera = SceneManager.scene.camera; let moveLeft: number = 0;
// let moveLeft: number = 0; let moveRight: number = 0;
// let moveRight: number = 0; let speed = 100;
// let speed = 100; let worldPos = this.entity.scene.camera.mouseToWorldPoint();
// let worldPos = Input.touchPosition; if (worldPos.x < this.spriteRenderer.transform.position.x){
// if (worldPos.x < this.spriteRenderer.x){ moveLeft = -1;
// moveLeft = -1; } else if(worldPos.x > this.spriteRenderer.transform.position.x){
// } else if(worldPos.x > this.spriteRenderer.x){ moveLeft = 1;
// moveLeft = 1; }
// }
// if (worldPos.y < this.spriteRenderer.y){ if (worldPos.y < this.spriteRenderer.transform.position.y){
// moveRight = -1; moveRight = -1;
// } else if(worldPos.y > this.spriteRenderer.y){ } else if(worldPos.y > this.spriteRenderer.transform.position.y){
// moveRight = 1; moveRight = 1;
// } }
this.mover.move(new Vector2(-1, -1)); let collisionResult = new CollisionResult();
this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime), collisionResult);
}
} }
} }
} }
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@@ -1,5 +1,9 @@
class SimplePooled extends PooledComponent { module component {
import PooledComponent = es.PooledComponent;
export class SimplePooled extends PooledComponent {
public reset(){ public reset(){
} }
} }
}
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@@ -1,4 +1,5 @@
class SpawnComponent extends Component implements ITriggerListener { module component {
export class SpawnComponent extends es.Component implements es.ITriggerListener {
public cooldown = -1; public cooldown = -1;
public minInterval = 2; public minInterval = 2;
public maxInterval = 60; public maxInterval = 60;
@@ -19,17 +20,18 @@ class SpawnComponent extends Component implements ITriggerListener {
// console.log("update"); // console.log("update");
} }
public onTriggerEnter(other: Collider, local: Collider){ public onTriggerEnter(other: es.Collider, local: es.Collider){
if (other == local) if (other == local)
console.log("repeat collider") console.log("repeat collider");
console.log("enter collider"); console.log("enter collider");
} }
public onTriggerExit(other: Collider, local: Collider){ public onTriggerExit(other: es.Collider, local: es.Collider){
console.log("exit collider"); console.log("exit collider");
} }
} }
enum EnemyType { export enum EnemyType {
worm worm
} }
}
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@@ -1,10 +1,11 @@
class SpawnerSystem extends EntityProcessingSystem { module system {
constructor(matcher: Matcher){ export class SpawnerSystem extends es.EntityProcessingSystem {
constructor(matcher: es.Matcher){
super(matcher); super(matcher);
} }
public processEntity(entity: Entity){ public processEntity(entity: es.Entity){
let spawner = entity.getComponent<SpawnComponent>(SpawnComponent); let spawner = entity.getComponent<component.SpawnComponent>(component.SpawnComponent);
if (!spawner) if (!spawner)
return; return;
@@ -20,7 +21,7 @@ class SpawnerSystem extends EntityProcessingSystem {
spawner.cooldown /= 4; spawner.cooldown /= 4;
} }
spawner.cooldown -= Time.deltaTime; spawner.cooldown -= es.Time.deltaTime;
if (spawner.cooldown <= 0){ if (spawner.cooldown <= 0){
spawner.cooldown = Math.random() * 60; spawner.cooldown = Math.random() * 60;
// CreateEnemy // CreateEnemy
@@ -32,3 +33,4 @@ class SpawnerSystem extends EntityProcessingSystem {
} }
} }
} }
}
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@@ -32,7 +32,7 @@ egret_native.egretStart = function () {
//The following is automatically modified, please do not modify //The following is automatically modified, please do not modify
//----auto option start---- //----auto option start----
entryClassName: "Main", entryClassName: "Main",
frameRate: 30, frameRate: 60,
scaleMode: "fixedWidth", scaleMode: "fixedWidth",
contentWidth: 640, contentWidth: 640,
contentHeight: 1136, contentHeight: 1136,
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@@ -2,6 +2,7 @@
"compilerOptions": { "compilerOptions": {
"target": "es5", "target": "es5",
"outDir": "bin-debug", "outDir": "bin-debug",
"sourceMap": true,
"experimentalDecorators": true, "experimentalDecorators": true,
"emitDecoratorMetadata": true, "emitDecoratorMetadata": true,
"lib": [ "lib": [
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@@ -0,0 +1,3 @@
{
"typescript.tsdk": "./node_modules/typescript/lib"
}
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@@ -8,8 +8,8 @@ const tsProject = ts.createProject('tsconfig.json');
gulp.task('buildJs', () => { gulp.task('buildJs', () => {
return tsProject.src() return tsProject.src()
.pipe(tsProject()) .pipe(tsProject())
.js.pipe(inject.replace('var framework;', '')) .js.pipe(inject.replace('var es;', ''))
.pipe(inject.prepend('window.framework = {};\n')) .pipe(inject.prepend('window.es = {};\n'))
.pipe(inject.replace('var __extends =', 'window.__extends =')) .pipe(inject.replace('var __extends =', 'window.__extends ='))
.pipe(minify({ext: {min: ".min.js"}})) .pipe(minify({ext: {min: ".min.js"}}))
.pipe(gulp.dest('./bin')); .pipe(gulp.dest('./bin'));
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@@ -1,8 +1,15 @@
///<reference path="./PriorityQueueNode.ts" /> ///<reference path="./PriorityQueueNode.ts" />
module es {
/** /**
* IAstarGraph和开始/ * IAstarGraph和开始/
*/ */
class AStarPathfinder { export class AStarPathfinder {
/**
* null
* @param graph
* @param start
* @param goal
*/
public static search<T>(graph: IAstarGraph<T>, start: T, goal: T) { public static search<T>(graph: IAstarGraph<T>, start: T, goal: T) {
let foundPath = false; let foundPath = false;
let cameFrom = new Map<T, T>(); let cameFrom = new Map<T, T>();
@@ -36,6 +43,27 @@ class AStarPathfinder {
return foundPath ? this.recontructPath(cameFrom, start, goal) : null; return foundPath ? this.recontructPath(cameFrom, start, goal) : null;
} }
/**
* cameFrom字典重新构造路径
* @param cameFrom
* @param start
* @param goal
*/
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[] {
let path = [];
let current = goal;
path.push(goal);
while (current != start) {
current = this.getKey(cameFrom, current);
path.push(current);
}
path.reverse();
return path;
}
private static hasKey<T>(map: Map<T, number>, compareKey: T) { private static hasKey<T>(map: Map<T, number>, compareKey: T) {
let iterator = map.keys(); let iterator = map.keys();
let r: IteratorResult<T>; let r: IteratorResult<T>;
@@ -59,27 +87,12 @@ class AStarPathfinder {
return null; return null;
} }
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[]{
let path = [];
let current = goal;
path.push(goal);
while (current != start){
current = this.getKey(cameFrom, current);
path.push(current);
}
path.reverse();
return path;
}
} }
/** /**
* 使PriorityQueue需要的额外字段将原始数据封装在一个小类中 * 使PriorityQueue需要的额外字段将原始数据封装在一个小类中
*/ */
class AStarNode<T> extends PriorityQueueNode { export class AStarNode<T> extends PriorityQueueNode {
public data: T; public data: T;
constructor(data: T) { constructor(data: T) {
@@ -87,3 +100,4 @@ class AStarNode<T> extends PriorityQueueNode {
this.data = data; this.data = data;
} }
} }
}
@@ -1,8 +1,9 @@
module es {
/** /**
* A*使 * A*使
* walls添加到walls HashSetweightedNodes * walls添加到walls HashSetweightedNodes
*/ */
class AstarGridGraph implements IAstarGraph<Vector2> { export class AstarGridGraph implements IAstarGraph<Vector2> {
public dirs: Vector2[] = [ public dirs: Vector2[] = [
new Vector2(1, 0), new Vector2(1, 0),
new Vector2(0, -1), new Vector2(0, -1),
@@ -33,13 +34,18 @@ class AstarGridGraph implements IAstarGraph<Vector2> {
} }
/** /**
* * walls是不可逾越的
* @param node * @param node
*/ */
public isNodePassable(node: Vector2): boolean { public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node)); return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
} }
/**
* AStarPathfinder.search的快捷方式
* @param start
* @param goal
*/
public search(start: Vector2, goal: Vector2) { public search(start: Vector2, goal: Vector2) {
return AStarPathfinder.search(this, start, goal); return AStarPathfinder.search(this, start, goal);
} }
@@ -65,3 +71,4 @@ class AstarGridGraph implements IAstarGraph<Vector2> {
} }
} }
}
+22 -1
View File
@@ -1,5 +1,26 @@
interface IAstarGraph<T> { module es {
/**
* graph的接口AstarPathfinder.search方法
*/
export interface IAstarGraph<T> {
/**
* getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点
* @param node
*/
getNeighbors(node: T): Array<T>; getNeighbors(node: T): Array<T>;
/**
* from到to的成本
* @param from
* @param to
*/
cost(from: T, to: T): number; cost(from: T, to: T): number;
/**
* node到to的启发式WeightedGridGraph了解常用的Manhatten方法
* @param node
* @param goal
*/
heuristic(node: T, goal: T); heuristic(node: T, goal: T);
} }
}
@@ -1,27 +1,75 @@
class PriorityQueue<T extends PriorityQueueNode> { module es {
/**
* 使 O(1)
* 使5-10
* IPriorityQueue.contains()
*/
export class PriorityQueue<T extends PriorityQueueNode> {
private _numNodes: number; private _numNodes: number;
private _nodes: T[]; private _nodes: T[];
private _numNodesEverEnqueued; private _numNodesEverEnqueued;
/**
*
* @param maxNodes (undefined的行为)
*/
constructor(maxNodes: number) { constructor(maxNodes: number) {
this._numNodes = 0; this._numNodes = 0;
this._nodes = new Array(maxNodes + 1); this._nodes = new Array(maxNodes + 1);
this._numNodesEverEnqueued = 0; this._numNodesEverEnqueued = 0;
} }
/**
*
* O(1)
*/
public get count() {
return this._numNodes;
}
/**
* (Count == MaxSize)undefined的行为
* O(1)
*/
public get maxSize() {
return this._nodes.length - 1;
}
/**
*
* O(n)
*/
public clear() { public clear() {
this._nodes.splice(1, this._numNodes); this._nodes.splice(1, this._numNodes);
this._numNodes = 0; this._numNodes = 0;
} }
public get count() { /**
return this._numNodes; * (O(1))
* O (1)
* @param node
*/
public contains(node: T): boolean {
if (!node) {
console.error("node cannot be null");
return false;
}
if (node.queueIndex < 0 || node.queueIndex >= this._nodes.length) {
console.error("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?");
return false;
} }
public contains(node: T): boolean {
return (this._nodes[node.queueIndex] == node); return (this._nodes[node.queueIndex] == node);
} }
/**
*
* undefinedundefined
* O(log n)
* @param node
* @param priority
*/
public enqueue(node: T, priority: number) { public enqueue(node: T, priority: number) {
node.priority = priority; node.priority = priority;
this._numNodes++; this._numNodes++;
@@ -31,12 +79,21 @@ class PriorityQueue<T extends PriorityQueueNode> {
this.cascadeUp(this._nodes[this._numNodes]); this.cascadeUp(this._nodes[this._numNodes]);
} }
/**
* (;)undefined
* O(log n)
*/
public dequeue(): T { public dequeue(): T {
let returnMe = this._nodes[1]; let returnMe = this._nodes[1];
this.remove(returnMe); this.remove(returnMe);
return returnMe; return returnMe;
} }
/**
* Contains()
* O(log n)
* @param node
*/
public remove(node: T) { public remove(node: T) {
if (node.queueIndex == this._numNodes) { if (node.queueIndex == this._numNodes) {
this._nodes[this._numNodes] = null; this._nodes[this._numNodes] = null;
@@ -52,6 +109,9 @@ class PriorityQueue<T extends PriorityQueueNode> {
this.onNodeUpdated(formerLastNode); this.onNodeUpdated(formerLastNode);
} }
/**
* /
*/
public isValidQueue(): boolean { public isValidQueue(): boolean {
for (let i = 1; i < this._nodes.length; i++) { for (let i = 1; i < this._nodes.length; i++) {
if (this._nodes[i]) { if (this._nodes[i]) {
@@ -71,24 +131,29 @@ class PriorityQueue<T extends PriorityQueueNode> {
} }
private onNodeUpdated(node: T) { private onNodeUpdated(node: T) {
// 将更新后的节点按适当的方式向上或向下冒泡
let parentIndex = Math.floor(node.queueIndex / 2); let parentIndex = Math.floor(node.queueIndex / 2);
let parentNode = this._nodes[parentIndex]; let parentNode = this._nodes[parentIndex];
if (parentIndex > 0 && this.hasHigherPriority(node, parentNode)) { if (parentIndex > 0 && this.hasHigherPriority(node, parentNode)) {
this.cascadeUp(node); this.cascadeUp(node);
} else { } else {
// 注意,如果parentNode == node(即节点是根),则将调用CascadeDown。
this.cascadeDown(node); this.cascadeDown(node);
} }
} }
private cascadeDown(node: T) { private cascadeDown(node: T) {
// 又名Heapify-down
let newParent: T; let newParent: T;
let finalQueueIndex = node.queueIndex; let finalQueueIndex = node.queueIndex;
while (true) { while (true) {
newParent = node; newParent = node;
let childLeftIndex = 2 * finalQueueIndex; let childLeftIndex = 2 * finalQueueIndex;
// 检查左子节点的优先级是否高于当前节点
if (childLeftIndex > this._numNodes) { if (childLeftIndex > this._numNodes) {
// 这可以放在循环之外,但是我们必须检查newParent != node两次
node.queueIndex = finalQueueIndex; node.queueIndex = finalQueueIndex;
this._nodes[finalQueueIndex] = node; this._nodes[finalQueueIndex] = node;
break; break;
@@ -99,6 +164,7 @@ class PriorityQueue<T extends PriorityQueueNode> {
newParent = childLeft; newParent = childLeft;
} }
// 检查右子节点的优先级是否高于当前节点或左子节点
let childRightIndex = childLeftIndex + 1; let childRightIndex = childLeftIndex + 1;
if (childRightIndex <= this._numNodes) { if (childRightIndex <= this._numNodes) {
let childRight = this._nodes[childRightIndex]; let childRight = this._nodes[childRightIndex];
@@ -107,13 +173,17 @@ class PriorityQueue<T extends PriorityQueueNode> {
} }
} }
// 如果其中一个子节点具有更高(更小)的优先级,则交换并继续级联
if (newParent != node) { if (newParent != node) {
// 将新的父节点移动到它的新索引
// 节点将被移动一次,这样做比调用Swap()少一个赋值操作。
this._nodes[finalQueueIndex] = newParent; this._nodes[finalQueueIndex] = newParent;
let temp = newParent.queueIndex; let temp = newParent.queueIndex;
newParent.queueIndex = finalQueueIndex; newParent.queueIndex = finalQueueIndex;
finalQueueIndex = temp; finalQueueIndex = temp;
} else { } else {
// 参见上面的笔记
node.queueIndex = finalQueueIndex; node.queueIndex = finalQueueIndex;
this._nodes[finalQueueIndex] = node; this._nodes[finalQueueIndex] = node;
break; break;
@@ -121,13 +191,20 @@ class PriorityQueue<T extends PriorityQueueNode> {
} }
} }
/**
*
* @param node
*/
private cascadeUp(node: T) { private cascadeUp(node: T) {
// 又名Heapify-up
let parent = Math.floor(node.queueIndex / 2); let parent = Math.floor(node.queueIndex / 2);
while (parent >= 1) { while (parent >= 1) {
let parentNode = this._nodes[parent]; let parentNode = this._nodes[parent];
if (this.hasHigherPriority(parentNode, node)) if (this.hasHigherPriority(parentNode, node))
break; break;
// 节点具有较低的优先级值,因此将其向上移动到堆中
// 出于某种原因,使用Swap()比使用单独的操作更快,如CascadeDown()
this.swap(node, parentNode); this.swap(node, parentNode);
parent = Math.floor(node.queueIndex / 2); parent = Math.floor(node.queueIndex / 2);
@@ -135,16 +212,25 @@ class PriorityQueue<T extends PriorityQueueNode> {
} }
private swap(node1: T, node2: T) { private swap(node1: T, node2: T) {
// 交换节点
this._nodes[node1.queueIndex] = node2; this._nodes[node1.queueIndex] = node2;
this._nodes[node2.queueIndex] = node1; this._nodes[node2.queueIndex] = node1;
// 交换他们的indicies
let temp = node1.queueIndex; let temp = node1.queueIndex;
node1.queueIndex = node2.queueIndex; node1.queueIndex = node2.queueIndex;
node2.queueIndex = temp; node2.queueIndex = temp;
} }
/**
* higher的优先级高于lowertruefalse
* HasHigherPriority()()false
* @param higher
* @param lower
*/
private hasHigherPriority(higher: T, lower: T) { private hasHigherPriority(higher: T, lower: T) {
return (higher.priority < lower.priority || return (higher.priority < lower.priority ||
(higher.priority == lower.priority && higher.insertionIndex < lower.insertionIndex)); (higher.priority == lower.priority && higher.insertionIndex < lower.insertionIndex));
} }
} }
}
@@ -1,4 +1,5 @@
class PriorityQueueNode { module es {
export class PriorityQueueNode {
/** /**
* *
*/ */
@@ -12,3 +13,4 @@ class PriorityQueueNode {
*/ */
public queueIndex: number = 0; public queueIndex: number = 0;
} }
}
@@ -1,7 +1,8 @@
module es {
/** /**
* IUnweightedGraph和开始/ * IUnweightedGraph和开始/
*/ */
class BreadthFirstPathfinder { export class BreadthFirstPathfinder {
public static search<T>(graph: IUnweightedGraph<T>, start: T, goal: T): T[] { public static search<T>(graph: IUnweightedGraph<T>, start: T, goal: T): T[] {
let foundPath = false; let foundPath = false;
let frontier = []; let frontier = [];
@@ -39,3 +40,4 @@ class BreadthFirstPathfinder {
return false; return false;
} }
} }
}
@@ -1,7 +1,9 @@
interface IUnweightedGraph<T>{ module es {
export interface IUnweightedGraph<T> {
/** /**
* getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点 * getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点
* @param node * @param node
*/ */
getNeighbors(node: T): T[]; getNeighbors(node: T): T[];
} }
}
@@ -1,8 +1,9 @@
module es {
/** /**
* *
* *
*/ */
class UnweightedGraph<T> implements IUnweightedGraph<T> { export class UnweightedGraph<T> implements IUnweightedGraph<T> {
public edges: Map<T, T[]> = new Map<T, T[]>(); public edges: Map<T, T[]> = new Map<T, T[]>();
public addEdgesForNode(node: T, edges: T[]) { public addEdgesForNode(node: T, edges: T[]) {
@@ -14,3 +15,4 @@ class UnweightedGraph<T> implements IUnweightedGraph<T> {
return this.edges.get(node); return this.edges.get(node);
} }
} }
}
@@ -1,8 +1,9 @@
///<reference path="../../../Math/Vector2.ts" /> ///<reference path="../../../Math/Vector2.ts" />
module es {
/** /**
* BreadthFirstPathfinder * BreadthFirstPathfinder
*/ */
class UnweightedGridGraph implements IUnweightedGraph<Vector2> { export class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS: Vector2[] = [ private static readonly CARDINAL_DIRS: Vector2[] = [
new Vector2(1, 0), new Vector2(1, 0),
new Vector2(0, -1), new Vector2(0, -1),
@@ -59,3 +60,4 @@ class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
return BreadthFirstPathfinder.search(this, start, goal); return BreadthFirstPathfinder.search(this, start, goal);
} }
} }
}
@@ -1,4 +1,5 @@
interface IWeightedGraph<T>{ module es {
export interface IWeightedGraph<T> {
/** /**
* *
* @param node * @param node
@@ -12,3 +13,4 @@ interface IWeightedGraph<T>{
*/ */
cost(from: T, to: T): number; cost(from: T, to: T): number;
} }
}
@@ -1,8 +1,9 @@
///<reference path="../../../Math/Vector2.ts" /> ///<reference path="../../../Math/Vector2.ts" />
module es {
/** /**
* *
*/ */
class WeightedGridGraph implements IWeightedGraph<Vector2> { export class WeightedGridGraph implements IWeightedGraph<Vector2> {
public static readonly CARDINAL_DIRS = [ public static readonly CARDINAL_DIRS = [
new Vector2(1, 0), new Vector2(1, 0),
new Vector2(0, -1), new Vector2(0, -1),
@@ -65,3 +66,4 @@ class WeightedGridGraph implements IWeightedGraph<Vector2> {
return this.weightedNodes.find(t => JSON.stringify(t) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight; return this.weightedNodes.find(t => JSON.stringify(t) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
} }
} }
}
@@ -1,4 +1,5 @@
class WeightedNode<T> extends PriorityQueueNode { module es {
export class WeightedNode<T> extends PriorityQueueNode {
public data: T; public data: T;
constructor(data: T) { constructor(data: T) {
@@ -7,7 +8,7 @@ class WeightedNode<T> extends PriorityQueueNode {
} }
} }
class WeightedPathfinder { export class WeightedPathfinder {
public static search<T>(graph: IWeightedGraph<T>, start: T, goal: T) { public static search<T>(graph: IWeightedGraph<T>, start: T, goal: T) {
let foundPath = false; let foundPath = false;
@@ -42,6 +43,21 @@ class WeightedPathfinder {
return foundPath ? this.recontructPath(cameFrom, start, goal) : null; return foundPath ? this.recontructPath(cameFrom, start, goal) : null;
} }
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[] {
let path = [];
let current = goal;
path.push(goal);
while (current != start) {
current = this.getKey(cameFrom, current);
path.push(current);
}
path.reverse();
return path;
}
private static hasKey<T>(map: Map<T, number>, compareKey: T) { private static hasKey<T>(map: Map<T, number>, compareKey: T) {
let iterator = map.keys(); let iterator = map.keys();
let r: IteratorResult<T>; let r: IteratorResult<T>;
@@ -65,19 +81,5 @@ class WeightedPathfinder {
return null; return null;
} }
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[]{
let path = [];
let current = goal;
path.push(goal);
while (current != start){
current = this.getKey(cameFrom, current);
path.push(current);
}
path.reverse();
return path;
} }
} }
+24
View File
@@ -0,0 +1,24 @@
module es {
export class Debug {
private static _debugDrawItems: DebugDrawItem[] = [];
public static drawHollowRect(rectanle: Rectangle, color: number, duration = 0) {
this._debugDrawItems.push(new DebugDrawItem(rectanle, color, duration));
}
public static render() {
if (this._debugDrawItems.length > 0) {
let debugShape = new egret.Shape();
if (Core.scene) {
Core.scene.addChild(debugShape);
}
for (let i = this._debugDrawItems.length - 1; i >= 0; i--) {
let item = this._debugDrawItems[i];
if (item.draw(debugShape))
this._debugDrawItems.removeAt(i);
}
}
}
}
}
+3 -1
View File
@@ -1,4 +1,6 @@
class DebugDefaults { module es {
export class DebugDefaults {
public static verletParticle = 0xDC345E; public static verletParticle = 0xDC345E;
public static verletConstraintEdge = 0x433E36; public static verletConstraintEdge = 0x433E36;
} }
}
+49
View File
@@ -0,0 +1,49 @@
module es {
export enum DebugDrawType {
line,
hollowRectangle,
pixel,
text
}
export class DebugDrawItem {
public rectangle: Rectangle;
public color: number;
public duration: number;
public drawType: DebugDrawType;
public text: string;
public start: Vector2;
public end: Vector2;
public x: number;
public y: number;
public size: number;
constructor(rectangle: Rectangle, color: number, duration: number) {
this.rectangle = rectangle;
this.color = color;
this.duration = duration;
this.drawType = DebugDrawType.hollowRectangle;
}
public draw(shape: egret.Shape): boolean {
switch (this.drawType) {
case DebugDrawType.line:
DrawUtils.drawLine(shape, this.start, this.end, this.color);
break;
case DebugDrawType.hollowRectangle:
DrawUtils.drawHollowRect(shape, this.rectangle, this.color);
break;
case DebugDrawType.pixel:
DrawUtils.drawPixel(shape, new Vector2(this.x, this.y), this.color, this.size);
break;
case DebugDrawType.text:
break;
}
this.duration -= Time.deltaTime;
return this.duration < 0;
}
}
}
+102 -40
View File
@@ -1,18 +1,107 @@
abstract class Component extends egret.DisplayObjectContainer { module es {
/**
*
* - onAddedToEntity
* - OnEnabled
*
*
* - onRemovedFromEntity
*/
export abstract class Component extends egret.HashObject {
/**
*
*/
public entity: Entity; public entity: Entity;
private _enabled: boolean = true; /**
*
*/
public updateInterval: number = 1; public updateInterval: number = 1;
/** 允许用户为实体存入信息 */
