优化内部组件索引机制(更改为SparseSet索引)减少用户切换索引成本
修复内部系统初始化逻辑 - 不应该再onInitialize中初始内部entities,移动到initialize中 ci跳过cocos项目避免ci失败 soa开放更多安全类型接口
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419
packages/core/src/ECS/Utils/ComponentSparseSet.ts
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419
packages/core/src/ECS/Utils/ComponentSparseSet.ts
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import { Entity } from '../Entity';
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import { ComponentType, ComponentRegistry } from '../Core/ComponentStorage';
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import { IBigIntLike, BigIntFactory } from './BigIntCompatibility';
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import { SparseSet } from './SparseSet';
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import { Pool } from '../../Utils/Pool/Pool';
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import { IPoolable } from '../../Utils/Pool/IPoolable';
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/**
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* 可池化的实体集合
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*
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* 实现IPoolable接口,支持对象池复用以减少内存分配开销。
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*/
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class PoolableEntitySet extends Set<Entity> implements IPoolable {
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constructor(...args: unknown[]) {
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super();
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}
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reset(): void {
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this.clear();
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}
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}
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/**
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* 组件稀疏集合实现
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*
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* 结合通用稀疏集合和组件位掩码
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*
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* 存储结构:
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* - 稀疏集合存储实体
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* - 位掩码数组存储组件信息
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* - 组件类型映射表
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*/
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export class ComponentSparseSet {
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/**
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* 实体稀疏集合
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*
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* 存储所有拥有组件的实体,提供O(1)的实体操作。
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*/
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private _entities: SparseSet<Entity>;
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/**
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* 组件位掩码数组
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*
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* 与实体稀疏集合的密集数组对应,存储每个实体的组件位掩码。
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* 数组索引与稀疏集合的密集数组索引一一对应。
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*/
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private _componentMasks: IBigIntLike[] = [];
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/**
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* 组件类型到实体集合的映射
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*
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* 维护每个组件类型对应的实体集合,用于快速的单组件查询。
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*/
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private _componentToEntities = new Map<ComponentType, PoolableEntitySet>();
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/**
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* 实体集合对象池
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*
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* 使用core库的Pool系统来管理PoolableEntitySet对象的复用。
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*/
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private static _entitySetPool = Pool.getPool(PoolableEntitySet, 50, 512);
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constructor() {
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this._entities = new SparseSet<Entity>();
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}
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/**
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* 添加实体到组件索引
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*
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* 分析实体的组件组成,生成位掩码,并更新所有相关索引。
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*
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* @param entity 要添加的实体
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*/
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public addEntity(entity: Entity): void {
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// 如果实体已存在,先移除旧数据
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if (this._entities.has(entity)) {
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this.removeEntity(entity);
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}
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let componentMask = BigIntFactory.zero();
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const entityComponents = new Set<ComponentType>();
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// 分析实体组件并构建位掩码
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for (const component of entity.components) {
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const componentType = component.constructor as ComponentType;
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entityComponents.add(componentType);
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// 确保组件类型已注册
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if (!ComponentRegistry.isRegistered(componentType)) {
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ComponentRegistry.register(componentType);
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}
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// 获取组件位掩码并合并
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const bitMask = ComponentRegistry.getBitMask(componentType);
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componentMask = componentMask.or(bitMask);
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}
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// 添加实体到稀疏集合
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this._entities.add(entity);
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const entityIndex = this._entities.getIndex(entity)!;
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// 确保位掩码数组有足够空间
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while (this._componentMasks.length <= entityIndex) {
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this._componentMasks.push(BigIntFactory.zero());
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}
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this._componentMasks[entityIndex] = componentMask;
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// 更新组件类型到实体的映射
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this.updateComponentMappings(entity, entityComponents, true);
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}
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/**
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* 从组件索引中移除实体
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*
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* 清理实体相关的所有索引数据,保持数据结构的紧凑性。
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*
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* @param entity 要移除的实体
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*/
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public removeEntity(entity: Entity): void {
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const entityIndex = this._entities.getIndex(entity);
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if (entityIndex === undefined) {
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return; // 实体不存在
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}
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// 获取实体的组件类型集合
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const entityComponents = this.getEntityComponentTypes(entity);
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// 更新组件类型到实体的映射
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this.updateComponentMappings(entity, entityComponents, false);
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// 从稀疏集合中移除实体
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this._entities.remove(entity);
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// 维护位掩码数组的紧凑性
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const lastIndex = this._componentMasks.length - 1;
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if (entityIndex !== lastIndex) {
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// 将最后一个位掩码移动到当前位置
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this._componentMasks[entityIndex] = this._componentMasks[lastIndex];
