refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
96
packages/editor-app/src-tauri/src/commands/system.rs
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96
packages/editor-app/src-tauri/src/commands/system.rs
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//! System operations
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//!
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//! OS-level operations like opening files, showing in folder, devtools, etc.
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use std::process::Command;
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use tauri::{AppHandle, Manager};
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/// Toggle developer tools (debug mode only)
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#[tauri::command]
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pub fn toggle_devtools(app: AppHandle) -> Result<(), String> {
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#[cfg(debug_assertions)]
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{
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if let Some(window) = app.get_webview_window("main") {
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if window.is_devtools_open() {
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window.close_devtools();
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} else {
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window.open_devtools();
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}
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Ok(())
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} else {
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Err("Window not found".to_string())
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}
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}
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#[cfg(not(debug_assertions))]
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{
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let _ = app;
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Err("DevTools are only available in debug mode".to_string())
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}
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}
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/// Open file with system default application
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#[tauri::command]
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pub fn open_file_with_default_app(file_path: String) -> Result<(), String> {
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#[cfg(target_os = "windows")]
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{
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Command::new("cmd")
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.args(["/C", "start", "", &file_path])
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.spawn()
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.map_err(|e| format!("Failed to open file: {}", e))?;
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}
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#[cfg(target_os = "macos")]
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{
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Command::new("open")
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.arg(&file_path)
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.spawn()
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.map_err(|e| format!("Failed to open file: {}", e))?;
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}
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#[cfg(target_os = "linux")]
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{
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Command::new("xdg-open")
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.arg(&file_path)
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.spawn()
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.map_err(|e| format!("Failed to open file: {}", e))?;
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}
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Ok(())
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}
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/// Show file in system file explorer
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#[tauri::command]
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pub fn show_in_folder(file_path: String) -> Result<(), String> {
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#[cfg(target_os = "windows")]
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{
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Command::new("explorer")
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.args(["/select,", &file_path])
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.spawn()
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.map_err(|e| format!("Failed to show in folder: {}", e))?;
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}
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#[cfg(target_os = "macos")]
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{
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Command::new("open")
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.args(["-R", &file_path])
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.spawn()
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.map_err(|e| format!("Failed to show in folder: {}", e))?;
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}
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#[cfg(target_os = "linux")]
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{
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use std::path::Path;
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let path = Path::new(&file_path);
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let parent = path
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.parent()
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.ok_or_else(|| "Failed to get parent directory".to_string())?;
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Command::new("xdg-open")
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.arg(parent)
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.spawn()
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.map_err(|e| format!("Failed to show in folder: {}", e))?;
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}
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Ok(())
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}
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