feat(math): add blueprint nodes for math library (#442)
* feat(math): add blueprint nodes for math library - Add Vector2 blueprint nodes (Make, Break, arithmetic, Length, Normalize, Dot, Cross, Distance, Lerp, Rotate, FromAngle) - Add Fixed32 blueprint nodes (conversions, arithmetic, math functions, comparison) - Add FixedVector2 blueprint nodes (Make, Break, arithmetic, vector operations) - Add Color blueprint nodes (Make, Break, conversions, color manipulation, constants) - Add documentation with visual examples for all math blueprint nodes - Update sidebar navigation to include math module * fix(ci): adjust build order - blueprint before math math package now depends on blueprint, so blueprint must be built first
This commit is contained in:
@@ -561,3 +561,325 @@ export class SignExecutor implements INodeExecutor {
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return { outputs: { result: Math.sign(value) } };
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}
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}
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// ============================================================================
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// Wrap Node (循环限制节点)
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// ============================================================================
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export const WrapTemplate: BlueprintNodeTemplate = {
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type: 'Wrap',
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title: 'Wrap',
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category: 'math',
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color: '#4CAF50',
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description: 'Wraps value to stay within min and max range (将值循环限制在范围内)',
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keywords: ['wrap', 'loop', 'cycle', 'range', 'math'],
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isPure: true,
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inputs: [
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{ name: 'value', type: 'float', displayName: 'Value', defaultValue: 0 },
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{ name: 'min', type: 'float', displayName: 'Min', defaultValue: 0 },
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{ name: 'max', type: 'float', displayName: 'Max', defaultValue: 1 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Result' }
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]
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};
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@RegisterNode(WrapTemplate)
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export class WrapExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const value = Number(context.evaluateInput(node.id, 'value', 0));
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const min = Number(context.evaluateInput(node.id, 'min', 0));
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const max = Number(context.evaluateInput(node.id, 'max', 1));
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const range = max - min;
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if (range <= 0) return { outputs: { result: min } };
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const wrapped = ((value - min) % range + range) % range + min;
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return { outputs: { result: wrapped } };
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}
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}
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// ============================================================================
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// Sin Node (正弦节点)
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// ============================================================================
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export const SinTemplate: BlueprintNodeTemplate = {
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type: 'Sin',
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title: 'Sin',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the sine of angle in radians (返回弧度角的正弦值)',
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keywords: ['sin', 'sine', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'radians', type: 'float', displayName: 'Radians', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Result' }
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]
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};
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@RegisterNode(SinTemplate)
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export class SinExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const radians = Number(context.evaluateInput(node.id, 'radians', 0));
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return { outputs: { result: Math.sin(radians) } };
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}
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}
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// ============================================================================
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// Cos Node (余弦节点)
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// ============================================================================
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export const CosTemplate: BlueprintNodeTemplate = {
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type: 'Cos',
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title: 'Cos',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the cosine of angle in radians (返回弧度角的余弦值)',
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keywords: ['cos', 'cosine', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'radians', type: 'float', displayName: 'Radians', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Result' }
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]
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};
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@RegisterNode(CosTemplate)
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export class CosExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const radians = Number(context.evaluateInput(node.id, 'radians', 0));
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return { outputs: { result: Math.cos(radians) } };
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}
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}
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// ============================================================================
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// Tan Node (正切节点)
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// ============================================================================
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export const TanTemplate: BlueprintNodeTemplate = {
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type: 'Tan',
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title: 'Tan',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the tangent of angle in radians (返回弧度角的正切值)',
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keywords: ['tan', 'tangent', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'radians', type: 'float', displayName: 'Radians', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Result' }
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]
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};
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@RegisterNode(TanTemplate)
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export class TanExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const radians = Number(context.evaluateInput(node.id, 'radians', 0));
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return { outputs: { result: Math.tan(radians) } };
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}
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}
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// ============================================================================
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// Asin Node (反正弦节点)
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// ============================================================================
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export const AsinTemplate: BlueprintNodeTemplate = {
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type: 'Asin',
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title: 'Asin',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the arc sine in radians (返回反正弦值,单位为弧度)',
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keywords: ['asin', 'arc', 'sine', 'inverse', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'value', type: 'float', displayName: 'Value', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Radians' }
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]
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};
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@RegisterNode(AsinTemplate)
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export class AsinExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const value = Number(context.evaluateInput(node.id, 'value', 0));
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return { outputs: { result: Math.asin(Math.max(-1, Math.min(1, value))) } };
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}
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}
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// ============================================================================
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// Acos Node (反余弦节点)
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// ============================================================================
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export const AcosTemplate: BlueprintNodeTemplate = {
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type: 'Acos',
