refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)

* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构

* feat(editor): 添加插件市场功能

* feat(editor): 重构插件市场以支持版本管理和ZIP打包

* feat(editor): 重构插件发布流程并修复React渲染警告

* fix(plugin): 修复插件发布和市场的路径不一致问题

* feat: 重构插件发布流程并添加插件删除功能

* fix(editor): 完善插件删除功能并修复多个关键问题

* fix(auth): 修复自动登录与手动登录的竞态条件问题

* feat(editor): 重构插件管理流程

* feat(editor): 支持 ZIP 文件直接发布插件

- 新增 PluginSourceParser 解析插件源
- 重构发布流程支持文件夹和 ZIP 两种方式
- 优化发布向导 UI

* feat(editor): 插件市场支持多版本安装

- 插件解压到项目 plugins 目录
- 新增 Tauri 后端安装/卸载命令
- 支持选择任意版本安装
- 修复打包逻辑,保留完整 dist 目录结构

* feat(editor): 个人中心支持多版本管理

- 合并同一插件的不同版本
- 添加版本历史展开/折叠功能
- 禁止有待审核 PR 时更新插件

* fix(editor): 修复 InspectorRegistry 服务注册

- InspectorRegistry 实现 IService 接口
- 注册到 Core.services 供插件使用

* feat(behavior-tree-editor): 完善插件注册和文件操作

- 添加文件创建模板和操作处理器
- 实现右键菜单创建行为树功能
- 修复文件读取权限问题(使用 Tauri 命令)
- 添加 BehaviorTreeEditorPanel 组件
- 修复 rollup 配置支持动态导入

* feat(plugin): 完善插件构建和发布流程

* fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成

* fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能

* fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式

* refactor(behavior-tree-editor): 移除调试面板功能简化代码结构

* refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑

* feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性

* fix(lint): 修复ESLint错误确保CI通过

* refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能

* refactor(behavior-tree-editor): 清理技术债务,优化代码质量

* fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
YHH
2025-11-18 14:46:51 +08:00
committed by GitHub
parent eac660b1a0
commit bce3a6e253
251 changed files with 26144 additions and 8844 deletions

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import { BehaviorTree } from '../models/BehaviorTree';
import { Node } from '../models/Node';
import { Connection } from '../models/Connection';
import { IValidator, ValidationResult, ValidationError as IValidationError } from '../interfaces/IValidator';
/**
* 行为树验证服务
* 实现所有业务验证规则
*/
export class TreeValidator implements IValidator {
/**
* 验证整个行为树
*/
validateTree(tree: BehaviorTree): ValidationResult {
const errors: IValidationError[] = [];
if (!tree.rootNodeId) {
errors.push({
message: '行为树必须有一个根节点'
});
}
const rootNodes = tree.nodes.filter((n) => n.isRoot());
if (rootNodes.length > 1) {
errors.push({
message: '行为树只能有一个根节点',
nodeId: rootNodes.map((n) => n.id).join(', ')
});
}
tree.nodes.forEach((node) => {
const nodeValidation = this.validateNode(node);
errors.push(...nodeValidation.errors);
});
tree.connections.forEach((connection) => {
const connValidation = this.validateConnection(connection, tree);
errors.push(...connValidation.errors);
});
const cycleValidation = this.validateNoCycles(tree);
errors.push(...cycleValidation.errors);
return {
isValid: errors.length === 0,
errors
};
}
/**
* 验证节点
*/
validateNode(node: Node): ValidationResult {
const errors: IValidationError[] = [];
// 使用模板定义的约束undefined 表示无限制
const maxChildren = (node.template.maxChildren ?? Infinity) as number;
const actualChildren = node.children.length;
if (actualChildren > maxChildren) {
if (node.isRoot()) {
errors.push({
message: '根节点只能连接一个子节点',
nodeId: node.id,
field: 'children'
});
} else if (node.nodeType.isDecorator()) {
errors.push({
message: '装饰节点只能连接一个子节点',
nodeId: node.id,
field: 'children'
});
} else if (node.nodeType.isLeaf()) {
errors.push({
message: '叶子节点不能有子节点',
nodeId: node.id,
field: 'children'
});
} else {
errors.push({
message: `节点子节点数量 (${actualChildren}) 超过最大限制 (${maxChildren})`,
nodeId: node.id,
field: 'children'
});
}
}
return {
isValid: errors.length === 0,
errors
};
}
/**
* 验证连接
*/
validateConnection(connection: Connection, tree: BehaviorTree): ValidationResult {
const errors: IValidationError[] = [];
if (!tree.hasNode(connection.from)) {
errors.push({
message: `源节点不存在: ${connection.from}`,
nodeId: connection.from
});
}
if (!tree.hasNode(connection.to)) {
errors.push({
message: `目标节点不存在: ${connection.to}`,
nodeId: connection.to
});
}
if (connection.from === connection.to) {
errors.push({
message: '节点不能连接到自己',
nodeId: connection.from
});
}
if (tree.hasNode(connection.from) && tree.hasNode(connection.to)) {
const fromNode = tree.getNode(connection.from);
const toNode = tree.getNode(connection.to);
if (connection.isNodeConnection()) {
if (!fromNode.canAddChild()) {
errors.push({
message: `节点 ${connection.from} 无法添加更多子节点`,
nodeId: connection.from
});
}
if (toNode.nodeType.isLeaf() && toNode.hasChildren()) {
errors.push({
message: `叶子节点 ${connection.to} 不能有子节点`,
nodeId: connection.to
});
}
}
}
return {
isValid: errors.length === 0,
errors
};
}
/**
* 验证是否存在循环引用
*/
validateNoCycles(tree: BehaviorTree): ValidationResult {
const errors: IValidationError[] = [];
const visited = new Set<string>();
const recursionStack = new Set<string>();
const dfs = (nodeId: string): boolean => {
if (recursionStack.has(nodeId)) {
errors.push({
message: `检测到循环引用: 节点 ${nodeId}`,
nodeId
});
return true;
}
if (visited.has(nodeId)) {
return false;
}
visited.add(nodeId);
recursionStack.add(nodeId);
const node = tree.getNode(nodeId);
for (const childId of node.children) {
if (dfs(childId)) {
return true;
}
}
recursionStack.delete(nodeId);
return false;
};
if (tree.rootNodeId) {
dfs(tree.rootNodeId);
}
tree.nodes.forEach((node) => {
if (!visited.has(node.id) && !node.isRoot()) {
dfs(node.id);
}
});
return {
isValid: errors.length === 0,
errors
};
}
}

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export { TreeValidator } from './TreeValidator';