新增动画 移除不相关的库
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65
demo/libs/framework/framework.d.ts
vendored
65
demo/libs/framework/framework.d.ts
vendored
@@ -143,6 +143,7 @@ declare abstract class Component extends egret.DisplayObjectContainer {
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entity: Entity;
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private _enabled;
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updateInterval: number;
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userData: any;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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initialize(): void;
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@@ -318,12 +319,18 @@ declare class Sprite {
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readonly uvs: Rectangle;
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constructor(texture: egret.Texture, sourceRect?: Rectangle, origin?: Vector2);
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}
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declare class SpriteAnimation {
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readonly sprites: Sprite[];
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readonly frameRate: number;
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constructor(sprites: Sprite[], frameRate: number);
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _origin;
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private _bitmap;
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private _sprite;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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sprite: Sprite;
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setSprite(sprite: Sprite): SpriteRenderer;
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setColor(color: number): SpriteRenderer;
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isVisibleFromCamera(camera: Camera): boolean;
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@@ -331,6 +338,39 @@ declare class SpriteRenderer extends RenderableComponent {
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onRemovedFromEntity(): void;
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reset(): void;
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}
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declare class SpriteAnimator extends SpriteRenderer {
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onAnimationCompletedEvent: Function;
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speed: number;
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animationState: State;
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currentAnimation: SpriteAnimation;
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currentAnimationName: string;
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currentFrame: number;
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readonly isRunning: boolean;
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private _animations;
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private _elapsedTime;
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private _loopMode;
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constructor(sprite?: Sprite);
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addAnimation(name: string, animation: SpriteAnimation): SpriteAnimator;
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play(name: string, loopMode?: LoopMode): void;
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isAnimationActive(name: string): boolean;
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pause(): void;
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unPause(): void;
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stop(): void;
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update(): void;
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}
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declare enum LoopMode {
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loop = 0,
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once = 1,
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clampForever = 2,
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pingPong = 3,
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pingPongOnce = 4
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}
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declare enum State {
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none = 0,
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running = 1,
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paused = 2,
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completed = 3
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}
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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@@ -644,31 +684,6 @@ declare class WindTransition extends SceneTransition {
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constructor(sceneLoadAction: Function);
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onBeginTransition(): Promise<void>;
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}
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declare class BaseView extends egret.DisplayObjectContainer {
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protected _data: any;
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protected init(): void;
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show(data?: any): void;
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refreshData(data?: any): void;
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refreshView(): void;
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close(): void;
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destroy(): void;
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}
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declare class BaseFuiView extends BaseView {
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protected _name: string;
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constructor(name: string);
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}
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declare class BaseSingle {
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private static _instance;
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static getInstance<T>(): T;
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protected clearFuiObj(obj: fairygui.GObject): boolean;
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}
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declare class ViewManager extends BaseSingle {
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private _openDic;
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refreshView(viewClass: any, data?: any): void;
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openView(viewClass: any, data?: any, complete?: Function): void;
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getView<T>(viewClass: any): T;
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existView(viewClass: any): boolean;
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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@@ -1566,6 +1566,13 @@ var Sprite = (function () {
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}
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return Sprite;
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}());
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var SpriteAnimation = (function () {
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function SpriteAnimation(sprites, frameRate) {
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this.sprites = sprites;
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this.frameRate = frameRate;
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}
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return SpriteAnimation;
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}());
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var SpriteRenderer = (function (_super) {
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__extends(SpriteRenderer, _super);
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function SpriteRenderer() {
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@@ -1587,6 +1594,16 @@ var SpriteRenderer = (function (_super) {
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}
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return this;
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};
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Object.defineProperty(SpriteRenderer.prototype, "sprite", {
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get: function () {
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return this._sprite;
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},
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set: function (value) {
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this.setSprite(value);
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},
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enumerable: true,
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configurable: true
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});
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SpriteRenderer.prototype.setSprite = function (sprite) {
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this.removeChildren();
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this._sprite = sprite;
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@@ -1627,6 +1644,100 @@ var SpriteRenderer = (function (_super) {
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};
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return SpriteRenderer;
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}(RenderableComponent));
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var SpriteAnimator = (function (_super) {
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__extends(SpriteAnimator, _super);
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function SpriteAnimator(sprite) {
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var _this = _super.call(this) || this;
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_this.speed = 1;
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_this.animationState = State.none;
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_this._animations = new Map();
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_this._elapsedTime = 0;
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if (sprite)
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_this.setSprite(sprite);
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return _this;
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}
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Object.defineProperty(SpriteAnimator.prototype, "isRunning", {
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get: function () {
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return this.animationState == State.running;
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},
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enumerable: true,
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configurable: true
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});
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SpriteAnimator.prototype.addAnimation = function (name, animation) {
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if (!this.sprite && animation.sprites.length > 0)
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this.setSprite(animation.sprites[0]);
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this._animations[name] = animation;
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return this;
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};
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SpriteAnimator.prototype.play = function (name, loopMode) {
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if (loopMode === void 0) { loopMode = null; }
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this.currentAnimation = this._animations[name];
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this.currentAnimationName = name;
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this.currentFrame = 0;
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this.animationState = State.running;
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this.sprite = this.currentAnimation.sprites[0];
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this._elapsedTime = 0;
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this._loopMode = loopMode ? loopMode : LoopMode.loop;
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};
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SpriteAnimator.prototype.isAnimationActive = function (name) {
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return this.currentAnimation && this.currentAnimationName == name;