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title: 'Acos',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the arc cosine in radians (返回反余弦值,单位为弧度)',
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keywords: ['acos', 'arc', 'cosine', 'inverse', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'value', type: 'float', displayName: 'Value', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Radians' }
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]
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};
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@RegisterNode(AcosTemplate)
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export class AcosExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const value = Number(context.evaluateInput(node.id, 'value', 0));
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return { outputs: { result: Math.acos(Math.max(-1, Math.min(1, value))) } };
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}
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}
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// ============================================================================
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// Atan Node (反正切节点)
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// ============================================================================
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export const AtanTemplate: BlueprintNodeTemplate = {
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type: 'Atan',
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title: 'Atan',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the arc tangent in radians (返回反正切值,单位为弧度)',
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keywords: ['atan', 'arc', 'tangent', 'inverse', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'value', type: 'float', displayName: 'Value', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Radians' }
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]
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};
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@RegisterNode(AtanTemplate)
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export class AtanExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const value = Number(context.evaluateInput(node.id, 'value', 0));
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return { outputs: { result: Math.atan(value) } };
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}
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}
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// ============================================================================
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// Atan2 Node (两参数反正切节点)
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// ============================================================================
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export const Atan2Template: BlueprintNodeTemplate = {
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type: 'Atan2',
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title: 'Atan2',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the angle in radians between the positive X axis and the point (x, y) (返回点(x,y)与正X轴之间的弧度角)',
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keywords: ['atan2', 'angle', 'direction', 'trig', 'math'],
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isPure: true,
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inputs: [
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{ name: 'y', type: 'float', displayName: 'Y', defaultValue: 0 },
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{ name: 'x', type: 'float', displayName: 'X', defaultValue: 1 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Radians' }
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]
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};
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@RegisterNode(Atan2Template)
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export class Atan2Executor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const y = Number(context.evaluateInput(node.id, 'y', 0));
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const x = Number(context.evaluateInput(node.id, 'x', 1));
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return { outputs: { result: Math.atan2(y, x) } };
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}
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}
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// ============================================================================
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// Degrees to Radians Node (角度转弧度节点)
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// ============================================================================
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export const DegToRadTemplate: BlueprintNodeTemplate = {
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type: 'DegToRad',
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title: 'Degrees to Radians',
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category: 'math',
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color: '#4CAF50',
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description: 'Converts degrees to radians (将角度转换为弧度)',
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keywords: ['degrees', 'radians', 'convert', 'angle', 'math'],
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isPure: true,
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inputs: [
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{ name: 'degrees', type: 'float', displayName: 'Degrees', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Radians' }
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]
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};
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@RegisterNode(DegToRadTemplate)
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export class DegToRadExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const degrees = Number(context.evaluateInput(node.id, 'degrees', 0));
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return { outputs: { result: degrees * (Math.PI / 180) } };
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}
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}
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// ============================================================================
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// Radians to Degrees Node (弧度转角度节点)
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// ============================================================================
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export const RadToDegTemplate: BlueprintNodeTemplate = {
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type: 'RadToDeg',
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title: 'Radians to Degrees',
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category: 'math',
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color: '#4CAF50',
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description: 'Converts radians to degrees (将弧度转换为角度)',
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keywords: ['radians', 'degrees', 'convert', 'angle', 'math'],
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isPure: true,
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inputs: [
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{ name: 'radians', type: 'float', displayName: 'Radians', defaultValue: 0 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Degrees' }
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]
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};
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@RegisterNode(RadToDegTemplate)
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export class RadToDegExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const radians = Number(context.evaluateInput(node.id, 'radians', 0));
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return { outputs: { result: radians * (180 / Math.PI) } };
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}
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}
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// ============================================================================
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// Inverse Lerp Node (反向线性插值节点)
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// ============================================================================
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export const InverseLerpTemplate: BlueprintNodeTemplate = {
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type: 'InverseLerp',
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title: 'Inverse Lerp',
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category: 'math',
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color: '#4CAF50',
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description: 'Returns the percentage of Value between A and B (返回值在 A 和 B 之间的百分比位置)',
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keywords: ['inverse', 'lerp', 'percentage', 'ratio', 'math'],
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isPure: true,
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inputs: [
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{ name: 'a', type: 'float', displayName: 'A', defaultValue: 0 },
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{ name: 'b', type: 'float', displayName: 'B', defaultValue: 1 },
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{ name: 'value', type: 'float', displayName: 'Value', defaultValue: 0.5 }
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],
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outputs: [
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{ name: 'result', type: 'float', displayName: 'Alpha (0-1)' }
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]
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};
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@RegisterNode(InverseLerpTemplate)
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export class InverseLerpExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: ExecutionContext): ExecutionResult {