public userData: any;
/**
* 访 this.entity.transform
*/
public get transform(): Transform {
return this.entity.transform;
}
private _enabled: boolean = true;
/**
* onEnabled/onDisable
*/
public get enabled() { public get enabled() {
return this.entity ? this.entity.enabled && this._enabled : this._enabled; return this.entity ? this.entity.enabled && this._enabled : this._enabled;
} }
/**
* onEnabled/onDisable
* @param value
*/
public set enabled(value: boolean) { public set enabled(value: boolean) {
this.setEnabled(value); this.setEnabled(value);
} }
private _updateOrder = 0;
/** 更新此实体上组件的顺序 */
public get updateOrder() {
return this._updateOrder;
}
/** 更新此实体上组件的顺序 */
public set updateOrder(value: number) {
this.setUpdateOrder(value);
}
/**
* 西访
*/
public initialize() {
}
/**
*
*/
public onAddedToEntity() {
}
/**
*
*/
public onRemovedFromEntity() {
}
/**
*
* @param comp
*/
public onEntityTransformChanged(comp: transform.Component) {
}
/**
*
*/
public debugRender() {
}
/**
*
*/
public onEnabled() {
}
/**
*
*/
public onDisabled() {
}
/**
*
*/
public update() {
}
public setEnabled(isEnabled: boolean) { public setEnabled(isEnabled: boolean) {
if (this._enabled != isEnabled) { if (this._enabled != isEnabled) {
this._enabled = isEnabled; this._enabled = isEnabled;
@@ -27,49 +116,22 @@ abstract class Component extends egret.DisplayObjectContainer {
return this; return this;
} }
public initialize(){ public setUpdateOrder(updateOrder: number) {
if (this._updateOrder != updateOrder) {
this._updateOrder = updateOrder;
} }
public onAddedToEntity(){ return this;
}
public onRemovedFromEntity(){
}
public onEnabled(){
}
public onDisabled(){
}
public update(){
}
public debugRender(){
} }
/** /**
* *
* @param comp
*/ */
public onEntityTransformChanged(comp: TransformComponent){ public clone(): Component {
let component = ObjectUtils.clone<Component>(this);
component.entity = null;
return component;
} }
/** 内部使用 运行时不应该调用 */
public registerComponent(){
this.entity.componentBits.set(ComponentTypeManager.getIndexFor(this), false);
this.entity.scene.entityProcessors.onComponentAdded(this.entity);
}
public deregisterComponent(){
this.entity.componentBits.set(ComponentTypeManager.getIndexFor(this));
this.entity.scene.entityProcessors.onComponentRemoved(this.entity);
} }
} }
+354 -105
View File
@@ -1,32 +1,93 @@
///<reference path="../Component.ts"/> module es {
class Camera extends Component { export enum CameraStyle {
private _zoom; lockOn,
private _origin: Vector2 = Vector2.zero; cameraWindow,
}
private _minimumZoom = 0.3; export class CameraInset {
private _maximumZoom = 3; public left: number = 0;
public right: number = 0;
public top: number = 0;
public bottom: number = 0;
}
private _position: Vector2 = Vector2.zero; export class Camera extends Component {
public _inset: CameraInset = new CameraInset();
public _areMatrixedDirty: boolean = true;
public _areBoundsDirty: boolean = true;
public _isProjectionMatrixDirty = true;
/** /**
* cameraWindow * cameraWindow
* *
*/ */
public followLerp = 0.1; public followLerp = 0.1;
/**
* cameraWindow模式下/
* lockOn模式下使deadZone的x/y值 setCenteredDeadzone重写它来自定义deadZone
*/
public deadzone: Rectangle = new Rectangle(); public deadzone: Rectangle = new Rectangle();
/** 锁定偏移量 默认中心 */ /**
public focusOffset: Vector2 = new Vector2(); *
/** 是否地图锁定 如果锁定则需要设置mapSize属性 */ */
public focusOffset: Vector2 = Vector2.zero;
/**
* true 0, 0, mapwidth, mapheight
*/
public mapLockEnabled: boolean = false; public mapLockEnabled: boolean = false;
/** 设置地图大小 默认从0 0左上角开始 只需要输入地图宽高 */ /**
public mapSize: Vector2 = new Vector2(); *
/** 跟随的实体 设置后镜头将锁定目标为中心 */ */
public targetEntity: Entity; public mapSize: Vector2 = Vector2.zero;
private _worldSpaceDeadZone: Rectangle = new Rectangle(); public _targetEntity: Entity;
private _desiredPositionDelta: Vector2 = new Vector2(); public _targetCollider: Collider;
private _targetCollider: Collider; public _desiredPositionDelta: Vector2 = new Vector2();
/** 相机模式 */ public _cameraStyle: CameraStyle;
public cameraStyle: CameraStyle = CameraStyle.lockOn; public _worldSpaceDeadZone: Rectangle = new Rectangle();
constructor(targetEntity: Entity = null, cameraStyle: CameraStyle = CameraStyle.lockOn) {
super();
this._targetEntity = targetEntity;
this._cameraStyle = cameraStyle;
this.setZoom(0);
}
/**
* entity.transform.position的快速访问
*/
public get position() {
return this.entity.transform.position;
}
/**
* entity.transform.position的快速访问
* @param value
*/
public set position(value: Vector2) {
this.entity.transform.position = value;
}
/**
* entity.transform.rotation的快速访问
*/
public get rotation(): number {
return this.entity.transform.rotation;
}
/**
* entity.transform.rotation的快速访问
* @param value
*/
public set rotation(value: number) {
this.entity.transform.rotation = value;
}
public _zoom;
/**
* -11minimumZoom转换为maximumZoom
* /使-11
*/
public get zoom() { public get zoom() {
if (this._zoom == 0) if (this._zoom == 0)
return 1; return 1;
@@ -37,26 +98,115 @@ class Camera extends Component {
return MathHelper.map(this._zoom, 1, this._maximumZoom, 0, 1); return MathHelper.map(this._zoom, 1, this._maximumZoom, 0, 1);
} }
/**
* -11minimumZoom转换为maximumZoom
* /使-11
* @param value
*/
public set zoom(value: number) { public set zoom(value: number) {
this.setZoom(value); this.setZoom(value);
} }
public _minimumZoom = 0.3;
/**
* 0-number.max0.3
*/
public get minimumZoom() { public get minimumZoom() {
return this._minimumZoom; return this._minimumZoom;
} }
/**
* 0-number.max0.3
* @param value
*/
public set minimumZoom(value: number) { public set minimumZoom(value: number) {
this.setMinimumZoom(value); this.setMinimumZoom(value);
} }
public _maximumZoom = 3;
/**
* 0-number.max3
*/
public get maximumZoom() { public get maximumZoom() {
return this._maximumZoom; return this._maximumZoom;
} }
/**
* 0-number.max3
* @param value
*/
public set maximumZoom(value: number) { public set maximumZoom(value: number) {
this.setMaximumZoom(value); this.setMaximumZoom(value);
} }
public _bounds: Rectangle = new Rectangle();
/**
* -
*/
public get bounds() {
if (this._areMatrixedDirty)
this.updateMatrixes();
if (this._areBoundsDirty) {
// 旋转或非旋转的边界都需要左上角和右下角
let topLeft = this.screenToWorldPoint(new Vector2(this._inset.left, this._inset.top));
let bottomRight = this.screenToWorldPoint(new Vector2(Core.graphicsDevice.viewport.width - this._inset.right,
Core.graphicsDevice.viewport.height - this._inset.bottom));
if (this.entity.transform.rotation != 0) {
// 特别注意旋转的边界。我们需要找到绝对的最小/最大值并从中创建边界
let topRight = this.screenToWorldPoint(new Vector2(Core.graphicsDevice.viewport.width - this._inset.right,
this._inset.top));
let bottomLeft = this.screenToWorldPoint(new Vector2(this._inset.left,
Core.graphicsDevice.viewport.height - this._inset.bottom));
let minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
let maxY = Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
this._bounds.location = new Vector2(minX, minY);
this._bounds.width = maxX - minX;
this._bounds.height = maxY - minY;
} else {
this._bounds.location = topLeft;
this._bounds.width = bottomRight.x - topLeft.x;
this._bounds.height = bottomRight.y - topLeft.y;
}
this._areBoundsDirty = false;
}
return this._bounds;
}
public _transformMatrix: Matrix2D = new Matrix2D().identity();
/**
*
*/
public get transformMatrix(): Matrix2D {
if (this._areMatrixedDirty)
this.updateMatrixes();
return this._transformMatrix;
}
public _inverseTransformMatrix: Matrix2D = new Matrix2D().identity();
/**
*
*/
public get inverseTransformMatrix(): Matrix2D {
if (this._areMatrixedDirty)
this.updateMatrixes();
return this._inverseTransformMatrix;
}
public _origin: Vector2 = Vector2.zero;
public get origin() { public get origin() {
return this._origin; return this._origin;
} }
@@ -64,61 +214,62 @@ class Camera extends Component {
public set origin(value: Vector2) { public set origin(value: Vector2) {
if (this._origin != value) { if (this._origin != value) {
this._origin = value; this._origin = value;
this._areMatrixedDirty = true;
} }
} }
public get position(){ /**
return this._position; *
} * @param newWidth
* @param newHeight
public set position(value: Vector2){ */
this._position = value;
}
public get x(){
return this._position.x;
}
public set x(value: number){
this._position.x = value;
}
public get y(){
return this._position.y;
}
public set y(value: number){
this._position.y = value;
}
constructor() {
super();
this.width = SceneManager.stage.stageWidth;
this.height = SceneManager.stage.stageHeight;
this.setZoom(0);
}
public onSceneSizeChanged(newWidth: number, newHeight: number) { public onSceneSizeChanged(newWidth: number, newHeight: number) {
let oldOrigin = this._origin; let oldOrigin = this._origin;
this.origin = new Vector2(newWidth / 2, newHeight / 2); this.origin = new Vector2(newWidth / 2, newHeight / 2);
this.entity.position = Vector2.add(this.entity.position, Vector2.subtract(this._origin, oldOrigin)); this.entity.transform.position = Vector2.add(this.entity.transform.position, Vector2.subtract(this._origin, oldOrigin));
} }
public setMinimumZoom(minZoom: number): Camera{ /**
if (this._zoom < minZoom) *
this._zoom = this.minimumZoom; * @param left
* @param right
this._minimumZoom = minZoom; * @param top
* @param bottom
*/
public setInset(left: number, right: number, top: number, bottom: number): Camera {
this._inset = new CameraInset();
this._inset.left = left;
this._inset.right = right;
this._inset.top = top;
this._inset.bottom = bottom;
this._areBoundsDirty = true;
return this; return this;
} }
public setMaximumZoom(maxZoom: number): Camera { /**
if (this._zoom > maxZoom) * entity.transform.setPosition快速访问
this._zoom = maxZoom; * @param position
*/
this._maximumZoom = maxZoom; public setPosition(position: Vector2) {
this.entity.transform.setPosition(position.x, position.y);
return this; return this;
} }
/**
* entity.transform.setRotation的快速访问
* @param rotation
*/
public setRotation(rotation: number): Camera {
this.entity.transform.setRotation(rotation);
return this;
}
/**
* -11minimumZoom转换为maximumZoom
* /使-11
* @param zoom
*/
public setZoom(zoom: number): Camera { public setZoom(zoom: number): Camera {
let newZoom = MathHelper.clamp(zoom, -1, 1); let newZoom = MathHelper.clamp(zoom, -1, 1);
if (newZoom == 0) { if (newZoom == 0) {
@@ -128,74 +279,124 @@ class Camera extends Component {
} else { } else {
this._zoom = MathHelper.map(newZoom, 0, 1, 1, this._maximumZoom); this._zoom = MathHelper.map(newZoom, 0, 1, 1, this._maximumZoom);
} }
this._areMatrixedDirty = true;
SceneManager.scene.scaleX = this._zoom;
SceneManager.scene.scaleY = this._zoom;
return this;
}
public setRotation(rotation: number): Camera {
SceneManager.scene.rotation = rotation;
return this;
}
public setPosition(position: Vector2){
this.entity.position = position;
return this; return this;
} }
public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow){ /**
this.targetEntity = targetEntity; * 0-number.max 0.3
this.cameraStyle = cameraStyle; * @param minZoom
let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight); */
public setMinimumZoom(minZoom: number): Camera {
switch (this.cameraStyle){ if (minZoom <= 0) {
case CameraStyle.cameraWindow: console.error("minimumZoom must be greater than zero");
let w = cameraBounds.width / 6; return;
let h = cameraBounds.height / 3;
this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
break;
case CameraStyle.lockOn:
this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
break;
} }
if (this._zoom < minZoom)
this._zoom = this.minimumZoom;
this._minimumZoom = minZoom;
return this;
}
/**
* 0-number.max 3
* @param maxZoom
*/
public setMaximumZoom(maxZoom: number): Camera {
if (maxZoom <= 0) {
console.error("maximumZoom must be greater than zero");
return;
}
if (this._zoom > maxZoom)
this._zoom = maxZoom;
this._maximumZoom = maxZoom;
return this;
}
public onEntityTransformChanged(comp: transform.Component) {
this._areMatrixedDirty = true;
}
public zoomIn(deltaZoom: number) {
this.zoom += deltaZoom;
}
public zoomOut(deltaZoom: number) {
this.zoom -= deltaZoom;
}
/**
*
* @param worldPosition
*/
public worldToScreenPoint(worldPosition: Vector2): Vector2 {
this.updateMatrixes();
worldPosition = Vector2.transform(worldPosition, this._transformMatrix);
return worldPosition;
}
/**
*
* @param screenPosition
*/
public screenToWorldPoint(screenPosition: Vector2): Vector2 {
this.updateMatrixes();
screenPosition = Vector2.transform(screenPosition, this._inverseTransformMatrix);
return screenPosition;
}
/**
*
*/
public mouseToWorldPoint(): Vector2 {
return this.screenToWorldPoint(Input.touchPosition);
}
public onAddedToEntity() {
this.follow(this._targetEntity, this._cameraStyle);
} }
public update() { public update() {
let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight); let halfScreen = Vector2.multiply(new Vector2(this.bounds.width, this.bounds.height), new Vector2(0.5));
let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5)); this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x + this.deadzone.x + this.focusOffset.x; this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.width = this.deadzone.width; this._worldSpaceDeadZone.width = this.deadzone.width;
this._worldSpaceDeadZone.height = this.deadzone.height; this._worldSpaceDeadZone.height = this.deadzone.height;
if (this.targetEntity) if (this._targetEntity)
this.updateFollow(); this.updateFollow();
this.position = Vector2.lerp(this.position, Vector2.add(this.position, this._desiredPositionDelta), this.followLerp); this.position = Vector2.lerp(this.position, Vector2.add(this.position, this._desiredPositionDelta), this.followLerp);
this.entity.roundPosition(); this.entity.transform.roundPosition();
if (this.mapLockEnabled) { if (this.mapLockEnabled) {
this.position = this.clampToMapSize(this.position); this.position = this.clampToMapSize(this.position);
this.entity.roundPosition(); this.entity.transform.roundPosition();
} }
} }
private clampToMapSize(position: Vector2){ /**
let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight); *
let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5)); * @param position
*/
public clampToMapSize(position: Vector2) {
let halfScreen = Vector2.multiply(new Vector2(this.bounds.width, this.bounds.height), new Vector2(0.5));
let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y); let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
return Vector2.clamp(position, halfScreen, cameraMax); return Vector2.clamp(position, halfScreen, cameraMax);
} }
private updateFollow(){ public updateFollow() {
this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0; this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
if (this.cameraStyle == CameraStyle.lockOn){ if (this._cameraStyle == CameraStyle.lockOn) {
let targetX = this.targetEntity.position.x; let targetX = this._targetEntity.transform.position.x;
let targetY = this.targetEntity.position.y; let targetY = this._targetEntity.transform.position.y;
if (this._worldSpaceDeadZone.x > targetX) if (this._worldSpaceDeadZone.x > targetX)
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x; this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
@@ -208,12 +409,12 @@ class Camera extends Component {
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y; this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
} else { } else {
if (!this._targetCollider) { if (!this._targetCollider) {
this._targetCollider = this.targetEntity.getComponent<Collider>(Collider); this._targetCollider = this._targetEntity.getComponent<Collider>(Collider);
if (!this._targetCollider) if (!this._targetCollider)
return; return;
} }
let targetBounds = this.targetEntity.getComponent<Collider>(Collider).bounds; let targetBounds = this._targetEntity.getComponent<Collider>(Collider).bounds;
if (!this._worldSpaceDeadZone.containsRect(targetBounds)) { if (!this._worldSpaceDeadZone.containsRect(targetBounds)) {
if (this._worldSpaceDeadZone.left > targetBounds.left) if (this._worldSpaceDeadZone.left > targetBounds.left)
this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left; this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
@@ -227,9 +428,57 @@ class Camera extends Component {
} }
} }
} }
public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow) {
this._targetEntity = targetEntity;
this._cameraStyle = cameraStyle;
switch (this._cameraStyle) {
case CameraStyle.cameraWindow:
let w = this.bounds.width / 6;
let h = this.bounds.height / 3;
this.deadzone = new Rectangle((this.bounds.width - w) / 2, (this.bounds.height - h) / 2, w, h);
break;
case CameraStyle.lockOn:
this.deadzone = new Rectangle(this.bounds.width / 2, this.bounds.height / 2, 10, 10);
break;
}
} }
enum CameraStyle { /**
lockOn, *
cameraWindow, * @param width
* @param height
*/
public setCenteredDeadzone(width: number, height: number) {
this.deadzone = new Rectangle((this.bounds.width - width) / 2, (this.bounds.height - height) / 2, width, height);
}
protected updateMatrixes() {
if (!this._areMatrixedDirty)
return;
let tempMat: Matrix2D;
this._transformMatrix = Matrix2D.create().translate(-this.entity.transform.position.x, -this.entity.transform.position.y);
if (this._zoom != 1) {
tempMat = Matrix2D.create().scale(this._zoom, this._zoom);
this._transformMatrix = this._transformMatrix.multiply(tempMat);
}
if (this.entity.transform.rotation != 0) {
tempMat = Matrix2D.create().rotate(this.entity.transform.rotation);
this._transformMatrix = this._transformMatrix.multiply(tempMat);
}
tempMat = Matrix2D.create().translate(this._origin.x, this._origin.y);
this._transformMatrix = this._transformMatrix.multiply(tempMat);
this._inverseTransformMatrix = this._transformMatrix.invert();
// 无论何时矩阵改变边界都是无效的
this._areBoundsDirty = true;
this._areMatrixedDirty = false;
}
}
} }
+3 -1
View File
@@ -1,4 +1,5 @@
class ComponentPool<T extends PooledComponent>{ module es {
export class ComponentPool<T extends PooledComponent> {
private _cache: T[]; private _cache: T[];
private _type: any; private _type: any;
@@ -20,3 +21,4 @@ class ComponentPool<T extends PooledComponent>{
this._cache.push(component); this._cache.push(component);
} }
} }
}
@@ -0,0 +1,10 @@
module es {
/**
*
*/
export class IUpdatableComparer {
public compare(a: Component, b: Component) {
return a.updateOrder - b.updateOrder;
}
}
}
+7 -14
View File
@@ -1,5 +1,6 @@
///<reference path="./RenderableComponent.ts" /> ///<reference path="./RenderableComponent.ts" />
class Mesh extends RenderableComponent { module es {
export class Mesh extends RenderableComponent {
private _mesh: egret.Mesh; private _mesh: egret.Mesh;
constructor() { constructor() {
@@ -10,23 +11,15 @@ class Mesh extends RenderableComponent {
public setTexture(texture: egret.Texture): Mesh { public setTexture(texture: egret.Texture): Mesh {
this._mesh.texture = texture; this._mesh.texture = texture;
this._mesh.$renderNode = new egret.sys.RenderNode();
return this; return this;
} }
public onAddedToEntity(){
this.addChild(this._mesh);
}
public onRemovedFromEntity(){
this.removeChild(this._mesh);
}
public render(camera: Camera){
this.x = this.entity.position.x - camera.position.x + camera.origin.x;
this.y = this.entity.position.y - camera.position.y + camera.origin.y;
}
public reset() { public reset() {
} }
render(camera: es.Camera) {
}
}
} }
@@ -1,5 +1,17 @@
///<reference path="./Collider.ts" /> ///<reference path="./Collider.ts" />
class BoxCollider extends Collider { module es {
export class BoxCollider extends Collider {
/**
* RenderableComponent在实体上
*/
constructor() {
super();
// 我们在这里插入一个1x1框作为占位符,直到碰撞器在下一阵被添加到实体并可以获得更精确的自动调整大小数据
this.shape = new Box(1, 1);
this._colliderRequiresAutoSizing = true;
}
public get width() { public get width() {
return (this.shape as Box).width; return (this.shape as Box).width;
} }
@@ -8,6 +20,32 @@ class BoxCollider extends Collider {
this.setWidth(value); this.setWidth(value);
} }
public get height() {
return (this.shape as Box).height;
}
public set height(value: number) {
this.setHeight(value);
}
/**
* BoxCollider的大小
* @param width
* @param height
*/
public setSize(width: number, height: number) {
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width || height != box.height) {
// 更新框,改变边界,如果我们需要更新物理系统中的边界
box.updateBox(width, height);
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
return this;
}
/** /**
* BoxCollider的宽度 * BoxCollider的宽度
* @param width * @param width
@@ -25,14 +63,6 @@ class BoxCollider extends Collider {
return this; return this;
} }
public get height(){
return (this.shape as Box).height;
}
public set height(value: number){
this.setHeight(value);
}
/** /**
* BoxCollider的高度 * BoxCollider的高度
* @param height * @param height
@@ -48,27 +78,8 @@ class BoxCollider extends Collider {
} }
} }
/** public toString() {
* RenderableComponent在实体上 return `[BoxCollider: bounds: ${this.bounds}]`;
*/
constructor(){
super();
// 我们在这里插入一个1x1框作为占位符,直到碰撞器在下一阵被添加到实体并可以获得更精确的自动调整大小数据
this.shape = new Box(1, 1);
this._colliderRequiresAutoSizing = true;
} }
public setSize(width: number, height: number){
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width || height != box.height){
// 更新框,改变边界,如果我们需要更新物理系统中的边界
box.updateBox(width, height);
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
return this;
} }
} }
@@ -0,0 +1,48 @@
module es {
export class CircleCollider extends Collider {
/**
*
*
* @param radius
*/
constructor(radius?: number) {
super();
if (radius)
this._colliderRequiresAutoSizing = true;
// 我们在这里插入一个1px的圆圈作为占位符
// 直到碰撞器被添加到实体并可以获得更精确的自动调整大小数据的下一帧
this.shape = new Circle(radius ? radius : 1);
}
public get radius(): number {
return (this.shape as Circle).radius;
}
public set radius(value: number) {
this.setRadius(value);
}
/**
*
* @param radius
*/
public setRadius(radius: number): CircleCollider {
this._colliderRequiresAutoSizing = false;
let circle = this.shape as Circle;
if (radius != circle.radius) {
circle.radius = radius;
circle._originalRadius = radius;
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
return this;
}
public toString() {
return `[CircleCollider: bounds: ${this.bounds}, radius: ${(this.shape as Circle).radius}]`
}
}
}
@@ -1,53 +1,178 @@
abstract class Collider extends Component{ module es {
/** 对撞机的基本形状 */ export abstract class Collider extends Component {
/**
*
*/
public shape: Shape; public shape: Shape;
/** 在处理冲突时,physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */ /**
public physicsLayer = 1 << 0; *
/** 如果这个碰撞器是一个触发器,它将不会引起碰撞,但它仍然会触发事件 */ */
public isTrigger: boolean; public isTrigger: boolean;
/**
* physicsLayer可以用作过滤器Flags类有帮助位掩码的方法