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};
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SpriteAnimator.prototype.pause = function () {
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this.animationState = State.paused;
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};
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SpriteAnimator.prototype.unPause = function () {
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this.animationState = State.running;
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};
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SpriteAnimator.prototype.stop = function () {
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this.currentAnimation = null;
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this.currentAnimationName = null;
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this.currentFrame = 0;
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this.animationState = State.none;
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};
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SpriteAnimator.prototype.update = function () {
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if (this.animationState != State.running || !this.currentAnimation)
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return;
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var animation = this.currentAnimation;
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var secondsPerFrame = 1 / (animation.frameRate * this.speed);
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var iterationDuration = secondsPerFrame * animation.sprites.length;
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this._elapsedTime += Time.deltaTime;
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var time = Math.abs(this._elapsedTime);
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if (this._loopMode == LoopMode.once && time > iterationDuration ||
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this._loopMode == LoopMode.pingPongOnce && time > iterationDuration * 2) {
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this.animationState = State.completed;
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this._elapsedTime = 0;
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this.currentFrame = 0;
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this.sprite = animation.sprites[this.currentFrame];
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return;
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}
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var i = Math.floor(time / secondsPerFrame);
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var n = animation.sprites.length;
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if (n > 2 && (this._loopMode == LoopMode.pingPong || this._loopMode == LoopMode.pingPongOnce)) {
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var maxIndex = n - 1;
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this.currentFrame = maxIndex - Math.abs(maxIndex - i % (maxIndex * 2));
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}
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else {
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this.currentFrame = i % n;
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}
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this.sprite = animation.sprites[this.currentFrame];
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};
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return SpriteAnimator;
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}(SpriteRenderer));
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var LoopMode;
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(function (LoopMode) {
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LoopMode[LoopMode["loop"] = 0] = "loop";
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LoopMode[LoopMode["once"] = 1] = "once";
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LoopMode[LoopMode["clampForever"] = 2] = "clampForever";
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LoopMode[LoopMode["pingPong"] = 3] = "pingPong";
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LoopMode[LoopMode["pingPongOnce"] = 4] = "pingPongOnce";
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})(LoopMode || (LoopMode = {}));
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var State;
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(function (State) {
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State[State["none"] = 0] = "none";
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State[State["running"] = 1] = "running";
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State[State["paused"] = 2] = "paused";
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State[State["completed"] = 3] = "completed";
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})(State || (State = {}));
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var Mover = (function (_super) {
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__extends(Mover, _super);
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function Mover() {
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@@ -2968,103 +3079,6 @@ var WindTransition = (function (_super) {
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};
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return WindTransition;
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}(SceneTransition));
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var BaseView = (function (_super) {
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__extends(BaseView, _super);
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function BaseView() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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BaseView.prototype.init = function () {
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};
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BaseView.prototype.show = function (data) {
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};
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BaseView.prototype.refreshData = function (data) {
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this._data = data;
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};
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BaseView.prototype.refreshView = function () {
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};
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BaseView.prototype.close = function () {
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};
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BaseView.prototype.destroy = function () {
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if (this.parent) {
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this.parent.removeChild(this);
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}
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while (this.numChildren > 0) {
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this.removeChildAt(0);
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}
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};
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return BaseView;
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}(egret.DisplayObjectContainer));
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var BaseFuiView = (function (_super) {
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__extends(BaseFuiView, _super);
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function BaseFuiView(name) {
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var _this = _super.call(this) || this;
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_this.name = name;
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return _this;
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}
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return BaseFuiView;
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}(BaseView));
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var BaseSingle = (function () {
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function BaseSingle() {
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}
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BaseSingle.getInstance = function () {
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if (this._instance == null) {
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this._instance = new this();
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}
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return this._instance;
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};
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BaseSingle.prototype.clearFuiObj = function (obj) {
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if (obj) {
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egret.Tween.removeTweens(obj.displayObject);
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if (obj.displayObject && obj.displayObject.parent) {
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obj.displayObject.parent.removeChild(obj.displayObject);
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}
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obj.dispose();
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obj = null;
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return true;
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}
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return false;
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};
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return BaseSingle;
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}());
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var ViewManager = (function (_super) {
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__extends(ViewManager, _super);
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function ViewManager() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._openDic = [];
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return _this;
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}
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ViewManager.prototype.refreshView = function (viewClass, data) {
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var view = this.getView(viewClass);
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if (view) {
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view.refreshData(data);
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view.refreshView();
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}
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};
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ViewManager.prototype.openView = function (viewClass, data, complete) {
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var newView = this.getView(viewClass);
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if (!newView) {
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newView = new viewClass();
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}
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if (this.existView(viewClass)) {
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newView.refreshData(data);
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newView.refreshView();
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return;
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}
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this._openDic.push(newView);
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};
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ViewManager.prototype.getView = function (viewClass) {
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var result = this._openDic.firstOrDefault(function (a) {
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return a instanceof viewClass;
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});
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return result;
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};
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ViewManager.prototype.existView = function (viewClass) {
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return this._openDic.findIndex(function (a) {
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return a instanceof viewClass;
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}) != -1;
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};
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return ViewManager;
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}(BaseSingle));
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var Flags = (function () {
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function Flags() {
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}
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
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