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const a = Number(context.evaluateInput(node.id, 'a', 0));
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const b = Number(context.evaluateInput(node.id, 'b', 1));
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const value = Number(context.evaluateInput(node.id, 'value', 0.5));
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if (b === a) return { outputs: { result: 0 } };
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return { outputs: { result: (value - a) / (b - a) } };
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}
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}
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@@ -40,6 +40,9 @@
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},
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"author": "yhh",
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"license": "MIT",
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"dependencies": {
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"@esengine/blueprint": "workspace:*"
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},
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"devDependencies": {
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"@rollup/plugin-commonjs": "^28.0.3",
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"@rollup/plugin-node-resolve": "^16.0.1",
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@@ -33,3 +33,6 @@ export * from './Collision';
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// 动画和插值
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export * from './Animation';
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// 蓝图节点
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export * from './nodes';
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463
packages/framework/math/src/nodes/ColorNodes.ts
Normal file
463
packages/framework/math/src/nodes/ColorNodes.ts
Normal file
@@ -0,0 +1,463 @@
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/**
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* @zh 颜色蓝图节点
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* @en Color Blueprint Nodes
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*/
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import type { BlueprintNodeTemplate, BlueprintNode, INodeExecutor, ExecutionResult } from '@esengine/blueprint';
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import { Color } from '../Color';
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interface ColorContext {
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evaluateInput(nodeId: string, pinName: string, defaultValue?: unknown): unknown;
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}
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// Make Color from RGBA
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export const MakeColorTemplate: BlueprintNodeTemplate = {
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type: 'MakeColor',
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title: 'Make Color',
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category: 'math',
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description: 'Creates a Color from RGBA',
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keywords: ['make', 'create', 'color', 'rgba'],
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menuPath: ['Math', 'Color', 'Make Color'],
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isPure: true,
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inputs: [
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{ name: 'r', displayName: 'R (0-255)', type: 'int', defaultValue: 255 },
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{ name: 'g', displayName: 'G (0-255)', type: 'int', defaultValue: 255 },
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{ name: 'b', displayName: 'B (0-255)', type: 'int', defaultValue: 255 },
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{ name: 'a', displayName: 'A (0-1)', type: 'float', defaultValue: 1 }
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],
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outputs: [
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{ name: 'color', displayName: 'Color', type: 'color' }
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],
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color: '#E91E63'
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};
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export class MakeColorExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult {
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const ctx = context as ColorContext;
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const r = Number(ctx.evaluateInput(node.id, 'r', 255));
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const g = Number(ctx.evaluateInput(node.id, 'g', 255));
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const b = Number(ctx.evaluateInput(node.id, 'b', 255));
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const a = Number(ctx.evaluateInput(node.id, 'a', 1));
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return { outputs: { color: new Color(r, g, b, a) } };
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}
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}
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// Break Color
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export const BreakColorTemplate: BlueprintNodeTemplate = {
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type: 'BreakColor',
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title: 'Break Color',
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category: 'math',
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description: 'Breaks a Color into RGBA',
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keywords: ['break', 'split', 'color', 'rgba'],
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menuPath: ['Math', 'Color', 'Break Color'],
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isPure: true,
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inputs: [
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{ name: 'color', displayName: 'Color', type: 'color' }
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],
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outputs: [
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{ name: 'r', displayName: 'R', type: 'int' },
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{ name: 'g', displayName: 'G', type: 'int' },
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{ name: 'b', displayName: 'B', type: 'int' },
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{ name: 'a', displayName: 'A', type: 'float' }
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],
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color: '#E91E63'
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};
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export class BreakColorExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult {
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const ctx = context as ColorContext;
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const color = ctx.evaluateInput(node.id, 'color', Color.WHITE) as Color;
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const c = color ?? Color.WHITE;
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return { outputs: { r: c.r, g: c.g, b: c.b, a: c.a } };
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}
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}
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// Color from Hex
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export const ColorFromHexTemplate: BlueprintNodeTemplate = {
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type: 'ColorFromHex',
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||||
title: 'Color From Hex',
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category: 'math',
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description: 'Creates a Color from hex string',
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keywords: ['color', 'hex', 'from', 'create'],
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menuPath: ['Math', 'Color', 'From Hex'],
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isPure: true,
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inputs: [
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{ name: 'hex', displayName: 'Hex', type: 'string', defaultValue: '#FFFFFF' },
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||||
{ name: 'alpha', displayName: 'Alpha', type: 'float', defaultValue: 1 }
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],
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outputs: [
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{ name: 'color', displayName: 'Color', type: 'color' }
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],
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color: '#E91E63'
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||||
};
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||||
export class ColorFromHexExecutor implements INodeExecutor {
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||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
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const ctx = context as ColorContext;
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||||
const hex = String(ctx.evaluateInput(node.id, 'hex', '#FFFFFF'));
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||||
const alpha = Number(ctx.evaluateInput(node.id, 'alpha', 1));
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return { outputs: { color: Color.fromHex(hex, alpha) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color to Hex
|
||||
export const ColorToHexTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorToHex',
|
||||
title: 'Color To Hex',
|
||||
category: 'math',
|
||||
description: 'Converts a Color to hex string',
|
||||
keywords: ['color', 'hex', 'to', 'convert'],
|
||||