*/
public physicsLayer = 1 << 0;
/**
* 使
*
*/
public collidesWithLayers = Physics.allLayers;
/**
* true
*/
public shouldColliderScaleAndRotateWithTransform = true;
/** /**
* *
* 使 * 使
*/ */
public registeredPhysicsBounds: Rectangle = new Rectangle(); public registeredPhysicsBounds: Rectangle = new Rectangle();
/** 如果为true,碰撞器将根据附加的变换缩放和旋转 */
public shouldColliderScaleAndRotateWithTransform = true;
/** 默认为所有层。 */
public collidesWithLayers = Physics.allLayers;
public _localOffsetLength: number; public _localOffsetLength: number;
/** 标记来跟踪我们的实体是否被添加到场景中 */ public _isPositionDirty: boolean = true;
protected _isParentEntityAddedToScene; public _isRotationDirty: boolean = true;
protected _colliderRequiresAutoSizing; protected _colliderRequiresAutoSizing;
protected _localOffset: Vector2 = new Vector2(0, 0); /**
/** 标记来记录我们是否注册了物理系统 */ *
*/
protected _isParentEntityAddedToScene;
/**
*
*/
protected _isColliderRegistered; protected _isColliderRegistered;
public get bounds(): Rectangle { /**
// this.shape.recalculateBounds(this); *
let bds = this.entity.getBounds(); */
return new Rectangle(bds.x, bds.y, bds.width, bds.height); public get absolutePosition(): Vector2 {
} return Vector2.add(this.entity.transform.position, this._localOffset);
public get localOffset(){
return new Vector2(this.x, this.y);
} }
/** /**
* localOffset添加到实体 * transform.rotation
*/
public get rotation(): number {
if (this.shouldColliderScaleAndRotateWithTransform && this.entity)
return this.entity.transform.rotation;
return 0;
}
public get bounds(): Rectangle {
if (this._isPositionDirty || this._isRotationDirty) {
this.shape.recalculateBounds(this);
this._isPositionDirty = this._isRotationDirty = false;
}
return this.shape.bounds;
}
protected _localOffset: Vector2 = Vector2.zero;
/**
* localOffset添加到实体
* /
*/
public get localOffset(): Vector2 {
return this._localOffset;
}
/**
* localOffset添加到实体
* /
* @param value
*/ */
public set localOffset(value: Vector2) { public set localOffset(value: Vector2) {
this.setLocalOffset(value); this.setLocalOffset(value);
} }
public setLocalOffset(offset: Vector2){ /**
* localOffset添加到实体
*
* @param offset
*/
public setLocalOffset(offset: Vector2): Collider {
if (this._localOffset != offset) { if (this._localOffset != offset) {
this.unregisterColliderWithPhysicsSystem(); this.unregisterColliderWithPhysicsSystem();
this.$setX(offset.x); this._localOffset = offset;
this.$setY(offset.y);
this._localOffsetLength = this._localOffset.length(); this._localOffsetLength = this._localOffset.length();
this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem(); this.registerColliderWithPhysicsSystem();
} }
return this;
}
/**
* true
* @param shouldColliderScaleAndRotationWithTransform
*/
public setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider {
this.shouldColliderScaleAndRotateWithTransform = shouldColliderScaleAndRotationWithTransform;
this._isPositionDirty = this._isRotationDirty = true;
return this;
}
public onAddedToEntity() {
if (this._colliderRequiresAutoSizing) {
if (!(this instanceof BoxCollider || this instanceof CircleCollider)) {
console.error("Only box and circle colliders can be created automatically");
return;
}
let renderable = this.entity.getComponent<RenderableComponent>(RenderableComponent);
if (renderable) {
let renderableBounds = renderable.bounds;
// 这里我们需要大小*反尺度,因为当我们自动调整碰撞器的大小时,它需要没有缩放的渲染
let width = renderableBounds.width / this.entity.scale.x;
let height = renderableBounds.height / this.entity.scale.y;
// 圆碰撞器需要特别注意原点
if (this instanceof CircleCollider) {
this.radius = Math.max(width, height) * 0.5;
} else {
this.width = width;
this.height = height;
}
// 获取渲染的中心,将其转移到本地坐标,并使用它作为碰撞器的localOffset
this.localOffset = Vector2.subtract(renderableBounds.center, this.entity.transform.position);
} else {
console.warn("Collider has no shape and no RenderableComponent. Can't figure out how to size it.");
}
}
this._isParentEntityAddedToScene = true;
this.registerColliderWithPhysicsSystem();
}
public onRemovedFromEntity() {
this.unregisterColliderWithPhysicsSystem();
this._isParentEntityAddedToScene = false;
}
public onEntityTransformChanged(comp: transform.Component) {
switch (comp) {
case transform.Component.position:
this._isPositionDirty = true;
break;
case transform.Component.scale:
this._isPositionDirty = true;
break;
case transform.Component.rotation:
this._isRotationDirty = true;
break;
}
if (this._isColliderRegistered)
Physics.updateCollider(this);
}
public onEnabled() {
this.registerColliderWithPhysicsSystem();
this._isPositionDirty = this._isRotationDirty = true;
}
public onDisabled() {
this.unregisterColliderWithPhysicsSystem();
} }
/** /**
@@ -75,7 +200,7 @@ abstract class Collider extends Component{
* *
* @param other * @param other
*/ */
public overlaps(other: Collider){ public overlaps(other: Collider): boolean {
return this.shape.overlaps(other.shape); return this.shape.overlaps(other.shape);
} }
@@ -83,64 +208,31 @@ abstract class Collider extends Component{
* ()true * ()true
* @param collider * @param collider
* @param motion * @param motion
* @param result
*/ */
public collidesWith(collider: Collider, motion: Vector2){ public collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean {
// 改变形状的位置,使它在移动后的位置,这样我们可以检查重叠 // 改变形状的位置,使它在移动后的位置,这样我们可以检查重叠
let oldPosition = this.shape.position; let oldPosition = this.entity.position;
this.shape.position = Vector2.add(this.shape.position, motion); this.entity.position = this.entity.position.add(motion);
let result = this.shape.collidesWithShape(collider.shape); let didCollide = this.shape.collidesWithShape(collider.shape, result);
if (result) if (didCollide)
result.collider = collider; result.collider = collider;
// 将图形位置返回到检查前的位置 // 将图形位置返回到检查前的位置
this.shape.position = oldPosition; this.entity.position = oldPosition;
return result; return didCollide;
} }
public onAddedToEntity(){ public clone(): Component {
if (this._colliderRequiresAutoSizing){ let collider = ObjectUtils.clone<Collider>(this);
if (!(this instanceof BoxCollider)){ collider.entity = null;
console.error("Only box and circle colliders can be created automatically");
}
let bounds = this.entity.getBounds(); if (this.shape)
let renderbaleBounds = new Rectangle(bounds.x, bounds.y, bounds.width, bounds.height); collider.shape = this.shape.clone();
// 这里我们需要大小*反尺度,因为当我们自动调整碰撞器的大小时,它需要没有缩放的渲染 return collider;
let width = renderbaleBounds.width / this.entity.scale.x;
let height = renderbaleBounds.height / this.entity.scale.y;
if (this instanceof BoxCollider){
let boxCollider = this as BoxCollider;
boxCollider.width = width;
boxCollider.height = height;
// 获取渲染的中心,将其转移到本地坐标,并使用它作为碰撞器的localOffset
this.localOffset = Vector2.subtract(renderbaleBounds.center, this.entity.position);
} }
} }
this._isParentEntityAddedToScene = true;
this.registerColliderWithPhysicsSystem();
}
public onRemovedFromEntity(){
this.unregisterColliderWithPhysicsSystem();
this._isParentEntityAddedToScene = false;
}
public onEnabled(){
this.registerColliderWithPhysicsSystem();
}
public onDisabled(){
this.unregisterColliderWithPhysicsSystem();
}
public onEntityTransformChanged(comp: TransformComponent){
if (this._isColliderRegistered)
Physics.updateCollider(this);
}
} }
@@ -0,0 +1,26 @@
module es {
/**
*
*/
export class PolygonCollider extends Collider {
/**
* localOffset的差异为居中
* @param points
*/
constructor(points: Vector2[]) {
super();
// 第一点和最后一点决不能相同。我们想要一个开放的多边形
let isPolygonClosed = points[0] == points[points.length - 1];
// 最后一个移除
if (isPolygonClosed)
points.splice(points.length - 1, 1);
let center = Polygon.findPolygonCenter(points);
this.setLocalOffset(center);
Polygon.recenterPolygonVerts(points);
this.shape = new Polygon(points);
}
}
}
@@ -1,4 +1,23 @@
interface ITriggerListener { module es {
/**
* /退
* ITriggerListener方法将在实现接口的触发器实体上的任何组件上调用
* Mover类一起工作
*/
export interface ITriggerListener {
/**
*
* Mover/ProjectileMover方法处理使
* @param other
* @param local
*/
onTriggerEnter(other: Collider, local: Collider); onTriggerEnter(other: Collider, local: Collider);
/**
*
* @param other
* @param local
*/
onTriggerExit(other: Collider, local: Collider); onTriggerExit(other: Collider, local: Collider);
} }
}
+28 -21
View File
@@ -1,3 +1,4 @@
module es {
/** /**
* *
* ITriggerListener接口用于管理对移动过程中违反的任何触发器的回调 * ITriggerListener接口用于管理对移动过程中违反的任何触发器的回调
@@ -5,7 +6,7 @@
* *
* ITriggerListener * ITriggerListener
*/ */
class Mover extends Component { export class Mover extends Component {
private _triggerHelper: ColliderTriggerHelper; private _triggerHelper: ColliderTriggerHelper;
public onAddedToEntity() { public onAddedToEntity() {
@@ -15,19 +16,19 @@ class Mover extends Component {
/** /**
* *
* @param motion * @param motion
* @param collisionResult
*/ */
public calculateMovement(motion: Vector2){ public calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean {
let collisionResult = new CollisionResult();
if (!this.entity.getComponent(Collider) || !this._triggerHelper) { if (!this.entity.getComponent(Collider) || !this._triggerHelper) {
return null; return false;
} }
// 移动所有的非触发碰撞器并获得最近的碰撞
let colliders: Collider[] = this.entity.getComponents(Collider); let colliders: Collider[] = this.entity.getComponents(Collider);
for (let i = 0; i < colliders.length; i++) { for (let i = 0; i < colliders.length; i++) {
let collider = colliders[i]; let collider = colliders[i];
// 不检测触发器 // 不检测触发器 在我们移动后会重新访问它
if (collider.isTrigger) if (collider.isTrigger)
continue; continue;
@@ -35,9 +36,7 @@ class Mover extends Component {
let bounds = collider.bounds; let bounds = collider.bounds;
bounds.x += motion.x; bounds.x += motion.x;
bounds.y += motion.y; bounds.y += motion.y;
let boxcastResult = Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers); let neighbors = Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers);
bounds = boxcastResult.bounds;
let neighbors = boxcastResult.tempHashSet;
for (let j = 0; j < neighbors.length; j++) { for (let j = 0; j < neighbors.length; j++) {
let neighbor = neighbors[j]; let neighbor = neighbors[j];
@@ -45,13 +44,13 @@ class Mover extends Component {
if (neighbor.isTrigger) if (neighbor.isTrigger)
continue; continue;
let _internalcollisionResult = collider.collidesWith(neighbor, motion); let _internalcollisionResult: CollisionResult = new CollisionResult();
if (_internalcollisionResult){ if (collider.collidesWith(neighbor, motion, _internalcollisionResult)) {
// 如果碰撞 则退回之前的移动量 // 如果碰撞 则退回之前的移动量
motion = Vector2.subtract(motion, _internalcollisionResult.minimumTranslationVector); motion = motion.subtract(_internalcollisionResult.minimumTranslationVector);
// 如果我们碰到多个对象,为了简单起见,只取第一个。 // 如果我们碰到多个对象,为了简单起见,只取第一个。
if (_internalcollisionResult.collider){ if (_internalcollisionResult.collider != null) {
collisionResult = _internalcollisionResult; collisionResult = _internalcollisionResult;
} }
} }
@@ -60,23 +59,31 @@ class Mover extends Component {
ListPool.free(colliders); ListPool.free(colliders);
return {collisionResult: collisionResult, motion: motion}; return collisionResult.collider != null;
} }
/**
* calculatemomovement应用到实体并更新triggerHelper
* @param motion
*/
public applyMovement(motion: Vector2) { public applyMovement(motion: Vector2) {
// 移动实体到它的新位置,如果我们有一个碰撞,否则移动全部数量。当碰撞发生时,运动被更新
this.entity.position = Vector2.add(this.entity.position, motion); this.entity.position = Vector2.add(this.entity.position, motion);
// 对所有是触发器的碰撞器与所有宽相位碰撞器进行重叠检查。任何重叠都会导致触发事件。
if (this._triggerHelper) if (this._triggerHelper)
this._triggerHelper.update(); this._triggerHelper.update();
} }
public move(motion: Vector2){ /**
let movementResult = this.calculateMovement(motion); * calculateMovement和applyMovement来移动考虑碰撞的实体;
let collisionResult = movementResult.collisionResult; * @param motion
motion = movementResult.motion; * @param collisionResult
*/
public move(motion: Vector2, collisionResult: CollisionResult) {
this.calculateMovement(motion, collisionResult);
this.applyMovement(motion); this.applyMovement(motion);
return collisionResult.collider != null;
return collisionResult; }
} }
} }
@@ -0,0 +1,58 @@
module es {
/**
* itriggerlistener报告冲突的移动器
*
*/
export class ProjectileMover extends Component {
private _tempTriggerList: ITriggerListener[] = [];
private _collider: Collider;
public onAddedToEntity() {
this._collider = this.entity.getComponent<Collider>(Collider);
if (!this._collider)
console.warn("ProjectileMover has no Collider. ProjectilMover requires a Collider!");
}
/**
*
* @param motion
*/
public move(motion: Vector2): boolean {
if (!this._collider)
return false;
let didCollide = false;
// 获取我们在新位置可能发生碰撞的任何东西
this.entity.position = Vector2.add(this.entity.position, motion);
// 获取任何可能在新位置发生碰撞的东西
let neighbors = Physics.boxcastBroadphase(this._collider.bounds, this._collider.collidesWithLayers);
for (let i = 0; i < neighbors.length; i++) {
let neighbor = neighbors[i];
if (this._collider.overlaps(neighbor) && neighbor.enabled) {
didCollide = true;
this.notifyTriggerListeners(this._collider, neighbor);
}
}
return didCollide;
}
private notifyTriggerListeners(self: Collider, other: Collider) {
// 通知我们重叠的碰撞器实体上的任何侦听器
other.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i++) {
this._tempTriggerList[i].onTriggerEnter(self, other);
}
this._tempTriggerList.length = 0;
// 通知此实体上的任何侦听器
this.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i++) {
this._tempTriggerList[i].onTriggerEnter(other, self);
}
this._tempTriggerList.length = 0;
}
}
}
+3 -1
View File
@@ -1,4 +1,6 @@
module es {
/** 回收实例的组件类型。 */ /** 回收实例的组件类型。 */
abstract class PooledComponent extends Component { export abstract class PooledComponent extends Component {
public abstract reset(); public abstract reset();
} }
}
+159 -23
View File
@@ -1,28 +1,95 @@
///<reference path="./PooledComponent.ts" /> ///<reference path="./PooledComponent.ts" />
module es {
/** /**
* *
*/ */
abstract class RenderableComponent extends PooledComponent implements IRenderable { export abstract class RenderableComponent extends Component implements IRenderable {
private _isVisible: boolean; /**
* egret显示对象
*/
public displayObject: egret.DisplayObject = new egret.DisplayObject();
/**
*
*/
public color: number = 0x000000;
protected _areBoundsDirty = true; protected _areBoundsDirty = true;
protected _bounds: Rectangle = new Rectangle();
/**
* renderableComponent的宽度
* bounds属性则需要实现这个
*/
public get width() {
return this.bounds.width;
}
/**
* renderableComponent的高度
* bounds属性则需要实现这个
*/
public get height() {
return this.bounds.height;
}
protected _localOffset: Vector2 = Vector2.zero; protected _localOffset: Vector2 = Vector2.zero;
public color: number = 0x000000; /**
*
public get width(){ */
return this.getWidth(); public get localOffset(): Vector2 {
return this._localOffset;
} }
public get height(){ /**
return this.getHeight(); *
* @param value
*/
public set localOffset(value: Vector2) {
this.setLocalOffset(value);
} }
protected _renderLayer: number = 0;
/**
*
*/
public get renderLayer(): number {
return this._renderLayer;
}
public set renderLayer(value: number) {
}
protected _bounds: Rectangle = new Rectangle();
/**
* AABB,
*/
public get bounds(): Rectangle {
if (this._areBoundsDirty) {
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, Vector2.zero,
this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
this._areBoundsDirty = false;
}
return this._bounds;
}
private _isVisible: boolean;
/**
* onBecameVisible/onBecameInvisible方法
*/
public get isVisible() { public get isVisible() {
return this._isVisible; return this._isVisible;
} }
/**
* onBecameVisible/onBecameInvisible方法
* @param value
*/
public set isVisible(value: boolean) { public set isVisible(value: boolean) {
if (this._isVisible != value) {
this._isVisible = value; this._isVisible = value;
if (this._isVisible) if (this._isVisible)
@@ -30,27 +97,96 @@ abstract class RenderableComponent extends PooledComponent implements IRenderabl
else else
this.onBecameInvisible(); this.onBecameInvisible();
} }
public get bounds(): Rectangle{
return new Rectangle(this.getBounds().x, this.getBounds().y, this.getBounds().width, this.getBounds().height);
} }
protected getWidth(){ public onEntityTransformChanged(comp: transform.Component) {
return this.bounds.width; this._areBoundsDirty = true;
} }
protected getHeight(){ /**
return this.bounds.height; * 使
} * @param camera
*/
protected onBecameVisible(){}
protected onBecameInvisible(){}
public abstract render(camera: Camera); public abstract render(camera: Camera);
/**
* renderableComponent的边界与camera.bounds相交 true
* isVisible标志的状态开关
* 使
* @param camera
*/
public isVisibleFromCamera(camera: Camera): boolean { public isVisibleFromCamera(camera: Camera): boolean {
this.isVisible = camera.getBounds().intersects(this.getBounds()); this.isVisible = camera.bounds.intersects(this.bounds);
return this.isVisible; return this.isVisible;
} }
/**
*
* @param renderLayer
*/
public setRenderLayer(renderLayer: number): RenderableComponent {
if (renderLayer != this._renderLayer) {
let oldRenderLayer = this._renderLayer;
this._renderLayer = renderLayer;
// 如果该组件拥有一个实体,那么是由ComponentList管理,需要通知它改变了渲染层
if (this.entity && this.entity.scene)
this.entity.scene.renderableComponents.updateRenderableRenderLayer(this, oldRenderLayer, this._renderLayer);
}
return this;
}
/**
*
* @param color
*/
public setColor(color: number): RenderableComponent {
this.color = color;
return this;
}
/**
*
* @param offset
*/
public setLocalOffset(offset: Vector2): RenderableComponent {
if (this._localOffset != offset) {
this._localOffset = offset;
}
return this;
}
/**
*
*/
public sync(camera: Camera) {
this.displayObject.x = this.entity.position.x + this.localOffset.x - camera.position.x + camera.origin.x;
this.displayObject.y = this.entity.position.y + this.localOffset.y - camera.position.y + camera.origin.y;
this.displayObject.scaleX = this.entity.scale.x;
this.displayObject.scaleY = this.entity.scale.y;
this.displayObject.rotation = this.entity.rotation;
}
public toString() {
return `[RenderableComponent] renderLayer: ${this.renderLayer}`;
}
/**
* renderableComponent进入相机框架时调用
* isVisibleFromCamera进行剔除检查
*/
protected onBecameVisible() {
this.displayObject.visible = this.isVisible;
}
/**
* renderableComponent离开相机框架时调用
* isVisibleFromCamera进行剔除检查
*/
protected onBecameInvisible() {
this.displayObject.visible = this.isVisible;
}
}
} }
@@ -1,37 +1,38 @@
///<reference path="./TiledSpriteRenderer.ts"/> ///<reference path="./TiledSpriteRenderer.ts"/>
class ScrollingSpriteRenderer extends TiledSpriteRenderer { module es {
export class ScrollingSpriteRenderer extends TiledSpriteRenderer {
/**
* x自动滚动速度(/s为单位)
*/
public scrollSpeedX = 15; public scrollSpeedX = 15;
/**
* y速度(/s为单位)
*/
public scroolSpeedY = 0; public scroolSpeedY = 0;
public get textureScale(): Vector2 {
return this._textureScale;
}
public set textureScale(value: Vector2){
this._textureScale = value;
// 重新计算我们的inverseTextureScale和源矩形大小
this._inverseTexScale = new Vector2(1 / this._textureScale.x, 1 / this._textureScale.y);
}
private _scrollX = 0; private _scrollX = 0;
private _scrollY = 0; private _scrollY = 0;
constructor(sprite: Sprite) {
super(sprite);
}
public update() { public update() {
this._scrollX += this.scrollSpeedX * Time.deltaTime; this._scrollX += this.scrollSpeedX * Time.deltaTime;
this._scrollY += this.scroolSpeedY * Time.deltaTime; this._scrollY += this.scroolSpeedY * Time.deltaTime;
this.sourceRect.x = this._scrollX; this._sourceRect.x = this._scrollX;
this.sourceRect.y = this._scrollY; this._sourceRect.y = this._scrollY;
} }
public render(camera: Camera) {
if (!this.sprite)
return;
super.render(camera);
let renderTexture = new egret.RenderTexture();
let cacheBitmap = new egret.DisplayObjectContainer();
cacheBitmap.removeChildren();
cacheBitmap.addChild(this.leftTexture);
cacheBitmap.addChild(this.rightTexture);
this.leftTexture.x = this.sourceRect.x;
this.rightTexture.x = this.sourceRect.x - this.sourceRect.width;
this.leftTexture.y = this.sourceRect.y;
this.rightTexture.y = this.sourceRect.y;
cacheBitmap.cacheAsBitmap = true;
renderTexture.drawToTexture(cacheBitmap, new egret.Rectangle(0, 0, this.sourceRect.width, this.sourceRect.height));
this.bitmap.texture = renderTexture;
} }
} }
+4 -2
View File
@@ -1,4 +1,5 @@
class Sprite { module es {
export class Sprite {
public texture2D: egret.Texture; public texture2D: egret.Texture;
public readonly sourceRect: Rectangle; public readonly sourceRect: Rectangle;
public readonly center: Vector2; public readonly center: Vector2;
@@ -14,7 +15,7 @@ class Sprite {
this.origin = origin; this.origin = origin;
let inverseTexW = 1 / texture.textureWidth; let inverseTexW = 1 / texture.textureWidth;
let inverseTexH = 1 / texture.textureHeight let inverseTexH = 1 / texture.textureHeight;
this.uvs.x = sourceRect.x * inverseTexW; this.uvs.x = sourceRect.x * inverseTexW;
this.uvs.y = sourceRect.y * inverseTexH; this.uvs.y = sourceRect.y * inverseTexH;
@@ -22,3 +23,4 @@ class Sprite {
this.uvs.height = sourceRect.height * inverseTexH; this.uvs.height = sourceRect.height * inverseTexH;
} }
} }
}
+3 -1
View File
@@ -1,4 +1,5 @@
class SpriteAnimation { module es {
export class SpriteAnimation {
public readonly sprites: Sprite[]; public readonly sprites: Sprite[];
public readonly frameRate: number; public readonly frameRate: number;
@@ -7,3 +8,4 @@ class SpriteAnimation {
this.frameRate = frameRate; this.frameRate = frameRate;
} }
} }
}
+88 -66
View File
@@ -1,30 +1,103 @@
///<reference path="./SpriteRenderer.ts" /> ///<reference path="./SpriteRenderer.ts" />
class SpriteAnimator extends SpriteRenderer { module es {
/** 在动画完成时触发,包括动画名称; */ export enum LoopMode {
public onAnimationCompletedEvent: Function; /** 在一个循环序列[A][B][C][A][B][C][A][B][C]... */
/** 动画播放速度 */ loop,
/** [A][B][C]然后暂停,设置时间为0 [A] */
once,
/** [A][B][C]。当它到达终点时,它会继续播放最后一帧,并且不会停止播放 */
clampForever,
/** 以一个乒乓循环的方式永远播放这个序列 [A][B][C][B][A][B][C][B]... */
pingPong,
/** 将顺序向前播放一次,然后返回到开始[A][B][C][B][A],然后暂停并设置时间为0 */
pingPongOnce,
}
export enum State {
none,
running,
paused,
completed,
}
export class SpriteAnimator extends SpriteRenderer {
/**
*
*/
public onAnimationCompletedEvent: (string) => {};
/**
*
*/
public speed = 1; public speed = 1;
/** 动画的当前状态 */ /**
*
*/
public animationState = State.none; public animationState = State.none;
/** 当前动画 */ /**
*
*/
public currentAnimation: SpriteAnimation; public currentAnimation: SpriteAnimation;
/** 当前动画的名称 */ /**
*
*/
public currentAnimationName: string; public currentAnimationName: string;
/** 当前动画的精灵数组中当前帧的索引 */ /**
*
*/
public currentFrame: number; public currentFrame: number;
