新增arcadeRigidbody组件, 可以用于简单的,街机风格的物理学
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@@ -182,7 +182,7 @@ module es {
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* @param motion
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* @param result
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*/
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public collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean {
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public collidesWith(collider: Collider, motion: Vector2, result: CollisionResult = new CollisionResult()): boolean {
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// 改变形状的位置,使它在移动后的位置,这样我们可以检查重叠
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let oldPosition = this.entity.position.clone();
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this.entity.position = Vector2.add(this.entity.position, motion);
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@@ -196,5 +196,19 @@ module es {
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return didCollide;
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}
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/**
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* 检查这个对撞机是否与对撞机发生碰撞。如果碰撞,则返回true,结果将被填充
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* @param collider
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* @param result
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*/
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public collidesWithNonMotion(collider: Collider, result: CollisionResult = new CollisionResult()): boolean {
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if (this.shape.collidesWithShape(collider.shape, result)) {
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result.collider = collider;
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return true;
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}
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return false;
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}
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}
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}
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