feat(ecs): 添加 @NetworkEntity 装饰器,支持自动广播实体生成/销毁 (#395)
* docs: add editor-app README with setup instructions * docs: add separate EN/CN editor setup guides * feat(ecs): add @NetworkEntity decorator for auto spawn/despawn broadcasting - Add @NetworkEntity decorator to mark components for automatic network broadcasting - ECSRoom now auto-broadcasts spawn on component:added event - ECSRoom now auto-broadcasts despawn on entity:destroyed event - Entity.destroy() emits entity:destroyed event via ECSEventType - Entity active state changes emit ENTITY_ENABLED/ENTITY_DISABLED events - Add enableAutoNetworkEntity config option to ECSRoom (default true) - Update documentation for both Chinese and English
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@@ -1,6 +1,6 @@
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{
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"name": "@esengine/server",
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"version": "2.0.0",
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"version": "3.0.0",
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"description": "Game server framework for ESEngine with file-based routing",
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"type": "module",
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"main": "./dist/index.js",
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@@ -51,7 +51,7 @@
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"peerDependencies": {
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"ws": ">=8.0.0",
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"jsonwebtoken": ">=9.0.0",
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"@esengine/ecs-framework": ">=2.5.1"
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"@esengine/ecs-framework": ">=2.6.0"
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},
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"peerDependenciesMeta": {
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"jsonwebtoken": {
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