/** 检查当前动画是否正在运行 */ public _elapsedTime: number = 0;
public _loopMode: LoopMode;
constructor(sprite?: Sprite) {
super(sprite);
}
/**
*
*/
public get isRunning(): boolean { public get isRunning(): boolean {
return this.animationState == State.running; return this.animationState == State.running;
} }
private _animations: Map<string, SpriteAnimation> = new Map<string, SpriteAnimation>(); private _animations: Map<string, SpriteAnimation> = new Map<string, SpriteAnimation>();
private _elapsedTime: number = 0;
private _loopMode: LoopMode;
constructor(sprite?: Sprite){ /** 提供对可用动画列表的访问 */
super(); public get animations() {
return this._animations;
}
if (sprite) this.setSprite(sprite); public update() {
if (this.animationState != State.running || !this.currentAnimation) return;
let animation = this.currentAnimation;
let secondsPerFrame = 1 / (animation.frameRate * this.speed);
let iterationDuration = secondsPerFrame * animation.sprites.length;
this._elapsedTime += Time.deltaTime;
let time = Math.abs(this._elapsedTime);
// Once和PingPongOnce完成后重置为Time = 0
if (this._loopMode == LoopMode.once && time > iterationDuration ||
this._loopMode == LoopMode.pingPongOnce && time > iterationDuration * 2) {
this.animationState = State.completed;
this._elapsedTime = 0;
this.currentFrame = 0;
this.sprite = animation.sprites[this.currentFrame];
return;
}
// 弄清楚我们在哪个坐标系上
let i = Math.floor(time / secondsPerFrame);
let n = animation.sprites.length;
if (n > 2 && (this._loopMode == LoopMode.pingPong || this._loopMode == LoopMode.pingPongOnce)) {
// pingpong
let maxIndex = n - 1;
this.currentFrame = maxIndex - Math.abs(maxIndex - i % (maxIndex * 2));
} else {
this.currentFrame = i % n;
}
this.sprite = animation.sprites[this.currentFrame];
} }
/** /**
@@ -33,6 +106,7 @@ class SpriteAnimator extends SpriteRenderer {
* @param animation * @param animation
*/ */
public addAnimation(name: string, animation: SpriteAnimation): SpriteAnimator { public addAnimation(name: string, animation: SpriteAnimation): SpriteAnimator {
// 如果我们没有精灵,使用我们找到的第一帧
if (!this.sprite && animation.sprites.length > 0) if (!this.sprite && animation.sprites.length > 0)
this.setSprite(animation.sprites[0]); this.setSprite(animation.sprites[0]);
this._animations[name] = animation; this._animations[name] = animation;
@@ -86,57 +160,5 @@ class SpriteAnimator extends SpriteRenderer {
this.currentFrame = 0; this.currentFrame = 0;
this.animationState = State.none; this.animationState = State.none;
} }
public update(){
if (this.animationState != State.running || !this.currentAnimation) return;
let animation = this.currentAnimation;
let secondsPerFrame = 1 / (animation.frameRate * this.speed);
let iterationDuration = secondsPerFrame * animation.sprites.length;
this._elapsedTime += Time.deltaTime;
let time = Math.abs(this._elapsedTime);
if (this._loopMode == LoopMode.once && time > iterationDuration ||
this._loopMode == LoopMode.pingPongOnce && time > iterationDuration * 2){
this.animationState = State.completed;
this._elapsedTime = 0;
this.currentFrame = 0;
this.sprite = animation.sprites[this.currentFrame];
return;
}
// 弄清楚我们在哪个坐标系上
let i = Math.floor(time / secondsPerFrame);
let n = animation.sprites.length;
if (n > 2 && (this._loopMode == LoopMode.pingPong || this._loopMode == LoopMode.pingPongOnce)){
// pingpong
let maxIndex = n - 1;
this.currentFrame = maxIndex - Math.abs(maxIndex - i % (maxIndex * 2));
}else{
this.currentFrame = i % n;
}
this.sprite = animation.sprites[this.currentFrame];
} }
} }
enum LoopMode {
/** 在一个循环序列[A][B][C][A][B][C][A][B][C]... */
loop,
/** [A][B][C]然后暂停,设置时间为0 [A] */
once,
/** [A][B][C]。当它到达终点时,它会继续播放最后一帧,并且不会停止播放 */
clampForever,
/** 以一个乒乓循环的方式永远播放这个序列 [A][B][C][B][A][B][C][B]... */
pingPong,
/** 将顺序向前播放一次,然后返回到开始[A][B][C][B][A],然后暂停并设置时间为0 */
pingPongOnce,
}
enum State {
none,
running,
paused,
completed,
}
+106 -37
View File
@@ -1,62 +1,131 @@
class SpriteRenderer extends RenderableComponent { module es {
private _sprite: Sprite; import Bitmap = egret.Bitmap;
protected bitmap: egret.Bitmap;
/** 应该由这个精灵显示的精灵 */ export class SpriteRenderer extends RenderableComponent {
constructor(sprite: Sprite | egret.Texture = null) {
super();
if (sprite instanceof Sprite)
this.setSprite(sprite);
else if (sprite instanceof egret.Texture)
this.setSprite(new Sprite(sprite));
}
public get bounds() {
if (this._areBoundsDirty) {
if (this._sprite) {
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin,
this.entity.transform.scale, this.entity.transform.rotation, this._sprite.sourceRect.width,
this._sprite.sourceRect.height);
this._areBoundsDirty = false;
}
}
return this._bounds;
}
/**
*
* x/y 0-1
*/
public get originNormalized(): Vector2 {
return new Vector2(this._origin.x / this.width * this.entity.transform.scale.x,
this._origin.y / this.height * this.entity.transform.scale.y);
}
/**
*
* x/y 0-1
* @param value
*/
public set originNormalized(value: Vector2) {
this.setOrigin(new Vector2(value.x * this.width / this.entity.transform.scale.x,
value.y * this.height / this.entity.transform.scale.y));
}
protected _origin: Vector2;
/**
*
*/
public get origin(): Vector2 {
return this._origin;
}
/**
*
* @param value
*/
public set origin(value: Vector2) {
this.setOrigin(value);
}
protected _sprite: Sprite;
/**
*
* origin
*/
public get sprite(): Sprite { public get sprite(): Sprite {
return this._sprite; return this._sprite;
} }
/** 应该由这个精灵显示的精灵 */
/**
*
* origin
* @param value
*/
public set sprite(value: Sprite) { public set sprite(value: Sprite) {
this.setSprite(value); this.setSprite(value);
} }
/**
* sprite.origin
* @param sprite
*/
public setSprite(sprite: Sprite): SpriteRenderer { public setSprite(sprite: Sprite): SpriteRenderer {
this.removeChildren();
this._sprite = sprite; this._sprite = sprite;
if (this._sprite) { if (this._sprite) {
this.anchorOffsetX = this._sprite.origin.x / this._sprite.sourceRect.width; this._origin = this._sprite.origin;
this.anchorOffsetY = this._sprite.origin.y / this._sprite.sourceRect.height; this.displayObject.anchorOffsetX = this._origin.x;
this.displayObject.anchorOffsetY = this._origin.y;
} }
this.bitmap = new egret.Bitmap(sprite.texture2D); this.displayObject = new Bitmap(sprite.texture2D);
this.addChild(this.bitmap);
return this; return this;
} }
public setColor(color: number): SpriteRenderer{ /**
let colorMatrix = [ *
1, 0, 0, 0, 0, * @param origin
0, 1, 0, 0, 0, */
0, 0, 1, 0, 0, public setOrigin(origin: Vector2): SpriteRenderer {
0, 0, 0, 1, 0 if (this._origin != origin) {
]; this._origin = origin;
colorMatrix[0] = Math.floor(color / 256 / 256) / 255; this.displayObject.anchorOffsetX = this._origin.x;
colorMatrix[6] = Math.floor(color / 256 % 256) / 255; this.displayObject.anchorOffsetY = this._origin.y;
colorMatrix[12] = color % 256 / 255; this._areBoundsDirty = true;
let colorFilter = new egret.ColorMatrixFilter(colorMatrix); }
this.filters = [colorFilter];
return this; return this;
} }
public isVisibleFromCamera(camera: Camera): boolean{ /**
this.isVisible = new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight).intersects(this.bounds); *
this.visible = this.isVisible; * x/y 0-1
return this.isVisible; * @param value
*/
public setOriginNormalized(value: Vector2): SpriteRenderer {
this.setOrigin(new Vector2(value.x * this.width / this.entity.transform.scale.x,
value.y * this.height / this.entity.transform.scale.y));
return this;
} }
/** 渲染处理 在每个模块中处理各自的渲染逻辑 */
public render(camera: Camera) { public render(camera: Camera) {
this.x = -camera.position.x + camera.origin.x; this.sync(camera);
this.y = -camera.position.y + camera.origin.y;
this.displayObject.x = this.entity.position.x - this.origin.x + this.localOffset.x - camera.position.x + camera.origin.x;
this.displayObject.y = this.entity.position.y - this.origin.y + this.localOffset.y - camera.position.y + camera.origin.y;
}
}
} }
public onRemovedFromEntity(){
if (this.parent)
this.parent.removeChild(this);
}
public reset(){
}
}
@@ -1,57 +1,113 @@
///<reference path="./SpriteRenderer.ts" /> ///<reference path="./SpriteRenderer.ts" />
module es {
import Bitmap = egret.Bitmap;
/** /**
* *
*/ */
class TiledSpriteRenderer extends SpriteRenderer { export class TiledSpriteRenderer extends SpriteRenderer {
protected sourceRect: Rectangle; public get bounds(): Rectangle {
protected leftTexture: egret.Bitmap; if (this._areBoundsDirty){
protected rightTexture: egret.Bitmap; if (this._sprite){
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin,
this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
this._areBoundsDirty = false;
}
}
return this._bounds;
}
/**
* x值
*/
public get scrollX() { public get scrollX() {
return this.sourceRect.x; return this._sourceRect.x;
} }
/**
* x值
* @param value
*/
public set scrollX(value: number) { public set scrollX(value: number) {
this.sourceRect.x = value; this._sourceRect.x = value;
} }
/**
* y值
*/
public get scrollY() { public get scrollY() {
return this.sourceRect.y; return this._sourceRect.y;
} }
/**
* y值
* @param value
*/
public set scrollY(value: number) { public set scrollY(value: number) {
this.sourceRect.y = value; this._sourceRect.y = value;
} }
/**
*
*/
public get textureScale(): Vector2 {
return this._textureScale;
}
/**
*
* @param value
*/
public set textureScale(value: Vector2) {
this._textureScale = value;
// 重新计算我们的inverseTextureScale和源矩形大小
this._inverseTexScale = new Vector2(1 / this._textureScale.x, 1 / this._textureScale.y);
this._sourceRect.width = this._sprite.sourceRect.width * this._inverseTexScale.x;
this._sourceRect.height = this._sprite.sourceRect.height * this._inverseTexScale.y;
}
/**
* TiledSprite可以有一个独立于其纹理的宽度
*/
public get width(): number{
return this._sourceRect.width;
}
public set width(value: number) {
this._areBoundsDirty = true;
this._sourceRect.width = value;
}
public get height(): number {
return this._sourceRect.height;
}
public set height(value: number) {
this._areBoundsDirty = true;
this._sourceRect.height = value;
}
protected _sourceRect: Rectangle = new Rectangle();
protected _textureScale = Vector2.one;
protected _inverseTexScale = Vector2.one;
constructor(sprite: Sprite) { constructor(sprite: Sprite) {
super(); super(sprite);
this.leftTexture = new egret.Bitmap(); this._sourceRect = sprite.sourceRect;
this.rightTexture = new egret.Bitmap();
this.leftTexture.texture = sprite.texture2D;
this.rightTexture.texture = sprite.texture2D;
this.setSprite(sprite); let bitmap = this.displayObject as Bitmap;
this.sourceRect = sprite.sourceRect; bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
} }
public render(camera: Camera) { public render(camera: es.Camera) {
if (!this.sprite) let bitmap = this.displayObject as Bitmap;
return; bitmap.width = this.width;
bitmap.height = this.height;
super.render(camera); super.render(camera);
}
let renderTexture = new egret.RenderTexture();
let cacheBitmap = new egret.DisplayObjectContainer();
cacheBitmap.removeChildren();
cacheBitmap.addChild(this.leftTexture);
cacheBitmap.addChild(this.rightTexture);
this.leftTexture.x = this.sourceRect.x;
this.rightTexture.x = this.sourceRect.x - this.sourceRect.width;
this.leftTexture.y = this.sourceRect.y;
this.rightTexture.y = this.sourceRect.y;
cacheBitmap.cacheAsBitmap = true;
renderTexture.drawToTexture(cacheBitmap, new egret.Rectangle(0, 0, this.sourceRect.width, this.sourceRect.height));
this.bitmap.texture = renderTexture;
} }
} }
+230
View File
@@ -0,0 +1,230 @@
module es {
/**
*
*/
export class Core extends egret.DisplayObjectContainer {
/**
*
*/
public static emitter: Emitter<CoreEvents>;
/**
* 访
*/
public static graphicsDevice: GraphicsDevice;
/**
*
*/
public static content: ContentManager;
/**
* 访
*/
public static _instance: Core;
public _nextScene: Scene;
public _sceneTransition: SceneTransition;
/**
* 访
*/
public _globalManagers: GlobalManager[] = [];
constructor() {
super();
Core._instance = this;
Core.emitter = new Emitter<CoreEvents>();
Core.content = new ContentManager();
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
}
/**
* /访
* @constructor
*/
public static get Instance() {
return this._instance;
}
public _scene: Scene;
/**
*
*/
public static get scene() {
if (!this._instance)
return null;
return this._instance._scene;
}
/**
*
* @param value
*/
public static set scene(value: Scene) {
if (!value) {
console.error("场景不能为空");
return;
}
if (this._instance._scene == null) {
this._instance._scene = value;
this._instance.addChild(value);
this._instance._scene.begin();
Core.Instance.onSceneChanged();
} else {
this._instance._nextScene = value;
}
}
/**
* SceneTransition
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this._instance._sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this._instance._sceneTransition = sceneTransition;
return sceneTransition;
}
/**
*
* @param manager
*/
public static registerGlobalManager(manager: es.GlobalManager) {
this._instance._globalManagers.push(manager);
manager.enabled = true;
}
/**
*
* @param manager
*/
public static unregisterGlobalManager(manager: es.GlobalManager) {
this._instance._globalManagers.remove(manager);
manager.enabled = false;
}
/**
* T的全局管理器
* @param type
*/
public static getGlobalManager<T extends es.GlobalManager>(type): T {
for (let i = 0; i < this._instance._globalManagers.length; i++) {
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i] as T;
}
return null;
}
public onOrientationChanged() {
Core.emitter.emit(CoreEvents.OrientationChanged);
}
public async draw() {
if (this._sceneTransition) {
this._sceneTransition.preRender();
// 如果我们有场景转换的特殊处理。我们要么渲染场景过渡,要么渲染场景
if (this._scene && !this._sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this._scene.postRender();
await this._sceneTransition.onBeginTransition();
} else if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this._sceneTransition.render();
}
} else if (this._scene) {
this._scene.render();
Debug.render();
// 如果我们没有一个活跃的场景转换,就像平常一样渲染
this._scene.postRender();
}
}
public startDebugUpdate() {
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
public endDebugUpdate() {
TimeRuler.Instance.endMark("update");
}
/**
*
*/
public onSceneChanged() {
Core.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
/**
*
*/
protected onGraphicsDeviceReset() {
Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
}
protected initialize() {
}
protected async update() {
// this.startDebugUpdate();
// 更新我们所有的系统管理器
Time.update(egret.getTimer());
if (this._scene) {
for (let i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
// 仔细阅读:
// 当场景转换发生时,我们不会更新场景
// -除非是不改变场景的场景转换(没有理由不更新)
// -或者它是一个已经切换到新场景的场景转换(新场景需要做它自己的事情)
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (this._nextScene) {
this.removeChild(this._scene);
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
this.addChild(this._scene);
await this._scene.begin();
}
}
// this.endDebugUpdate();
await this.draw();
}
private onAddToStage() {
Core.graphicsDevice = new GraphicsDevice();
this.addEventListener(egret.Event.RESIZE, this.onGraphicsDeviceReset, this);
this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
Input.initialize();
this.initialize();
}
}
}
+16
View File
@@ -0,0 +1,16 @@
module es {
export enum CoreEvents {
/**
* VRAM将被擦除
*/
GraphicsDeviceReset,
/**
*
*/
SceneChanged,
/**
*
*/
OrientationChanged,
}
}
+338 -125
View File
@@ -1,155 +1,352 @@
class Entity extends egret.DisplayObjectContainer { module es {
private static _idGenerator: number; export class Entity {
public static _idGenerator: number;
public name: string; /**
public readonly id: number; *
/** 当前实体所属的场景 */ */
public scene: Scene; public scene: Scene;
/** 当前附加到此实体的所有组件的列表 */ /**
*
*/
public name: string;
/**
*
*/
public readonly id: number;
/**
* //
*/
public readonly transform: Transform;
/**
*
*/
public readonly components: ComponentList; public readonly components: ComponentList;
private _updateOrder: number = 0; /**
private _enabled: boolean = true; * entity update方法的频率12
public _isDestoryed: boolean; */
private _tag: number = 0; public updateInterval: number = 1;
public componentBits: BitSet; public componentBits: BitSet;
public get isDestoryed(){
return this._isDestoryed;
}
public get position(){
return new Vector2(this.x, this.y);
}
public set position(value: Vector2){
this.$setX(value.x);
this.$setY(value.y);
this.onEntityTransformChanged(TransformComponent.position);
}
public get scale(){
return new Vector2(this.scaleX, this.scaleY);
}
public set scale(value: Vector2){
this.$setScaleX(value.x);
this.$setScaleY(value.y);
this.onEntityTransformChanged(TransformComponent.scale);
}
public set rotation(value: number){
this.$setRotation(value);
this.onEntityTransformChanged(TransformComponent.rotation);
}
public get enabled(){
return this._enabled;
}
public set enabled(value: boolean){
this.setEnabled(value);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
}
return this;
}
public get tag(){
return this._tag;
}
public set tag(value: number){
this.setTag(value);
}
public get stage(){
if (!this.scene)
return null;
return this.scene.stage;
}
constructor(name: string) { constructor(name: string) {
super();
this.name = name;
this.components = new ComponentList(this); this.components = new ComponentList(this);
this.transform = new Transform(this);
this.name = name;
this.id = Entity._idGenerator++; this.id = Entity._idGenerator++;
this.componentBits = new BitSet(); this.componentBits = new BitSet();
} }
public _isDestroyed: boolean;
/**
* destroytrue
*/
public get isDestroyed() {
return this._isDestroyed;
}
private _tag: number = 0;
/**
* 使使
*/
public get tag(): number {
return this._tag;
}
/**
* 使使
* @param value
*/
public set tag(value: number) {
this.setTag(value);
}
private _enabled: boolean = true;
/**
* /
*/
public get enabled() {
return this._enabled;
}
/**
* /
* @param value
*/
public set enabled(value: boolean) {
this.setEnabled(value);
}
private _updateOrder: number = 0;
/**
* updateOrder还用于对scene.entities上的标签列表进行排序
*/
public get updateOrder() { public get updateOrder() {
return this._updateOrder; return this._updateOrder;
} }
/**
* updateOrder还用于对scene.entities上的标签列表进行排序
* @param value
*/
public set updateOrder(value: number) { public set updateOrder(value: number) {
this.setUpdateOrder(value); this.setUpdateOrder(value);
} }
public roundPosition(){ public get parent(): Transform {
this.position = Vector2Ext.round(this.position); return this.transform.parent;
} }
public set parent(value: Transform) {
this.transform.setParent(value);
}
public get childCount() {
return this.transform.childCount;
}
public get position(): Vector2 {
return this.transform.position;
}
public set position(value: Vector2) {
this.transform.setPosition(value.x, value.y);
}
public get localPosition(): Vector2 {
return this.transform.localPosition;
}
public set localPosition(value: Vector2) {
this.transform.setLocalPosition(value);
}
public get rotation(): number {
return this.transform.rotation;
}
public set rotation(value: number) {
this.transform.setRotation(value);
}
public get rotationDegrees(): number {
return this.transform.rotationDegrees;
}
public set rotationDegrees(value: number) {
this.transform.setRotationDegrees(value);
}
public get localRotation(): number {
return this.transform.localRotation;
}
public set localRotation(value: number) {
this.transform.setLocalRotation(value);
}
public get localRotationDegrees(): number {
return this.transform.localRotationDegrees;
}
public set localRotationDegrees(value: number) {
this.transform.setLocalRotationDegrees(value);
}
public get scale(): Vector2 {
return this.transform.scale;
}
public set scale(value: Vector2) {
this.transform.setScale(value);
}
public get localScale(): Vector2 {
return this.transform.localScale;
}
public set localScale(value: Vector2) {
this.transform.setLocalScale(value);
}
public get worldInverseTransform(): Matrix2D {
return this.transform.worldInverseTransform;
}
public get localToWorldTransform(): Matrix2D {
return this.transform.localToWorldTransform;
}
public get worldToLocalTransform(): Matrix2D {
return this.transform.worldToLocalTransform;
}
public onTransformChanged(comp: transform.Component) {
// 通知我们的子项改变了位置
this.components.onEntityTransformChanged(comp);
}
/**
*
* @param tag
*/
public setTag(tag: number): Entity {
if (this._tag != tag) {
// 我们只有在已经有场景的情况下才会调用entityTagList。如果我们还没有场景,我们会被添加到entityTagList
if (this.scene)
this.scene.entities.removeFromTagList(this);
this._tag = tag;
if (this.scene)
this.scene.entities.addToTagList(this);
}
return this;
}
/**
*
* @param isEnabled
*/
public setEnabled(isEnabled: boolean) {
if (this._enabled != isEnabled) {
this._enabled = isEnabled;
if (this._enabled)
this.components.onEntityEnabled();
else
this.components.onEntityDisabled();
}
return this;
}
/**
* updateOrder还用于对scene.entities上的标签列表进行排序
* @param updateOrder
*/
public setUpdateOrder(updateOrder: number) { public setUpdateOrder(updateOrder: number) {
if (this._updateOrder != updateOrder) { if (this._updateOrder != updateOrder) {
this._updateOrder = updateOrder; this._updateOrder = updateOrder;
if (this.scene) { if (this.scene) {
this.scene.entities.markEntityListUnsorted();
this.scene.entities.markTagUnsorted(this.tag);
} }
return this; return this;
} }
} }
public setTag(tag: number): Entity{ /**
if (this._tag != tag){ *
if (this.scene){ */
this.scene.entities.removeFromTagList(this); public destroy() {
} this._isDestroyed = true;
this._tag = tag; this.scene.entities.remove(this);
if (this.scene){ this.transform.parent = null;
this.scene.entities.addToTagList(this);
// 销毁所有子项
for (let i = this.transform.childCount - 1; i >= 0; i--) {
let child = this.transform.getChild(i);
child.entity.destroy();
} }
} }
return this; /**
* 下面的生命周期方法将被调用在组件上:OnRemovedFromEntity
*/
public detachFromScene() {
this.scene.entities.remove(this);
this.components.deregisterAllComponents();
for (let i = 0; i < this.transform.childCount; i++)
this.transform.getChild(i).entity.detachFromScene();
} }
/**
*
* @param newScene
*/
public attachToScene(newScene: Scene) { public attachToScene(newScene: Scene) {
this.scene = newScene; this.scene = newScene;
newScene.entities.add(this); newScene.entities.add(this);
this.components.registerAllComponents(); this.components.registerAllComponents();
for (let i = 0; i < this.numChildren; i ++){ for (let i = 0; i < this.transform.childCount; i++) {
(this.getChildAt(i) as Component).entity.attachToScene(newScene); this.transform.getChild(i).entity.attachToScene(newScene);
} }
} }
public detachFromScene(){ /**
this.scene.entities.remove(this); *
this.components.deregisterAllComponents(); * CopyFrom方法
* !!
