feat: 预制体系统与架构改进 (#303)

* feat(prefab): 实现预制体系统和编辑器 UX 改进

## 预制体系统
- 新增 PrefabSerializer: 预制体序列化/反序列化
- 新增 PrefabInstanceComponent: 追踪预制体实例来源和修改
- 新增 PrefabService: 预制体核心服务
- 新增 PrefabLoader: 预制体资产加载器
- 新增预制体命令: Create/Instantiate/Apply/Revert/BreakLink

## 预制体编辑模式
- 支持双击 .prefab 文件进入编辑模式
- 预制体编辑模式工具栏 (保存/退出)
- 预制体实例指示器和操作菜单

## 编辑器 UX 改进
- SceneHierarchy 快捷键: F2 重命名, Ctrl+D 复制, ↑↓ 导航
- 支持双击实体名称内联编辑
- 删除实体时显示子节点数量警告
- 右键菜单添加重命名/复制选项及快捷键提示
- 布局持久化和重置功能

## Bug 修复
- 修复 editor-runtime 组件类重复导致的 TransformComponent 不识别问题
- 修复 .prefab-name 样式覆盖导致预制体工具栏文字不可见
- 修复 Inspector 资源字段高度不正确问题

* feat(editor): 改进编辑器 UX 交互体验

- ContentBrowser: 加载动画 spinner、搜索高亮、改进空状态设计
- SceneHierarchy: 选中项自动滚动到视图、搜索清除按钮
- PropertyInspector: 输入框本地状态管理、Enter/Escape 键处理
- EntityInspector: 组件折叠状态持久化、属性搜索清除按钮
- Viewport: 变换操作实时数值显示
- 国际化: 添加相关文本 (en/zh)

* fix(build): 修复 Web 构建资产加载和编辑器 UX 改进

构建系统修复:
- 修复 asset-catalog.json 字段名不匹配 (entries vs assets)
- 修复 BrowserFileSystemService 支持两种目录格式
- 修复 bundle 策略检测逻辑 (空对象判断)
- 修复 module.json 中 assetExtensions 声明和类型推断

行为树修复:
- 修复 BehaviorTreeExecutionSystem 使用 loadAsset 替代 loadAssetByPath
- 修复 BehaviorTreeAssetType 常量与 module.json 类型名一致 (behavior-tree)

编辑器 UX 改进:
- 构建完成对话框添加"打开文件夹"按钮
- 构建完成对话框样式优化 (圆形图标背景、按钮布局)
- SceneHierarchy 响应式布局 (窄窗口自动隐藏 Type 列)
- SceneHierarchy 隐藏滚动条

错误追踪:
- 添加全局错误处理器写入日志文件 (%TEMP%/esengine-editor-crash.log)
- 添加 append_to_log Tauri 命令

* feat(render): 修复 UI 渲染和点击特效系统

## UI 渲染修复
- 修复 GUID 验证 bug,使用统一的 isValidGUID() 函数
- 修复 UI 渲染顺序随机问题,Rust 端使用 IndexMap 替代 HashMap
- Web 运行时添加 assetPathResolver 支持 GUID 解析
- UIInteractableComponent.blockEvents 默认值改为 false

## 点击特效系统
- 新增 ClickFxComponent 和 ClickFxSystem
- 支持在点击位置播放粒子效果
- 支持多种触发模式和粒子轮换

## Camera 系统重构
- CameraSystem 从 ecs-engine-bindgen 移至 camera 包
- 新增 CameraManager 统一管理相机

## 编辑器改进
- 改进属性面板 UI 交互
- 粒子编辑器面板优化
- Transform 命令系统

* feat(render): 实现 Sorting Layer 系统和 Overlay 渲染层

- 新增 SortingLayerManager 管理排序层级 (Background, Default, Foreground, UI, Overlay)
- 实现 ISortable 接口,统一 Sprite、UI、Particle 的排序属性
- 修复粒子 Overlay 层被 UI 遮挡问题:添加独立的 Overlay Pass 在 UI 之后渲染
- 更新粒子资产格式:从 sortingOrder 改为 sortingLayer + orderInLayer
- 更新粒子编辑器面板支持新的排序属性
- 优化 UI 渲染系统使用新的排序层级

* feat(ci): 集成 SignPath 代码签名服务

- 添加 SignPath 自动签名工作流(Windows)
- 配置 release-editor.yml 支持代码签名
- 将构建改为草稿模式,等待签名完成后发布
- 添加证书文件到 .gitignore 防止泄露

