refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)

* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构

* feat(editor): 添加插件市场功能

* feat(editor): 重构插件市场以支持版本管理和ZIP打包

* feat(editor): 重构插件发布流程并修复React渲染警告

* fix(plugin): 修复插件发布和市场的路径不一致问题

* feat: 重构插件发布流程并添加插件删除功能

* fix(editor): 完善插件删除功能并修复多个关键问题

* fix(auth): 修复自动登录与手动登录的竞态条件问题

* feat(editor): 重构插件管理流程

* feat(editor): 支持 ZIP 文件直接发布插件

- 新增 PluginSourceParser 解析插件源
- 重构发布流程支持文件夹和 ZIP 两种方式
- 优化发布向导 UI

* feat(editor): 插件市场支持多版本安装

- 插件解压到项目 plugins 目录
- 新增 Tauri 后端安装/卸载命令
- 支持选择任意版本安装
- 修复打包逻辑,保留完整 dist 目录结构

* feat(editor): 个人中心支持多版本管理

- 合并同一插件的不同版本
- 添加版本历史展开/折叠功能
- 禁止有待审核 PR 时更新插件

* fix(editor): 修复 InspectorRegistry 服务注册

- InspectorRegistry 实现 IService 接口
- 注册到 Core.services 供插件使用

* feat(behavior-tree-editor): 完善插件注册和文件操作

- 添加文件创建模板和操作处理器
- 实现右键菜单创建行为树功能
- 修复文件读取权限问题(使用 Tauri 命令)
- 添加 BehaviorTreeEditorPanel 组件
- 修复 rollup 配置支持动态导入

* feat(plugin): 完善插件构建和发布流程

* fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成

* fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能

* fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式

* refactor(behavior-tree-editor): 移除调试面板功能简化代码结构

* refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑

* feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性

* fix(lint): 修复ESLint错误确保CI通过

* refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能

* refactor(behavior-tree-editor): 清理技术债务,优化代码质量

* fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
YHH
2025-11-18 14:46:51 +08:00
committed by GitHub
parent eac660b1a0
commit bce3a6e253
251 changed files with 26144 additions and 8844 deletions

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import { useState, useEffect, useMemo, useRef } from 'react';
import { ExecutionController, ExecutionMode } from '../application/services/ExecutionController';
import { BlackboardManager } from '../application/services/BlackboardManager';
import { BehaviorTreeNode, Connection, useBehaviorTreeDataStore } from '../stores';
import { ExecutionLog } from '../utils/BehaviorTreeExecutor';
import { BlackboardValue } from '../domain/models/Blackboard';
import { createLogger } from '@esengine/ecs-framework';
const logger = createLogger('useExecutionController');
type BlackboardVariables = Record<string, BlackboardValue>;
interface UseExecutionControllerParams {
rootNodeId: string;
projectPath: string | null;
blackboardVariables: BlackboardVariables;
nodes: BehaviorTreeNode[];
connections: Connection[];
initialBlackboardVariables: BlackboardVariables;
onBlackboardUpdate: (variables: BlackboardVariables) => void;
onInitialBlackboardSave: (variables: BlackboardVariables) => void;
onExecutingChange: (isExecuting: boolean) => void;
onSaveNodesDataSnapshot: () => void;
onRestoreNodesData: () => void;
sortChildrenByPosition: () => void;
}
export function useExecutionController(params: UseExecutionControllerParams) {
const {
rootNodeId,
projectPath,
blackboardVariables,
nodes,
connections,
onBlackboardUpdate,
onInitialBlackboardSave,
onExecutingChange,
onSaveNodesDataSnapshot,
onRestoreNodesData,
sortChildrenByPosition
} = params;
const [executionMode, setExecutionMode] = useState<ExecutionMode>('idle');
const [executionLogs, setExecutionLogs] = useState<ExecutionLog[]>([]);
const [executionSpeed, setExecutionSpeed] = useState<number>(1.0);
const [tickCount, setTickCount] = useState(0);
const controller = useMemo(() => {
return new ExecutionController({
rootNodeId,
projectPath,
onLogsUpdate: setExecutionLogs,
onBlackboardUpdate,
onTickCountUpdate: setTickCount,
onExecutionStatusUpdate: (statuses, orders) => {
const store = useBehaviorTreeDataStore.getState();
store.updateNodeExecutionStatuses(statuses, orders);
}
// 不在这里传递 onBreakpointHit避免频繁重建
});
}, [rootNodeId, projectPath, onBlackboardUpdate]);
const blackboardManager = useMemo(() => new BlackboardManager(), []);
useEffect(() => {
// 保存当前 controller 的引用,确保清理时使用正确的实例
const currentController = controller;
return () => {
currentController.destroy();
};
}, [controller]);
useEffect(() => {
controller.setConnections(connections);
}, [connections, controller]);
useEffect(() => {
if (executionMode === 'idle') return;
const executorVars = controller.getBlackboardVariables();
Object.entries(blackboardVariables).forEach(([key, value]) => {
if (executorVars[key] !== value) {
controller.updateBlackboardVariable(key, value);
}
});
}, [blackboardVariables, executionMode, controller]);
useEffect(() => {
if (executionMode === 'idle') return;
controller.updateNodes(nodes);
}, [nodes, executionMode, controller]);
const handlePlay = async () => {
try {
sortChildrenByPosition();
logger.info('[Execute] Sorted children by position before execution');
blackboardManager.setInitialVariables(blackboardVariables);
blackboardManager.setCurrentVariables(blackboardVariables);
onInitialBlackboardSave(blackboardManager.getInitialVariables());
onSaveNodesDataSnapshot();
onExecutingChange(true);
setExecutionMode('running');
await controller.play(nodes, blackboardVariables, connections);
} catch (error) {
logger.error('Failed to start execution:', error);
setExecutionMode('idle');
onExecutingChange(false);
}
};
const handlePause = async () => {
try {
await controller.pause();
const newMode = controller.getMode();
setExecutionMode(newMode);
} catch (error) {
logger.error('Failed to pause/resume execution:', error);
}
};
const handleStop = async () => {
try {
await controller.stop();
setExecutionMode('idle');
setTickCount(0);
const restoredVars = blackboardManager.restoreInitialVariables();
onBlackboardUpdate(restoredVars);
onRestoreNodesData();
useBehaviorTreeDataStore.getState().clearNodeExecutionStatuses();
onExecutingChange(false);
} catch (error) {
logger.error('Failed to stop execution:', error);
}
};
const handleStep = () => {
controller.step();
// 单步执行后保持idle状态不需要专门的step状态
};
const handleReset = async () => {
try {
await controller.reset();
setExecutionMode('idle');
setTickCount(0);
} catch (error) {
logger.error('Failed to reset execution:', error);
}
};
const handleSpeedChange = (speed: number) => {
setExecutionSpeed(speed);
controller.setSpeed(speed);
};
return {
executionMode,
executionLogs,
executionSpeed,
tickCount,
handlePlay,
handlePause,
handleStop,
handleStep,
handleReset,
handleSpeedChange,
setExecutionLogs,
controller,
blackboardManager
};
}