移除fastlist(经测试比Array并没有快)

This commit is contained in:
yhh
2020-12-14 11:34:23 +08:00
parent 59c8d456cb
commit c60fe13d71
16 changed files with 325 additions and 520 deletions

View File

@@ -10,7 +10,7 @@ module es {
*/
public readonly entityProcessors: EntityProcessorList;
public readonly _sceneComponents: FastList<SceneComponent> = new FastList<SceneComponent>();
public readonly _sceneComponents: SceneComponent[] = [];
public _didSceneBegin;
constructor() {
@@ -66,9 +66,9 @@ module es {
this.entities.removeAllEntities();
for (let i = 0; i < this._sceneComponents.length; i++) {
this._sceneComponents.buffer[i].onRemovedFromScene();
this._sceneComponents[i].onRemovedFromScene();
}
this._sceneComponents.clear();
this._sceneComponents.length = 0;
Physics.clear();
@@ -87,8 +87,8 @@ module es {
this.entities.updateLists();
for (let i = this._sceneComponents.length - 1; i >= 0; i--) {
if (this._sceneComponents.buffer[i].enabled)
this._sceneComponents.buffer[i].update();
if (this._sceneComponents[i].enabled)
this._sceneComponents[i].update();
}
// 更新我们的实体解析器
@@ -109,8 +109,8 @@ module es {
public addSceneComponent<T extends SceneComponent>(component: T): T {
component.scene = this;
component.onEnabled();
this._sceneComponents.add(component);
this._sceneComponents.sort(component);
this._sceneComponents.push(component);
this._sceneComponents.sort(component.compare);
return component;
}
@@ -120,7 +120,7 @@ module es {
*/
public getSceneComponent<T extends SceneComponent>(type) {
for (let i = 0; i < this._sceneComponents.length; i++) {
let component = this._sceneComponents.buffer[i];
let component = this._sceneComponents[i];
if (component instanceof type)
return component as T;
}
@@ -145,12 +145,12 @@ module es {
* @param component
*/
public removeSceneComponent(component: SceneComponent) {
if (!this._sceneComponents.contains(component)) {
if (!new linq.List(this._sceneComponents).contains(component)) {
console.warn(`SceneComponent${component}不在SceneComponents列表中!`);
return;
}
this._sceneComponents.remove(component);
new linq.List(this._sceneComponents).remove(component);
component.onRemovedFromScene();
}
@@ -168,7 +168,7 @@ module es {
* @param entity
*/
public addEntity(entity: Entity) {
if (this.entities.buffer.contains(entity))
if (new linq.List(this.entities.buffer).contains(entity))
console.warn(`您试图将同一实体添加到场景两次: ${entity}`);
this.entities.add(entity);
entity.scene = this;