refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)

* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构

* feat(editor): 添加插件市场功能

* feat(editor): 重构插件市场以支持版本管理和ZIP打包

* feat(editor): 重构插件发布流程并修复React渲染警告

* fix(plugin): 修复插件发布和市场的路径不一致问题

* feat: 重构插件发布流程并添加插件删除功能

* fix(editor): 完善插件删除功能并修复多个关键问题

* fix(auth): 修复自动登录与手动登录的竞态条件问题

* feat(editor): 重构插件管理流程

* feat(editor): 支持 ZIP 文件直接发布插件

- 新增 PluginSourceParser 解析插件源
- 重构发布流程支持文件夹和 ZIP 两种方式
- 优化发布向导 UI

* feat(editor): 插件市场支持多版本安装

- 插件解压到项目 plugins 目录
- 新增 Tauri 后端安装/卸载命令
- 支持选择任意版本安装
- 修复打包逻辑,保留完整 dist 目录结构

* feat(editor): 个人中心支持多版本管理

- 合并同一插件的不同版本
- 添加版本历史展开/折叠功能
- 禁止有待审核 PR 时更新插件

* fix(editor): 修复 InspectorRegistry 服务注册

- InspectorRegistry 实现 IService 接口
- 注册到 Core.services 供插件使用

* feat(behavior-tree-editor): 完善插件注册和文件操作

- 添加文件创建模板和操作处理器
- 实现右键菜单创建行为树功能
- 修复文件读取权限问题(使用 Tauri 命令)
- 添加 BehaviorTreeEditorPanel 组件
- 修复 rollup 配置支持动态导入

* feat(plugin): 完善插件构建和发布流程

* fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成

* fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能

* fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式

* refactor(behavior-tree-editor): 移除调试面板功能简化代码结构

* refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑

* feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性

* fix(lint): 修复ESLint错误确保CI通过

* refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能

* refactor(behavior-tree-editor): 清理技术债务,优化代码质量

* fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
YHH
2025-11-18 14:46:51 +08:00
committed by GitHub
parent eac660b1a0
commit bce3a6e253
251 changed files with 26144 additions and 8844 deletions

View File

@@ -0,0 +1,190 @@
import { NodeTemplate } from '@esengine/behavior-tree';
import { Position, NodeType } from '../value-objects';
import { ValidationError } from '../errors';
/**
* 行为树节点领域实体
* 封装节点的业务逻辑和验证规则
*/
export class Node {
private readonly _id: string;
private readonly _template: NodeTemplate;
private _data: Record<string, unknown>;
private _position: Position;
private _children: string[];
private readonly _nodeType: NodeType;
constructor(
id: string,
template: NodeTemplate,
data: Record<string, unknown>,
position: Position,
children: string[] = []
) {
this._id = id;
this._template = template;
this._data = { ...data };
this._position = position;
this._children = [...children];
this._nodeType = NodeType.fromString(template.type);
}
get id(): string {
return this._id;
}
get template(): NodeTemplate {
return this._template;
}
get data(): Record<string, unknown> {
return { ...this._data };
}
get position(): Position {
return this._position;
}
get children(): ReadonlyArray<string> {
return this._children;
}
get nodeType(): NodeType {
return this._nodeType;
}
/**
* 更新节点位置
*/
moveToPosition(newPosition: Position): Node {
return new Node(
this._id,
this._template,
this._data,
newPosition,
this._children
);
}
/**
* 更新节点数据
*/
updateData(data: Record<string, unknown>): Node {
return new Node(
this._id,
this._template,
{ ...this._data, ...data },
this._position,
this._children
);
}
/**
* 添加子节点
* @throws ValidationError 如果违反业务规则
*/
addChild(childId: string): Node {
// 使用模板定义的约束undefined 表示无限制
const maxChildren = (this._template.maxChildren ?? Infinity) as number;
if (maxChildren === 0) {
throw ValidationError.leafNodeNoChildren();
}
if (this._children.length >= maxChildren) {
if (this._nodeType.isRoot()) {
throw ValidationError.rootNodeMaxChildren();
}
if (this._nodeType.isDecorator()) {
throw ValidationError.decoratorNodeMaxChildren();
}
throw new ValidationError(`节点 ${this._id} 已达到最大子节点数 ${maxChildren}`);
}
if (this._children.includes(childId)) {
throw new ValidationError(`子节点 ${childId} 已存在`);
}
return new Node(
this._id,
this._template,
this._data,
this._position,
[...this._children, childId]
);
}
/**
* 移除子节点
*/
removeChild(childId: string): Node {
return new Node(
this._id,
this._template,
this._data,
this._position,
this._children.filter((id) => id !== childId)
);
}
/**
* 检查是否可以添加子节点
*/
canAddChild(): boolean {
// 使用模板定义的最大子节点数undefined 表示无限制
const maxChildren = (this._template.maxChildren ?? Infinity) as number;
return this._children.length < maxChildren;
}
/**
* 检查是否有子节点
*/
hasChildren(): boolean {
return this._children.length > 0;
}
/**
* 检查是否为根节点
*/
isRoot(): boolean {
return this._nodeType.isRoot();
}
/**
* 转换为普通对象(用于序列化)
*/
toObject(): {
id: string;
template: NodeTemplate;
data: Record<string, unknown>;
position: { x: number; y: number };
children: string[];
} {
return {
id: this._id,
template: this._template,
data: this._data,
position: this._position.toObject(),
children: [...this._children]
};
}
/**
* 从普通对象创建节点
*/
static fromObject(obj: {
id: string;
template: NodeTemplate;
data: Record<string, unknown>;
position: { x: number; y: number };
children: string[];
}): Node {
return new Node(
obj.id,
obj.template,
obj.data,
Position.fromObject(obj.position),
obj.children
);
}
}