refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
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import { CommandManager, ICommand } from '@esengine/editor-core';
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import { DeleteNodeCommand } from '../commands/tree/DeleteNodeCommand';
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import { RemoveConnectionCommand } from '../commands/tree/RemoveConnectionCommand';
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import { ITreeState } from '../commands/ITreeState';
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/**
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* 删除节点用例
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* 删除节点时会自动删除相关连接
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*/
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export class DeleteNodeUseCase {
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constructor(
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private readonly commandManager: CommandManager,
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private readonly treeState: ITreeState
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) {}
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/**
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* 删除单个节点
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*/
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execute(nodeId: string): void {
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const tree = this.treeState.getTree();
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const relatedConnections = tree.connections.filter(
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(conn) => conn.from === nodeId || conn.to === nodeId
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);
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const commands: ICommand[] = [];
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relatedConnections.forEach((conn) => {
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commands.push(
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new RemoveConnectionCommand(
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this.treeState,
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conn.from,
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conn.to,
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conn.fromProperty,
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conn.toProperty
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)
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);
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});
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commands.push(new DeleteNodeCommand(this.treeState, nodeId));
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this.commandManager.executeBatch(commands);
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}
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/**
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* 批量删除节点
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*/
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executeBatch(nodeIds: string[]): void {
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const tree = this.treeState.getTree();
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const commands: ICommand[] = [];
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const nodeIdSet = new Set(nodeIds);
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const relatedConnections = tree.connections.filter(
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(conn) => nodeIdSet.has(conn.from) || nodeIdSet.has(conn.to)
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);
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relatedConnections.forEach((conn) => {
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commands.push(
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new RemoveConnectionCommand(
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this.treeState,
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conn.from,
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conn.to,
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conn.fromProperty,
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conn.toProperty
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)
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);
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});
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nodeIds.forEach((nodeId) => {
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commands.push(new DeleteNodeCommand(this.treeState, nodeId));
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});
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this.commandManager.executeBatch(commands);
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}
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}
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