新增动画 移除不相关的库

This commit is contained in:
yhh
2020-07-03 16:45:52 +08:00
parent f36a1cdb27
commit c3c9181400
22 changed files with 831 additions and 24208 deletions
-2452
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because one or more lines are too long
+40 -25
View File
@@ -143,6 +143,7 @@ declare abstract class Component extends egret.DisplayObjectContainer {
entity: Entity;
private _enabled;
updateInterval: number;
userData: any;
enabled: boolean;
setEnabled(isEnabled: boolean): this;
initialize(): void;
@@ -318,12 +319,18 @@ declare class Sprite {
readonly uvs: Rectangle;
constructor(texture: egret.Texture, sourceRect?: Rectangle, origin?: Vector2);
}
declare class SpriteAnimation {
readonly sprites: Sprite[];
readonly frameRate: number;
constructor(sprites: Sprite[], frameRate: number);
}
declare class SpriteRenderer extends RenderableComponent {
private _origin;
private _bitmap;
private _sprite;
origin: Vector2;
setOrigin(origin: Vector2): this;
sprite: Sprite;
setSprite(sprite: Sprite): SpriteRenderer;
setColor(color: number): SpriteRenderer;
isVisibleFromCamera(camera: Camera): boolean;
@@ -331,6 +338,39 @@ declare class SpriteRenderer extends RenderableComponent {
onRemovedFromEntity(): void;
reset(): void;
}
declare class SpriteAnimator extends SpriteRenderer {
onAnimationCompletedEvent: Function;
speed: number;
animationState: State;
currentAnimation: SpriteAnimation;
currentAnimationName: string;
currentFrame: number;
readonly isRunning: boolean;
private _animations;
private _elapsedTime;
private _loopMode;
constructor(sprite?: Sprite);
addAnimation(name: string, animation: SpriteAnimation): SpriteAnimator;
play(name: string, loopMode?: LoopMode): void;
isAnimationActive(name: string): boolean;
pause(): void;
unPause(): void;
stop(): void;
update(): void;
}
declare enum LoopMode {
loop = 0,
once = 1,
clampForever = 2,
pingPong = 3,
pingPongOnce = 4
}
declare enum State {
none = 0,
running = 1,
paused = 2,
completed = 3
}
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
@@ -644,31 +684,6 @@ declare class WindTransition extends SceneTransition {
constructor(sceneLoadAction: Function);
onBeginTransition(): Promise<void>;
}
declare class BaseView extends egret.DisplayObjectContainer {
protected _data: any;
protected init(): void;
show(data?: any): void;
refreshData(data?: any): void;
refreshView(): void;
close(): void;
destroy(): void;
}
declare class BaseFuiView extends BaseView {
protected _name: string;
constructor(name: string);
}
declare class BaseSingle {
private static _instance;
static getInstance<T>(): T;
protected clearFuiObj(obj: fairygui.GObject): boolean;
}
declare class ViewManager extends BaseSingle {
private _openDic;
refreshView(viewClass: any, data?: any): void;
openView(viewClass: any, data?: any, complete?: Function): void;
getView<T>(viewClass: any): T;
existView(viewClass: any): boolean;
}
declare class Flags {
static isFlagSet(self: number, flag: number): boolean;
static isUnshiftedFlagSet(self: number, flag: number): boolean;
+111 -97
View File
@@ -1566,6 +1566,13 @@ var Sprite = (function () {
}
return Sprite;
}());
var SpriteAnimation = (function () {
function SpriteAnimation(sprites, frameRate) {
this.sprites = sprites;
this.frameRate = frameRate;
}
return SpriteAnimation;
}());
var SpriteRenderer = (function (_super) {
__extends(SpriteRenderer, _super);
function SpriteRenderer() {
@@ -1587,6 +1594,16 @@ var SpriteRenderer = (function (_super) {
}
return this;
};
Object.defineProperty(SpriteRenderer.prototype, "sprite", {
get: function () {
return this._sprite;
},
set: function (value) {
this.setSprite(value);
},
enumerable: true,
configurable: true
});
SpriteRenderer.prototype.setSprite = function (sprite) {
this.removeChildren();
this._sprite = sprite;
@@ -1627,6 +1644,100 @@ var SpriteRenderer = (function (_super) {
};
return SpriteRenderer;
}(RenderableComponent));
var SpriteAnimator = (function (_super) {
__extends(SpriteAnimator, _super);
function SpriteAnimator(sprite) {
var _this = _super.call(this) || this;
_this.speed = 1;
_this.animationState = State.none;
_this._animations = new Map();
_this._elapsedTime = 0;
if (sprite)
_this.setSprite(sprite);
return _this;
}
Object.defineProperty(SpriteAnimator.prototype, "isRunning", {
get: function () {
return this.animationState == State.running;
},
enumerable: true,
configurable: true
});
SpriteAnimator.prototype.addAnimation = function (name, animation) {
if (!this.sprite && animation.sprites.length > 0)
this.setSprite(animation.sprites[0]);
this._animations[name] = animation;
return this;
};
SpriteAnimator.prototype.play = function (name, loopMode) {
if (loopMode === void 0) { loopMode = null; }
this.currentAnimation = this._animations[name];
this.currentAnimationName = name;
this.currentFrame = 0;