menuPath: ['Math', 'Color', 'To Hex'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'hex', displayName: 'Hex', type: 'string' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorToHexExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.WHITE) as Color;
|
||||
return { outputs: { hex: (color ?? Color.WHITE).toHex() } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color from HSL
|
||||
export const ColorFromHSLTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorFromHSL',
|
||||
title: 'Color From HSL',
|
||||
category: 'math',
|
||||
description: 'Creates a Color from HSL values',
|
||||
keywords: ['color', 'hsl', 'hue', 'saturation', 'lightness'],
|
||||
menuPath: ['Math', 'Color', 'From HSL'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'h', displayName: 'H (0-360)', type: 'float', defaultValue: 0 },
|
||||
{ name: 's', displayName: 'S (0-1)', type: 'float', defaultValue: 1 },
|
||||
{ name: 'l', displayName: 'L (0-1)', type: 'float', defaultValue: 0.5 },
|
||||
{ name: 'a', displayName: 'A (0-1)', type: 'float', defaultValue: 1 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorFromHSLExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const h = Number(ctx.evaluateInput(node.id, 'h', 0));
|
||||
const s = Number(ctx.evaluateInput(node.id, 's', 1));
|
||||
const l = Number(ctx.evaluateInput(node.id, 'l', 0.5));
|
||||
const a = Number(ctx.evaluateInput(node.id, 'a', 1));
|
||||
return { outputs: { color: Color.fromHSL(h, s, l, a) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color to HSL
|
||||
export const ColorToHSLTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorToHSL',
|
||||
title: 'Color To HSL',
|
||||
category: 'math',
|
||||
description: 'Converts a Color to HSL values',
|
||||
keywords: ['color', 'hsl', 'convert'],
|
||||
menuPath: ['Math', 'Color', 'To HSL'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'h', displayName: 'H', type: 'float' },
|
||||
{ name: 's', displayName: 'S', type: 'float' },
|
||||
{ name: 'l', displayName: 'L', type: 'float' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorToHSLExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.WHITE) as Color;
|
||||
const hsl = (color ?? Color.WHITE).toHSL();
|
||||
return { outputs: { h: hsl.h, s: hsl.s, l: hsl.l } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Lerp
|
||||
export const ColorLerpTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorLerp',
|
||||
title: 'Color Lerp',
|
||||
category: 'math',
|
||||
description: 'Linear interpolation between two colors',
|
||||
keywords: ['color', 'lerp', 'interpolate', 'blend'],
|
||||
menuPath: ['Math', 'Color', 'Lerp'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'from', displayName: 'From', type: 'color' },
|
||||
{ name: 'to', displayName: 'To', type: 'color' },
|
||||
{ name: 't', displayName: 'T', type: 'float', defaultValue: 0.5 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorLerpExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const from = ctx.evaluateInput(node.id, 'from', Color.BLACK) as Color;
|
||||
const to = ctx.evaluateInput(node.id, 'to', Color.WHITE) as Color;
|
||||
const t = Number(ctx.evaluateInput(node.id, 't', 0.5));
|
||||
return { outputs: { result: Color.lerp(from ?? Color.BLACK, to ?? Color.WHITE, t) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Lighten
|
||||
export const ColorLightenTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorLighten',
|
||||
title: 'Color Lighten',
|
||||
category: 'math',
|
||||
description: 'Lightens a color',
|
||||
keywords: ['color', 'lighten', 'bright'],
|
||||
menuPath: ['Math', 'Color', 'Lighten'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' },
|
||||
{ name: 'amount', displayName: 'Amount', type: 'float', defaultValue: 0.1 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorLightenExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.GRAY) as Color;
|
||||
const amount = Number(ctx.evaluateInput(node.id, 'amount', 0.1));
|
||||
return { outputs: { result: Color.lighten(color ?? Color.GRAY, amount) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Darken
|
||||
export const ColorDarkenTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorDarken',
|
||||
title: 'Color Darken',
|
||||
category: 'math',
|
||||
description: 'Darkens a color',
|
||||
keywords: ['color', 'darken', 'dark'],
|
||||
menuPath: ['Math', 'Color', 'Darken'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' },
|
||||
{ name: 'amount', displayName: 'Amount', type: 'float', defaultValue: 0.1 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorDarkenExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.GRAY) as Color;
|
||||
const amount = Number(ctx.evaluateInput(node.id, 'amount', 0.1));
|
||||
return { outputs: { result: Color.darken(color ?? Color.GRAY, amount) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Saturate
|
||||
export const ColorSaturateTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorSaturate',
|
||||
title: 'Color Saturate',
|
||||
category: 'math',
|
||||
description: 'Increases color saturation',
|
||||
keywords: ['color', 'saturate', 'saturation'],
|
||||
menuPath: ['Math', 'Color', 'Saturate'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' },
|
||||
{ name: 'amount', displayName: 'Amount', type: 'float', defaultValue: 0.1 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorSaturateExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.GRAY) as Color;
|
||||
const amount = Number(ctx.evaluateInput(node.id, 'amount', 0.1));
|
||||
return { outputs: { result: Color.saturate(color ?? Color.GRAY, amount) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Desaturate
|
||||
export const ColorDesaturateTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorDesaturate',
|
||||
title: 'Color Desaturate',
|
||||
category: 'math',
|
||||
description: 'Decreases color saturation',
|
||||
keywords: ['color', 'desaturate', 'saturation'],
|
||||
menuPath: ['Math', 'Color', 'Desaturate'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' },
|
||||
{ name: 'amount', displayName: 'Amount', type: 'float', defaultValue: 0.1 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorDesaturateExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.GRAY) as Color;
|
||||
const amount = Number(ctx.evaluateInput(node.id, 'amount', 0.1));
|
||||
return { outputs: { result: Color.desaturate(color ?? Color.GRAY, amount) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Invert
|
||||
export const ColorInvertTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorInvert',
|
||||
title: 'Color Invert',
|
||||
category: 'math',
|
||||
description: 'Inverts a color',
|
||||
keywords: ['color', 'invert', 'inverse'],
|
||||
menuPath: ['Math', 'Color', 'Invert'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorInvertExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.WHITE) as Color;
|
||||
return { outputs: { result: Color.invert(color ?? Color.WHITE) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Grayscale
|
||||
export const ColorGrayscaleTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorGrayscale',
|
||||
title: 'Color Grayscale',
|
||||
category: 'math',
|
||||
description: 'Converts color to grayscale',
|
||||
keywords: ['color', 'grayscale', 'gray', 'grey'],
|
||||
menuPath: ['Math', 'Color', 'Grayscale'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorGrayscaleExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.WHITE) as Color;
|
||||
return { outputs: { result: Color.grayscale(color ?? Color.WHITE) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Luminance
|
||||
export const ColorLuminanceTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorLuminance',
|
||||
title: 'Color Luminance',
|
||||
category: 'math',
|
||||
description: 'Gets perceived brightness (0-1)',
|
||||
keywords: ['color', 'luminance', 'brightness'],
|
||||
menuPath: ['Math', 'Color', 'Luminance'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'color', displayName: 'Color', type: 'color' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'luminance', displayName: 'Luminance', type: 'float' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorLuminanceExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as ColorContext;
|
||||
const color = ctx.evaluateInput(node.id, 'color', Color.WHITE) as Color;
|
||||
return { outputs: { luminance: Color.luminance(color ?? Color.WHITE) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Color Constants
|
||||
export const ColorConstantsTemplate: BlueprintNodeTemplate = {
|
||||
type: 'ColorConstants',
|
||||
title: 'Color Constants',
|
||||
category: 'math',
|
||||
description: 'Common color constants',
|
||||
keywords: ['color', 'constant', 'red', 'green', 'blue', 'white', 'black'],
|
||||
menuPath: ['Math', 'Color', 'Constants'],
|
||||
isPure: true,
|
||||
inputs: [],
|
||||
outputs: [
|
||||
{ name: 'white', displayName: 'White', type: 'color' },
|
||||
{ name: 'black', displayName: 'Black', type: 'color' },
|
||||
{ name: 'red', displayName: 'Red', type: 'color' },
|
||||
{ name: 'green', displayName: 'Green', type: 'color' },
|
||||
{ name: 'blue', displayName: 'Blue', type: 'color' },
|
||||
{ name: 'transparent', displayName: 'Transparent', type: 'color' }
|
||||
],
|
||||
color: '#E91E63'
|
||||
};
|
||||
|
||||
export class ColorConstantsExecutor implements INodeExecutor {
|
||||
execute(): ExecutionResult {
|
||||
return {
|
||||
outputs: {
|
||||
white: Color.WHITE,
|
||||
black: Color.BLACK,
|
||||
red: Color.RED,
|
||||
green: Color.GREEN,
|
||||
blue: Color.BLUE,
|
||||
transparent: Color.TRANSPARENT
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Node definitions collection
|
||||
export const ColorNodeDefinitions = [
|
||||
{ template: MakeColorTemplate, executor: new MakeColorExecutor() },
|
||||
{ template: BreakColorTemplate, executor: new BreakColorExecutor() },
|
||||
{ template: ColorFromHexTemplate, executor: new ColorFromHexExecutor() },
|
||||
{ template: ColorToHexTemplate, executor: new ColorToHexExecutor() },
|
||||
{ template: ColorFromHSLTemplate, executor: new ColorFromHSLExecutor() },
|
||||
{ template: ColorToHSLTemplate, executor: new ColorToHSLExecutor() },
|
||||
{ template: ColorLerpTemplate, executor: new ColorLerpExecutor() },
|
||||
{ template: ColorLightenTemplate, executor: new ColorLightenExecutor() },
|
||||
{ template: ColorDarkenTemplate, executor: new ColorDarkenExecutor() },
|
||||