* @param position
*/
public clone(position: Vector2 = new Vector2()): Entity {
let entity = new Entity(this.name + "(clone)");
entity.copyFrom(this);
entity.transform.position = position;
for (let i = 0; i < this.numChildren; i ++) return entity;
(this.getChildAt(i) as Component).entity.detachFromScene();
} }
/**
*
*/
public onAddedToScene() {
}
/**
*
*/
public onRemovedFromScene() {
// 如果已经被销毁了,移走我们的组件。如果我们只是分离,我们需要保持我们的组件在实体上。
if (this._isDestroyed)
this.components.removeAllComponents();
}
/**
*
*/
public update() {
this.components.update();
}
/**
*
* @param component
*/
public addComponent<T extends Component>(component: T): T { public addComponent<T extends Component>(component: T): T {
component.entity = this; component.entity = this;
this.components.add(component); this.components.add(component);
this.addChild(component);
component.initialize(); component.initialize();
return component; return component;
} }
/**
* T的第一个组件并返回它null
* @param type
*/
public getComponent<T extends Component>(type): T {
return this.components.getComponent(type, false) as T;
}
/**
*
* @param type
*/
public hasComponent<T extends Component>(type) { public hasComponent<T extends Component>(type) {
return this.components.getComponent<T>(type, false) != null; return this.components.getComponent<T>(type, false) != null;
} }
/**
* T的第一个组件并返回它
* @param type
*/
public getOrCreateComponent<T extends Component>(type: T) { public getOrCreateComponent<T extends Component>(type: T) {
let comp = this.components.getComponent<T>(type, true); let comp = this.components.getComponent<T>(type, true);
if (!comp) { if (!comp) {
@@ -159,18 +356,27 @@ class Entity extends egret.DisplayObjectContainer {
return comp; return comp;
} }
public getComponent<T extends Component>(type): T{ /**
return this.components.getComponent(type, false) as T; * typeName类型的所有组件使
} * @param typeName
* @param componentList
*/
public getComponents(typeName: string | any, componentList?) { public getComponents(typeName: string | any, componentList?) {
return this.components.getComponents(typeName, componentList); return this.components.getComponents(typeName, componentList);
} }
private onEntityTransformChanged(comp: TransformComponent){ /**
this.components.onEntityTransformChanged(comp); *
* @param component
*/
public removeComponent(component: Component) {
this.components.remove(component);
} }
/**
* T的第一个组件
* @param type
*/
public removeComponentForType<T extends Component>(type) { public removeComponentForType<T extends Component>(type) {
let comp = this.getComponent<T>(type); let comp = this.getComponent<T>(type);
if (comp) { if (comp) {
@@ -181,43 +387,50 @@ class Entity extends egret.DisplayObjectContainer {
return false; return false;
} }
public removeComponent(component: Component){ /**
this.components.remove(component); *
} */
public removeAllComponents() { public removeAllComponents() {
for (let i = 0; i < this.components.count; i++) { for (let i = 0; i < this.components.count; i++) {
this.removeComponent(this.components.buffer[i]); this.removeComponent(this.components.buffer[i]);
} }
} }
public update(){ public compareTo(other: Entity): number {
this.components.update(); let compare = this._updateOrder - other._updateOrder;
if (compare == 0)
compare = this.id - other.id;
return compare;
} }
public onAddedToScene(){ public toString(): string {
return `[Entity: name: ${this.name}, tag: ${this.tag}, enabled: ${this.enabled}, depth: ${this.updateOrder}]`;
} }
public onRemovedFromScene(){ /**
if (this._isDestoryed) *
this.components.removeAllComponents(); * @param entity
} */
protected copyFrom(entity: Entity) {
this.tag = entity.tag;
this.updateInterval = entity.updateInterval;
this.updateOrder = entity.updateOrder;
this.enabled = entity.enabled;
public destroy(){ this.transform.scale = entity.transform.scale;
this._isDestoryed = true; this.transform.rotation = entity.transform.rotation;
this.scene.entities.remove(this);
this.removeChildren();
for (let i = this.numChildren - 1; i >= 0; i --){ for (let i = 0; i < entity.components.count; i++)
let child = this.getChildAt(i); this.addComponent(entity.components.buffer[i].clone());
(child as Component).entity.destroy(); for (let i = 0; i < entity.components._componentsToAdd.length; i++)
} this.addComponent(entity.components._componentsToAdd[i].clone());
}
}
enum TransformComponent { for (let i = 0; i < entity.transform.childCount; i++) {
rotation, let child = entity.transform.getChild(i).entity;
scale, let childClone = child.clone();
position childClone.transform.copyFrom(child.transform);
childClone.transform.parent = this.transform;
}
}
}
} }
+247 -105
View File
@@ -1,110 +1,93 @@
module es {
/** 场景 */ /** 场景 */
class Scene extends egret.DisplayObjectContainer { export class Scene extends egret.DisplayObjectContainer {
/**
*
*/
public camera: Camera; public camera: Camera;
public readonly entities: EntityList; /**
public readonly renderableComponents: RenderableComponentList; * 使/使SceneManager.content
* contentManager来加载它们Nez不会卸载它们
*/
public readonly content: ContentManager; public readonly content: ContentManager;
/**
*
*/
public enablePostProcessing = true; public enablePostProcessing = true;
/**
private _renderers: Renderer[] = []; *
private _postProcessors: PostProcessor[] = []; */
private _didSceneBegin; public readonly entities: EntityList;
/**
*
*/
public readonly renderableComponents: RenderableComponentList;
/**
*
*/
public readonly entityProcessors: EntityProcessorList; public readonly entityProcessors: EntityProcessorList;
public _renderers: Renderer[] = [];
public readonly _postProcessors: PostProcessor[] = [];
public _didSceneBegin;
constructor() { constructor() {
super(); super();
this.entityProcessors = new EntityProcessorList();
this.renderableComponents = new RenderableComponentList();
this.entities = new EntityList(this); this.entities = new EntityList(this);
this.renderableComponents = new RenderableComponentList();
this.content = new ContentManager(); this.content = new ContentManager();
this.width = SceneManager.stage.stageWidth;
this.height = SceneManager.stage.stageHeight;
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this); this.entityProcessors = new EntityProcessorList();
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
}
public createEntity(name: string) { this.initialize();
let entity = new Entity(name);
entity.position = new Vector2(0, 0);
return this.addEntity(entity);
}
public addEntity(entity: Entity) {
this.entities.add(entity);
entity.scene = this;
this.addChild(entity);
for (let i = 0; i < entity.numChildren; i++)
this.addEntity((entity.getChildAt(i) as Component).entity);
return entity;
}
public destroyAllEntities() {
for (let i = 0; i < this.entities.count; i++) {
this.entities.buffer[i].destroy();
}
}
public findEntity(name: string): Entity {
return this.entities.findEntity(name);
} }
/** /**
* EntitySystem处理器 * DefaultRenderer附加并准备使用
* @param processor
*/ */
public addEntityProcessor(processor: EntitySystem) { public static createWithDefaultRenderer() {
processor.scene = this; let scene = new Scene();
this.entityProcessors.add(processor); scene.addRenderer(new DefaultRenderer());
return processor; return scene;
} }
public removeEntityProcessor(processor: EntitySystem) { /**
this.entityProcessors.remove(processor); * begin之前
*/
public initialize() {
} }
public getEntityProcessor<T extends EntitySystem>(): T { /**
return this.entityProcessors.getProcessor<T>(); * SceneManager将此场景设置为活动场景时
*/
public async onStart() {
} }
public addRenderer<T extends Renderer>(renderer: T) { /**
this._renderers.push(renderer); * SceneManager从活动槽中删除此场景时调用
this._renderers.sort(); */
public unload() {
renderer.onAddedToScene(this);
return renderer;
} }
public getRenderer<T extends Renderer>(type): T {
for (let i = 0; i < this._renderers.length; i++) { /**
if (this._renderers[i] instanceof type) *
return this._renderers[i] as T; */
public onActive() {
} }
return null; /**
} *
*/
public removeRenderer(renderer: Renderer) { public onDeactive() {
this._renderers.remove(renderer);
renderer.unload();
}
public begin() {
if (SceneManager.sceneTransition){
SceneManager.stage.addChildAt(this, SceneManager.stage.numChildren - 1);
}else{
SceneManager.stage.addChild(this);
} }
public async begin() {
if (this._renderers.length == 0) { if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer()); this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染"); console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
} }
/** 初始化默认相机 */
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera()); this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
Physics.reset(); Physics.reset();
@@ -112,6 +95,8 @@ class Scene extends egret.DisplayObjectContainer {
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.begin(); this.entityProcessors.begin();
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight); this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
this._didSceneBegin = true; this._didSceneBegin = true;
@@ -135,70 +120,102 @@ class Scene extends egret.DisplayObjectContainer {
this.entities.removeAllEntities(); this.entities.removeAllEntities();
this.removeChildren(); this.removeChildren();
Physics.clear();
this.camera = null; this.camera = null;
this.content.dispose(); this.content.dispose();
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.end(); this.entityProcessors.end();
this.unload();
if (this.parent) if (this.parent)
this.parent.removeChild(this); this.parent.removeChild(this);
this.unload();
} }
protected async onStart() {
}
/** 场景激活 */
protected onActive() {
}
/** 场景失去焦点 */
protected onDeactive() {
}
protected unload() { }
public update() { public update() {
// 更新我们的列表,以防它们有任何变化
this.entities.updateLists(); this.entities.updateLists();
// 更新我们的实体解析器
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.update() this.entityProcessors.update();
// 更新我们的实体组
this.entities.update(); this.entities.update();
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.lateUpdate(); this.entityProcessors.lateUpdate();
// 我们在实体之后更新我们的呈现。如果添加了任何新的渲染,请进行更新
this.renderableComponents.updateList(); this.renderableComponents.updateList();
} }
public render() {
if (this._renderers.length == 0) {
console.error("there are no renderers in the scene!");
return;
}
for (let i = 0; i < this._renderers.length; i++) {
this._renderers[i].render(this);
}
}
/**
*
* SceneTransition请求渲染时
*/
public postRender() { public postRender() {
let enabledCounter = 0;
if (this.enablePostProcessing) { if (this.enablePostProcessing) {
for (let i = 0; i < this._postProcessors.length; i++) { for (let i = 0; i < this._postProcessors.length; i++) {
if (this._postProcessors[i].enable) { if (this._postProcessors[i].enabled) {
let isEven = MathHelper.isEven(enabledCounter);
enabledCounter ++;
this._postProcessors[i].process(); this._postProcessors[i].process();
} }
} }
} }
} }
public render() { /**
for (let i = 0; i < this._renderers.length; i++) { *
this._renderers[i].render(this); * @param renderer
} */
public addRenderer<T extends Renderer>(renderer: T) {
this._renderers.push(renderer);
this._renderers.sort();
renderer.onAddedToScene(this);
return renderer;
} }
/**
* T的第一个渲染器
* @param type
*/
public getRenderer<T extends Renderer>(type): T {
for (let i = 0; i < this._renderers.length; i++) {
if (this._renderers[i] instanceof type)
return this._renderers[i] as T;
}
return null;
}
/**
*
* @param renderer
*/
public removeRenderer(renderer: Renderer) {
if (!this._renderers.contains(renderer))
return;
this._renderers.remove(renderer);
renderer.unload();
}
/**
* onAddedToScene使后处理器可以使用场景ContentManager加载资源
* @param postProcessor
*/
public addPostProcessor<T extends PostProcessor>(postProcessor: T): T { public addPostProcessor<T extends PostProcessor>(postProcessor: T): T {
this._postProcessors.push(postProcessor); this._postProcessors.push(postProcessor);
this._postProcessors.sort(); this._postProcessors.sort();
@@ -210,4 +227,129 @@ class Scene extends egret.DisplayObjectContainer {
return postProcessor; return postProcessor;
} }
/**
* T的第一个后处理器
* @param type
*/
public getPostProcessor<T extends PostProcessor>(type): T {
for (let i = 0; i < this._postProcessors.length; i++) {
if (this._postProcessors[i] instanceof type)
return this._postProcessors[i] as T;
}
return null;
}
/**
* unloadPostProcessorunload来释放资源
* @param postProcessor
*/
public removePostProcessor(postProcessor: PostProcessor) {
if (!this._postProcessors.contains(postProcessor))
return;
this._postProcessors.remove(postProcessor);
postProcessor.unload();
}
/**
*
* @param name
*/
public createEntity(name: string) {
let entity = new Entity(name);
return this.addEntity(entity);
}
/**
*
* @param entity
*/
public addEntity(entity: Entity) {
if (this.entities.buffer.contains(entity))
console.warn(`You are attempting to add the same entity to a scene twice: ${entity}`);
this.entities.add(entity);
entity.scene = this;
for (let i = 0; i < entity.transform.childCount; i++)
this.addEntity(entity.transform.getChild(i).entity);
return entity;
}
/**
*
*/
public destroyAllEntities() {
for (let i = 0; i < this.entities.count; i++) {
this.entities.buffer[i].destroy();
}
}
/**
*
* @param name
*/
public findEntity(name: string): Entity {
return this.entities.findEntity(name);
}
/**
*
* @param tag
*/
public findEntitiesWithTag(tag: number): Entity[] {
return this.entities.entitiesWithTag(tag);
}
/**
* T的所有实体
* @param type
*/
public entitiesOfType<T extends Entity>(type): T[] {
return this.entities.entitiesOfType<T>(type);
}
/**
* T的组件
* @param type
*/
public findComponentOfType<T extends Component>(type): T {
return this.entities.findComponentOfType<T>(type);
}
/**
* T的所有已启用已加载组件的列表
* @param type
*/
public findComponentsOfType<T extends Component>(type): T[] {
return this.entities.findComponentsOfType<T>(type);
}
/**
* EntitySystem处理器
* @param processor
*/
public addEntityProcessor(processor: EntitySystem) {
processor.scene = this;
this.entityProcessors.add(processor);
return processor;
}
/**
* EntitySystem处理器
* @param processor
*/
public removeEntityProcessor(processor: EntitySystem) {
this.entityProcessors.remove(processor);
}
/**
* EntitySystem处理器
*/
public getEntityProcessor<T extends EntitySystem>(): T {
return this.entityProcessors.getProcessor<T>();
}
}
} }
-101
View File
@@ -1,101 +0,0 @@
/** 运行时的场景管理。 */
class SceneManager {
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
public static stage: egret.Stage;
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager.stage = stage;
SceneManager.initialize(stage);
}
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
} else {
this._nextScene = value;
}
}
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
public static update() {
Time.update(egret.getTimer());
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
for (let i = 0; i < SceneManager._scene.entities.buffer.length; i++) {
let entity = SceneManager._scene.entities.buffer[i];
entity.destroy();
}
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._scene.begin();
}
}
SceneManager.render();
}
public static render() {
if (this.sceneTransition){
this.sceneTransition.preRender();
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
} else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this.sceneTransition.render();
}
} else if (this._scene) {
this._scene.render();
this._scene.postRender();
}
}
/**
* SceneTransition
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
}
@@ -1,8 +1,9 @@
///<reference path="./EntitySystem.ts" /> ///<reference path="./EntitySystem.ts" />
module es {
/** /**
* *
*/ */
abstract class EntityProcessingSystem extends EntitySystem { export abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher) { constructor(matcher: Matcher) {
super(matcher); super(matcher);
} }
@@ -30,3 +31,4 @@ abstract class EntityProcessingSystem extends EntitySystem {
entities.forEach(entity => this.lateProcessEntity(entity)); entities.forEach(entity => this.lateProcessEntity(entity));
} }
} }
}
+11 -7
View File
@@ -1,12 +1,13 @@
class EntitySystem { module es {
private _scene: Scene; export class EntitySystem {
private _entities: Entity[] = []; private _entities: Entity[] = [];
private _matcher: Matcher;
public get matcher(){ constructor(matcher?: Matcher) {
return this._matcher; this._matcher = matcher ? matcher : Matcher.empty();
} }
private _scene: Scene;
public get scene() { public get scene() {
return this._scene; return this._scene;
} }
@@ -16,8 +17,10 @@ class EntitySystem {
this._entities = []; this._entities = [];
} }
constructor(matcher?: Matcher){ private _matcher: Matcher;
this._matcher = matcher ? matcher : Matcher.empty();
public get matcher() {
return this._matcher;
} }
public initialize() { public initialize() {
@@ -77,3 +80,4 @@ class EntitySystem {
} }
} }
}
+3 -1
View File
@@ -1,4 +1,5 @@
abstract class PassiveSystem extends EntitySystem { module es {
export abstract class PassiveSystem extends EntitySystem {
public onChanged(entity: Entity) { public onChanged(entity: Entity) {
} }
@@ -9,3 +10,4 @@ abstract class PassiveSystem extends EntitySystem {
this.end(); this.end();
} }
} }
}
+6 -4
View File
@@ -1,15 +1,17 @@
/** 用于协调其他系统的通用系统基类 */ /** 用于协调其他系统的通用系统基类 */
abstract class ProcessingSystem extends EntitySystem { module es {
export abstract class ProcessingSystem extends EntitySystem {
public onChanged(entity: Entity) { public onChanged(entity: Entity) {
} }
/** 处理我们的系统 每帧调用 */
public abstract processSystem();
protected process(entities: Entity[]) { protected process(entities: Entity[]) {
this.begin(); this.begin();
this.processSystem(); this.processSystem();
this.end(); this.end();
} }
}
/** 处理我们的系统 每帧调用 */
public abstract processSystem();
} }
+507
View File
@@ -0,0 +1,507 @@
module transform {
export enum Component {
position,
scale,
rotation,
}
}
module es {
import HashObject = egret.HashObject;
export enum DirtyType {
clean,
positionDirty,
scaleDirty,
rotationDirty,
}
export class Transform extends HashObject {
/** 与此转换关联的实体 */
public readonly entity: Entity;
public hierarchyDirty: DirtyType;
public _localDirty: boolean;
public _localPositionDirty: boolean;
public _localScaleDirty: boolean;
public _localRotationDirty: boolean;
public _positionDirty: boolean;
public _worldToLocalDirty: boolean;
public _worldInverseDirty: boolean;
/**
*
*/
public _localTransform: Matrix2D = Matrix2D.create();
/**
*
*/
public _worldTransform = Matrix2D.create().identity();
public _rotationMatrix: Matrix2D = Matrix2D.create();
public _translationMatrix: Matrix2D = Matrix2D.create();
public _scaleMatrix: Matrix2D = Matrix2D.create();
public _children: Transform[];
constructor(entity: Entity) {
super();
this.entity = entity;
this.scale = Vector2.one;
this._children = [];
}
/**
*
*/
public get childCount() {
return this._children.length;
}
/**
*
*/
public get rotationDegrees(): number {
return MathHelper.toDegrees(this._rotation);
}
/**
*
* @param value
*/
public set rotationDegrees(value: number) {
this.setRotation(MathHelper.toRadians(value));
}
/**
*
*/
public get localRotationDegrees(): number {
return MathHelper.toDegrees(this._localRotation);
}
/**
*
* @param value
*/
public set localRotationDegrees(value: number) {
this.localRotation = MathHelper.toRadians(value);
}
public get localToWorldTransform(): Matrix2D {
this.updateTransform();
return this._worldTransform;
}
public _parent: Transform;
/**
*
*/
public get parent() {
return this._parent;
}
/**
*
* @param value
*/
public set parent(value: Transform) {
this.setParent(value);
}
public _worldToLocalTransform = Matrix2D.create().identity();
public get worldToLocalTransform(): Matrix2D {
if (this._worldToLocalDirty) {
if (!this.parent) {
this._worldToLocalTransform = Matrix2D.create().identity();
} else {
this.parent.updateTransform();
this._worldToLocalTransform = this.parent._worldTransform.invert();
}
this._worldToLocalDirty = false;
}
return this._worldToLocalTransform;
}
public _worldInverseTransform = Matrix2D.create().identity();
public get worldInverseTransform(): Matrix2D {
this.updateTransform();
if (this._worldInverseDirty) {
this._worldInverseTransform = this._worldTransform.invert();
this._worldInverseDirty = false;
}
return this._worldInverseTransform;
}
public _position: Vector2 = Vector2.zero;
/**
*
*/
public get position(): Vector2 {
this.updateTransform();
if (this._positionDirty) {
if (!this.parent) {
this._position = this._localPosition;
} else {
this.parent.updateTransform();