this.animationState = State.running;
this.sprite = this.currentAnimation.sprites[0];
this._elapsedTime = 0;
this._loopMode = loopMode ? loopMode : LoopMode.loop;
};
SpriteAnimator.prototype.isAnimationActive = function (name) {
return this.currentAnimation && this.currentAnimationName == name;
};
SpriteAnimator.prototype.pause = function () {
this.animationState = State.paused;
};
SpriteAnimator.prototype.unPause = function () {
this.animationState = State.running;
};
SpriteAnimator.prototype.stop = function () {
this.currentAnimation = null;
this.currentAnimationName = null;
this.currentFrame = 0;
this.animationState = State.none;
};
SpriteAnimator.prototype.update = function () {
if (this.animationState != State.running || !this.currentAnimation)
return;
var animation = this.currentAnimation;
var secondsPerFrame = 1 / (animation.frameRate * this.speed);
var iterationDuration = secondsPerFrame * animation.sprites.length;
this._elapsedTime += Time.deltaTime;
var time = Math.abs(this._elapsedTime);
if (this._loopMode == LoopMode.once && time > iterationDuration ||
this._loopMode == LoopMode.pingPongOnce && time > iterationDuration * 2) {
this.animationState = State.completed;
this._elapsedTime = 0;
this.currentFrame = 0;
this.sprite = animation.sprites[this.currentFrame];
return;
}
var i = Math.floor(time / secondsPerFrame);
var n = animation.sprites.length;
if (n > 2 && (this._loopMode == LoopMode.pingPong || this._loopMode == LoopMode.pingPongOnce)) {
var maxIndex = n - 1;
this.currentFrame = maxIndex - Math.abs(maxIndex - i % (maxIndex * 2));
}
else {
this.currentFrame = i % n;
}
this.sprite = animation.sprites[this.currentFrame];
};
return SpriteAnimator;
}(SpriteRenderer));
var LoopMode;
(function (LoopMode) {
LoopMode[LoopMode["loop"] = 0] = "loop";
LoopMode[LoopMode["once"] = 1] = "once";
LoopMode[LoopMode["clampForever"] = 2] = "clampForever";
LoopMode[LoopMode["pingPong"] = 3] = "pingPong";
LoopMode[LoopMode["pingPongOnce"] = 4] = "pingPongOnce";
})(LoopMode || (LoopMode = {}));
var State;
(function (State) {
State[State["none"] = 0] = "none";
State[State["running"] = 1] = "running";
State[State["paused"] = 2] = "paused";
State[State["completed"] = 3] = "completed";
})(State || (State = {}));
var Mover = (function (_super) {
__extends(Mover, _super);
function Mover() {
@@ -2968,103 +3079,6 @@ var WindTransition = (function (_super) {
};
return WindTransition;
}(SceneTransition));
var BaseView = (function (_super) {
__extends(BaseView, _super);
function BaseView() {
return _super !== null && _super.apply(this, arguments) || this;
}
BaseView.prototype.init = function () {
};
BaseView.prototype.show = function (data) {
};
BaseView.prototype.refreshData = function (data) {
this._data = data;
};
BaseView.prototype.refreshView = function () {
};
BaseView.prototype.close = function () {
};
BaseView.prototype.destroy = function () {
if (this.parent) {
this.parent.removeChild(this);
}
while (this.numChildren > 0) {
this.removeChildAt(0);
}
};
return BaseView;
}(egret.DisplayObjectContainer));
var BaseFuiView = (function (_super) {
__extends(BaseFuiView, _super);
function BaseFuiView(name) {
var _this = _super.call(this) || this;
_this.name = name;
return _this;
}
return BaseFuiView;
}(BaseView));
var BaseSingle = (function () {
function BaseSingle() {
}
BaseSingle.getInstance = function () {
if (this._instance == null) {
this._instance = new this();
}
return this._instance;
};
BaseSingle.prototype.clearFuiObj = function (obj) {
if (obj) {
egret.Tween.removeTweens(obj.displayObject);
if (obj.displayObject && obj.displayObject.parent) {
obj.displayObject.parent.removeChild(obj.displayObject);
}
obj.dispose();
obj = null;
return true;
}
return false;
};
return BaseSingle;
}());
var ViewManager = (function (_super) {
__extends(ViewManager, _super);
function ViewManager() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._openDic = [];
return _this;
}
ViewManager.prototype.refreshView = function (viewClass, data) {
var view = this.getView(viewClass);
if (view) {
view.refreshData(data);
view.refreshView();
}
};
ViewManager.prototype.openView = function (viewClass, data, complete) {
var newView = this.getView(viewClass);
if (!newView) {
newView = new viewClass();
}
if (this.existView(viewClass)) {
newView.refreshData(data);
newView.refreshView();
return;
}
this._openDic.push(newView);
};
ViewManager.prototype.getView = function (viewClass) {
var result = this._openDic.firstOrDefault(function (a) {
return a instanceof viewClass;
});
return result;
};
ViewManager.prototype.existView = function (viewClass) {
return this._openDic.findIndex(function (a) {
return a instanceof viewClass;
}) != -1;
};
return ViewManager;
}(BaseSingle));
var Flags = (function () {
function Flags() {
}
File diff suppressed because one or more lines are too long