{ template: ColorSaturateTemplate, executor: new ColorSaturateExecutor() },
|
||||
{ template: ColorDesaturateTemplate, executor: new ColorDesaturateExecutor() },
|
||||
{ template: ColorInvertTemplate, executor: new ColorInvertExecutor() },
|
||||
{ template: ColorGrayscaleTemplate, executor: new ColorGrayscaleExecutor() },
|
||||
{ template: ColorLuminanceTemplate, executor: new ColorLuminanceExecutor() },
|
||||
{ template: ColorConstantsTemplate, executor: new ColorConstantsExecutor() }
|
||||
];
|
||||
662
packages/framework/math/src/nodes/FixedNodes.ts
Normal file
662
packages/framework/math/src/nodes/FixedNodes.ts
Normal file
@@ -0,0 +1,662 @@
|
||||
/**
|
||||
* @zh Fixed32 定点数蓝图节点
|
||||
* @en Fixed32 Blueprint Nodes
|
||||
*/
|
||||
|
||||
import type { BlueprintNodeTemplate, BlueprintNode, INodeExecutor, ExecutionResult } from '@esengine/blueprint';
|
||||
import { Fixed32 } from '../Fixed32';
|
||||
|
||||
interface FixedContext {
|
||||
evaluateInput(nodeId: string, pinName: string, defaultValue?: unknown): unknown;
|
||||
}
|
||||
|
||||
// Make Fixed32 from float
|
||||
export const Fixed32FromTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32From',
|
||||
title: 'Fixed32 From Float',
|
||||
category: 'math',
|
||||
description: 'Creates Fixed32 from float',
|
||||
keywords: ['fixed', 'fixed32', 'from', 'create', 'deterministic'],
|
||||
menuPath: ['Math', 'Fixed', 'From Float'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'float', defaultValue: 0 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'fixed', displayName: 'Fixed32', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32FromExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = Number(ctx.evaluateInput(node.id, 'value', 0));
|
||||
return { outputs: { fixed: Fixed32.from(value) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Make Fixed32 from int
|
||||
export const Fixed32FromIntTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32FromInt',
|
||||
title: 'Fixed32 From Int',
|
||||
category: 'math',
|
||||
description: 'Creates Fixed32 from integer (no precision loss)',
|
||||
keywords: ['fixed', 'fixed32', 'from', 'int', 'integer'],
|
||||
menuPath: ['Math', 'Fixed', 'From Int'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'int', defaultValue: 0 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'fixed', displayName: 'Fixed32', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32FromIntExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = Math.floor(Number(ctx.evaluateInput(node.id, 'value', 0)));
|
||||
return { outputs: { fixed: Fixed32.fromInt(value) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 to float
|
||||
export const Fixed32ToFloatTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32ToFloat',
|
||||
title: 'Fixed32 To Float',
|
||||
category: 'math',
|
||||
description: 'Converts Fixed32 to float',
|
||||
keywords: ['fixed', 'fixed32', 'to', 'float', 'convert'],
|
||||
menuPath: ['Math', 'Fixed', 'To Float'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'fixed', displayName: 'Fixed32', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'float' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32ToFloatExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const fixed = ctx.evaluateInput(node.id, 'fixed', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { value: fixed?.toNumber() ?? 0 } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 to int
|
||||
export const Fixed32ToIntTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32ToInt',
|
||||
title: 'Fixed32 To Int',
|
||||
category: 'math',
|
||||
description: 'Converts Fixed32 to integer (floor)',
|
||||
keywords: ['fixed', 'fixed32', 'to', 'int', 'integer'],
|
||||
menuPath: ['Math', 'Fixed', 'To Int'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'fixed', displayName: 'Fixed32', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'int' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32ToIntExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const fixed = ctx.evaluateInput(node.id, 'fixed', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { value: fixed?.toInt() ?? 0 } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Add
|
||||
export const Fixed32AddTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Add',
|
||||
title: 'Fixed32 +',
|
||||
category: 'math',
|
||||
description: 'Adds two Fixed32 values',
|
||||
keywords: ['fixed', 'add', 'plus', '+'],
|
||||
menuPath: ['Math', 'Fixed', 'Add'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32AddExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: (a ?? Fixed32.ZERO).add(b ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Subtract
|
||||
export const Fixed32SubtractTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Subtract',
|
||||
title: 'Fixed32 -',
|
||||
category: 'math',
|
||||
description: 'Subtracts B from A',
|
||||
keywords: ['fixed', 'subtract', 'minus', '-'],
|
||||
menuPath: ['Math', 'Fixed', 'Subtract'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32SubtractExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: (a ?? Fixed32.ZERO).sub(b ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Multiply
|
||||
export const Fixed32MultiplyTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Multiply',
|
||||
title: 'Fixed32 *',
|
||||
category: 'math',
|
||||
description: 'Multiplies two Fixed32 values',
|
||||
keywords: ['fixed', 'multiply', 'times', '*'],
|
||||
menuPath: ['Math', 'Fixed', 'Multiply'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32MultiplyExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ONE) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ONE) as Fixed32;
|
||||
return { outputs: { result: (a ?? Fixed32.ONE).mul(b ?? Fixed32.ONE) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Divide
|
||||
export const Fixed32DivideTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Divide',
|
||||
title: 'Fixed32 /',
|
||||
category: 'math',
|
||||
description: 'Divides A by B',
|
||||
keywords: ['fixed', 'divide', '/'],
|
||||
menuPath: ['Math', 'Fixed', 'Divide'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32DivideExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ONE) as Fixed32;
|
||||
const divisor = b ?? Fixed32.ONE;
|
||||
if (divisor.isZero()) {
|
||||
return { outputs: { result: Fixed32.ZERO } };
|
||||
}
|
||||
return { outputs: { result: (a ?? Fixed32.ZERO).div(divisor) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Negate
|
||||
export const Fixed32NegateTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Negate',
|
||||
title: 'Fixed32 Negate',
|
||||
category: 'math',
|
||||
description: 'Negates a Fixed32 value',
|
||||
keywords: ['fixed', 'negate', '-'],
|
||||
menuPath: ['Math', 'Fixed', 'Negate'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32NegateExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: (value ?? Fixed32.ZERO).neg() } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Abs
|
||||
export const Fixed32AbsTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Abs',
|
||||
title: 'Fixed32 Abs',
|
||||
category: 'math',
|
||||
description: 'Absolute value of Fixed32',
|
||||
keywords: ['fixed', 'abs', 'absolute'],
|
||||
menuPath: ['Math', 'Fixed', 'Abs'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32AbsExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: (value ?? Fixed32.ZERO).abs() } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Sqrt
|
||||
export const Fixed32SqrtTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Sqrt',
|
||||
title: 'Fixed32 Sqrt',
|
||||
category: 'math',
|
||||
description: 'Square root (deterministic)',
|
||||
keywords: ['fixed', 'sqrt', 'square', 'root'],
|
||||
menuPath: ['Math', 'Fixed', 'Sqrt'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32SqrtExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.sqrt(value ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Floor
|
||||
export const Fixed32FloorTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Floor',
|
||||
title: 'Fixed32 Floor',
|
||||
category: 'math',
|
||||
description: 'Floor of Fixed32',
|
||||
keywords: ['fixed', 'floor', 'round', 'down'],
|
||||
menuPath: ['Math', 'Fixed', 'Floor'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32FloorExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.floor(value ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Ceil
|
||||
export const Fixed32CeilTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Ceil',
|
||||
title: 'Fixed32 Ceil',
|
||||
category: 'math',
|
||||
description: 'Ceiling of Fixed32',
|
||||
keywords: ['fixed', 'ceil', 'ceiling', 'round', 'up'],
|
||||
menuPath: ['Math', 'Fixed', 'Ceil'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32CeilExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.ceil(value ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Round
|
||||
export const Fixed32RoundTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Round',
|
||||
title: 'Fixed32 Round',
|
||||
category: 'math',
|
||||
description: 'Rounds Fixed32 to nearest integer',
|
||||
keywords: ['fixed', 'round'],
|
||||
menuPath: ['Math', 'Fixed', 'Round'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32RoundExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.round(value ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Sign
|
||||
export const Fixed32SignTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Sign',
|
||||
title: 'Fixed32 Sign',
|
||||
category: 'math',
|
||||
description: 'Sign of Fixed32 (-1, 0, or 1)',
|
||||
keywords: ['fixed', 'sign'],
|
||||
menuPath: ['Math', 'Fixed', 'Sign'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32SignExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.sign(value ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Min
|
||||
export const Fixed32MinTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Min',
|
||||
title: 'Fixed32 Min',
|
||||
category: 'math',
|
||||
description: 'Minimum of two Fixed32 values',
|
||||
keywords: ['fixed', 'min', 'minimum'],
|
||||
menuPath: ['Math', 'Fixed', 'Min'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32MinExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.min(a ?? Fixed32.ZERO, b ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Max
|
||||
export const Fixed32MaxTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Max',
