refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
190
packages/behavior-tree-editor/src/domain/models/Node.ts
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190
packages/behavior-tree-editor/src/domain/models/Node.ts
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import { NodeTemplate } from '@esengine/behavior-tree';
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import { Position, NodeType } from '../value-objects';
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import { ValidationError } from '../errors';
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/**
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* 行为树节点领域实体
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* 封装节点的业务逻辑和验证规则
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*/
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export class Node {
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private readonly _id: string;
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private readonly _template: NodeTemplate;
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private _data: Record<string, unknown>;
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private _position: Position;
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private _children: string[];
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private readonly _nodeType: NodeType;
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constructor(
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id: string,
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template: NodeTemplate,
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data: Record<string, unknown>,
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position: Position,
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children: string[] = []
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) {
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this._id = id;
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this._template = template;
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this._data = { ...data };
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this._position = position;
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this._children = [...children];
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this._nodeType = NodeType.fromString(template.type);
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}
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get id(): string {
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return this._id;
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}
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get template(): NodeTemplate {
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return this._template;
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}
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get data(): Record<string, unknown> {
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return { ...this._data };
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}
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get position(): Position {
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return this._position;
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}
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get children(): ReadonlyArray<string> {
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return this._children;
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}
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get nodeType(): NodeType {
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return this._nodeType;
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}
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/**
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* 更新节点位置
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*/
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moveToPosition(newPosition: Position): Node {
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return new Node(
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this._id,
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this._template,
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this._data,
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newPosition,
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this._children
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);
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}
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/**
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* 更新节点数据
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*/
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updateData(data: Record<string, unknown>): Node {
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return new Node(
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this._id,
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this._template,
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{ ...this._data, ...data },
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this._position,
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this._children
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);
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}
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/**
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* 添加子节点
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* @throws ValidationError 如果违反业务规则
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*/
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addChild(childId: string): Node {
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// 使用模板定义的约束,undefined 表示无限制
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const maxChildren = (this._template.maxChildren ?? Infinity) as number;
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if (maxChildren === 0) {
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throw ValidationError.leafNodeNoChildren();
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}
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if (this._children.length >= maxChildren) {
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if (this._nodeType.isRoot()) {
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throw ValidationError.rootNodeMaxChildren();
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}
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if (this._nodeType.isDecorator()) {
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throw ValidationError.decoratorNodeMaxChildren();
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}
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throw new ValidationError(`节点 ${this._id} 已达到最大子节点数 ${maxChildren}`);
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}
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if (this._children.includes(childId)) {
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throw new ValidationError(`子节点 ${childId} 已存在`);
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}
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return new Node(
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this._id,
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this._template,
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this._data,
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this._position,
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[...this._children, childId]
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);
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}
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/**
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* 移除子节点
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*/
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removeChild(childId: string): Node {
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return new Node(
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this._id,
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this._template,
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this._data,
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this._position,
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this._children.filter((id) => id !== childId)
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);
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}
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/**
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* 检查是否可以添加子节点
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*/
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canAddChild(): boolean {
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// 使用模板定义的最大子节点数,undefined 表示无限制
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const maxChildren = (this._template.maxChildren ?? Infinity) as number;
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return this._children.length < maxChildren;
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}
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/**
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* 检查是否有子节点
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*/
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hasChildren(): boolean {
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return this._children.length > 0;
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}
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/**
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* 检查是否为根节点
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*/
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isRoot(): boolean {
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return this._nodeType.isRoot();
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}
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/**
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* 转换为普通对象(用于序列化)
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*/
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toObject(): {
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id: string;
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template: NodeTemplate;
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data: Record<string, unknown>;
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position: { x: number; y: number };
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children: string[];
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} {
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return {
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id: this._id,
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template: this._template,
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data: this._data,
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position: this._position.toObject(),
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children: [...this._children]
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};
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}
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/**
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* 从普通对象创建节点
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*/
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static fromObject(obj: {
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id: string;
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template: NodeTemplate;
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data: Record<string, unknown>;
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position: { x: number; y: number };
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children: string[];
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}): Node {
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return new Node(
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obj.id,
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obj.template,
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obj.data,
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Position.fromObject(obj.position),
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obj.children
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);
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}
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}
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