feat: 预制体系统与架构改进 (#303)
* feat(prefab): 实现预制体系统和编辑器 UX 改进 ## 预制体系统 - 新增 PrefabSerializer: 预制体序列化/反序列化 - 新增 PrefabInstanceComponent: 追踪预制体实例来源和修改 - 新增 PrefabService: 预制体核心服务 - 新增 PrefabLoader: 预制体资产加载器 - 新增预制体命令: Create/Instantiate/Apply/Revert/BreakLink ## 预制体编辑模式 - 支持双击 .prefab 文件进入编辑模式 - 预制体编辑模式工具栏 (保存/退出) - 预制体实例指示器和操作菜单 ## 编辑器 UX 改进 - SceneHierarchy 快捷键: F2 重命名, Ctrl+D 复制, ↑↓ 导航 - 支持双击实体名称内联编辑 - 删除实体时显示子节点数量警告 - 右键菜单添加重命名/复制选项及快捷键提示 - 布局持久化和重置功能 ## Bug 修复 - 修复 editor-runtime 组件类重复导致的 TransformComponent 不识别问题 - 修复 .prefab-name 样式覆盖导致预制体工具栏文字不可见 - 修复 Inspector 资源字段高度不正确问题 * feat(editor): 改进编辑器 UX 交互体验 - ContentBrowser: 加载动画 spinner、搜索高亮、改进空状态设计 - SceneHierarchy: 选中项自动滚动到视图、搜索清除按钮 - PropertyInspector: 输入框本地状态管理、Enter/Escape 键处理 - EntityInspector: 组件折叠状态持久化、属性搜索清除按钮 - Viewport: 变换操作实时数值显示 - 国际化: 添加相关文本 (en/zh) * fix(build): 修复 Web 构建资产加载和编辑器 UX 改进 构建系统修复: - 修复 asset-catalog.json 字段名不匹配 (entries vs assets) - 修复 BrowserFileSystemService 支持两种目录格式 - 修复 bundle 策略检测逻辑 (空对象判断) - 修复 module.json 中 assetExtensions 声明和类型推断 行为树修复: - 修复 BehaviorTreeExecutionSystem 使用 loadAsset 替代 loadAssetByPath - 修复 BehaviorTreeAssetType 常量与 module.json 类型名一致 (behavior-tree) 编辑器 UX 改进: - 构建完成对话框添加"打开文件夹"按钮 - 构建完成对话框样式优化 (圆形图标背景、按钮布局) - SceneHierarchy 响应式布局 (窄窗口自动隐藏 Type 列) - SceneHierarchy 隐藏滚动条 错误追踪: - 添加全局错误处理器写入日志文件 (%TEMP%/esengine-editor-crash.log) - 添加 append_to_log Tauri 命令 * feat(render): 修复 UI 渲染和点击特效系统 ## UI 渲染修复 - 修复 GUID 验证 bug,使用统一的 isValidGUID() 函数 - 修复 UI 渲染顺序随机问题,Rust 端使用 IndexMap 替代 HashMap - Web 运行时添加 assetPathResolver 支持 GUID 解析 - UIInteractableComponent.blockEvents 默认值改为 false ## 点击特效系统 - 新增 ClickFxComponent 和 ClickFxSystem - 支持在点击位置播放粒子效果 - 支持多种触发模式和粒子轮换 ## Camera 系统重构 - CameraSystem 从 ecs-engine-bindgen 移至 camera 包 - 新增 CameraManager 统一管理相机 ## 编辑器改进 - 改进属性面板 UI 交互 - 粒子编辑器面板优化 - Transform 命令系统 * feat(render): 实现 Sorting Layer 系统和 Overlay 渲染层 - 新增 SortingLayerManager 管理排序层级 (Background, Default, Foreground, UI, Overlay) - 实现 ISortable 接口,统一 Sprite、UI、Particle 的排序属性 - 修复粒子 Overlay 层被 UI 遮挡问题:添加独立的 Overlay Pass 在 UI 之后渲染 - 更新粒子资产格式:从 sortingOrder 改为 sortingLayer + orderInLayer - 更新粒子编辑器面板支持新的排序属性 - 优化 UI 渲染系统使用新的排序层级 * feat(ci): 集成 SignPath 代码签名服务 - 添加 SignPath 自动签名工作流(Windows) - 配置 release-editor.yml 支持代码签名 - 将构建改为草稿模式,等待签名完成后发布 - 添加证书文件到 .gitignore 防止泄露 * fix(asset): 修复 Web 构建资产路径解析和全局单例移除 ## 资产路径修复 - 修复 Tauri 本地服务器 `/asset?path=...` 路径解析,正确与 root 目录连接 - BrowserPathResolver 支持两种模式: - 'proxy': 使用 /asset?path=... 格式(编辑器 Run in Browser) - 'direct': 使用直接路径 /assets/path.png(独立 Web 构建) - BrowserRuntime 使用 'direct' 模式,无需 Tauri 代理 ## 架构改进 - 移除全局单例 - 移除 globalAssetManager 导出,改用 AssetManagerToken 依赖注入 - 移除 globalPathResolver 导出,改用 PathResolutionService - 移除 globalPathResolutionService 导出 - ParticleUpdateSystem/ClickFxSystem 通过 setAssetManager() 注入依赖 - EngineService 使用 new AssetManager() 替代全局实例 ## 新增服务 - PathResolutionService: 统一路径解析接口 - RuntimeModeService: 运行时模式查询服务 - SerializationContext: EntityRef 序列化上下文 ## 其他改进 - 完善 ServiceToken 注释说明本地定义的意图 - 导出 BrowserPathResolveMode 类型 * fix(build): 添加 world-streaming composite 设置修复类型检查 * fix(build): 移除 world-streaming 引用避免 composite 冲突 * fix(build): 将 const enum 改为 enum 兼容 isolatedModules * fix(build): 添加缺失的 IAssetManager 导入
This commit is contained in:
@@ -42,7 +42,8 @@ export const en: Translations = {
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type: 'Type',
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value: 'Value',
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enabled: 'Enabled',
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disabled: 'Disabled'
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disabled: 'Disabled',
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clear: 'Clear'
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},
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// ========================================
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@@ -73,7 +74,8 @@ export const en: Translations = {
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forum: 'Forum',
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console: 'Console',
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assetBrowser: 'Asset Browser',
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profiler: 'Profiler'
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profiler: 'Profiler',
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contentBrowser: 'Content Browser'
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},
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hierarchy: {
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@@ -88,6 +90,7 @@ export const en: Translations = {
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createFolder: 'Create Folder',
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deleteEntity: 'Delete Entity',
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deleteConfirm: 'Are you sure you want to delete entity "{{name}}"?',
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deleteConfirmWithChildren: 'Are you sure you want to delete entity "{{name}}" and its {{count}} child(ren)?',
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renameEntity: 'Rename Entity',
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duplicateEntity: 'Duplicate Entity',
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localScene: 'Local Scene',
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@@ -113,7 +116,8 @@ export const en: Translations = {
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tilemap: 'Tilemap',
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camera2d: 'Camera 2D',
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particleEffect: 'Particle Effect'
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}
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},
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editingPrefab: 'Editing Prefab'
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},
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inspector: {
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@@ -132,6 +136,43 @@ export const en: Translations = {
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empty: 'No components',
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add: 'Add Component',
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remove: 'Remove'
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},
