refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
@@ -0,0 +1,107 @@
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/**
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* 节点类型值对象
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* 封装节点类型的业务逻辑
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*/
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export class NodeType {
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private readonly _value: string;
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private constructor(value: string) {
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this._value = value;
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}
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get value(): string {
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return this._value;
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}
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/**
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* 是否为根节点
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*/
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isRoot(): boolean {
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return this._value === 'root';
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}
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/**
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* 是否为组合节点(可以有多个子节点)
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*/
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isComposite(): boolean {
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return this._value === 'composite' ||
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['sequence', 'selector', 'parallel'].includes(this._value);
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}
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/**
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* 是否为装饰节点(只能有一个子节点)
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*/
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isDecorator(): boolean {
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return this._value === 'decorator' ||
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['repeater', 'inverter', 'succeeder', 'failer', 'until-fail', 'until-success'].includes(this._value);
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}
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/**
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* 是否为叶子节点(不能有子节点)
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*/
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isLeaf(): boolean {
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return this._value === 'action' || this._value === 'condition' ||
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this._value.includes('action-') || this._value.includes('condition-');
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}
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/**
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* 获取允许的最大子节点数
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* @returns 0 表示叶子节点,1 表示装饰节点,Infinity 表示组合节点
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*/
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getMaxChildren(): number {
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if (this.isLeaf()) {
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return 0;
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}
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if (this.isRoot() || this.isDecorator()) {
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return 1;
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}
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if (this.isComposite()) {
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return Infinity;
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}
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return 0;
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}
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/**
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* 值对象相等性比较
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*/
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equals(other: NodeType): boolean {
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return this._value === other._value;
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}
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toString(): string {
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return this._value;
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}
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/**
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* 预定义的节点类型
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*/
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static readonly ROOT = new NodeType('root');
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static readonly SEQUENCE = new NodeType('sequence');
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static readonly SELECTOR = new NodeType('selector');
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static readonly PARALLEL = new NodeType('parallel');
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static readonly REPEATER = new NodeType('repeater');
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static readonly INVERTER = new NodeType('inverter');
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static readonly SUCCEEDER = new NodeType('succeeder');
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static readonly FAILER = new NodeType('failer');
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static readonly UNTIL_FAIL = new NodeType('until-fail');
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static readonly UNTIL_SUCCESS = new NodeType('until-success');
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/**
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* 从字符串创建节点类型
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*/
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static fromString(value: string): NodeType {
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switch (value) {
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case 'root': return NodeType.ROOT;
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case 'sequence': return NodeType.SEQUENCE;
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case 'selector': return NodeType.SELECTOR;
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case 'parallel': return NodeType.PARALLEL;
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case 'repeater': return NodeType.REPEATER;
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case 'inverter': return NodeType.INVERTER;
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case 'succeeder': return NodeType.SUCCEEDER;
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case 'failer': return NodeType.FAILER;
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case 'until-fail': return NodeType.UNTIL_FAIL;
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case 'until-success': return NodeType.UNTIL_SUCCESS;
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default: return new NodeType(value);
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}
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}
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}
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@@ -0,0 +1,72 @@
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/**
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* 位置值对象
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* 表示二维空间中的坐标点
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*/
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export class Position {
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private readonly _x: number;
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private readonly _y: number;
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constructor(x: number, y: number) {
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this._x = x;
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this._y = y;
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}
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get x(): number {
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return this._x;
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}
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get y(): number {
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return this._y;
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}
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/**
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* 创建新的位置,加上偏移量
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*/
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add(offset: Position): Position {
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return new Position(this._x + offset._x, this._y + offset._y);
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}
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/**
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* 创建新的位置,减去偏移量
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*/
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subtract(other: Position): Position {
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return new Position(this._x - other._x, this._y - other._y);
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}
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/**
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* 计算到另一个位置的距离
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*/
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distanceTo(other: Position): number {
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const dx = this._x - other._x;
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const dy = this._y - other._y;
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return Math.sqrt(dx * dx + dy * dy);
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}
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/**
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* 值对象相等性比较
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*/
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equals(other: Position): boolean {
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return this._x === other._x && this._y === other._y;
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}
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/**
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* 转换为普通对象
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*/
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toObject(): { x: number; y: number } {
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return { x: this._x, y: this._y };
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}
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/**
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* 从普通对象创建
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*/
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static fromObject(obj: { x: number; y: number }): Position {
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return new Position(obj.x, obj.y);
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}
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/**
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* 创建零位置
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*/
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static zero(): Position {
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return new Position(0, 0);
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}
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}
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@@ -0,0 +1,59 @@
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/**
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* 尺寸值对象
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* 表示宽度和高度
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*/
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export class Size {
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private readonly _width: number;
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private readonly _height: number;
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constructor(width: number, height: number) {
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if (width < 0 || height < 0) {
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throw new Error('Size dimensions must be non-negative');
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}
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this._width = width;
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this._height = height;
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}
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get width(): number {
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return this._width;
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}
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get height(): number {
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return this._height;
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}
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/**
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* 获取面积
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*/
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get area(): number {
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return this._width * this._height;
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}
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/**
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* 缩放尺寸
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*/
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scale(factor: number): Size {
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return new Size(this._width * factor, this._height * factor);
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}
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/**
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* 值对象相等性比较
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*/
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equals(other: Size): boolean {
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return this._width === other._width && this._height === other._height;
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}
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/**
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* 转换为普通对象
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*/
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toObject(): { width: number; height: number } {
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return { width: this._width, height: this._height };
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}
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/**
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* 从普通对象创建
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*/
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static fromObject(obj: { width: number; height: number }): Size {
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return new Size(obj.width, obj.height);
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}
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}
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@@ -0,0 +1,3 @@
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export { Position } from './Position';
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export { Size } from './Size';
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export { NodeType } from './NodeType';
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