refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)

* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构

* feat(editor): 添加插件市场功能

* feat(editor): 重构插件市场以支持版本管理和ZIP打包

* feat(editor): 重构插件发布流程并修复React渲染警告

* fix(plugin): 修复插件发布和市场的路径不一致问题

* feat: 重构插件发布流程并添加插件删除功能

* fix(editor): 完善插件删除功能并修复多个关键问题

* fix(auth): 修复自动登录与手动登录的竞态条件问题

* feat(editor): 重构插件管理流程

* feat(editor): 支持 ZIP 文件直接发布插件

- 新增 PluginSourceParser 解析插件源
- 重构发布流程支持文件夹和 ZIP 两种方式
- 优化发布向导 UI

* feat(editor): 插件市场支持多版本安装

- 插件解压到项目 plugins 目录
- 新增 Tauri 后端安装/卸载命令
- 支持选择任意版本安装
- 修复打包逻辑,保留完整 dist 目录结构

* feat(editor): 个人中心支持多版本管理

- 合并同一插件的不同版本
- 添加版本历史展开/折叠功能
- 禁止有待审核 PR 时更新插件

* fix(editor): 修复 InspectorRegistry 服务注册

- InspectorRegistry 实现 IService 接口
- 注册到 Core.services 供插件使用

* feat(behavior-tree-editor): 完善插件注册和文件操作

- 添加文件创建模板和操作处理器
- 实现右键菜单创建行为树功能
- 修复文件读取权限问题(使用 Tauri 命令)
- 添加 BehaviorTreeEditorPanel 组件
- 修复 rollup 配置支持动态导入

* feat(plugin): 完善插件构建和发布流程

* fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成

* fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能

* fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式

* refactor(behavior-tree-editor): 移除调试面板功能简化代码结构

* refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑

* feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性

* fix(lint): 修复ESLint错误确保CI通过

* refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能

* refactor(behavior-tree-editor): 清理技术债务,优化代码质量

* fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
YHH
2025-11-18 14:46:51 +08:00
committed by GitHub
parent eac660b1a0
commit bce3a6e253
251 changed files with 26144 additions and 8844 deletions
@@ -0,0 +1,216 @@
import React, { useRef, useCallback, forwardRef, useState, useEffect } from 'react';
import { useCanvasInteraction } from '../../hooks/useCanvasInteraction';
import { EditorConfig } from '../../types';
import { GridBackground } from './GridBackground';
/**
* 画布组件属性
*/
interface BehaviorTreeCanvasProps {
/**
* 编辑器配置
*/
config: EditorConfig;
/**
* 子组件
*/
children: React.ReactNode;
/**
* 画布点击事件
*/
onClick?: (e: React.MouseEvent) => void;
/**
* 画布双击事件
*/
onDoubleClick?: (e: React.MouseEvent) => void;
/**
* 画布右键事件
*/
onContextMenu?: (e: React.MouseEvent) => void;
/**
* 鼠标移动事件
*/
onMouseMove?: (e: React.MouseEvent) => void;
/**
* 鼠标按下事件
*/
onMouseDown?: (e: React.MouseEvent) => void;
/**
* 鼠标抬起事件
*/
onMouseUp?: (e: React.MouseEvent) => void;
/**
* 鼠标离开事件
*/
onMouseLeave?: (e: React.MouseEvent) => void;
/**
* 拖放事件
*/
onDrop?: (e: React.DragEvent) => void;
/**
* 拖动悬停事件
*/
onDragOver?: (e: React.DragEvent) => void;
/**
* 拖动进入事件
*/
onDragEnter?: (e: React.DragEvent) => void;
/**
* 拖动离开事件
*/
onDragLeave?: (e: React.DragEvent) => void;
}
/**
* 行为树画布组件
* 负责画布的渲染、缩放、平移等基础功能
*/
export const BehaviorTreeCanvas = forwardRef<HTMLDivElement, BehaviorTreeCanvasProps>(({
config,
children,
onClick,
onDoubleClick,
onContextMenu,
onMouseMove,
onMouseDown,
onMouseUp,
onMouseLeave,
onDrop,
onDragOver,
onDragEnter,
onDragLeave
}, forwardedRef) => {
const internalRef = useRef<HTMLDivElement>(null);
const canvasRef = (forwardedRef as React.RefObject<HTMLDivElement>) || internalRef;
const [canvasSize, setCanvasSize] = useState({ width: 0, height: 0 });
const {
canvasOffset,
canvasScale,
isPanning,
handleWheel,
startPanning,
updatePanning,
stopPanning
} = useCanvasInteraction();
// 监听画布尺寸变化
useEffect(() => {
const updateSize = () => {
if (canvasRef.current) {
const rect = canvasRef.current.getBoundingClientRect();
setCanvasSize({
width: rect.width,
height: rect.height
});
}
};
updateSize();
const resizeObserver = new ResizeObserver(updateSize);
if (canvasRef.current) {
resizeObserver.observe(canvasRef.current);
}
return () => {
resizeObserver.disconnect();
};
}, [canvasRef]);
const handleMouseDown = useCallback((e: React.MouseEvent) => {
if (e.button === 1 || (e.button === 0 && e.altKey)) {
e.preventDefault();
startPanning(e.clientX, e.clientY);
}
onMouseDown?.(e);
}, [startPanning, onMouseDown]);
const handleMouseMove = useCallback((e: React.MouseEvent) => {
if (isPanning) {
updatePanning(e.clientX, e.clientY);
}
onMouseMove?.(e);
}, [isPanning, updatePanning, onMouseMove]);
const handleMouseUp = useCallback((e: React.MouseEvent) => {
if (isPanning) {
stopPanning();
}
onMouseUp?.(e);
}, [isPanning, stopPanning, onMouseUp]);
const handleContextMenu = useCallback((e: React.MouseEvent) => {
e.preventDefault();
onContextMenu?.(e);
}, [onContextMenu]);
return (
<div
ref={canvasRef}
className="behavior-tree-canvas"
style={{
position: 'relative',
width: '100%',
height: '100%',
overflow: 'hidden',
cursor: isPanning ? 'grabbing' : 'default',
backgroundColor: '#1a1a1a'
}}
onWheel={handleWheel}
onClick={onClick}
onDoubleClick={onDoubleClick}
onContextMenu={handleContextMenu}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={onMouseLeave}
onDrop={onDrop}
onDragOver={onDragOver}
onDragEnter={onDragEnter}
onDragLeave={onDragLeave}
>
{/* 网格背景 */}
{config.showGrid && canvasSize.width > 0 && canvasSize.height > 0 && (
<GridBackground
canvasOffset={canvasOffset}
canvasScale={canvasScale}
width={canvasSize.width}
height={canvasSize.height}
/>
)}
{/* 内容容器(应用变换) */}
<div
className="canvas-content"
style={{
position: 'absolute',
transformOrigin: '0 0',
transform: `translate(${canvasOffset.x}px, ${canvasOffset.y}px) scale(${canvasScale})`,
width: '100%',
height: '100%'
}}
>
{children}
</div>
</div>
);
});
BehaviorTreeCanvas.displayName = 'BehaviorTreeCanvas';