this._position = Vector2Ext.transformR(this._localPosition, this.parent._worldTransform);
}
this._positionDirty = false;
}
return this._position;
}
/**
*
* @param value
*/
public set position(value: Vector2) {
this.setPosition(value.x, value.y);
}
public _scale: Vector2 = Vector2.one;
/**
*
*/
public get scale(): Vector2 {
this.updateTransform();
return this._scale;
}
/**
*
* @param value
*/
public set scale(value: Vector2) {
this.setScale(value);
}
public _rotation: number = 0;
/**
*
*/
public get rotation(): number {
this.updateTransform();
return this._rotation;
}
/**
*
* @param value
*/
public set rotation(value: number) {
this.setRotation(value);
}
public _localPosition: Vector2 = Vector2.zero;
/**
* transform.position相同
*/
public get localPosition(): Vector2 {
this.updateTransform();
return this._localPosition;
}
/**
* transform.position相同
* @param value
*/
public set localPosition(value: Vector2) {
this.setLocalPosition(value);
}
public _localScale: Vector2 = Vector2.one;
/**
* transform.scale相同
*/
public get localScale(): Vector2 {
this.updateTransform();
return this._localScale;
}
/**
* transform.scale相同
* @param value
*/
public set localScale(value: Vector2) {
this.setLocalScale(value);
}
public _localRotation: number = 0;
/**
* transform.rotation相同
*/
public get localRotation(): number {
this.updateTransform();
return this._localRotation;
}
/**
* transform.rotation相同
* @param value
*/
public set localRotation(value: number) {
this.setLocalRotation(value);
}
/**
*
* @param index
*/
public getChild(index: number): Transform {
return this._children[index];
}
/**
*
* @param parent
*/
public setParent(parent: Transform): Transform {
if (this._parent.equals(parent))
return this;
if (!this._parent) {
this._parent._children.remove(this);
this._parent._children.push(this);
}
this._parent = parent;
this.setDirty(DirtyType.positionDirty);
return this;
}
/**
*
* @param x
* @param y
*/
public setPosition(x: number, y: number): Transform {
let position = new Vector2(x, y);
if (position.equals(this._position))
return this;
this._position = position;
if (this.parent) {
this.localPosition = Vector2Ext.transformR(this._position, this._worldToLocalTransform);
} else {
this.localPosition = position;
}
this._positionDirty = false;
return this;
}
/**
* transform.position相同
* @param localPosition
*/
public setLocalPosition(localPosition: Vector2): Transform {
if (localPosition.equals(this._localPosition))
return this;
this._localPosition = localPosition;
this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
this.setDirty(DirtyType.positionDirty);
return this;
}
/**
*
* @param radians
*/
public setRotation(radians: number): Transform {
this._rotation = radians;
if (this.parent) {
this.localRotation = this.parent.rotation + radians;
} else {
this.localRotation = radians;
}
return this;
}
/**
*
* @param degrees
*/
public setRotationDegrees(degrees: number): Transform {
return this.setRotation(MathHelper.toRadians(degrees));
}
/**
* 使
* @param pos
*/
public lookAt(pos: Vector2) {
let sign = this.position.x > pos.x ? -1 : 1;
let vectorToAlignTo = Vector2.normalize(Vector2.subtract(this.position, pos));
this.rotation = sign * Math.acos(Vector2.dot(vectorToAlignTo, Vector2.unitY));
}
/**
* transform.rotation相同
* @param radians
*/
public setLocalRotation(radians: number) {
this._localRotation = radians;
this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
this.setDirty(DirtyType.rotationDirty);
return this;
}
/**
* transform.rotation相同
* @param degrees
*/
public setLocalRotationDegrees(degrees: number): Transform {
return this.setLocalRotation(MathHelper.toRadians(degrees));
}
/**
*
* @param scale
*/
public setScale(scale: Vector2): Transform {
this._scale = scale;
if (this.parent) {
this.localScale = Vector2.divide(scale, this.parent._scale);
} else {
this.localScale = scale;
}
return this;
}
/**
* transform.scale相同
* @param scale
*/
public setLocalScale(scale: Vector2): Transform {
this._localScale = scale;
this._localDirty = this._positionDirty = this._localScaleDirty = true;
this.setDirty(DirtyType.scaleDirty);
return this;
}
/**
*
*/
public roundPosition() {
this.position = this._position.round();
}
public updateTransform() {
if (this.hierarchyDirty != DirtyType.clean) {
if (this.parent)
this.parent.updateTransform();
if (this._localDirty) {
if (this._localPositionDirty) {
this._translationMatrix = Matrix2D.create().translate(this._localPosition.x, this._localPosition.y);
this._localPositionDirty = false;
}
if (this._localRotationDirty) {
this._rotationMatrix = Matrix2D.create().rotate(this._localRotation);
this._localRotationDirty = false;
}
if (this._localScaleDirty) {
this._scaleMatrix = Matrix2D.create().scale(this._localScale.x, this._localScale.y);
this._localScaleDirty = false;
}
this._localTransform = this._scaleMatrix.multiply(this._rotationMatrix);
this._localTransform = this._localTransform.multiply(this._translationMatrix);
if (!this.parent) {
this._worldTransform = this._localTransform;
this._rotation = this._localRotation;
this._scale = this._localScale;
this._worldInverseDirty = true;
}
this._localDirty = false;
}
if (this.parent) {
this._worldTransform = this._localTransform.multiply(this.parent._worldTransform);
this._rotation = this._localRotation + this.parent._rotation;
this._scale = Vector2.multiply(this.parent._scale, this._localScale);
this._worldInverseDirty = true;
}
this._worldToLocalDirty = true;
this._positionDirty = true;
this.hierarchyDirty = DirtyType.clean;
}
}
public setDirty(dirtyFlagType: DirtyType) {
if ((this.hierarchyDirty & dirtyFlagType) == 0) {
this.hierarchyDirty |= dirtyFlagType;
switch (dirtyFlagType) {
case es.DirtyType.positionDirty:
this.entity.onTransformChanged(transform.Component.position);
break;
case es.DirtyType.rotationDirty:
this.entity.onTransformChanged(transform.Component.rotation);
break;
case es.DirtyType.scaleDirty:
this.entity.onTransformChanged(transform.Component.scale);
break;
}
if (!this._children)
this._children = [];
// 告诉子项发生了变换
for (let i = 0; i < this._children.length; i++)
this._children[i].setDirty(dirtyFlagType);
}
}
/**
* transform属性进行拷贝
* @param transform
*/
public copyFrom(transform: Transform) {
this._position = transform.position;
this._localPosition = transform._localPosition;
this._rotation = transform._rotation;
this._localRotation = transform._localRotation;
this._scale = transform._scale;
this._localScale = transform._localScale;
this.setDirty(DirtyType.positionDirty);
this.setDirty(DirtyType.rotationDirty);
this.setDirty(DirtyType.scaleDirty);
}
public toString(): string {
return `[Transform: parent: ${this.parent}, position: ${this.position}, rotation: ${this.rotation},
scale: ${this.scale}, localPosition: ${this._localPosition}, localRotation: ${this._localRotation},
localScale: ${this._localScale}]`;
}
public equals(other: Transform) {
return other.hashCode == this.hashCode;
}
}
}
+11 -9
View File
@@ -1,9 +1,10 @@
module es {
/** /**
* *
* *
* ; * ;
*/ */
class BitSet{ export class BitSet {
private static LONG_MASK: number = 0x3f; private static LONG_MASK: number = 0x3f;
private _bits: number[]; private _bits: number[];
@@ -66,14 +67,6 @@ class BitSet{
} }
} }
private ensure(lastElt: number){
if (lastElt >= this._bits.length){
let nd = new Number[lastElt + 1];
nd = this._bits.copyWithin(0, 0, this._bits.length);
this._bits = nd;
}
}
public get(pos: number): boolean { public get(pos: number): boolean {
let offset = pos >> 6; let offset = pos >> 6;
if (offset >= this._bits.length) if (offset >= this._bits.length)
@@ -130,4 +123,13 @@ class BitSet{
this.clear(pos); this.clear(pos);
} }
} }
private ensure(lastElt: number) {
if (lastElt >= this._bits.length) {
let nd = new Number[lastElt + 1];
nd = this._bits.copyWithin(0, 0, this._bits.length);
this._bits = nd;
}
}
}
} }
+109 -24
View File
@@ -1,9 +1,29 @@
class ComponentList { ///<reference path="../Components/IUpdatableComparer.ts" />
private _entity: Entity; module es {
private _components: Component[] = []; export class ComponentList {
private _componentsToAdd: Component[] = []; /**
private _componentsToRemove: Component[] = []; * updateOrder排序
private _tempBufferList: Component[] = []; */
public static compareUpdatableOrder: IUpdatableComparer = new IUpdatableComparer();
public _entity: Entity;
/**
*
*/
public _components: Component[] = [];
/**
*
*/
public _componentsToAdd: Component[] = [];
/**
*
*/
public _componentsToRemove: Component[] = [];
public _tempBufferList: Component[] = [];
/**
*
*/
public _isComponentListUnsorted: boolean;
constructor(entity: Entity) { constructor(entity: Entity) {
this._entity = entity; this._entity = entity;
@@ -17,11 +37,19 @@ class ComponentList {
return this._components; return this._components;
} }
public markEntityListUnsorted() {
this._isComponentListUnsorted = true;
}
public add(component: Component) { public add(component: Component) {
this._componentsToAdd.push(component); this._componentsToAdd.push(component);
} }
public remove(component: Component) { public remove(component: Component) {
if (this._componentsToRemove.contains(component))
console.warn(`You are trying to remove a Component (${component}) that you already removed`);
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (this._componentsToAdd.contains(component)) { if (this._componentsToAdd.contains(component)) {
this._componentsToAdd.remove(component); this._componentsToAdd.remove(component);
return; return;
@@ -30,6 +58,9 @@ class ComponentList {
this._componentsToRemove.push(component); this._componentsToRemove.push(component);
} }
/**
*
*/
public removeAllComponents() { public removeAllComponents() {
for (let i = 0; i < this._components.length; i++) { for (let i = 0; i < this._components.length; i++) {
this.handleRemove(this._components[i]); this.handleRemove(this._components[i]);
@@ -44,8 +75,12 @@ class ComponentList {
for (let i = 0; i < this._components.length; i++) { for (let i = 0; i < this._components.length; i++) {
let component = this._components[i]; let component = this._components[i];
if (component instanceof RenderableComponent) // 处理渲染层列表
if (component instanceof RenderableComponent) {
this._entity.scene.removeChild(component.displayObject);
this._entity.scene.renderableComponents.remove(component); this._entity.scene.renderableComponents.remove(component);
}
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity); this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
@@ -56,14 +91,19 @@ class ComponentList {
for (let i = 0; i < this._components.length; i++) { for (let i = 0; i < this._components.length; i++) {
let component = this._components[i]; let component = this._components[i];
if (component instanceof RenderableComponent) if (component instanceof RenderableComponent) {
this._entity.scene.addChild(component.displayObject);
this._entity.scene.renderableComponents.add(component); this._entity.scene.renderableComponents.add(component);
}
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
} }
} }
/**
*
*/
public updateLists() { public updateLists() {
if (this._componentsToRemove.length > 0) { if (this._componentsToRemove.length > 0) {
for (let i = 0; i < this._componentsToRemove.length; i++) { for (let i = 0; i < this._componentsToRemove.length; i++) {
@@ -77,8 +117,12 @@ class ComponentList {
if (this._componentsToAdd.length > 0) { if (this._componentsToAdd.length > 0) {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) { for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i]; let component = this._componentsToAdd[i];
if (component instanceof RenderableComponent) if (component instanceof RenderableComponent) {
this._entity.scene.addChild(component.displayObject);
this._entity.scene.renderableComponents.add(component); this._entity.scene.renderableComponents.add(component);
}
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
@@ -86,12 +130,16 @@ class ComponentList {
this._tempBufferList.push(component); this._tempBufferList.push(component);
} }
// 在调用onAddedToEntity之前清除,以防添加更多组件
this._componentsToAdd.length = 0; this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) { for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i]; let component = this._tempBufferList[i];
component.onAddedToEntity(); component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) { if (component.enabled) {
component.onEnabled(); component.onEnabled();
} }
@@ -99,23 +147,20 @@ class ComponentList {
this._tempBufferList.length = 0; this._tempBufferList.length = 0;
} }
}
public onEntityTransformChanged(comp: TransformComponent){ if (this._isComponentListUnsorted) {
for (let i = 0; i < this._components.length; i ++){ this._components.sort(ComponentList.compareUpdatableOrder.compare);
if (this._components[i].enabled) this._isComponentListUnsorted = false;
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i ++){
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
} }
} }
private handleRemove(component: Component){ public handleRemove(component: Component) {
if (component instanceof RenderableComponent) // 处理渲染层列表
if (component instanceof RenderableComponent) {
this._entity.scene.removeChild(component.displayObject);
this._entity.scene.renderableComponents.remove(component); this._entity.scene.renderableComponents.remove(component);
}
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity); this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
@@ -124,6 +169,14 @@ class ComponentList {
component.entity = null; component.entity = null;
} }
/**
* T的第一个组件并返回它
* (onAddedToEntity方法的组件)
* null
* @param type
* @param onlyReturnInitializedComponents
*/
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T { public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
for (let i = 0; i < this._components.length; i++) { for (let i = 0; i < this._components.length; i++) {
let component = this._components[i]; let component = this._components[i];
@@ -131,6 +184,7 @@ class ComponentList {
return component as T; return component as T;
} }
// 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) { if (!onlyReturnInitializedComponents) {
for (let i = 0; i < this._componentsToAdd.length; i++) { for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i]; let component = this._componentsToAdd[i];
@@ -142,6 +196,11 @@ class ComponentList {
return null; return null;
} }
/**
* T类型的所有组件使
* @param typeName
* @param components
*/
public getComponents(typeName: string | any, components?) { public getComponents(typeName: string | any, components?) {
if (!components) if (!components)
components = []; components = [];
@@ -178,9 +237,35 @@ class ComponentList {
public update() { public update() {
this.updateLists(); this.updateLists();
for (let i = 0; i < this._components.length; i++) { for (let i = 0; i < this._components.length; i++) {
let component = this._components[i]; let updatableComponent = this._components[i];
if (component.enabled && (component.updateInterval == 1 || Time.frameCount % component.updateInterval == 0))
component.update(); if (updatableComponent.enabled &&
(updatableComponent.updateInterval == 1 ||
Time.frameCount % updatableComponent.updateInterval == 0))
updatableComponent.update();
}
}
public onEntityTransformChanged(comp: transform.Component) {
for (let i = 0; i < this._components.length; i++) {
if (this._components[i].enabled)
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
}
}
public onEntityEnabled() {
for (let i = 0; i < this._components.length; i++)
this._components[i].onEnabled();
}
public onEntityDisabled() {
for (let i = 0; i < this._components.length; i++)
this._components[i].onDisabled();
} }
} }
} }
+3 -1
View File
@@ -1,4 +1,5 @@
class ComponentTypeManager{ module es {
export class ComponentTypeManager {
private static _componentTypesMask: Map<any, number> = new Map<any, number>(); private static _componentTypesMask: Map<any, number> = new Map<any, number>();
public static add(type) { public static add(type) {
@@ -16,3 +17,4 @@ class ComponentTypeManager{
return v; return v;
} }
} }
}
+178 -27
View File
@@ -1,11 +1,31 @@
class EntityList{ module es {
export class EntityList {
public scene: Scene; public scene: Scene;
private _entitiesToRemove: Entity[] = []; /**
private _entitiesToAdded: Entity[] = []; *
private _tempEntityList: Entity[] = []; */
private _entities: Entity[] = []; public _entities: Entity[] = [];
private _entityDict: Map<number, Entity[]> = new Map<number, Entity[]>(); /**
private _unsortedTags: number[] = []; * 便
*/
public _entitiesToAdded: Entity[] = [];
/**
* 便
*/
public _entitiesToRemove: Entity[] = [];
/**
*
*/
public _isEntityListUnsorted: boolean;
/**
* 便
*/
public _entityDict: Map<number, Entity[]> = new Map<number, Entity[]>();
public _unsortedTags: number[] = [];
/**
* updateLists中用于双缓冲区便
*/
public _tempEntityList: Entity[] = [];
constructor(scene: Scene) { constructor(scene: Scene) {
this.scene = scene; this.scene = scene;
@@ -19,12 +39,34 @@ class EntityList{
return this._entities; return this._entities;
} }
public markEntityListUnsorted() {
this._isEntityListUnsorted = true;
}
public markTagUnsorted(tag: number) {
this._unsortedTags.push(tag);
}
/**
*
* @param entity
*/
public add(entity: Entity) { public add(entity: Entity) {
if (this._entitiesToAdded.indexOf(entity) == -1) if (this._entitiesToAdded.indexOf(entity) == -1)
this._entitiesToAdded.push(entity); this._entitiesToAdded.push(entity);
} }
/**
*
* @param entity
*/
public remove(entity: Entity) { public remove(entity: Entity) {
if (!this._entitiesToRemove.contains(entity)) {
console.warn(`You are trying to remove an entity (${entity.name}) that you already removed`);
return;
}
// 防止在同一帧中添加或删除实体
if (this._entitiesToAdded.contains(entity)) { if (this._entitiesToAdded.contains(entity)) {
this._entitiesToAdded.remove(entity); this._entitiesToAdded.remove(entity);
return; return;
@@ -34,13 +76,34 @@ class EntityList{
this._entitiesToRemove.push(entity); this._entitiesToRemove.push(entity);
} }
public findEntity(name: string){ /**
*
*/
public removeAllEntities() {
this._unsortedTags.length = 0;
this._entitiesToAdded.length = 0;
this._isEntityListUnsorted = false;
// 为什么我们要在这里更新列表?主要用于处理场景切换前分离的实体。
// 它们仍然在_entitiesToRemove列表中,该列表将由更新列表处理。
this.updateLists();
for (let i = 0; i < this._entities.length; i++) { for (let i = 0; i < this._entities.length; i++) {
if (this._entities[i].name == name) this._entities[i]._isDestroyed = true;
return this._entities[i]; this._entities[i].onRemovedFromScene();
this._entities[i].scene = null;
} }
return this._entitiesToAdded.firstOrDefault(entity => entity.name == name); this._entities.length = 0;
this._entityDict.clear();
}
/**
* EntityList管理
* @param entity
*/
public contains(entity: Entity): boolean {
return this._entities.contains(entity) || this._entitiesToAdded.contains(entity);
} }
public getTagList(tag: number) { public getTagList(tag: number) {
@@ -71,33 +134,21 @@ class EntityList{
public update() { public update() {
for (let i = 0; i < this._entities.length; i++) { for (let i = 0; i < this._entities.length; i++) {
let entity = this._entities[i]; let entity = this._entities[i];
if (entity.enabled) if (entity.enabled && (entity.updateInterval == 1 || Time.frameCount % entity.updateInterval == 0))
entity.update(); entity.update();
} }
} }
public removeAllEntities(){
this._entitiesToAdded.length = 0;
this.updateLists();
for (let i = 0; i < this._entities.length; i ++){
this._entities[i]._isDestoryed = true;
this._entities[i].onRemovedFromScene();
this._entities[i].scene = null;
}
this._entities.length = 0;
this._entityDict.clear();
}
public updateLists() { public updateLists() {
if (this._entitiesToRemove.length > 0) { if (this._entitiesToRemove.length > 0) {
let temp = this._entitiesToRemove; let temp = this._entitiesToRemove;
this._entitiesToRemove = this._tempEntityList; this._entitiesToRemove = this._tempEntityList;
this._tempEntityList = temp; this._tempEntityList = temp;
this._tempEntityList.forEach(entity => { this._tempEntityList.forEach(entity => {
this.removeFromTagList(entity);
this._entities.remove(entity); this._entities.remove(entity);
entity.onRemovedFromScene();
entity.scene = null; entity.scene = null;
this.scene.entityProcessors.onEntityRemoved(entity); this.scene.entityProcessors.onEntityRemoved(entity);
@@ -115,12 +166,21 @@ class EntityList{
this._entities.push(entity); this._entities.push(entity);
entity.scene = this.scene; entity.scene = this.scene;
this.addToTagList(entity);
