refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)

* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构

* feat(editor): 添加插件市场功能

* feat(editor): 重构插件市场以支持版本管理和ZIP打包

* feat(editor): 重构插件发布流程并修复React渲染警告

* fix(plugin): 修复插件发布和市场的路径不一致问题

* feat: 重构插件发布流程并添加插件删除功能

* fix(editor): 完善插件删除功能并修复多个关键问题

* fix(auth): 修复自动登录与手动登录的竞态条件问题

* feat(editor): 重构插件管理流程

* feat(editor): 支持 ZIP 文件直接发布插件

- 新增 PluginSourceParser 解析插件源
- 重构发布流程支持文件夹和 ZIP 两种方式
- 优化发布向导 UI

* feat(editor): 插件市场支持多版本安装

- 插件解压到项目 plugins 目录
- 新增 Tauri 后端安装/卸载命令
- 支持选择任意版本安装
- 修复打包逻辑,保留完整 dist 目录结构

* feat(editor): 个人中心支持多版本管理

- 合并同一插件的不同版本
- 添加版本历史展开/折叠功能
- 禁止有待审核 PR 时更新插件

* fix(editor): 修复 InspectorRegistry 服务注册

- InspectorRegistry 实现 IService 接口
- 注册到 Core.services 供插件使用

* feat(behavior-tree-editor): 完善插件注册和文件操作

- 添加文件创建模板和操作处理器
- 实现右键菜单创建行为树功能
- 修复文件读取权限问题(使用 Tauri 命令)
- 添加 BehaviorTreeEditorPanel 组件
- 修复 rollup 配置支持动态导入

* feat(plugin): 完善插件构建和发布流程

* fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成

* fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能

* fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式

* refactor(behavior-tree-editor): 移除调试面板功能简化代码结构

* refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑

* feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性

* fix(lint): 修复ESLint错误确保CI通过

* refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能

* refactor(behavior-tree-editor): 清理技术债务,优化代码质量

* fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
YHH
2025-11-18 14:46:51 +08:00
committed by GitHub
parent eac660b1a0
commit bce3a6e253
251 changed files with 26144 additions and 8844 deletions