|
||||
title: 'Fixed32 Max',
|
||||
category: 'math',
|
||||
description: 'Maximum of two Fixed32 values',
|
||||
keywords: ['fixed', 'max', 'maximum'],
|
||||
menuPath: ['Math', 'Fixed', 'Max'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32MaxExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ZERO) as Fixed32;
|
||||
return { outputs: { result: Fixed32.max(a ?? Fixed32.ZERO, b ?? Fixed32.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Clamp
|
||||
export const Fixed32ClampTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Clamp',
|
||||
title: 'Fixed32 Clamp',
|
||||
category: 'math',
|
||||
description: 'Clamps Fixed32 to range',
|
||||
keywords: ['fixed', 'clamp', 'limit', 'range'],
|
||||
menuPath: ['Math', 'Fixed', 'Clamp'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' },
|
||||
{ name: 'min', displayName: 'Min', type: 'object' },
|
||||
{ name: 'max', displayName: 'Max', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32ClampExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
const min = ctx.evaluateInput(node.id, 'min', Fixed32.ZERO) as Fixed32;
|
||||
const max = ctx.evaluateInput(node.id, 'max', Fixed32.ONE) as Fixed32;
|
||||
return { outputs: { result: Fixed32.clamp(value ?? Fixed32.ZERO, min ?? Fixed32.ZERO, max ?? Fixed32.ONE) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Lerp
|
||||
export const Fixed32LerpTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Lerp',
|
||||
title: 'Fixed32 Lerp',
|
||||
category: 'math',
|
||||
description: 'Linear interpolation between A and B',
|
||||
keywords: ['fixed', 'lerp', 'interpolate', 'blend'],
|
||||
menuPath: ['Math', 'Fixed', 'Lerp'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' },
|
||||
{ name: 't', displayName: 'T', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32LerpExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ONE) as Fixed32;
|
||||
const t = ctx.evaluateInput(node.id, 't', Fixed32.HALF) as Fixed32;
|
||||
return { outputs: { result: Fixed32.lerp(a ?? Fixed32.ZERO, b ?? Fixed32.ONE, t ?? Fixed32.HALF) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Compare
|
||||
export const Fixed32CompareTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Compare',
|
||||
title: 'Fixed32 Compare',
|
||||
category: 'math',
|
||||
description: 'Compares two Fixed32 values',
|
||||
keywords: ['fixed', 'compare', 'equal', 'less', 'greater'],
|
||||
menuPath: ['Math', 'Fixed', 'Compare'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'equal', displayName: 'A == B', type: 'bool' },
|
||||
{ name: 'less', displayName: 'A < B', type: 'bool' },
|
||||
{ name: 'greater', displayName: 'A > B', type: 'bool' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32CompareExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Fixed32.ZERO) as Fixed32;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Fixed32.ZERO) as Fixed32;
|
||||
const aVal = a ?? Fixed32.ZERO;
|
||||
const bVal = b ?? Fixed32.ZERO;
|
||||
return {
|
||||
outputs: {
|
||||
equal: aVal.eq(bVal),
|
||||
less: aVal.lt(bVal),
|
||||
greater: aVal.gt(bVal)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 IsZero
|
||||
export const Fixed32IsZeroTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32IsZero',
|
||||
title: 'Fixed32 Is Zero',
|
||||
category: 'math',
|
||||
description: 'Checks if Fixed32 is zero, positive, or negative',
|
||||
keywords: ['fixed', 'zero', 'check'],
|
||||
menuPath: ['Math', 'Fixed', 'Is Zero'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'value', displayName: 'Value', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'isZero', displayName: 'Is Zero', type: 'bool' },
|
||||
{ name: 'isPositive', displayName: 'Is Positive', type: 'bool' },
|
||||
{ name: 'isNegative', displayName: 'Is Negative', type: 'bool' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32IsZeroExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedContext;
|
||||
const value = ctx.evaluateInput(node.id, 'value', Fixed32.ZERO) as Fixed32;
|
||||
const val = value ?? Fixed32.ZERO;
|
||||
return {
|
||||
outputs: {
|
||||
isZero: val.isZero(),
|
||||
isPositive: val.isPositive(),
|
||||
isNegative: val.isNegative()
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed32 Constants
|
||||
export const Fixed32ConstantsTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Fixed32Constants',
|
||||
title: 'Fixed32 Constants',
|
||||
category: 'math',
|
||||
description: 'Common Fixed32 constants',
|
||||
keywords: ['fixed', 'constant', 'pi', 'zero', 'one'],
|
||||
menuPath: ['Math', 'Fixed', 'Constants'],
|
||||
isPure: true,
|
||||
inputs: [],
|
||||
outputs: [
|
||||
{ name: 'zero', displayName: '0', type: 'object' },
|
||||
{ name: 'one', displayName: '1', type: 'object' },
|
||||
{ name: 'half', displayName: '0.5', type: 'object' },
|
||||
{ name: 'pi', displayName: 'PI', type: 'object' },
|
||||
{ name: 'twoPi', displayName: '2PI', type: 'object' }
|
||||
],
|
||||
color: '#9C27B0'
|
||||
};
|
||||
|
||||
export class Fixed32ConstantsExecutor implements INodeExecutor {
|
||||
execute(): ExecutionResult {
|
||||
return {
|
||||
outputs: {
|
||||
zero: Fixed32.ZERO,
|
||||
one: Fixed32.ONE,
|
||||
half: Fixed32.HALF,
|
||||
pi: Fixed32.PI,
|
||||
twoPi: Fixed32.TWO_PI
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Node definitions collection
|
||||
export const FixedNodeDefinitions = [
|
||||
{ template: Fixed32FromTemplate, executor: new Fixed32FromExecutor() },
|
||||
{ template: Fixed32FromIntTemplate, executor: new Fixed32FromIntExecutor() },
|
||||
{ template: Fixed32ToFloatTemplate, executor: new Fixed32ToFloatExecutor() },
|
||||
{ template: Fixed32ToIntTemplate, executor: new Fixed32ToIntExecutor() },
|
||||
{ template: Fixed32AddTemplate, executor: new Fixed32AddExecutor() },
|
||||
{ template: Fixed32SubtractTemplate, executor: new Fixed32SubtractExecutor() },
|
||||
{ template: Fixed32MultiplyTemplate, executor: new Fixed32MultiplyExecutor() },
|
||||
{ template: Fixed32DivideTemplate, executor: new Fixed32DivideExecutor() },
|
||||
{ template: Fixed32NegateTemplate, executor: new Fixed32NegateExecutor() },
|
||||
{ template: Fixed32AbsTemplate, executor: new Fixed32AbsExecutor() },
|
||||
{ template: Fixed32SqrtTemplate, executor: new Fixed32SqrtExecutor() },
|
||||
{ template: Fixed32FloorTemplate, executor: new Fixed32FloorExecutor() },
|
||||
{ template: Fixed32CeilTemplate, executor: new Fixed32CeilExecutor() },
|
||||
{ template: Fixed32RoundTemplate, executor: new Fixed32RoundExecutor() },
|
||||
{ template: Fixed32SignTemplate, executor: new Fixed32SignExecutor() },
|
||||
{ template: Fixed32MinTemplate, executor: new Fixed32MinExecutor() },
|
||||
{ template: Fixed32MaxTemplate, executor: new Fixed32MaxExecutor() },
|
||||
{ template: Fixed32ClampTemplate, executor: new Fixed32ClampExecutor() },
|
||||
{ template: Fixed32LerpTemplate, executor: new Fixed32LerpExecutor() },
|
||||
{ template: Fixed32CompareTemplate, executor: new Fixed32CompareExecutor() },
|
||||
{ template: Fixed32IsZeroTemplate, executor: new Fixed32IsZeroExecutor() },
|
||||
{ template: Fixed32ConstantsTemplate, executor: new Fixed32ConstantsExecutor() }
|
||||
];
|
||||
360
packages/framework/math/src/nodes/FixedVectorNodes.ts
Normal file
360
packages/framework/math/src/nodes/FixedVectorNodes.ts
Normal file
@@ -0,0 +1,360 @@
|
||||
/**
|
||||
* @zh FixedVector2 定点向量蓝图节点
|
||||
* @en FixedVector2 Blueprint Nodes
|
||||
*/
|
||||
|
||||
import type { BlueprintNodeTemplate, BlueprintNode, INodeExecutor, ExecutionResult } from '@esengine/blueprint';
|
||||
import { FixedVector2 } from '../FixedVector2';
|
||||
import { Fixed32 } from '../Fixed32';
|
||||
|
||||
interface FixedVectorContext {
|
||||
evaluateInput(nodeId: string, pinName: string, defaultValue?: unknown): unknown;
|
||||
}
|
||||
|
||||
// Make FixedVector2
|
||||
export const MakeFixedVector2Template: BlueprintNodeTemplate = {
|
||||
type: 'MakeFixedVector2',
|
||||
title: 'Make FixedVector2',
|
||||
category: 'math',
|
||||
description: 'Creates FixedVector2 from floats',
|
||||
keywords: ['make', 'create', 'fixed', 'vector', 'deterministic'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Make FixedVector2'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'x', displayName: 'X', type: 'float', defaultValue: 0 },
|
||||
{ name: 'y', displayName: 'Y', type: 'float', defaultValue: 0 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class MakeFixedVector2Executor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const x = Number(ctx.evaluateInput(node.id, 'x', 0));
|
||||
const y = Number(ctx.evaluateInput(node.id, 'y', 0));
|
||||
return { outputs: { vector: FixedVector2.from(x, y) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Break FixedVector2
|
||||
export const BreakFixedVector2Template: BlueprintNodeTemplate = {
|
||||
type: 'BreakFixedVector2',
|
||||
title: 'Break FixedVector2',
|
||||
category: 'math',
|
||||
description: 'Breaks FixedVector2 into X and Y floats',
|
||||
keywords: ['break', 'split', 'fixed', 'vector'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Break FixedVector2'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'x', displayName: 'X', type: 'float' },
|
||||
{ name: 'y', displayName: 'Y', type: 'float' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class BreakFixedVector2Executor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', FixedVector2.ZERO) as FixedVector2;
|
||||
const v = vector ?? FixedVector2.ZERO;
|
||||
return { outputs: { x: v.x.toNumber(), y: v.y.toNumber() } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Add
|
||||
export const FixedVector2AddTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Add',
|
||||
title: 'FixedVector2 +',
|
||||
category: 'math',
|
||||
description: 'Adds two fixed vectors',
|
||||
keywords: ['fixed', 'vector', 'add', '+'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Add'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2AddExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', FixedVector2.ZERO) as FixedVector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { result: (a ?? FixedVector2.ZERO).add(b ?? FixedVector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Subtract
|
||||
export const FixedVector2SubtractTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Subtract',
