refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
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import React, { useRef, useCallback, forwardRef, useState, useEffect } from 'react';
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import { useCanvasInteraction } from '../../hooks/useCanvasInteraction';
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import { EditorConfig } from '../../types';
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import { GridBackground } from './GridBackground';
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/**
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* 画布组件属性
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*/
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interface BehaviorTreeCanvasProps {
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/**
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* 编辑器配置
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*/
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config: EditorConfig;
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/**
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* 子组件
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*/
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children: React.ReactNode;
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/**
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* 画布点击事件
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*/
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onClick?: (e: React.MouseEvent) => void;
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/**
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* 画布双击事件
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*/
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onDoubleClick?: (e: React.MouseEvent) => void;
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/**
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* 画布右键事件
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*/
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onContextMenu?: (e: React.MouseEvent) => void;
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/**
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* 鼠标移动事件
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*/
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onMouseMove?: (e: React.MouseEvent) => void;
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/**
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* 鼠标按下事件
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*/
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onMouseDown?: (e: React.MouseEvent) => void;
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/**
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* 鼠标抬起事件
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*/
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onMouseUp?: (e: React.MouseEvent) => void;
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/**
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* 鼠标离开事件
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*/
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onMouseLeave?: (e: React.MouseEvent) => void;
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/**
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* 拖放事件
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*/
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onDrop?: (e: React.DragEvent) => void;
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/**
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* 拖动悬停事件
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*/
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onDragOver?: (e: React.DragEvent) => void;
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/**
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* 拖动进入事件
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*/
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onDragEnter?: (e: React.DragEvent) => void;
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/**
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* 拖动离开事件
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*/
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onDragLeave?: (e: React.DragEvent) => void;
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}
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/**
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* 行为树画布组件
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* 负责画布的渲染、缩放、平移等基础功能
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*/
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export const BehaviorTreeCanvas = forwardRef<HTMLDivElement, BehaviorTreeCanvasProps>(({
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config,
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children,
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onClick,
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onDoubleClick,
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onContextMenu,
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onMouseMove,
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onMouseDown,
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onMouseUp,
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onMouseLeave,
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onDrop,
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onDragOver,
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onDragEnter,
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onDragLeave
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}, forwardedRef) => {
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const internalRef = useRef<HTMLDivElement>(null);
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const canvasRef = (forwardedRef as React.RefObject<HTMLDivElement>) || internalRef;
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const [canvasSize, setCanvasSize] = useState({ width: 0, height: 0 });
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const {
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canvasOffset,
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canvasScale,
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isPanning,
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handleWheel,
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startPanning,
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updatePanning,
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stopPanning
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} = useCanvasInteraction();
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// 监听画布尺寸变化
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useEffect(() => {
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const updateSize = () => {
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if (canvasRef.current) {
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const rect = canvasRef.current.getBoundingClientRect();
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setCanvasSize({
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width: rect.width,
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height: rect.height
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});
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}
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};
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updateSize();
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const resizeObserver = new ResizeObserver(updateSize);
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if (canvasRef.current) {
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resizeObserver.observe(canvasRef.current);
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}
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return () => {
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resizeObserver.disconnect();
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};
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}, [canvasRef]);
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const handleMouseDown = useCallback((e: React.MouseEvent) => {
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if (e.button === 1 || (e.button === 0 && e.altKey)) {
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e.preventDefault();
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startPanning(e.clientX, e.clientY);
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}
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onMouseDown?.(e);
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}, [startPanning, onMouseDown]);
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const handleMouseMove = useCallback((e: React.MouseEvent) => {
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if (isPanning) {
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updatePanning(e.clientX, e.clientY);
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}
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onMouseMove?.(e);
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}, [isPanning, updatePanning, onMouseMove]);
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const handleMouseUp = useCallback((e: React.MouseEvent) => {
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if (isPanning) {
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stopPanning();
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}
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onMouseUp?.(e);
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}, [isPanning, stopPanning, onMouseUp]);
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const handleContextMenu = useCallback((e: React.MouseEvent) => {
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e.preventDefault();
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onContextMenu?.(e);
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}, [onContextMenu]);
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return (
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<div
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ref={canvasRef}
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className="behavior-tree-canvas"
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style={{
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position: 'relative',
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width: '100%',
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height: '100%',
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overflow: 'hidden',
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cursor: isPanning ? 'grabbing' : 'default',
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backgroundColor: '#1a1a1a'
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}}
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onWheel={handleWheel}
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onClick={onClick}
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onDoubleClick={onDoubleClick}
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onContextMenu={handleContextMenu}
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onMouseDown={handleMouseDown}
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onMouseMove={handleMouseMove}
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onMouseUp={handleMouseUp}
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onMouseLeave={onMouseLeave}
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onDrop={onDrop}
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onDragOver={onDragOver}
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onDragEnter={onDragEnter}
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onDragLeave={onDragLeave}
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>
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{/* 网格背景 */}
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{config.showGrid && canvasSize.width > 0 && canvasSize.height > 0 && (
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<GridBackground
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canvasOffset={canvasOffset}
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canvasScale={canvasScale}
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width={canvasSize.width}
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height={canvasSize.height}
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/>
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)}
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{/* 内容容器(应用变换) */}
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<div
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className="canvas-content"
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style={{
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position: 'absolute',
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transformOrigin: '0 0',
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transform: `translate(${canvasOffset.x}px, ${canvasOffset.y}px) scale(${canvasScale})`,
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width: '100%',
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height: '100%'
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}}
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>
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{children}
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</div>
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</div>
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);
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});
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BehaviorTreeCanvas.displayName = 'BehaviorTreeCanvas';
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