View File

@@ -0,0 +1,209 @@
import { create } from 'zustand';
/**
* UI 状态 Store
* 只包含 UI 交互状态,不包含业务数据
*/
interface UIState {
/**
* 选中的节点 ID 列表
*/
selectedNodeIds: string[];
/**
* 选中的连接
*/
selectedConnection: { from: string; to: string } | null;
/**
* 正在拖拽的节点 ID
*/
draggingNodeId: string | null;
/**
* 拖拽起始位置映射
*/
dragStartPositions: Map<string, { x: number; y: number }>;
/**
* 是否正在拖拽节点
*/
isDraggingNode: boolean;
/**
* 拖拽偏移量(临时状态)
*/
dragDelta: { dx: number; dy: number };
/**
* 画布偏移(临时,用于平移操作中)
*/
tempCanvasOffset: { x: number; y: number } | null;
/**
* 是否正在平移画布
*/
isPanning: boolean;
/**
* 平移起始位置
*/
panStart: { x: number; y: number };
/**
* 正在连接的起始节点 ID
*/
connectingFrom: string | null;
/**
* 正在连接的起始属性名
*/
connectingFromProperty: string | null;
/**
* 连接线的临时终点位置
*/
connectingToPos: { x: number; y: number } | null;
/**
* 是否正在框选
*/
isBoxSelecting: boolean;
/**
* 框选起始位置
*/
boxSelectStart: { x: number; y: number } | null;
/**
* 框选结束位置
*/
boxSelectEnd: { x: number; y: number } | null;
/**
* 选择操作
*/
setSelectedNodeIds: (nodeIds: string[]) => void;
toggleNodeSelection: (nodeId: string) => void;
clearSelection: () => void;
setSelectedConnection: (connection: { from: string; to: string } | null) => void;
/**
* 拖拽操作
*/
startDragging: (nodeId: string, startPositions: Map<string, { x: number; y: number }>) => void;
stopDragging: () => void;
setIsDraggingNode: (isDragging: boolean) => void;
setDragDelta: (delta: { dx: number; dy: number }) => void;
/**
* 画布操作
*/
setTempCanvasOffset: (offset: { x: number; y: number } | null) => void;
setIsPanning: (isPanning: boolean) => void;
setPanStart: (panStart: { x: number; y: number }) => void;
/**
* 连接操作
*/
setConnectingFrom: (nodeId: string | null) => void;
setConnectingFromProperty: (propertyName: string | null) => void;
setConnectingToPos: (pos: { x: number; y: number } | null) => void;
clearConnecting: () => void;
/**
* 框选操作
*/
setIsBoxSelecting: (isSelecting: boolean) => void;
setBoxSelectStart: (pos: { x: number; y: number } | null) => void;
setBoxSelectEnd: (pos: { x: number; y: number } | null) => void;
clearBoxSelect: () => void;
}
/**
* UI Store
*/
export const useUIStore = create<UIState>((set, get) => ({
selectedNodeIds: [],
selectedConnection: null,
draggingNodeId: null,
dragStartPositions: new Map(),
isDraggingNode: false,
dragDelta: { dx: 0, dy: 0 },
tempCanvasOffset: null,
isPanning: false,
panStart: { x: 0, y: 0 },
connectingFrom: null,
connectingFromProperty: null,
connectingToPos: null,
isBoxSelecting: false,
boxSelectStart: null,
boxSelectEnd: null,
setSelectedNodeIds: (nodeIds: string[]) => set({ selectedNodeIds: nodeIds }),
toggleNodeSelection: (nodeId: string) => {
const { selectedNodeIds } = get();
if (selectedNodeIds.includes(nodeId)) {
set({ selectedNodeIds: selectedNodeIds.filter((id) => id !== nodeId) });
} else {
set({ selectedNodeIds: [...selectedNodeIds, nodeId] });
}
},
clearSelection: () => set({ selectedNodeIds: [], selectedConnection: null }),
setSelectedConnection: (connection: { from: string; to: string } | null) =>
set({ selectedConnection: connection }),
startDragging: (nodeId: string, startPositions: Map<string, { x: number; y: number }>) =>
set({
draggingNodeId: nodeId,
dragStartPositions: startPositions,
isDraggingNode: true
}),
stopDragging: () =>
set({
draggingNodeId: null,
dragStartPositions: new Map(),
isDraggingNode: false,
dragDelta: { dx: 0, dy: 0 }
}),
setIsDraggingNode: (isDragging: boolean) => set({ isDraggingNode: isDragging }),
setDragDelta: (delta: { dx: number; dy: number }) => set({ dragDelta: delta }),
setTempCanvasOffset: (offset: { x: number; y: number } | null) => set({ tempCanvasOffset: offset }),
setIsPanning: (isPanning: boolean) => set({ isPanning }),
setPanStart: (panStart: { x: number; y: number }) => set({ panStart }),
setConnectingFrom: (nodeId: string | null) => set({ connectingFrom: nodeId }),
setConnectingFromProperty: (propertyName: string | null) => set({ connectingFromProperty: propertyName }),
setConnectingToPos: (pos: { x: number; y: number } | null) => set({ connectingToPos: pos }),
clearConnecting: () =>
set({
connectingFrom: null,
connectingFromProperty: null,
connectingToPos: null
}),
setIsBoxSelecting: (isSelecting: boolean) => set({ isBoxSelecting: isSelecting }),
setBoxSelectStart: (pos: { x: number; y: number } | null) => set({ boxSelectStart: pos }),
setBoxSelectEnd: (pos: { x: number; y: number } | null) => set({ boxSelectEnd: pos }),
clearBoxSelect: () =>
set({
isBoxSelecting: false,
boxSelectStart: null,
boxSelectEnd: null
})
}));