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prefab: {
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instance: 'Prefab Instance',
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source: 'Prefab',
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open: 'Open',
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select: 'Select',
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selectAsset: 'Select Prefab Asset',
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revert: 'Revert',
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revertAll: 'Revert All',
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revertTo: 'Revert to Prefab',
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apply: 'Apply',
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applyAll: 'Apply All',
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applyTo: "Apply to '{{name}}'",
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unpack: 'Unpack',
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modified: 'Modified',
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modifications: '{{count}} modification(s)',
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noModifications: 'No modifications',
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revertProperty: 'Revert to prefab value',
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applyConfirm: 'Apply changes to prefab "{{name}}"?',
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revertConfirm: 'Revert all changes to prefab defaults?',
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unpackConfirm: 'Unpack prefab instance? This will remove the link to the source prefab.',
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applyTitle: 'Apply to Prefab',
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revertTitle: 'Revert to Prefab',
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unpackTitle: 'Unpack Prefab',
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applySuccess: 'Changes applied to prefab',
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applyFailed: 'Failed to apply changes to prefab',
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revertSuccess: 'Instance reverted to prefab defaults',
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revertFailed: 'Failed to revert instance',
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unpackSuccess: 'Prefab link broken',
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unpackFailed: 'Failed to unpack prefab'
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},
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array: {
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empty: 'Empty array',
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add: 'Add',
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remove: 'Remove',
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dragToReorder: 'Drag to reorder',
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dropAsset: 'Drop asset'
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}
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},
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@@ -186,6 +227,15 @@ export const en: Translations = {
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},
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notifications: {
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noScene: 'No Scene'
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},
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prefab: {
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editing: 'Editing',
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save: 'Save Prefab',
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exit: 'Exit Edit Mode',
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saveAndExit: 'Save & Exit',
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discardChanges: 'Discard Changes',
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savedSuccess: 'Prefab saved: {{name}}',
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saveFailed: 'Failed to save prefab'
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}
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},
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@@ -238,7 +288,8 @@ export const en: Translations = {
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network: 'Network',
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sourceControl: 'Source Control',
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allSaved: 'All Saved',
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revisionControl: 'Revision Control'
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revisionControl: 'Revision Control',
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resetLayout: 'Reset Layout'
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},
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// ========================================
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@@ -459,9 +510,16 @@ export const en: Translations = {
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saveAll: 'Save All',
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search: 'Search',
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items: 'items',
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searchResults: 'Found {{found}} of {{total}} items',
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selectedCount: '{{count}} selected',
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dockInLayout: 'Dock in Layout',
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noProject: 'No project loaded',
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empty: 'This folder is empty',
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emptyHint: 'Drag files here or right-click to create new assets',
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loading: 'Loading...',
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noSearchResults: 'No results found',
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noSearchResultsHint: 'Try a different search term',
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createNew: 'Create New',
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newFolder: 'New Folder',
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newPrefix: 'New',