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}
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this._componentMasks.pop();
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}
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/**
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* 查询包含指定组件的所有实体
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*
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* @param componentType 组件类型
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* @returns 包含该组件的实体集合
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*/
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public queryByComponent(componentType: ComponentType): Set<Entity> {
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const entities = this._componentToEntities.get(componentType);
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return entities ? new Set(entities) : new Set<Entity>();
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}
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/**
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* 多组件查询(AND操作)
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*
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* 查找同时包含所有指定组件的实体。
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*
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* @param componentTypes 组件类型数组
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* @returns 满足条件的实体集合
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*/
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public queryMultipleAnd(componentTypes: ComponentType[]): Set<Entity> {
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if (componentTypes.length === 0) {
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return new Set<Entity>();
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}
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if (componentTypes.length === 1) {
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return this.queryByComponent(componentTypes[0]);
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}
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// 构建目标位掩码
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let targetMask = BigIntFactory.zero();
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for (const componentType of componentTypes) {
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if (!ComponentRegistry.isRegistered(componentType)) {
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return new Set<Entity>(); // 未注册的组件类型,结果为空
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}
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const bitMask = ComponentRegistry.getBitMask(componentType);
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targetMask = targetMask.or(bitMask);
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}
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const result = ComponentSparseSet._entitySetPool.obtain();
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// 遍历所有实体,检查位掩码匹配
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this._entities.forEach((entity, index) => {
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const entityMask = this._componentMasks[index];
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if ((entityMask.and(targetMask)).equals(targetMask)) {
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result.add(entity);
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}
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});
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return result;
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}
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/**
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* 多组件查询(OR操作)
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*
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* 查找包含任意一个指定组件的实体。
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*
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* @param componentTypes 组件类型数组
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* @returns 满足条件的实体集合
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*/
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public queryMultipleOr(componentTypes: ComponentType[]): Set<Entity> {
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if (componentTypes.length === 0) {
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return new Set<Entity>();
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}
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if (componentTypes.length === 1) {
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return this.queryByComponent(componentTypes[0]);
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}
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// 构建目标位掩码
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let targetMask = BigIntFactory.zero();
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for (const componentType of componentTypes) {
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if (ComponentRegistry.isRegistered(componentType)) {
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const bitMask = ComponentRegistry.getBitMask(componentType);
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targetMask = targetMask.or(bitMask);
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}
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}
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if (targetMask.equals(BigIntFactory.zero())) {
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return new Set<Entity>(); // 没有有效的组件类型
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}
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const result = ComponentSparseSet._entitySetPool.obtain();
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// 遍历所有实体,检查位掩码匹配
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this._entities.forEach((entity, index) => {
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const entityMask = this._componentMasks[index];
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if (!(entityMask.and(targetMask)).equals(BigIntFactory.zero())) {
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result.add(entity);
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}
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});
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return result;
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}
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/**
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* 检查实体是否包含指定组件
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*
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* @param entity 实体
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* @param componentType 组件类型
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* @returns 是否包含该组件
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*/
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public hasComponent(entity: Entity, componentType: ComponentType): boolean {
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const entityIndex = this._entities.getIndex(entity);
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if (entityIndex === undefined) {
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return false;
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}
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if (!ComponentRegistry.isRegistered(componentType)) {
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return false;
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}
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const entityMask = this._componentMasks[entityIndex];
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const componentMask = ComponentRegistry.getBitMask(componentType);
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return !(entityMask.and(componentMask)).equals(BigIntFactory.zero());
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}
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/**
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* 获取实体的组件位掩码
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*
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* @param entity 实体
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* @returns 组件位掩码,如果实体不存在则返回undefined
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*/
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public getEntityMask(entity: Entity): IBigIntLike | undefined {
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const entityIndex = this._entities.getIndex(entity);
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if (entityIndex === undefined) {
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return undefined;
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}
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return this._componentMasks[entityIndex];
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}
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/**
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* 获取所有实体
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*
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* @returns 所有实体的数组
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*/