|
||||
title: 'FixedVector2 -',
|
||||
category: 'math',
|
||||
description: 'Subtracts B from A',
|
||||
keywords: ['fixed', 'vector', 'subtract', '-'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Subtract'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2SubtractExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', FixedVector2.ZERO) as FixedVector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { result: (a ?? FixedVector2.ZERO).sub(b ?? FixedVector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Scale
|
||||
export const FixedVector2ScaleTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Scale',
|
||||
title: 'FixedVector2 *',
|
||||
category: 'math',
|
||||
description: 'Scales vector by Fixed32 scalar',
|
||||
keywords: ['fixed', 'vector', 'scale', '*'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Scale'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'object' },
|
||||
{ name: 'scalar', displayName: 'Scalar', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2ScaleExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', FixedVector2.ZERO) as FixedVector2;
|
||||
const scalar = ctx.evaluateInput(node.id, 'scalar', Fixed32.ONE) as Fixed32;
|
||||
return { outputs: { result: (vector ?? FixedVector2.ZERO).mul(scalar ?? Fixed32.ONE) } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Negate
|
||||
export const FixedVector2NegateTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Negate',
|
||||
title: 'FixedVector2 Negate',
|
||||
category: 'math',
|
||||
description: 'Negates a fixed vector',
|
||||
keywords: ['fixed', 'vector', 'negate', '-'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Negate'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2NegateExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { result: (vector ?? FixedVector2.ZERO).neg() } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Length
|
||||
export const FixedVector2LengthTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Length',
|
||||
title: 'FixedVector2 Length',
|
||||
category: 'math',
|
||||
description: 'Gets the length of a fixed vector',
|
||||
keywords: ['fixed', 'vector', 'length', 'magnitude'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Length'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'length', displayName: 'Length', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2LengthExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { length: (vector ?? FixedVector2.ZERO).length() } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Normalize
|
||||
export const FixedVector2NormalizeTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Normalize',
|
||||
title: 'FixedVector2 Normalize',
|
||||
category: 'math',
|
||||
description: 'Normalizes a fixed vector',
|
||||
keywords: ['fixed', 'vector', 'normalize', 'unit'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Normalize'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2NormalizeExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { result: (vector ?? FixedVector2.ZERO).normalize() } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Dot
|
||||
export const FixedVector2DotTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Dot',
|
||||
title: 'FixedVector2 Dot',
|
||||
category: 'math',
|
||||
description: 'Calculates dot product',
|
||||
keywords: ['fixed', 'vector', 'dot', 'product'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Dot Product'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2DotExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', FixedVector2.ZERO) as FixedVector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { result: FixedVector2.dot(a ?? FixedVector2.ZERO, b ?? FixedVector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Cross
|
||||
export const FixedVector2CrossTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Cross',
|
||||
title: 'FixedVector2 Cross',
|
||||
category: 'math',
|
||||
description: '2D cross product (returns Fixed32)',
|
||||
keywords: ['fixed', 'vector', 'cross', 'product'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Cross Product'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2CrossExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', FixedVector2.ZERO) as FixedVector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { result: FixedVector2.cross(a ?? FixedVector2.ZERO, b ?? FixedVector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Distance
|
||||
export const FixedVector2DistanceTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Distance',
|
||||
title: 'FixedVector2 Distance',
|
||||
category: 'math',
|
||||
description: 'Distance between two points',
|
||||
keywords: ['fixed', 'vector', 'distance'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Distance'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'distance', displayName: 'Distance', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2DistanceExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', FixedVector2.ZERO) as FixedVector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', FixedVector2.ZERO) as FixedVector2;
|
||||
return { outputs: { distance: FixedVector2.distance(a ?? FixedVector2.ZERO, b ?? FixedVector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// FixedVector2 Lerp
|
||||
export const FixedVector2LerpTemplate: BlueprintNodeTemplate = {
|
||||
type: 'FixedVector2Lerp',
|
||||
title: 'FixedVector2 Lerp',
|
||||
category: 'math',
|
||||
description: 'Linear interpolation between two vectors',
|
||||
keywords: ['fixed', 'vector', 'lerp', 'interpolate'],
|
||||
menuPath: ['Math', 'Fixed Vector', 'Lerp'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'object' },
|
||||
{ name: 'b', displayName: 'B', type: 'object' },
|
||||
{ name: 't', displayName: 'T', type: 'object' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'object' }
|
||||
],
|
||||
color: '#673AB7'
|
||||
};
|
||||
|
||||
export class FixedVector2LerpExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as FixedVectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', FixedVector2.ZERO) as FixedVector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', FixedVector2.ZERO) as FixedVector2;
|
||||
const t = ctx.evaluateInput(node.id, 't', Fixed32.HALF) as Fixed32;
|
||||
return { outputs: { result: FixedVector2.lerp(a ?? FixedVector2.ZERO, b ?? FixedVector2.ZERO, t ?? Fixed32.HALF) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Node definitions collection
|
||||
export const FixedVectorNodeDefinitions = [
|
||||
{ template: MakeFixedVector2Template, executor: new MakeFixedVector2Executor() },
|
||||
{ template: BreakFixedVector2Template, executor: new BreakFixedVector2Executor() },
|
||||
{ template: FixedVector2AddTemplate, executor: new FixedVector2AddExecutor() },
|
||||
{ template: FixedVector2SubtractTemplate, executor: new FixedVector2SubtractExecutor() },
|
||||
{ template: FixedVector2ScaleTemplate, executor: new FixedVector2ScaleExecutor() },
|
||||
{ template: FixedVector2NegateTemplate, executor: new FixedVector2NegateExecutor() },
|
||||
{ template: FixedVector2LengthTemplate, executor: new FixedVector2LengthExecutor() },
|
||||
{ template: FixedVector2NormalizeTemplate, executor: new FixedVector2NormalizeExecutor() },
|
||||
{ template: FixedVector2DotTemplate, executor: new FixedVector2DotExecutor() },
|
||||
{ template: FixedVector2CrossTemplate, executor: new FixedVector2CrossExecutor() },
|
||||
{ template: FixedVector2DistanceTemplate, executor: new FixedVector2DistanceExecutor() },
|
||||
{ template: FixedVector2LerpTemplate, executor: new FixedVector2LerpExecutor() }
|
||||
];
|
||||
387
packages/framework/math/src/nodes/VectorNodes.ts
Normal file
387
packages/framework/math/src/nodes/VectorNodes.ts
Normal file
@@ -0,0 +1,387 @@
|
||||
/**
|
||||
* @zh Vector2 蓝图节点
|
||||
* @en Vector2 Blueprint Nodes
|
||||
*/
|
||||
|
||||
import type { BlueprintNodeTemplate, BlueprintNode, INodeExecutor, ExecutionResult } from '@esengine/blueprint';
|
||||
import { Vector2 } from '../Vector2';
|
||||
|
||||
interface VectorContext {
|
||||
evaluateInput(nodeId: string, pinName: string, defaultValue?: unknown): unknown;
|
||||
}
|
||||
|
||||
// Make Vector2
|
||||
export const MakeVector2Template: BlueprintNodeTemplate = {
|
||||
type: 'MakeVector2',
|
||||
title: 'Make Vector2',
|
||||
category: 'math',
|
||||
description: 'Creates a Vector2 from X and Y',
|
||||
keywords: ['make', 'create', 'vector', 'vector2'],
|
||||
menuPath: ['Math', 'Vector', 'Make Vector2'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'x', displayName: 'X', type: 'float', defaultValue: 0 },
|
||||
{ name: 'y', displayName: 'Y', type: 'float', defaultValue: 0 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class MakeVector2Executor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const x = Number(ctx.evaluateInput(node.id, 'x', 0));
|
||||
const y = Number(ctx.evaluateInput(node.id, 'y', 0));
|
||||
return { outputs: { vector: new Vector2(x, y) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Break Vector2
|
||||
export const BreakVector2Template: BlueprintNodeTemplate = {
|
||||
type: 'BreakVector2',
|
||||
title: 'Break Vector2',
|
||||
category: 'math',
|
||||
description: 'Breaks a Vector2 into X and Y',
|
||||
keywords: ['break', 'split', 'vector', 'vector2'],
|
||||
menuPath: ['Math', 'Vector', 'Break Vector2'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'x', displayName: 'X', type: 'float' },
|
||||
{ name: 'y', displayName: 'Y', type: 'float' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class BreakVector2Executor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { x: vector?.x ?? 0, y: vector?.y ?? 0 } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Add
|
||||
export const Vector2AddTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Add',
|
||||
title: 'Vector2 +',
|
||||
category: 'math',
|
||||
description: 'Adds two vectors',
|
||||
keywords: ['add', 'plus', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Add'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'vector2' },
|
||||
{ name: 'b', displayName: 'B', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2AddExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Vector2.ZERO) as Vector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { result: Vector2.add(a ?? Vector2.ZERO, b ?? Vector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Subtract