this.scene.entityProcessors.onEntityAdded(entity) this.scene.entityProcessors.onEntityAdded(entity)
} }
}); });
// 现在所有实体都被添加到场景中,我们再次循环并调用onAddedToScene
this._tempEntityList.forEach(entity => entity.onAddedToScene()); this._tempEntityList.forEach(entity => entity.onAddedToScene());
this._tempEntityList.length = 0; this._tempEntityList.length = 0;
this._isEntityListUnsorted = true;
}
if (this._isEntityListUnsorted) {
this._entities.sort();
this._isEntityListUnsorted = false;
} }
if (this._unsortedTags.length > 0) { if (this._unsortedTags.length > 0) {
@@ -131,4 +191,95 @@ class EntityList{
this._unsortedTags.length = 0; this._unsortedTags.length = 0;
} }
} }
/**
* null
* @param name
*/
public findEntity(name: string) {
for (let i = 0; i < this._entities.length; i++) {
if (this._entities[i].name == name)
return this._entities[i];
}
return this._entitiesToAdded.firstOrDefault(entity => entity.name == name);
}
/**
* ListPool.free将返回的列表放回池中
* @param tag
*/
public entitiesWithTag(tag: number) {
let list = this.getTagList(tag);
let returnList = ListPool.obtain<Entity>();
for (let i = 0; i < list.length; i++)
returnList.push(list[i]);
return returnList;
}
/**
* t类型的所有实体的列表ListPool.free放回池中
* @param type
*/
public entitiesOfType<T extends Entity>(type): T[] {
let list = ListPool.obtain<T>();
for (let i = 0; i < this._entities.length; i++) {
if (this._entities[i] instanceof type)
list.push(this._entities[i] as T);
}
this._entitiesToAdded.forEach(entity => {
if (entity instanceof type)
list.push(entity as T);
});
return list;
}
/**
* T的场景中找到的第一个组件
* @param type
*/
public findComponentOfType<T extends Component>(type): T {
for (let i = 0; i < this._entities.length; i++) {
if (this._entities[i].enabled) {
let comp = this._entities[i].getComponent<T>(type);
if (comp)
return comp;
}
}
for (let i = 0; i < this._entitiesToAdded.length; i++) {
let entity = this._entitiesToAdded[i];
if (entity.enabled) {
let comp = entity.getComponent<T>(type);
if (comp)
return comp;
}
}
return null;
}
/**
* t的场景中找到的所有组件ListPool.free放回池中
* @param type
*/
public findComponentsOfType<T extends Component>(type): T[] {
let comps = ListPool.obtain<T>();
for (let i = 0; i < this._entities.length; i++) {
if (this._entities[i].enabled)
this._entities[i].getComponents(type, comps);
}
for (let i = 0; i < this._entitiesToAdded.length; i++) {
let entity = this._entitiesToAdded[i];
if (entity.enabled)
entity.getComponents(type, comps);
}
return comps;
}
}
} }
+15 -13
View File
@@ -1,4 +1,5 @@
class EntityProcessorList { module es {
export class EntityProcessorList {
private _processors: EntitySystem[] = []; private _processors: EntitySystem[] = [];
public add(processor: EntitySystem) { public add(processor: EntitySystem) {
@@ -25,18 +26,6 @@ class EntityProcessorList {
this.removeFromProcessors(entity); this.removeFromProcessors(entity);
} }
protected notifyEntityChanged(entity: Entity){
for (let i = 0; i < this._processors.length; i ++){
this._processors[i].onChanged(entity);
}
}
protected removeFromProcessors(entity: Entity){
for (let i = 0; i < this._processors.length; i ++){
this._processors[i].remove(entity);
}
}
public begin() { public begin() {
} }
@@ -66,4 +55,17 @@ class EntityProcessorList {
return null; return null;
} }
protected notifyEntityChanged(entity: Entity) {
for (let i = 0; i < this._processors.length; i++) {
this._processors[i].onChanged(entity);
}
}
protected removeFromProcessors(entity: Entity) {
for (let i = 0; i < this._processors.length; i++) {
this._processors[i].remove(entity);
}
}
}
} }
+3 -1
View File
@@ -1,4 +1,5 @@
class Matcher{ module es {
export class Matcher {
protected allSet = new BitSet(); protected allSet = new BitSet();
protected exclusionSet = new BitSet(); protected exclusionSet = new BitSet();
protected oneSet = new BitSet(); protected oneSet = new BitSet();
@@ -60,3 +61,4 @@ class Matcher{
return this; return this;
} }
} }
}
+19
View File
@@ -0,0 +1,19 @@
class ObjectUtils {
/**
*
* @param p any
* @param c any , , ,
*/
public static clone<T>(p: any, c: T = null): T {
var c = c || <T>{};
for (let i in p) {
if (typeof p[i] === 'object') {
c[i] = p[i] instanceof Array ? [] : {};
this.clone(p[i], c[i]);
} else {
c[i] = p[i];
}
}
return c;
}
}
@@ -1,5 +1,21 @@
class RenderableComponentList { ///<reference path="../../Graphics/Renderers/IRenderable.ts" />
private _components: IRenderable[] = []; module es {
export class RenderableComponentList {
/**
* IRenderable列表的全局updatePrder排序
*/
public static compareUpdatableOrder = new RenderableComparer();
/**
*
*/
public _components: IRenderable[] = [];
/**
* 便
*/
public _componentsByRenderLayer: Map<number, IRenderable[]> = new Map<number, IRenderable[]>();
public _unsortedRenderLayers: number[] = [];
public _componentsNeedSort: boolean = true;
public get count() { public get count() {
return this._components.length; return this._components.length;
} }
@@ -10,13 +26,76 @@ class RenderableComponentList {
public add(component: IRenderable) { public add(component: IRenderable) {
this._components.push(component); this._components.push(component);
this.addToRenderLayerList(component, component.renderLayer);
} }
public remove(component: IRenderable) { public remove(component: IRenderable) {
this._components.remove(component); this._components.remove(component);
this._componentsByRenderLayer.get(component.renderLayer).remove(component);
}
public updateRenderableRenderLayer(component: IRenderable, oldRenderLayer: number, newRenderLayer: number) {
// 需要注意的是,如果渲染层在组件update之前发生了改变
if (this._componentsByRenderLayer.has(oldRenderLayer) && this._componentsByRenderLayer.get(oldRenderLayer).contains(component)) {
this._componentsByRenderLayer.get(oldRenderLayer).remove(component);
this.addToRenderLayerList(component, newRenderLayer);
}
}
/**
*
* @param renderLayer
*/
public setRenderLayerNeedsComponentSort(renderLayer: number) {
if (!this._unsortedRenderLayers.contains(renderLayer))
this._unsortedRenderLayers.push(renderLayer);
this._componentsNeedSort = true;
}
public setNeedsComponentSort() {
this._componentsNeedSort = true;
}
public addToRenderLayerList(component: IRenderable, renderLayer: number) {
let list = this.componentsWithRenderLayer(renderLayer);
if (!list.contains(component)) {
console.warn("Component renderLayer list already contains this component");
return;
}
list.push(component);
if (!this._unsortedRenderLayers.contains(renderLayer))
this._unsortedRenderLayers.push(renderLayer);
this._componentsNeedSort = true;
}
/**
* 使
* @param renderLayer
*/
public componentsWithRenderLayer(renderLayer: number): IRenderable[] {
if (!this._componentsByRenderLayer.get(renderLayer)) {
this._componentsByRenderLayer.set(renderLayer, []);
}
return this._componentsByRenderLayer.get(renderLayer);
} }
public updateList() { public updateList() {
if (this._componentsNeedSort) {
this._components.sort(RenderableComponentList.compareUpdatableOrder.compare);
this._componentsNeedSort = false;
}
if (this._unsortedRenderLayers.length > 0) {
for (let i = 0, count = this._unsortedRenderLayers.length; i < count; i++) {
let renderLayerComponents = this._componentsByRenderLayer.get(this._unsortedRenderLayers[i]);
if (renderLayerComponents) {
renderLayerComponents.sort(RenderableComponentList.compareUpdatableOrder.compare);
}
}
this._unsortedRenderLayers.length = 0;
}
}
} }
} }
+233
View File
@@ -0,0 +1,233 @@
class StringUtils {
/**
*
*/
private static specialSigns: string[] = [
'&', '&amp;',
'<', '&lt;',
'>', '&gt;',
'"', '&quot;',
"'", '&apos;',
'®', '&reg;',
'©', '&copy;',
'™', '&trade;',
];
/**
*
* @param str
* @return
*/
public static matchChineseWord(str: string): string[] {
//中文字符的unicode值[\u4E00-\u9FA5]
let patternA: RegExp = /[\u4E00-\u9FA5]+/gim;
return str.match(patternA);
}
/**
*
* @param target
* @return
*/
public static lTrim(target: string): string {
let startIndex: number = 0;
while (this.isWhiteSpace(target.charAt(startIndex))) {
startIndex++;
}
return target.slice(startIndex, target.length);
}
/**
*
* @param target
* @return
*/
public static rTrim(target: string): string {
let endIndex: number = target.length - 1;
while (this.isWhiteSpace(target.charAt(endIndex))) {
endIndex--;
}
return target.slice(0, endIndex + 1);
}
/**
* 2
* @param target
* @return 2
*/
public static trim(target: string): string {
if (target == null) {
return null;
}
return this.rTrim(this.lTrim(target));
}
/**
*
* @param str
* @return
*/
public static isWhiteSpace(str: string): boolean {
if (str == " " || str == "\t" || str == "\r" || str == "\n")
return true;
return false;
}
/**
*
* @param mainStr
* @param targetStr
* @param replaceStr
* @param caseMark
* @return
*/
public static replaceMatch(mainStr: string, targetStr: string,
replaceStr: string, caseMark: boolean = false): string {
let len: number = mainStr.length;
let tempStr: string = "";
let isMatch: boolean = false;
let tempTarget: string = caseMark == true ? targetStr.toLowerCase() : targetStr;
for (let i: number = 0; i < len; i++) {
isMatch = false;
if (mainStr.charAt(i) == tempTarget.charAt(0)) {
if (mainStr.substr(i, tempTarget.length) == tempTarget) {
isMatch = true;
}
}
if (isMatch) {
tempStr += replaceStr;
i = i + tempTarget.length - 1;
} else {
tempStr += mainStr.charAt(i);
}
}
return tempStr;
}
/**
* html实体换掉字符窜中的特殊字符
* @param str
* @param reversion
* @return
*/
public static htmlSpecialChars(str: string, reversion: boolean = false): string {
let len: number = this.specialSigns.length;
for (let i: number = 0; i < len; i += 2) {
let from: string;
let to: string;
from = this.specialSigns[i];
to = this.specialSigns[i + 1];
if (reversion) {
let temp: string = from;
from = to;
to = temp;
}
str = this.replaceMatch(str, from, to);
}
return str;
}
/**
* "0"
*
* <pre>
*
* trace( StringFormat.zfill('1') );
* // 01
*
* trace( StringFormat.zfill('16', 5) );
* // 00016
*
* trace( StringFormat.zfill('-3', 3) );
* // -03
*
* </pre>
*
* @param str
* @param width
* str.length >= widthstr
* @return
*
*/
public static zfill(str: string, width: number = 2): string {
if (!str) {
return str;
}
width = Math.floor(width);
let slen: number = str.length;
if (slen >= width) {
return str;
}
let negative: boolean = false;
if (str.substr(0, 1) == '-') {
negative = true;
str = str.substr(1);
}
let len: number = width - slen;
for (let i: number = 0; i < len; i++) {
str = '0' + str;
}
if (negative) {
str = '-' + str;
}
return str;
}
/**
*
* @param str
* @return
*/
public static reverse(str: string): string {
if (str.length > 1)
return this.reverse(str.substring(1)) + str.substring(0, 1);
else
return str;
}
/**
*
* @param str
* @param start
* @param len
* @param order true从字符串头部开始计算false从字符串尾巴开始结算
* @return
*/
public static cutOff(str: string, start: number,
len: number, order: boolean = true): string {
start = Math.floor(start);
len = Math.floor(len);
let length: number = str.length;
if (start > length) start = length;
let s: number = start;
let e: number = start + len;
let newStr: string;
if (order) {
newStr = str.substring(0, s) + str.substr(e, length);
} else {
s = length - 1 - start - len;
e = s + len;
newStr = str.substring(0, s + 1) + str.substr(e + 1, length);
}
return newStr;
}
/**{0} 字符替换 */
public static strReplace(str: string, rStr: string[]): string {
let i: number = 0, len: number = rStr.length;
for (; i < len; i++) {
if (rStr[i] == null || rStr[i] == "") {
rStr[i] = "无";
}
str = str.replace("{" + i + "}", rStr[i]);
}
return str
}
}
+151
View File
@@ -0,0 +1,151 @@
module es {
/**
*
*/
export class TextureUtils {
public static sharedCanvas: HTMLCanvasElement;
public static sharedContext: CanvasRenderingContext2D;
public static convertImageToCanvas(texture: egret.Texture, rect?: egret.Rectangle): HTMLCanvasElement {
if (!this.sharedCanvas) {
this.sharedCanvas = egret.sys.createCanvas();
this.sharedContext = this.sharedCanvas.getContext("2d");
}
let w = texture.$getTextureWidth();
let h = texture.$getTextureHeight();
if (!rect) {
rect = egret.$TempRectangle;
rect.x = 0;
rect.y = 0;
rect.width = w;
rect.height = h;
}
rect.x = Math.min(rect.x, w - 1);
rect.y = Math.min(rect.y, h - 1);
rect.width = Math.min(rect.width, w - rect.x);
rect.height = Math.min(rect.height, h - rect.y);
let iWidth = Math.floor(rect.width);
let iHeight = Math.floor(rect.height);
let surface = this.sharedCanvas;
surface["style"]["width"] = iWidth + "px";
surface["style"]["height"] = iHeight + "px";
this.sharedCanvas.width = iWidth;
this.sharedCanvas.height = iHeight;
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
if (egret.sys.systemRenderer["renderClear"]) {
egret.sys.systemRenderer["renderClear"]();
}
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
} else {
renderTexture = <egret.RenderTexture>texture;
}
//从RenderTexture中读取像素数据,填入canvas
let pixels = renderTexture.$renderBuffer.getPixels(rect.x, rect.y, iWidth, iHeight);
let x = 0;
let y = 0;
for (let i = 0; i < pixels.length; i += 4) {
this.sharedContext.fillStyle =
'rgba(' + pixels[i]
+ ',' + pixels[i + 1]
+ ',' + pixels[i + 2]
+ ',' + (pixels[i + 3] / 255) + ')';
this.sharedContext.fillRect(x, y, 1, 1);
x++;
if (x == iWidth) {
x = 0;
y++;
}
}
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture.dispose();
}
return surface;
} else {
let bitmapData = texture;
let offsetX: number = Math.round(bitmapData.$offsetX);
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
let $TextureScaleFactor = Core._instance.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
}
public static toDataURL(type: string, texture: egret.Texture, rect?: egret.Rectangle, encoderOptions?): string {
try {
let surface = this.convertImageToCanvas(texture, rect);
let result = surface.toDataURL(type, encoderOptions);
return result;
} catch (e) {
egret.$error(1033);
}
return null;
}
/**
* saveToFile
* @param type
* @param texture
* @param filePath
* @param rect
* @param encoderOptions
*/
public static eliFoTevas(type: string, texture: egret.Texture, filePath: string, rect?: egret.Rectangle, encoderOptions?): void {
let surface = this.convertImageToCanvas(texture, rect);
let result = (surface as any).toTempFilePathSync({
fileType: type.indexOf("png") >= 0 ? "png" : "jpg"
});
wx.getFileSystemManager().saveFile({
tempFilePath: result,
filePath: `${wx.env.USER_DATA_PATH}/${filePath}`,
success: function (res) {
//todo
}
});
return result;
}
public static getPixel32(texture: egret.Texture, x: number, y: number): number[] {
egret.$warn(1041, "getPixel32", "getPixels");
return texture.getPixels(x, y);
}
public static getPixels(texture: egret.Texture, x: number, y: number, width: number = 1, height: number = 1): number[] {
//webgl环境下不需要转换成canvas获取像素信息
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
} else {
renderTexture = <egret.RenderTexture>texture;
}
//从RenderTexture中读取像素数据
let pixels = renderTexture.$renderBuffer.getPixels(x, y, width, height);
return pixels;
}
try {
let surface = this.convertImageToCanvas(texture);
let result = this.sharedContext.getImageData(x, y, width, height).data;
return <number[]><any>result;
} catch (e) {
egret.$error(1039);
}
}
}
}
+25 -3
View File
@@ -1,17 +1,39 @@
class Time { module es {
/** 提供帧定时信息 */
export class Time {
/** deltaTime的未缩放版本。不受时间尺度的影响 */
public static unscaledDeltaTime; public static unscaledDeltaTime;
/** 前一帧到当前帧的时间增量,按时间刻度进行缩放 */
public static deltaTime: number = 0; public static deltaTime: number = 0;
/** 时间刻度缩放 */
public static timeScale = 1; public static timeScale = 1;
public static frameCount = 0;; /** 已传递的帧总数 */
public static frameCount = 0;
/** 自场景加载以来的总时间 */
public static _timeSinceSceneLoad;
private static _lastTime = 0; private static _lastTime = 0;
public static update(currentTime: number) { public static update(currentTime: number) {
let dt = (currentTime - this._lastTime) / 1000; let dt = (currentTime - this._lastTime) / 1000;
this.deltaTime = dt * this.timeScale; this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt; this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.frameCount++; this.frameCount++;
this._lastTime = currentTime; this._lastTime = currentTime;
} }
public static sceneChanged() {
this._timeSinceSceneLoad = 0;
}
/**
* 使delta的间隔值true
* @param interval
*/
public static checkEvery(interval: number) {
// 我们减去了delta,因为timeSinceSceneLoad已经包含了这个update ticks delta
return (this._timeSinceSceneLoad / interval) > ((this._timeSinceSceneLoad - this.deltaTime) / interval);
}
}
} }
+212
View File
@@ -0,0 +1,212 @@
class TimeUtils {
/**
* ID
* @param d
* @returns ID
*/
public static monthId(d: Date = null): number {
d = d ? d : new Date();
let y = d.getFullYear();
let m = d.getMonth() + 1;
let g = m < 10 ? "0" : "";
return parseInt(y + g + m);
}
/**
* ID
* @param d
* @returns ID
*/
public static dateId(t: Date = null): number {
t = t ? t : new Date();
let m: number = t.getMonth() + 1;
let a = m < 10 ? "0" : "";
let d: number = t.getDate();
let b = d < 10 ? "0" : "";
return parseInt(t.getFullYear() + a + m + b + d);
}
/**
* ID
* @param d
* @returns ID
*/
public static weekId(d: Date = null, first: boolean = true): number {
d = d ? d : new Date();
let c: Date = new Date();
c.setTime(d.getTime());
c.setDate(1);
c.setMonth(0);//当年第一天
let year: number = c.getFullYear();
let firstDay: number = c.getDay();
if (firstDay == 0) {
firstDay = 7;
}
let max: boolean = false;
if (firstDay <= 4) {
max = firstDay > 1;
c.setDate(c.getDate() - (firstDay - 1));
} else {
c.setDate(c.getDate() + 7 - firstDay + 1);
}
let num: number = this.diffDay(d, c, false);
if (num < 0) {
c.setDate(1);
c.setMonth(0);//当年第一天
c.setDate(c.getDate() - 1);
return this.weekId(c, false);
}
let week: number = num / 7;
let weekIdx: number = Math.floor(week) + 1;
if (weekIdx == 53) {
c.setTime(d.getTime());
c.setDate(c.getDate() - 1);
let endDay: number = c.getDay();
if (endDay == 0) {
endDay = 7;
}
if (first && (!max || endDay < 4)) {
c.setFullYear(c.getFullYear() + 1);
c.setDate(1);
c.setMonth(0);//当年第一天
return this.weekId(c, false);
}
}
let g: string = weekIdx > 9 ? "" : "0";
let s: string = year + "00" + g + weekIdx;//加上00防止和月份ID冲突
return parseInt(s);
}
/**
* a比b小
*/
public static diffDay(a: Date, b: Date, fixOne: boolean = false): number {
let x = (a.getTime() - b.getTime()) / 86400000;
return fixOne ? Math.ceil(x) : Math.floor(x);
}
/**
*
*/
public static getFirstDayOfWeek(d?: Date): Date {
d = d ? d : new Date();
let day = d.getDay() || 7;
return new Date(d.getFullYear(), d.getMonth(), d.getDate() + 1 - day, 0, 0, 0, 0);
}
/**
*
*/
public static getFirstOfDay(d?: Date): Date {
d = d ? d : new Date();
d.setHours(0, 0, 0, 0);
return d;
}
/**
*
*/
public static getNextFirstOfDay(d?: Date): Date {
return new Date(this.getFirstOfDay(d).getTime() + 86400000);
}
/**
* @returns 2018-12-12
*/
public static formatDate(date: Date): string {
let y = date.getFullYear();
let m: any = date.getMonth() + 1;
m = m < 10 ? '0' + m : m;
let d: any = date.getDate();
d = d < 10 ? ('0' + d) : d;
return y + '-' + m + '-' + d;
}
/**
* @returns 2018-12-12 12:12:12
*/
public static formatDateTime(date: Date): string {
let y = date.getFullYear();
let m: any = date.getMonth() + 1;
m = m < 10 ? ('0' + m) : m;
let d: any = date.getDate();
d = d < 10 ? ('0' + d) : d;
let h = date.getHours();
let i: any = date.getMinutes();
i = i < 10 ? ('0' + i) : i;
let s: any = date.getSeconds();
s = s < 10 ? ('0' + s) : s;
return y + '-' + m + '-' + d + ' ' + h + ':' + i + ":" + s;
}
/**
* @returns s 2018-12-12 2018-12-12 12:12:12
*/
public static parseDate(s: string): Date {
let t = Date.parse(s);
if (!isNaN(t)) {
return new Date(Date.parse(s.replace(/-/g, "/")));
} else {
return new Date();
}
}
/**
*
* @param time
* @param partition
* @param showHour
* @return , ,
*
* 比如: time = 4351; secondToTime(time)返回字符串01:12:31;
*/
public static secondToTime(time: number = 0, partition: string = ":", showHour: boolean = true): string {
let hours: number = Math.floor(time / 3600);
let minutes: number = Math.floor(time % 3600 / 60);
let seconds: number = Math.floor(time % 3600 % 60);
let h: string = hours.toString();
let m: string = minutes.toString();
let s: string = seconds.toString();
if (hours < 10) h = "0" + h;
if (minutes < 10) m = "0" + m;
if (seconds < 10) s = "0" + s;
let timeStr: string;
if (showHour)
timeStr = h + partition + m + partition + s;
else
timeStr = m + partition + s;
return timeStr;
}
/**
*
* @param time
* @param partition
* @return
* @throws Error Exception
*
* 1 trace(MillisecondTransform.timeToMillisecond("00:60:00"))
* 3600000
*
*
* 2 trace(MillisecondTransform.timeToMillisecond("00.60.00","."))