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public getAllEntities(): Entity[] {
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return this._entities.toArray();
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}
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/**
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* 获取实体数量
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*/
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public get size(): number {
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return this._entities.size;
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}
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/**
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* 检查是否为空
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*/
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public get isEmpty(): boolean {
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return this._entities.isEmpty;
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}
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/**
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* 遍历所有实体
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*
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* @param callback 遍历回调函数
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*/
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public forEach(callback: (entity: Entity, mask: IBigIntLike, index: number) => void): void {
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this._entities.forEach((entity, index) => {
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callback(entity, this._componentMasks[index], index);
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});
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}
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/**
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* 清空所有数据
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*/
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public clear(): void {
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this._entities.clear();
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this._componentMasks.length = 0;
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// 清理时将所有持有的实体集合返回到池中
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for (const entitySet of this._componentToEntities.values()) {
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ComponentSparseSet._entitySetPool.release(entitySet);
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}
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this._componentToEntities.clear();
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}
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/**
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* 获取内存使用统计
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*/
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public getMemoryStats(): {
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entitiesMemory: number;
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masksMemory: number;
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mappingsMemory: number;
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totalMemory: number;
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} {
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const entitiesStats = this._entities.getMemoryStats();
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const masksMemory = this._componentMasks.length * 16; // 估计每个BigInt 16字节
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let mappingsMemory = this._componentToEntities.size * 16; // Map条目开销
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for (const entitySet of this._componentToEntities.values()) {
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mappingsMemory += entitySet.size * 8; // 每个实体引用8字节
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}
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return {
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entitiesMemory: entitiesStats.totalMemory,
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masksMemory,
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mappingsMemory,
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totalMemory: entitiesStats.totalMemory + masksMemory + mappingsMemory
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};
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}
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/**
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* 验证数据结构完整性
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*/
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public validate(): boolean {
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// 检查稀疏集合的有效性
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if (!this._entities.validate()) {
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return false;
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}
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// 检查位掩码数组长度一致性
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if (this._componentMasks.length !== this._entities.size) {
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return false;
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}
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// 检查组件映射的一致性
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const allMappedEntities = new Set<Entity>();
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for (const entitySet of this._componentToEntities.values()) {
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for (const entity of entitySet) {
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allMappedEntities.add(entity);
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}
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}
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// 验证映射中的实体都在稀疏集合中
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for (const entity of allMappedEntities) {
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if (!this._entities.has(entity)) {
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return false;
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}
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}
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return true;
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}
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/**
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* 获取实体的组件类型集合
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*/
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private getEntityComponentTypes(entity: Entity): Set<ComponentType> {
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const componentTypes = new Set<ComponentType>();
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for (const component of entity.components) {
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componentTypes.add(component.constructor as ComponentType);
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}
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return componentTypes;
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}
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/**
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* 更新组件类型到实体的映射
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*/
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private updateComponentMappings(
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entity: Entity,
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componentTypes: Set<ComponentType>,
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add: boolean
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): void {
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for (const componentType of componentTypes) {
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let entities = this._componentToEntities.get(componentType);
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if (add) {
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if (!entities) {
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entities = ComponentSparseSet._entitySetPool.obtain();
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this._componentToEntities.set(componentType, entities);
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}
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entities.add(entity);
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} else {
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if (entities) {
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entities.delete(entity);
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if (entities.size === 0) {
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this._componentToEntities.delete(componentType);
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ComponentSparseSet._entitySetPool.release(entities);
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}
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}
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}
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}
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}
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}
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