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managedDirectoryTooltip: 'GUID-managed directory - Assets here get unique IDs for references',
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@@ -684,7 +742,12 @@ export const en: Translations = {
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envReady: 'Environment Ready',
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envNotReady: 'Environment Issue',
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esbuildReady: 'esbuild ready',
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esbuildMissing: 'esbuild not found'
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esbuildMissing: 'esbuild not found',
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esbuildNotInstalled: 'esbuild Installation Required',
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esbuildRequired: 'esbuild is required for compiling TypeScript code.',
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esbuildInstallPrompt: 'Click the button below to install esbuild globally via npm.',
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installingEsbuild: 'Installing esbuild...',
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installNow: 'Install Now'
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},
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// ========================================
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@@ -826,7 +889,8 @@ export const en: Translations = {
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settings: 'Settings',
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copyError: 'Copy error',
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showDetails: 'Show details',
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collapse: 'Collapse'
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collapse: 'Collapse',
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openFolder: 'Open Folder'
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},
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// ========================================
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@@ -42,7 +42,8 @@ export const zh: Translations = {
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type: '类型',
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value: '值',
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enabled: '启用',
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disabled: '禁用'
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disabled: '禁用',
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clear: '清除'
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},
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// ========================================
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@@ -73,7 +74,8 @@ export const zh: Translations = {
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forum: '论坛',
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console: '控制台',
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assetBrowser: '资源浏览器',
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profiler: '性能分析器'
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profiler: '性能分析器',
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contentBrowser: '内容管理器'
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},
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hierarchy: {
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@@ -88,6 +90,7 @@ export const zh: Translations = {
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createFolder: '创建文件夹',
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deleteEntity: '删除实体',
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deleteConfirm: '确定要删除实体 "{{name}}" 吗?',
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deleteConfirmWithChildren: '确定要删除实体 "{{name}}" 及其 {{count}} 个子节点吗?',
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renameEntity: '重命名实体',
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duplicateEntity: '复制实体',
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localScene: '本地场景',
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@@ -113,7 +116,8 @@ export const zh: Translations = {
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tilemap: '瓦片地图',
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camera2d: '2D 相机',
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particleEffect: '粒子效果'
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}
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},
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editingPrefab: '编辑预制体'
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},
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inspector: {
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@@ -132,6 +136,43 @@ export const zh: Translations = {
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empty: '无组件',
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add: '添加组件',
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remove: '移除'
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},
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prefab: {
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instance: '预制体实例',
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source: '预制体',
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open: '打开',
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select: '定位',
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selectAsset: '定位预制体资产',
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revert: '还原',
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revertAll: '全部还原',
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revertTo: '还原到预制体',
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apply: '应用',
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applyAll: '全部应用',
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applyTo: "应用到 '{{name}}'",
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unpack: '解包',
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modified: '已修改',
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modifications: '{{count}} 处修改',
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noModifications: '无修改',
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revertProperty: '还原为预制体值',
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applyConfirm: '将修改应用到预制体 "{{name}}"?',