* fix(asset): 修复 Web 构建资产路径解析和全局单例移除

## 资产路径修复
- 修复 Tauri 本地服务器 `/asset?path=...` 路径解析,正确与 root 目录连接
- BrowserPathResolver 支持两种模式:
  - 'proxy': 使用 /asset?path=... 格式(编辑器 Run in Browser)
  - 'direct': 使用直接路径 /assets/path.png(独立 Web 构建)
- BrowserRuntime 使用 'direct' 模式,无需 Tauri 代理

## 架构改进 - 移除全局单例
- 移除 globalAssetManager 导出,改用 AssetManagerToken 依赖注入
- 移除 globalPathResolver 导出,改用 PathResolutionService
- 移除 globalPathResolutionService 导出
- ParticleUpdateSystem/ClickFxSystem 通过 setAssetManager() 注入依赖
- EngineService 使用 new AssetManager() 替代全局实例

## 新增服务
- PathResolutionService: 统一路径解析接口
- RuntimeModeService: 运行时模式查询服务
- SerializationContext: EntityRef 序列化上下文

## 其他改进
- 完善 ServiceToken 注释说明本地定义的意图
- 导出 BrowserPathResolveMode 类型

* fix(build): 添加 world-streaming composite 设置修复类型检查

* fix(build): 移除 world-streaming 引用避免 composite 冲突

* fix(build): 将 const enum 改为 enum 兼容 isolatedModules

* fix(build): 添加缺失的 IAssetManager 导入
This commit is contained in:
YHH
2025-12-13 19:44:08 +08:00
committed by GitHub
parent a716d8006c
commit beaa1d09de
258 changed files with 17725 additions and 3030 deletions