* 3600000
*/
public static timeToMillisecond(time: string, partition: string = ":"): string {
let _ary: any[] = time.split(partition);
let timeNum: number = 0;
let len: number = _ary.length;
for (let i: number = 0; i < len; i++) {
let n: number = <number>_ary[i];
timeNum += n * Math.pow(60, (len - 1 - i));
}
timeNum *= 1000;
return timeNum.toString();
}
}
+73 -57
View File
@@ -3,90 +3,106 @@ declare interface Array<T> {
* *
* @param predicate * @param predicate
*/ */
findIndex(predicate: Function): number; findIndex(predicate: (c: T)=>boolean): number;
/** /**
* *
* @param predicate * @param predicate
*/ */
any(predicate: Function): boolean; any(predicate: (c: T) => boolean): boolean;
/** /**
* *
* @param predicate * @param predicate
*/ */
firstOrDefault(predicate: Function): T; firstOrDefault(predicate: (c: T)=>boolean): T;
/** /**
* *
* @param predicate * @param predicate
*/ */
find(predicate: Function): T; find(predicate: (c: T) => boolean): T;
/** /**
* *
* @param predicate * @param predicate
*/ */
where(predicate: Function): Array<T>; where(predicate: (c: T) => boolean): Array<T>;
/** /**
* *
* @param predicate * @param predicate
*/ */
count(predicate: Function): number; count(predicate: (c: T) => boolean): number;
/** /**
* *
* @param predicate * @param predicate
*/ */
findAll(predicate: Function): Array<T>; findAll(predicate: (c: T) => boolean): Array<T>;
/** /**
* *
* @param value * @param value
*/ */
contains(value): boolean; contains(value: T): boolean;
/** /**
* *
* @param predicate * @param predicate
*/ */
removeAll(predicate: Function): void; removeAll(predicate: (c: T) => boolean): void;
/** /**
* *
* @param element * @param element
*/ */
remove(element): boolean; remove(element: T): boolean;
/** /**
* *
* @param index * @param index
*/ */
removeAt(index): void; removeAt(index: number): void;
/** /**
* *
* @param index * @param index
* @param count * @param count
*/ */
removeRange(index, count): void; removeRange(index: number, count: number): void;
/** /**
* *
* @param selector * @param selector
*/ */
select(selector: Function): Array<T>; select(selector: Function): Array<T>;
/** /**
* *
* @param keySelector key选择器 * @param keySelector key选择器
* @param comparer * @param comparer
*/ */
orderBy(keySelector: Function, comparer: Function): Array<T>; orderBy(keySelector: Function, comparer: Function): Array<T>;
/** /**
* *
* @param keySelector key选择器 * @param keySelector key选择器
* @param comparer * @param comparer
*/ */
orderByDescending(keySelector: Function, comparer: Function): Array<T>; orderByDescending(keySelector: Function, comparer: Function): Array<T>;
/** /**
* *
* @param keySelector key选择器 * @param keySelector key选择器
*/ */
groupBy(keySelector: Function): Array<T>; groupBy(keySelector: Function): Array<T>;
/** /**
* *
* @param selector * @param selector
*/ */
sum(selector); sum(selector: Function): number;
} }
Array.prototype.findIndex = function (predicate) { Array.prototype.findIndex = function (predicate) {
@@ -101,7 +117,7 @@ Array.prototype.findIndex = function (predicate) {
} }
return findIndex(this, predicate); return findIndex(this, predicate);
} };
Array.prototype.any = function (predicate) { Array.prototype.any = function (predicate) {
function any(array, predicate) { function any(array, predicate) {
@@ -109,7 +125,7 @@ Array.prototype.any = function (predicate) {
} }
return any(this, predicate); return any(this, predicate);
} };
Array.prototype.firstOrDefault = function (predicate) { Array.prototype.firstOrDefault = function (predicate) {
function firstOrDefault(array, predicate) { function firstOrDefault(array, predicate) {
@@ -118,7 +134,7 @@ Array.prototype.firstOrDefault = function (predicate) {
} }
return firstOrDefault(this, predicate); return firstOrDefault(this, predicate);
} };
Array.prototype.find = function (predicate) { Array.prototype.find = function (predicate) {
function find(array, predicate) { function find(array, predicate) {
@@ -126,7 +142,7 @@ Array.prototype.find = function (predicate) {
} }
return find(this, predicate); return find(this, predicate);
} };
Array.prototype.where = function (predicate) { Array.prototype.where = function (predicate) {
function where(array, predicate) { function where(array, predicate) {
@@ -138,8 +154,7 @@ Array.prototype.where = function (predicate) {
return ret; return ret;
}, []); }, []);
} } else {
else {
let ret = []; let ret = [];
for (let i = 0, len = array.length; i < len; i++) { for (let i = 0, len = array.length; i < len; i++) {
let element = array[i]; let element = array[i];
@@ -153,7 +168,7 @@ Array.prototype.where = function (predicate) {
} }
return where(this, predicate); return where(this, predicate);
} };
Array.prototype.count = function (predicate) { Array.prototype.count = function (predicate) {
function count(array, predicate) { function count(array, predicate) {
@@ -161,7 +176,7 @@ Array.prototype.count = function (predicate) {
} }
return count(this, predicate); return count(this, predicate);
} };
Array.prototype.findAll = function (predicate) { Array.prototype.findAll = function (predicate) {
function findAll(array, predicate) { function findAll(array, predicate) {
@@ -169,11 +184,16 @@ Array.prototype.findAll = function (predicate) {
} }
return findAll(this, predicate); return findAll(this, predicate);
} };
Array.prototype.contains = function (value) { Array.prototype.contains = function (value) {
function contains(array, value) { function contains(array, value) {
for (let i = 0, len = array.length; i < len; i++) { for (let i = 0, len = array.length; i < len; i++) {
if (array[i] instanceof egret.HashObject && value instanceof egret.HashObject){
if ((array[i] as egret.HashObject).hashCode == (value as egret.HashObject).hashCode)
return true;
}
if (array[i] == value) { if (array[i] == value) {
return true; return true;
} }
@@ -183,7 +203,7 @@ Array.prototype.contains = function (value) {
} }
return contains(this, value); return contains(this, value);
} };
Array.prototype.removeAll = function (predicate) { Array.prototype.removeAll = function (predicate) {
function removeAll(array, predicate) { function removeAll(array, predicate) {
@@ -198,7 +218,7 @@ Array.prototype.removeAll = function (predicate) {
} }
removeAll(this, predicate); removeAll(this, predicate);
} };
Array.prototype.remove = function (element) { Array.prototype.remove = function (element) {
function remove(array, element) { function remove(array, element) {
@@ -209,14 +229,13 @@ Array.prototype.remove = function (element) {
if (index >= 0) { if (index >= 0) {
array.splice(index, 1); array.splice(index, 1);
return true; return true;
} } else {
else {
return false; return false;
} }
} }
return remove(this, element); return remove(this, element);
} };
Array.prototype.removeAt = function (index) { Array.prototype.removeAt = function (index) {
function removeAt(array, index) { function removeAt(array, index) {
@@ -224,7 +243,7 @@ Array.prototype.removeAt = function (index) {
} }
return removeAt(this, index); return removeAt(this, index);
} };
Array.prototype.removeRange = function (index, count) { Array.prototype.removeRange = function (index, count) {
function removeRange(array, index, count) { function removeRange(array, index, count) {
@@ -232,7 +251,7 @@ Array.prototype.removeRange = function (index, count) {
} }
return removeRange(this, index, count); return removeRange(this, index, count);
} };
Array.prototype.select = function (selector) { Array.prototype.select = function (selector) {
function select(array, selector) { function select(array, selector) {
@@ -241,8 +260,7 @@ Array.prototype.select = function (selector) {
ret.push(selector.call(arguments[2], element, index, array)); ret.push(selector.call(arguments[2], element, index, array));
return ret; return ret;
}, []); }, []);
} } else {
else {
let ret = []; let ret = [];
for (let i = 0, len = array.length; i < len; i++) { for (let i = 0, len = array.length; i < len; i++) {
ret.push(selector.call(arguments[2], array[i], i, array)) ret.push(selector.call(arguments[2], array[i], i, array))
@@ -253,17 +271,16 @@ Array.prototype.select = function (selector) {
} }
return select(this, selector); return select(this, selector);
} };
Array.prototype.orderBy = function (keySelector, comparer) { Array.prototype.orderBy = function (keySelector, comparer) {
function orderBy(array, keySelector, comparer) { function orderBy(array, keySelector, comparer) {
array.sort(function (x, y) { array.sort(function (x, y) {
let v1 = keySelector(x) let v1 = keySelector(x);
let v2 = keySelector(y) let v2 = keySelector(y);
if (comparer) { if (comparer) {
return comparer(v1, v2); return comparer(v1, v2);
} } else {
else {
return (v1 > v2) ? 1 : -1; return (v1 > v2) ? 1 : -1;
} }
}); });
@@ -272,17 +289,16 @@ Array.prototype.orderBy = function (keySelector, comparer) {
} }
return orderBy(this, keySelector, comparer); return orderBy(this, keySelector, comparer);
} };
Array.prototype.orderByDescending = function (keySelector, comparer) { Array.prototype.orderByDescending = function (keySelector, comparer) {
function orderByDescending(array, keySelector, comparer) { function orderByDescending(array, keySelector, comparer) {
array.sort(function (x, y) { array.sort(function (x, y) {
let v1 = keySelector(x) let v1 = keySelector(x);
let v2 = keySelector(y) let v2 = keySelector(y);
if (comparer) { if (comparer) {
return -comparer(v1, v2); return -comparer(v1, v2);
} } else {
else {
return (v1 < v2) ? 1 : -1; return (v1 < v2) ? 1 : -1;
} }
}); });
@@ -291,15 +307,17 @@ Array.prototype.orderByDescending = function (keySelector, comparer) {
} }
return orderByDescending(this, keySelector, comparer); return orderByDescending(this, keySelector, comparer);
} };
Array.prototype.groupBy = function (keySelector) { Array.prototype.groupBy = function (keySelector) {
function groupBy(array, keySelector) { function groupBy(array, keySelector) {
if (typeof (array.reduce) === "function") { if (typeof (array.reduce) === "function") {
let keys = []; let keys = [];
return array.reduce(function (groups, element, index) { return array.reduce(function (groups, element, index) {
let key = JSON.stringify(keySelector.call(arguments[1], element, index, array)) let key = JSON.stringify(keySelector.call(arguments[1], element, index, array));
let index2 = keys.findIndex(function (x) { return x === key }); let index2 = keys.findIndex(function (x) {
return x === key;
});
if (index2 < 0) { if (index2 < 0) {
index2 = keys.push(key) - 1; index2 = keys.push(key) - 1;
@@ -312,13 +330,14 @@ Array.prototype.groupBy = function (keySelector) {
groups[index2].push(element); groups[index2].push(element);
return groups; return groups;
}, []); }, []);
} } else {
else {
let groups = []; let groups = [];
let keys = []; let keys = [];
for (let i = 0, len = array.length; i < len; i++) { for (let i = 0, len = array.length; i < len; i++) {
let key = JSON.stringify(keySelector.call(arguments[1], array[i], i, array)); let key = JSON.stringify(keySelector.call(arguments[1], array[i], i, array));
let index = keys.findIndex(function (x) { return x === key }); let index = keys.findIndex(function (x) {
return x === key;
});
if (index < 0) { if (index < 0) {
index = keys.push(key) - 1; index = keys.push(key) - 1;
@@ -336,7 +355,7 @@ Array.prototype.groupBy = function (keySelector) {
} }
return groupBy(this, keySelector); return groupBy(this, keySelector);
} };
Array.prototype.sum = function (selector) { Array.prototype.sum = function (selector) {
function sum(array, selector) { function sum(array, selector) {
@@ -345,17 +364,14 @@ Array.prototype.sum = function (selector) {
if (i == 0) { if (i == 0) {
if (selector) { if (selector) {
ret = selector.call(arguments[2], array[i], i, array); ret = selector.call(arguments[2], array[i], i, array);
} else {
ret = array[i];
} }
else { } else {
ret = array[i]
}
}
else {
if (selector) { if (selector) {
ret += selector.call(arguments[2], array[i], i, array); ret += selector.call(arguments[2], array[i], i, array);
} } else {
else { ret += array[i];
ret += array[i]
} }
} }
} }
@@ -364,4 +380,4 @@ Array.prototype.sum = function (selector) {
} }
return sum(this, selector); return sum(this, selector);
} };
@@ -1,4 +1,5 @@
class GaussianBlurEffect extends egret.CustomFilter { module es {
export class GaussianBlurEffect extends egret.CustomFilter {
// private static blur_frag = "precision mediump float;\n" + // private static blur_frag = "precision mediump float;\n" +
// "uniform vec2 blur;\n" + // "uniform vec2 blur;\n" +
// "uniform sampler2D uSampler;\n" + // "uniform sampler2D uSampler;\n" +
@@ -65,8 +66,9 @@ class GaussianBlurEffect extends egret.CustomFilter {
constructor() { constructor() {
super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag, { super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag, {
screenWidth: SceneManager.stage.stageWidth, screenWidth: Core.graphicsDevice.viewport.width,
screenHeight: SceneManager.stage.stageHeight screenHeight: Core.graphicsDevice.viewport.height
}); });
} }
} }
}
@@ -1,4 +1,5 @@
class PolygonLightEffect extends egret.CustomFilter { module es {
export class PolygonLightEffect extends egret.CustomFilter {
private static vertSrc = "attribute vec2 aVertexPosition;\n" + private static vertSrc = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" + "attribute vec2 aTextureCoord;\n" +
@@ -32,3 +33,4 @@ class PolygonLightEffect extends egret.CustomFilter {
super(PolygonLightEffect.vertSrc, PolygonLightEffect.fragmentSrc); super(PolygonLightEffect.vertSrc, PolygonLightEffect.fragmentSrc);
} }
} }
}
+23 -25
View File
@@ -1,33 +1,31 @@
class GraphicsCapabilities { module es {
public supportsTextureFilterAnisotropic: boolean; export class GraphicsCapabilities extends egret.Capabilities {
public supportsNonPowerOfTwo: boolean;
public supportsDepth24: boolean;
public supportsPackedDepthStencil: boolean;
public supportsDepthNonLinear: boolean;
public supportsTextureMaxLevel: boolean;
public supportsS3tc: boolean;
public supportsDxt1: boolean;
public supportsPvrtc: boolean;
public supportsAtitc: boolean;
public supportsFramebufferObjectARB: boolean;
public initialize(device: GraphicsDevice) { public initialize(device: GraphicsDevice) {
this.platformInitialize(device); this.platformInitialize(device);
} }
private platformInitialize(device: GraphicsDevice) { private platformInitialize(device: GraphicsDevice) {
let gl: WebGLRenderingContext = new egret.sys.RenderBuffer().context.getInstance(); if (GraphicsCapabilities.runtimeType != egret.RuntimeType.WXGAME)
this.supportsNonPowerOfTwo = false; return;
this.supportsTextureFilterAnisotropic = gl.getExtension("EXT_texture_filter_anisotropic") != null; let capabilities = this;
this.supportsDepth24 = true; capabilities["isMobile"] = true;
this.supportsPackedDepthStencil = true;
this.supportsDepthNonLinear = false; let systemInfo = wx.getSystemInfoSync();
this.supportsTextureMaxLevel = true; let systemStr = systemInfo.system.toLowerCase();
this.supportsS3tc = gl.getExtension("WEBGL_compressed_texture_s3tc") != null || if (systemStr.indexOf("ios") > -1) {
gl.getExtension("WEBGL_compressed_texture_s3tc_srgb") != null; capabilities["os"] = "iOS";
this.supportsDxt1 = this.supportsS3tc; } else if (systemStr.indexOf("android") > -1) {
this.supportsPvrtc = false; capabilities["os"] = "Android";
this.supportsAtitc = gl.getExtension("WEBGL_compressed_texture_astc") != null; }
this.supportsFramebufferObjectARB = false;
let language = systemInfo.language;
if (language.indexOf('zh') > -1) {
language = "zh-CN";
} else {
language = "en-US";
}
capabilities["language"] = language;
}
} }
} }
+14 -3
View File
@@ -1,10 +1,21 @@
class GraphicsDevice { module es {
private viewport: Viewport; export class GraphicsDevice {
public graphicsCapabilities: GraphicsCapabilities; public graphicsCapabilities: GraphicsCapabilities;
constructor() { constructor() {
this.setup();
this.graphicsCapabilities = new GraphicsCapabilities(); this.graphicsCapabilities = new GraphicsCapabilities();
this.graphicsCapabilities.initialize(this); this.graphicsCapabilities.initialize(this);
} }
private _viewport: Viewport;
public get viewport(): Viewport {
return this._viewport;
}
private setup() {
this._viewport = new Viewport(0, 0, Core._instance.stage.stageWidth, Core._instance.stage.stageHeight);
}
}
} }
@@ -1,9 +1,5 @@
class PostProcessor { module es {
public enable: boolean; export class PostProcessor {
public effect: egret.Filter;
public scene: Scene;
public shape: egret.Shape;
public static default_vert = "attribute vec2 aVertexPosition;\n" + public static default_vert = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" + "attribute vec2 aTextureCoord;\n" +
"attribute vec2 aColor;\n" + "attribute vec2 aColor;\n" +
@@ -21,9 +17,13 @@ class PostProcessor {
"vTextureCoord = aTextureCoord;\n" + "vTextureCoord = aTextureCoord;\n" +
"vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" + "vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" +
"}"; "}";
public enabled: boolean;
public effect: egret.Filter;
public scene: Scene;
public shape: egret.Shape;
constructor(effect: egret.Filter = null) { constructor(effect: egret.Filter = null) {
this.enable = true; this.enabled = true;
this.effect = effect; this.effect = effect;
} }
@@ -31,7 +31,7 @@ class PostProcessor {
this.scene = scene; this.scene = scene;
this.shape = new egret.Shape(); this.shape = new egret.Shape();
this.shape.graphics.beginFill(0xFFFFFF, 1); this.shape.graphics.beginFill(0xFFFFFF, 1);
this.shape.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight); this.shape.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this.shape.graphics.endFill(); this.shape.graphics.endFill();
scene.addChild(this.shape); scene.addChild(this.shape);
} }
@@ -40,11 +40,7 @@ class PostProcessor {
this.drawFullscreenQuad(); this.drawFullscreenQuad();
} }
public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){} public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number) {
protected drawFullscreenQuad(){
this.scene.filters = [this.effect];
// this.shape.filters = [this.effect];
} }
public unload() { public unload() {
@@ -55,4 +51,10 @@ class PostProcessor {
this.scene.removeChild(this.shape); this.scene.removeChild(this.shape);
this.scene = null; this.scene = null;
} }
protected drawFullscreenQuad() {
this.scene.filters = [this.effect];
// this.shape.filters = [this.effect];
}
}
} }
@@ -1,6 +1,8 @@
class GaussianBlurPostProcessor extends PostProcessor { module es {
export class GaussianBlurPostProcessor extends PostProcessor {
public onAddedToScene(scene: Scene) { public onAddedToScene(scene: Scene) {
super.onAddedToScene(scene); super.onAddedToScene(scene);
this.effect = new GaussianBlurEffect(); this.effect = new GaussianBlurEffect();
} }
} }
}
@@ -1,5 +1,10 @@
///<reference path="./Renderer.ts" /> ///<reference path="./Renderer.ts" />
class DefaultRenderer extends Renderer { module es {
export class DefaultRenderer extends Renderer {
constructor() {
super(0, null);
}
public render(scene: Scene) { public render(scene: Scene) {
let cam = this.camera ? this.camera : scene.camera; let cam = this.camera ? this.camera : scene.camera;
this.beginRender(cam); this.beginRender(cam);
@@ -11,3 +16,4 @@ class DefaultRenderer extends Renderer {
} }
} }
} }
}
+41 -1
View File
@@ -1,7 +1,47 @@
interface IRenderable { module es {
/**
*
*
*/
export interface IRenderable {
/**
* AABB用于相机剔除
*/
bounds: Rectangle; bounds: Rectangle;
/**
*
*/
enabled: boolean; enabled: boolean;
/**
*
*/
renderLayer: number;
/**
* onBecameVisible/onBecameInvisible方法
*/
isVisible: boolean; isVisible: boolean;
/**
* renderableComponent的边界与camera.bounds相交 true
* isVisible标志的状态开关
* 使
* @param camera
*/
isVisibleFromCamera(camera: Camera); isVisibleFromCamera(camera: Camera);
/**
* 使
* @param camera
*/
render(camera: Camera); render(camera: Camera);
} }
/**
* IRenderables的比较器
*/
export class RenderableComparer {
public compare(self: IRenderable, other: IRenderable) {
return other.renderLayer - self.renderLayer;
}
}
}
@@ -1,16 +1,9 @@
class PolyLight extends RenderableComponent { module es {
export class PolyLight extends RenderableComponent {
public power: number; public power: number;
protected _radius: number;
private _lightEffect; private _lightEffect;
private _indices: number[] = []; private _indices: number[] = [];
public get radius(){
return this._radius;
}
public set radius(value: number){
this.setRadius(value);
}
constructor(radius: number, color: number, power: number) { constructor(radius: number, color: number, power: number) {
super(); super();
@@ -20,14 +13,14 @@ class PolyLight extends RenderableComponent {
this.computeTriangleIndices(); this.computeTriangleIndices();
} }
private computeTriangleIndices(totalTris: number = 20){ protected _radius: number;
this._indices.length = 0;
for (let i = 0; i < totalTris; i += 2){ public get radius() {
this._indices.push(0); return this._radius;
this._indices.push(i + 2);
this._indices.push(i + 1);
} }
public set radius(value: number) {
this.setRadius(value);
} }
public setRadius(radius: number) { public setRadius(radius: number) {
@@ -43,4 +36,15 @@ class PolyLight extends RenderableComponent {
public reset() { public reset() {
} }
private computeTriangleIndices(totalTris: number = 20) {
this._indices.length = 0;
for (let i = 0; i < totalTris; i += 2) {
this._indices.push(0);
this._indices.push(i + 2);
this._indices.push(i + 1);
}
}
}
} }
+35 -7
View File
@@ -1,31 +1,58 @@
module es {
/** /**
* RenderableComponent的实际调用 * RenderableComponent的实际调用
*/ */
abstract class Renderer { export abstract class Renderer {
/** /**
* () * ()
* *
* Renderer子类可以选择调用beginRender时使用的摄像头 * Renderer子类可以选择调用beginRender时使用的摄像头
*/ */
public camera: Camera; public camera: Camera;
/**
*
*/
public readonly renderOrder: number = 0;
protected constructor(renderOrder: number, camera: Camera = null) {
this.camera = camera;
this.renderOrder = renderOrder;
}
/** /**
* *
* @param scene * @param scene
*/ */
public onAddedToScene(scene: Scene){} public onAddedToScene(scene: Scene) {
}
protected beginRender(cam: Camera){ /**
* 使
*/
public unload() {
}
public abstract render(scene: Scene);
/**
*
* @param newWidth
* @param newHeight
*/
public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number) {
}
public compareTo(other: Renderer): number {
return this.renderOrder - other.renderOrder;
} }
/** /**
* *
* @param scene * @param cam
*/ */
public abstract render(scene: Scene); protected beginRender(cam: Camera) {
}
public unload(){ }
/** /**
* *
@@ -36,3 +63,4 @@ abstract class Renderer {
renderable.render(cam); renderable.render(cam);
} }
} }
}
@@ -1,7 +1,9 @@
module es {
/** /**
* 使 * 使
*/ */
class ScreenSpaceRenderer extends Renderer { export class ScreenSpaceRenderer extends Renderer {
public render(scene: Scene) { public render(scene: Scene) {
} }
} }
}
@@ -1,5 +1,6 @@
///<reference path="./SceneTransition.ts"/> ///<reference path="./SceneTransition.ts"/>
class FadeTransition extends SceneTransition { module es {
export class FadeTransition extends SceneTransition {
public fadeToColor: number = 0x000000; public fadeToColor: number = 0x000000;
public fadeOutDuration = 0.4; public fadeOutDuration = 0.4;
public fadeEaseType: Function = egret.Ease.quadInOut; public fadeEaseType: Function = egret.Ease.quadInOut;
@@ -14,9 +15,8 @@ class FadeTransition extends SceneTransition {
public async onBeginTransition() { public async onBeginTransition() {
this._mask.graphics.beginFill(this.fadeToColor, 1); this._mask.graphics.beginFill(this.fadeToColor, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight); this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill(); this._mask.graphics.endFill();
SceneManager.stage.addChild(this._mask);
egret.Tween.get(this).to({_alpha: 1}, this.fadeOutDuration * 1000, this.fadeEaseType) egret.Tween.get(this).to({_alpha: 1}, this.fadeOutDuration * 1000, this.fadeEaseType)
.call(async () => { .call(async () => {
@@ -24,7 +24,6 @@ class FadeTransition extends SceneTransition {
}).wait(this.delayBeforeFadeInDuration).call(() => { }).wait(this.delayBeforeFadeInDuration).call(() => {
egret.Tween.get(this).to({_alpha: 0}, this.fadeOutDuration * 1000, this.fadeEaseType).call(() => { egret.Tween.get(this).to({_alpha: 0}, this.fadeOutDuration * 1000, this.fadeEaseType).call(() => {
this.transitionComplete(); this.transitionComplete();
SceneManager.stage.removeChild(this._mask);
}); });
}); });
} }
@@ -32,7 +31,8 @@ class FadeTransition extends SceneTransition {
public render() { public render() {
this._mask.graphics.clear(); this._mask.graphics.clear();
this._mask.graphics.beginFill(this.fadeToColor, this._alpha); this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight); this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill(); this._mask.graphics.endFill();
} }
} }
}
@@ -1,8 +1,8 @@
module es {
/** /**
* SceneTransition用于从一个场景过渡到另一个场景或在一个有效果的场景中过渡 * SceneTransition用于从一个场景过渡到另一个场景或在一个有效果的场景中过渡
*/ */
abstract class SceneTransition { export abstract class SceneTransition {
private _hasPreviousSceneRender: boolean;
/** 是否加载新场景的标志 */ /** 是否加载新场景的标志 */
public loadsNewScene: boolean; public loadsNewScene: boolean;
/** /**
@@ -10,12 +10,19 @@ abstract class SceneTransition {
* isNewSceneLoaded应该在中点设置为true * isNewSceneLoaded应该在中点设置为true
*/ */
public isNewSceneLoaded: boolean; public isNewSceneLoaded: boolean;
/** 返回新加载场景的函数 */
protected sceneLoadAction: Function;
/** 在loadNextScene执行时调用。这在进行场景间过渡时很有用,这样你就知道什么时候可以更多地使用相机或者重置任何实体 */ /** 在loadNextScene执行时调用。这在进行场景间过渡时很有用,这样你就知道什么时候可以更多地使用相机或者重置任何实体 */
public onScreenObscured: Function; public onScreenObscured: Function;
/** 当转换完成执行时调用,以便可以调用其他工作,比如启动另一个转换。 */ /** 当转换完成执行时调用,以便可以调用其他工作,比如启动另一个转换。 */
public onTransitionCompleted: Function; public onTransitionCompleted: Function;
/** 返回新加载场景的函数 */
protected sceneLoadAction: Function;
constructor(sceneLoadAction: Function) {
this.sceneLoadAction = sceneLoadAction;
this.loadsNewScene = sceneLoadAction != null;
}
private _hasPreviousSceneRender: boolean;
public get hasPreviousSceneRender() { public get hasPreviousSceneRender() {
if (!this._hasPreviousSceneRender) { if (!this._hasPreviousSceneRender) {
@@ -26,13 +33,9 @@ abstract class SceneTransition {
return true; return true;
} }
constructor(sceneLoadAction: Function) { public preRender() {
this.sceneLoadAction = sceneLoadAction;
this.loadsNewScene = sceneLoadAction != null;
} }
public preRender() { }
public render() { public render() {
} }
@@ -42,8 +45,19 @@ abstract class SceneTransition {
this.transitionComplete(); this.transitionComplete();
} }
public tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection = false): Promise<boolean> {
return new Promise((resolve) => {
let start = reverseDirection ? 1 : 0;
let end = reverseDirection ? 0 : 1;
egret.Tween.get(filter.uniforms).set({_progress: start}).to({_progress: end}, duration * 1000, easeType).call(() => {
resolve();
});
});
}
protected transitionComplete() { protected transitionComplete() {
SceneManager.sceneTransition = null; Core._instance._sceneTransition = null;
if (this.onTransitionCompleted) { if (this.onTransitionCompleted) {
this.onTransitionCompleted(); this.onTransitionCompleted();
@@ -58,18 +72,8 @@ abstract class SceneTransition {
this.isNewSceneLoaded = true; this.isNewSceneLoaded = true;
} }
SceneManager.scene = await this.sceneLoadAction(); Core.scene = await this.sceneLoadAction();
this.isNewSceneLoaded = true; this.isNewSceneLoaded = true;
} }
public tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection = false){
return new Promise((resolve)=>{
let start = reverseDirection ? 1 : 0;
let end = reverseDirection ? 0 : 1;
egret.Tween.get(filter.uniforms).set({_progress: start}).to({_progress: end}, duration * 1000, easeType).call(()=>{
resolve();
});
});
} }
} }

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