|
||||
export const Vector2SubtractTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Subtract',
|
||||
title: 'Vector2 -',
|
||||
category: 'math',
|
||||
description: 'Subtracts B from A',
|
||||
keywords: ['subtract', 'minus', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Subtract'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'vector2' },
|
||||
{ name: 'b', displayName: 'B', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2SubtractExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Vector2.ZERO) as Vector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { result: Vector2.subtract(a ?? Vector2.ZERO, b ?? Vector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Scale
|
||||
export const Vector2ScaleTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Scale',
|
||||
title: 'Vector2 *',
|
||||
category: 'math',
|
||||
description: 'Scales a vector by a scalar',
|
||||
keywords: ['scale', 'multiply', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Scale'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' },
|
||||
{ name: 'scalar', displayName: 'Scalar', type: 'float', defaultValue: 1 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2ScaleExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', Vector2.ZERO) as Vector2;
|
||||
const scalar = Number(ctx.evaluateInput(node.id, 'scalar', 1));
|
||||
return { outputs: { result: Vector2.multiply(vector ?? Vector2.ZERO, scalar) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Length
|
||||
export const Vector2LengthTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Length',
|
||||
title: 'Vector2 Length',
|
||||
category: 'math',
|
||||
description: 'Gets the length of a vector',
|
||||
keywords: ['length', 'magnitude', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Length'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'length', displayName: 'Length', type: 'float' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2LengthExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { length: (vector ?? Vector2.ZERO).length } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Normalize
|
||||
export const Vector2NormalizeTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Normalize',
|
||||
title: 'Vector2 Normalize',
|
||||
category: 'math',
|
||||
description: 'Normalizes a vector to unit length',
|
||||
keywords: ['normalize', 'unit', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Normalize'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2NormalizeExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { result: (vector ?? Vector2.ZERO).normalized() } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Dot
|
||||
export const Vector2DotTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Dot',
|
||||
title: 'Vector2 Dot',
|
||||
category: 'math',
|
||||
description: 'Calculates dot product',
|
||||
keywords: ['dot', 'product', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Dot Product'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'vector2' },
|
||||
{ name: 'b', displayName: 'B', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'float' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2DotExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Vector2.ZERO) as Vector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { result: Vector2.dot(a ?? Vector2.ZERO, b ?? Vector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Cross
|
||||
export const Vector2CrossTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Cross',
|
||||
title: 'Vector2 Cross',
|
||||
category: 'math',
|
||||
description: '2D cross product (returns scalar)',
|
||||
keywords: ['cross', 'product', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Cross Product'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'vector2' },
|
||||
{ name: 'b', displayName: 'B', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'float' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2CrossExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Vector2.ZERO) as Vector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { result: Vector2.cross(a ?? Vector2.ZERO, b ?? Vector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Distance
|
||||
export const Vector2DistanceTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Distance',
|
||||
title: 'Vector2 Distance',
|
||||
category: 'math',
|
||||
description: 'Distance between two points',
|
||||
keywords: ['distance', 'length', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Distance'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'vector2' },
|
||||
{ name: 'b', displayName: 'B', type: 'vector2' }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'distance', displayName: 'Distance', type: 'float' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2DistanceExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Vector2.ZERO) as Vector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Vector2.ZERO) as Vector2;
|
||||
return { outputs: { distance: Vector2.distance(a ?? Vector2.ZERO, b ?? Vector2.ZERO) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Lerp
|
||||
export const Vector2LerpTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Lerp',
|
||||
title: 'Vector2 Lerp',
|
||||
category: 'math',
|
||||
description: 'Linear interpolation between two vectors',
|
||||
keywords: ['lerp', 'interpolate', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Lerp'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'a', displayName: 'A', type: 'vector2' },
|
||||
{ name: 'b', displayName: 'B', type: 'vector2' },
|
||||
{ name: 't', displayName: 'T', type: 'float', defaultValue: 0.5 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2LerpExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const a = ctx.evaluateInput(node.id, 'a', Vector2.ZERO) as Vector2;
|
||||
const b = ctx.evaluateInput(node.id, 'b', Vector2.ZERO) as Vector2;
|
||||
const t = Number(ctx.evaluateInput(node.id, 't', 0.5));
|
||||
return { outputs: { result: Vector2.lerp(a ?? Vector2.ZERO, b ?? Vector2.ZERO, t) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 Rotate
|
||||
export const Vector2RotateTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2Rotate',
|
||||
title: 'Vector2 Rotate',
|
||||
category: 'math',
|
||||
description: 'Rotates a vector by angle (radians)',
|
||||
keywords: ['rotate', 'turn', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'Rotate'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' },
|
||||
{ name: 'angle', displayName: 'Angle (rad)', type: 'float', defaultValue: 0 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'result', displayName: 'Result', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2RotateExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const vector = ctx.evaluateInput(node.id, 'vector', Vector2.ZERO) as Vector2;
|
||||
const angle = Number(ctx.evaluateInput(node.id, 'angle', 0));
|
||||
return { outputs: { result: (vector ?? Vector2.ZERO).rotated(angle) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Vector2 From Angle
|
||||
export const Vector2FromAngleTemplate: BlueprintNodeTemplate = {
|
||||
type: 'Vector2FromAngle',
|
||||
title: 'Vector2 From Angle',
|
||||
category: 'math',
|
||||
description: 'Creates unit vector from angle (radians)',
|
||||
keywords: ['from', 'angle', 'direction', 'vector'],
|
||||
menuPath: ['Math', 'Vector', 'From Angle'],
|
||||
isPure: true,
|
||||
inputs: [
|
||||
{ name: 'angle', displayName: 'Angle (rad)', type: 'float', defaultValue: 0 }
|
||||
],
|
||||
outputs: [
|
||||
{ name: 'vector', displayName: 'Vector', type: 'vector2' }
|
||||
],
|
||||
color: '#2196F3'
|
||||
};
|
||||
|
||||
export class Vector2FromAngleExecutor implements INodeExecutor {
|
||||
execute(node: BlueprintNode, context: unknown): ExecutionResult {
|
||||
const ctx = context as VectorContext;
|
||||
const angle = Number(ctx.evaluateInput(node.id, 'angle', 0));
|
||||
return { outputs: { vector: Vector2.fromAngle(angle) } };
|
||||
}
|
||||
}
|
||||
|
||||
// Node definitions collection
|
||||
export const VectorNodeDefinitions = [
|
||||
{ template: MakeVector2Template, executor: new MakeVector2Executor() },
|
||||
{ template: BreakVector2Template, executor: new BreakVector2Executor() },
|
||||
{ template: Vector2AddTemplate, executor: new Vector2AddExecutor() },
|
||||
{ template: Vector2SubtractTemplate, executor: new Vector2SubtractExecutor() },
|
||||
{ template: Vector2ScaleTemplate, executor: new Vector2ScaleExecutor() },
|
||||
{ template: Vector2LengthTemplate, executor: new Vector2LengthExecutor() },
|
||||
{ template: Vector2NormalizeTemplate, executor: new Vector2NormalizeExecutor() },
|
||||
{ template: Vector2DotTemplate, executor: new Vector2DotExecutor() },
|
||||
{ template: Vector2CrossTemplate, executor: new Vector2CrossExecutor() },
|
||||
{ template: Vector2DistanceTemplate, executor: new Vector2DistanceExecutor() },
|
||||
{ template: Vector2LerpTemplate, executor: new Vector2LerpExecutor() },
|
||||
{ template: Vector2RotateTemplate, executor: new Vector2RotateExecutor() },
|
||||
{ template: Vector2FromAngleTemplate, executor: new Vector2FromAngleExecutor() }
|
||||
];
|
||||
29
packages/framework/math/src/nodes/index.ts
Normal file
29
packages/framework/math/src/nodes/index.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* @zh 数学库蓝图节点
|
||||
* @en Math Library Blueprint Nodes
|
||||
*
|
||||
* @zh 导出所有数学相关的蓝图节点
|
||||
* @en Exports all math-related blueprint nodes
|
||||
*/
|
||||
|
||||
export * from './VectorNodes';
|
||||
export * from './FixedNodes';
|
||||
export * from './FixedVectorNodes';
|
||||
export * from './ColorNodes';
|
||||
|
||||
// Re-export node definition collections
|
||||
import { VectorNodeDefinitions } from './VectorNodes';
|
||||
import { FixedNodeDefinitions } from './FixedNodes';
|
||||
import { FixedVectorNodeDefinitions } from './FixedVectorNodes';
|
||||
import { ColorNodeDefinitions } from './ColorNodes';
|
||||
|
||||
/**
|
||||
* @zh 所有数学库蓝图节点定义
|
||||
* @en All math library blueprint node definitions
|
||||
*/
|
||||
export const MathNodeDefinitions = [
|
||||
...VectorNodeDefinitions,
|
||||
...FixedNodeDefinitions,
|
||||
...FixedVectorNodeDefinitions,
|
||||
...ColorNodeDefinitions
|
||||
];
|
||||
Reference in New Issue
Block a user