View File

@@ -1,164 +1,41 @@
import { useState, useEffect, useRef } from 'react';
import { Entity } from '@esengine/ecs-framework';
import { TauriAPI } from '../../api/tauri';
import { SettingsService } from '../../services/SettingsService';
import { InspectorProps, InspectorTarget, AssetFileInfo, RemoteEntity } from './types';
/**
* 检查器面板组件
* Inspector panel component
*
* 使用 InspectorStore 管理状态,减少 useEffect 数量
* Uses InspectorStore for state management to reduce useEffect count
*/
import { useEffect, useRef } from 'react';
import { useInspectorStore } from '../../stores';
import { InspectorProps } from './types';
import { getProfilerService } from './utils';
import {
EmptyInspector,
ExtensionInspector,
AssetFileInspector,
RemoteEntityInspector,
EntityInspector
EntityInspector,
PrefabInspector
} from './views';
export function Inspector({ entityStore: _entityStore, messageHub, inspectorRegistry, projectPath, commandManager }: InspectorProps) {
const [target, setTarget] = useState<InspectorTarget>(null);
const [componentVersion, setComponentVersion] = useState(0);
const [autoRefresh, setAutoRefresh] = useState(true);
const [decimalPlaces, setDecimalPlaces] = useState(() => {
const settings = SettingsService.getInstance();
return settings.get<number>('inspector.decimalPlaces', 4);
});
const targetRef = useRef<InspectorTarget>(null);
// ===== 从 InspectorStore 获取状态 | Get state from InspectorStore =====
const {
target,
componentVersion,
autoRefresh,
setAutoRefresh,
isLocked,
setIsLocked,
decimalPlaces,
} = useInspectorStore();
useEffect(() => {
targetRef.current = target;
}, [target]);
useEffect(() => {
const handleSettingsChanged = (event: Event) => {
const customEvent = event as CustomEvent;
const changedSettings = customEvent.detail;
if ('inspector.decimalPlaces' in changedSettings) {
setDecimalPlaces(changedSettings['inspector.decimalPlaces']);
}
};
window.addEventListener('settings:changed', handleSettingsChanged);
return () => {
window.removeEventListener('settings:changed', handleSettingsChanged);
};
}, []);
useEffect(() => {
const handleEntitySelection = (data: { entity: Entity | null }) => {
if (data.entity) {
setTarget({ type: 'entity', data: data.entity });
} else {
setTarget(null);
}
setComponentVersion(0);
};
const handleRemoteEntitySelection = (data: { entity: RemoteEntity }) => {
setTarget({ type: 'remote-entity', data: data.entity });
const profilerService = getProfilerService();
if (profilerService && data.entity?.id !== undefined) {
profilerService.requestEntityDetails(data.entity.id);
}
};
const handleEntityDetails = (event: Event) => {
const customEvent = event as CustomEvent;
const details = customEvent.detail;
const currentTarget = targetRef.current;
if (currentTarget?.type === 'remote-entity' && details?.id === currentTarget.data.id) {
setTarget({ ...currentTarget, details });
}
};
const handleExtensionSelection = (data: { data: unknown }) => {
setTarget({ type: 'extension', data: data.data as Record<string, any> });
};
const handleAssetFileSelection = async (data: { fileInfo: AssetFileInfo }) => {
const fileInfo = data.fileInfo;
if (fileInfo.isDirectory) {
setTarget({ type: 'asset-file', data: fileInfo });
return;
}
const textExtensions = [
'txt',
'json',
'md',
'ts',
'tsx',
'js',
'jsx',
'css',
'html',
'xml',
'yaml',
'yml',
'toml',
'ini',
'cfg',
'conf',
'log',
'btree',
'ecs',
'mat',
'shader',
'tilemap',
'tileset'
];
const imageExtensions = ['png', 'jpg', 'jpeg', 'gif', 'bmp', 'webp', 'svg', 'ico', 'tiff', 'tif'];
const isTextFile = fileInfo.extension && textExtensions.includes(fileInfo.extension.toLowerCase());
const isImageFile = fileInfo.extension && imageExtensions.includes(fileInfo.extension.toLowerCase());
if (isTextFile) {
try {
const content = await TauriAPI.readFileContent(fileInfo.path);
setTarget({ type: 'asset-file', data: fileInfo, content });
} catch (error) {
console.error('Failed to read file content:', error);
setTarget({ type: 'asset-file', data: fileInfo });
}
} else if (isImageFile) {
setTarget({ type: 'asset-file', data: fileInfo, isImage: true });
} else {
setTarget({ type: 'asset-file', data: fileInfo });
}
};
const handleComponentChange = () => {
setComponentVersion((prev) => prev + 1);
};
const handleSceneRestored = () => {
// 场景恢复后,清除当前选中的实体(因为旧引用已无效)
// 用户需要重新选择实体
setTarget(null);
setComponentVersion(0);
};
const unsubEntitySelect = messageHub.subscribe('entity:selected', handleEntitySelection);
const unsubSceneRestored = messageHub.subscribe('scene:restored', handleSceneRestored);
const unsubRemoteSelect = messageHub.subscribe('remote-entity:selected', handleRemoteEntitySelection);
const unsubNodeSelect = messageHub.subscribe('behavior-tree:node-selected', handleExtensionSelection);
const unsubAssetFileSelect = messageHub.subscribe('asset-file:selected', handleAssetFileSelection);
const unsubComponentAdded = messageHub.subscribe('component:added', handleComponentChange);
const unsubComponentRemoved = messageHub.subscribe('component:removed', handleComponentChange);
const unsubPropertyChanged = messageHub.subscribe('component:property:changed', handleComponentChange);
window.addEventListener('profiler:entity-details', handleEntityDetails);
return () => {
unsubEntitySelect();
unsubSceneRestored();
unsubRemoteSelect();
unsubNodeSelect();
unsubAssetFileSelect();
unsubComponentAdded();
unsubComponentRemoved();
unsubPropertyChanged();
window.removeEventListener('profiler:entity-details', handleEntityDetails);
};
}, [messageHub]);
// Ref 用于 profiler 回调访问最新状态 | Ref for profiler callback to access latest state
const targetRef = useRef(target);
targetRef.current = target;
// 自动刷新远程实体详情 | Auto-refresh remote entity details
useEffect(() => {
if (!autoRefresh || target?.type !== 'remote-entity') {
return;
@@ -183,6 +60,7 @@ export function Inspector({ entityStore: _entityStore, messageHub, inspectorRegi
};
}, [autoRefresh, target?.type]);
// ===== 渲染 | Render =====
if (!target) {
return <EmptyInspector />;
}
@@ -192,12 +70,17 @@ export function Inspector({ entityStore: _entityStore, messageHub, inspectorRegi
}
if (target.type === 'asset-file') {
// Check if a plugin provides a custom inspector for this asset type
// 预制体文件使用专用检查器 | Prefab files use dedicated inspector
if (target.data.extension?.toLowerCase() === 'prefab') {
return <PrefabInspector fileInfo={target.data} messageHub={messageHub} commandManager={commandManager} />;
}
// 检查插件是否提供自定义检查器 | Check if a plugin provides a custom inspector
const customInspector = inspectorRegistry.render(target, { target, projectPath });
if (customInspector) {
return customInspector;
}
// Fall back to default asset file inspector
// 回退到默认资产文件检查器 | Fall back to default asset file inspector
return <AssetFileInspector fileInfo={target.data} content={target.content} isImage={target.isImage} />;
}
@@ -217,7 +100,16 @@ export function Inspector({ entityStore: _entityStore, messageHub, inspectorRegi
}
if (target.type === 'entity') {
return <EntityInspector entity={target.data} messageHub={messageHub} commandManager={commandManager} componentVersion={componentVersion} />;
return (
<EntityInspector
entity={target.data}
messageHub={messageHub}
commandManager={commandManager}
componentVersion={componentVersion}
isLocked={isLocked}
onLockChange={setIsLocked}
/>
);
}
return null;