refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
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import { GlobalBlackboardConfig, BlackboardValueType, BlackboardVariable } from '@esengine/behavior-tree';
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import { createLogger } from '@esengine/ecs-framework';
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const logger = createLogger('GlobalBlackboardService');
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export type GlobalBlackboardValue =
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| string
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| number
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| boolean
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| { x: number; y: number }
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| { x: number; y: number; z: number }
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| Record<string, string | number | boolean>
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| Array<string | number | boolean>;
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export interface GlobalBlackboardVariable {
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key: string;
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type: BlackboardValueType;
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defaultValue: GlobalBlackboardValue;
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description?: string;
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}
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/**
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* 全局黑板服务
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* 管理跨行为树共享的全局变量
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*/
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export class GlobalBlackboardService {
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private static instance: GlobalBlackboardService;
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private variables: Map<string, GlobalBlackboardVariable> = new Map();
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private changeCallbacks: Array<() => void> = [];
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private projectPath: string | null = null;
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private constructor() {}
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static getInstance(): GlobalBlackboardService {
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if (!this.instance) {
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this.instance = new GlobalBlackboardService();
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}
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return this.instance;
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}
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/**
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* 设置项目路径
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*/
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setProjectPath(path: string | null): void {
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this.projectPath = path;
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}
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/**
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* 获取项目路径
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*/
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getProjectPath(): string | null {
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return this.projectPath;
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}
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/**
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* 添加全局变量
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*/
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addVariable(variable: GlobalBlackboardVariable): void {
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if (this.variables.has(variable.key)) {
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throw new Error(`全局变量 "${variable.key}" 已存在`);
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}
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this.variables.set(variable.key, variable);
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this.notifyChange();
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}
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/**
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* 更新全局变量
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*/
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updateVariable(key: string, updates: Partial<Omit<GlobalBlackboardVariable, 'key'>>): void {
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const variable = this.variables.get(key);
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if (!variable) {
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throw new Error(`全局变量 "${key}" 不存在`);
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}
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this.variables.set(key, { ...variable, ...updates });
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this.notifyChange();
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}
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/**
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* 删除全局变量
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*/
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deleteVariable(key: string): boolean {
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const result = this.variables.delete(key);
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if (result) {
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this.notifyChange();
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}
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return result;
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}
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/**
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* 重命名全局变量
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*/
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renameVariable(oldKey: string, newKey: string): void {
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if (!this.variables.has(oldKey)) {
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throw new Error(`全局变量 "${oldKey}" 不存在`);
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}
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if (this.variables.has(newKey)) {
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throw new Error(`全局变量 "${newKey}" 已存在`);
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}
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const variable = this.variables.get(oldKey)!;
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this.variables.delete(oldKey);
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this.variables.set(newKey, { ...variable, key: newKey });
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this.notifyChange();
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}
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/**
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* 获取全局变量
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*/
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getVariable(key: string): GlobalBlackboardVariable | undefined {
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return this.variables.get(key);
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}
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/**
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* 获取所有全局变量
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*/
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getAllVariables(): GlobalBlackboardVariable[] {
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return Array.from(this.variables.values());
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}
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getVariablesMap(): Record<string, GlobalBlackboardValue> {
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const map: Record<string, GlobalBlackboardValue> = {};
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for (const [, variable] of this.variables) {
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map[variable.key] = variable.defaultValue;
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}
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return map;
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}
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/**
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* 检查变量是否存在
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*/
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hasVariable(key: string): boolean {
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return this.variables.has(key);
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}
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/**
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* 清空所有变量
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*/
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clear(): void {
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this.variables.clear();
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this.notifyChange();
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}
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/**
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* 导出为全局黑板配置
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*/
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toConfig(): GlobalBlackboardConfig {
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const variables: BlackboardVariable[] = [];
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for (const variable of this.variables.values()) {
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variables.push({
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name: variable.key,
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type: variable.type,
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value: variable.defaultValue,
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description: variable.description
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});
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}
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return { version: '1.0', variables };
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}
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/**
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* 从配置导入
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*/
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fromConfig(config: GlobalBlackboardConfig): void {
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this.variables.clear();
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if (config.variables && Array.isArray(config.variables)) {
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for (const variable of config.variables) {
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this.variables.set(variable.name, {
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key: variable.name,
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type: variable.type,
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defaultValue: variable.value as GlobalBlackboardValue,
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description: variable.description
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});
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}
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}
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this.notifyChange();
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}
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/**
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* 序列化为 JSON
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*/
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toJSON(): string {
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return JSON.stringify(this.toConfig(), null, 2);
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}
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/**
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* 从 JSON 反序列化
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*/
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fromJSON(json: string): void {
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try {
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const config = JSON.parse(json) as GlobalBlackboardConfig;
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this.fromConfig(config);
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} catch (error) {
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logger.error('Failed to parse global blackboard JSON:', error);
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throw new Error('无效的全局黑板配置格式');
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}
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}
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/**
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* 监听变化
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*/
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onChange(callback: () => void): () => void {
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this.changeCallbacks.push(callback);
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return () => {
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const index = this.changeCallbacks.indexOf(callback);
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if (index > -1) {
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this.changeCallbacks.splice(index, 1);
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}
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};
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}
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private notifyChange(): void {
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this.changeCallbacks.forEach((cb) => {
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try {
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cb();
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} catch (error) {
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logger.error('Error in global blackboard change callback:', error);
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}
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});
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}
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}
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