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revertConfirm: '将所有修改还原为预制体默认值?',
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unpackConfirm: '解包预制体实例?这将断开与源预制体的链接。',
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applyTitle: '应用到预制体',
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revertTitle: '还原到预制体',
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unpackTitle: '解包预制体',
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applySuccess: '已应用修改到预制体',
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applyFailed: '应用修改到预制体失败',
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revertSuccess: '已还原为预制体默认值',
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revertFailed: '还原实例失败',
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unpackSuccess: '已断开预制体链接',
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unpackFailed: '解包预制体失败'
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},
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array: {
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empty: '空数组',
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add: '添加',
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remove: '删除',
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dragToReorder: '拖拽排序',
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dropAsset: '拖拽资源'
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}
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},
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@@ -186,6 +227,15 @@ export const zh: Translations = {
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},
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notifications: {
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noScene: '无场景'
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},
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prefab: {
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editing: '编辑中',
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save: '保存预制体',
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exit: '退出编辑',
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saveAndExit: '保存并退出',
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discardChanges: '放弃修改',
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savedSuccess: '预制体已保存:{{name}}',
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saveFailed: '保存预制体失败'
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}
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},
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@@ -238,7 +288,8 @@ export const zh: Translations = {
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network: '网络',
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sourceControl: '源代码管理',
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allSaved: '所有已保存',
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revisionControl: '版本控制'
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revisionControl: '版本控制',
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resetLayout: '重置布局'
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},
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// ========================================
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@@ -459,9 +510,16 @@ export const zh: Translations = {
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saveAll: '全部保存',
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search: '搜索',
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items: '项',
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searchResults: '找到 {{found}} / {{total}} 项',
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selectedCount: '已选 {{count}} 项',
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dockInLayout: '停靠到布局',
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noProject: '未加载项目',
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empty: '文件夹为空',
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emptyHint: '拖放文件到此处或右键创建新资产',
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loading: '加载中...',
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noSearchResults: '未找到结果',
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noSearchResultsHint: '尝试其他搜索词',
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createNew: '新建',
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newFolder: '新建文件夹',
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newPrefix: '新建',
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managedDirectoryTooltip: 'GUID 管理的目录 - 此处的资产会获得唯一 ID 以便引用',
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@@ -684,7 +742,12 @@ export const zh: Translations = {
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envReady: '环境就绪',
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envNotReady: '环境问题',
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esbuildReady: 'esbuild 就绪',
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esbuildMissing: '未找到 esbuild'
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esbuildMissing: '未找到 esbuild',
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esbuildNotInstalled: '需要安装 esbuild',
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esbuildRequired: 'esbuild 是编译 TypeScript 代码所必需的工具。',
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esbuildInstallPrompt: '点击下方按钮将使用 npm 全局安装 esbuild。',
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installingEsbuild: '正在安装 esbuild...',
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installNow: '立即安装'
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},
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// ========================================
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@@ -826,7 +889,8 @@ export const zh: Translations = {
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settings: '设置',
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copyError: '复制错误信息',
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showDetails: '显示详情',
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collapse: '收起'
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collapse: '收起',
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openFolder: '打开文件夹'
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},
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// ========================================
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