refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
209
packages/behavior-tree-editor/src/stores/useUIStore.ts
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209
packages/behavior-tree-editor/src/stores/useUIStore.ts
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import { create } from 'zustand';
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/**
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* UI 状态 Store
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* 只包含 UI 交互状态,不包含业务数据
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*/
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interface UIState {
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/**
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* 选中的节点 ID 列表
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*/
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selectedNodeIds: string[];
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/**
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* 选中的连接
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*/
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selectedConnection: { from: string; to: string } | null;
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/**
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* 正在拖拽的节点 ID
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*/
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draggingNodeId: string | null;
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/**
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* 拖拽起始位置映射
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*/
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dragStartPositions: Map<string, { x: number; y: number }>;
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/**
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* 是否正在拖拽节点
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*/
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isDraggingNode: boolean;
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/**
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* 拖拽偏移量(临时状态)
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*/
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dragDelta: { dx: number; dy: number };
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/**
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* 画布偏移(临时,用于平移操作中)
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*/
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tempCanvasOffset: { x: number; y: number } | null;
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/**
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* 是否正在平移画布
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*/
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isPanning: boolean;
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/**
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* 平移起始位置
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*/
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panStart: { x: number; y: number };
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/**
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* 正在连接的起始节点 ID
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*/
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connectingFrom: string | null;
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/**
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* 正在连接的起始属性名
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*/
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connectingFromProperty: string | null;
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/**
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* 连接线的临时终点位置
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*/
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connectingToPos: { x: number; y: number } | null;
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/**
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* 是否正在框选
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*/
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isBoxSelecting: boolean;
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/**
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* 框选起始位置
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*/
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boxSelectStart: { x: number; y: number } | null;
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/**
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* 框选结束位置
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*/
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boxSelectEnd: { x: number; y: number } | null;
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/**
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* 选择操作
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*/
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setSelectedNodeIds: (nodeIds: string[]) => void;
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toggleNodeSelection: (nodeId: string) => void;
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clearSelection: () => void;
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setSelectedConnection: (connection: { from: string; to: string } | null) => void;
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/**
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* 拖拽操作
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*/
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startDragging: (nodeId: string, startPositions: Map<string, { x: number; y: number }>) => void;
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stopDragging: () => void;
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setIsDraggingNode: (isDragging: boolean) => void;
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setDragDelta: (delta: { dx: number; dy: number }) => void;
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/**
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* 画布操作
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*/
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setTempCanvasOffset: (offset: { x: number; y: number } | null) => void;
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setIsPanning: (isPanning: boolean) => void;
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setPanStart: (panStart: { x: number; y: number }) => void;
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/**
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* 连接操作
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*/
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setConnectingFrom: (nodeId: string | null) => void;
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setConnectingFromProperty: (propertyName: string | null) => void;
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setConnectingToPos: (pos: { x: number; y: number } | null) => void;
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clearConnecting: () => void;
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/**
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* 框选操作
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*/
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setIsBoxSelecting: (isSelecting: boolean) => void;
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setBoxSelectStart: (pos: { x: number; y: number } | null) => void;
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setBoxSelectEnd: (pos: { x: number; y: number } | null) => void;
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clearBoxSelect: () => void;
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}
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/**
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* UI Store
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*/
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export const useUIStore = create<UIState>((set, get) => ({
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selectedNodeIds: [],
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selectedConnection: null,
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draggingNodeId: null,
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dragStartPositions: new Map(),
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isDraggingNode: false,
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dragDelta: { dx: 0, dy: 0 },
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tempCanvasOffset: null,
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isPanning: false,
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panStart: { x: 0, y: 0 },
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connectingFrom: null,
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connectingFromProperty: null,
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connectingToPos: null,
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isBoxSelecting: false,
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boxSelectStart: null,
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boxSelectEnd: null,
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setSelectedNodeIds: (nodeIds: string[]) => set({ selectedNodeIds: nodeIds }),
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toggleNodeSelection: (nodeId: string) => {
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const { selectedNodeIds } = get();
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if (selectedNodeIds.includes(nodeId)) {
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set({ selectedNodeIds: selectedNodeIds.filter((id) => id !== nodeId) });
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} else {
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set({ selectedNodeIds: [...selectedNodeIds, nodeId] });
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}
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},
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clearSelection: () => set({ selectedNodeIds: [], selectedConnection: null }),
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setSelectedConnection: (connection: { from: string; to: string } | null) =>
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set({ selectedConnection: connection }),
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startDragging: (nodeId: string, startPositions: Map<string, { x: number; y: number }>) =>
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set({
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draggingNodeId: nodeId,
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dragStartPositions: startPositions,
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isDraggingNode: true
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}),
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stopDragging: () =>
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set({
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draggingNodeId: null,
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dragStartPositions: new Map(),
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isDraggingNode: false,
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dragDelta: { dx: 0, dy: 0 }
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}),
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setIsDraggingNode: (isDragging: boolean) => set({ isDraggingNode: isDragging }),
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setDragDelta: (delta: { dx: number; dy: number }) => set({ dragDelta: delta }),
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setTempCanvasOffset: (offset: { x: number; y: number } | null) => set({ tempCanvasOffset: offset }),
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setIsPanning: (isPanning: boolean) => set({ isPanning }),
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setPanStart: (panStart: { x: number; y: number }) => set({ panStart }),
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setConnectingFrom: (nodeId: string | null) => set({ connectingFrom: nodeId }),
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setConnectingFromProperty: (propertyName: string | null) => set({ connectingFromProperty: propertyName }),
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setConnectingToPos: (pos: { x: number; y: number } | null) => set({ connectingToPos: pos }),
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clearConnecting: () =>
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set({
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connectingFrom: null,
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connectingFromProperty: null,
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connectingToPos: null
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}),
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setIsBoxSelecting: (isSelecting: boolean) => set({ isBoxSelecting: isSelecting }),
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setBoxSelectStart: (pos: { x: number; y: number } | null) => set({ boxSelectStart: pos }),
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setBoxSelectEnd: (pos: { x: number; y: number } | null) => set({ boxSelectEnd: pos }),
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clearBoxSelect: () =>
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set({
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isBoxSelecting: false,
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boxSelectStart: null,
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boxSelectEnd: null
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})
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}));
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