refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)
* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
158
packages/behavior-tree-editor/src/BehaviorTreePlugin.ts
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158
packages/behavior-tree-editor/src/BehaviorTreePlugin.ts
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import type { Core, ServiceContainer } from '@esengine/ecs-framework';
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import {
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IEditorPlugin,
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EditorPluginCategory,
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CompilerRegistry,
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InspectorRegistry,
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PanelPosition,
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type FileCreationTemplate,
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type FileActionHandler,
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type PanelDescriptor
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} from '@esengine/editor-core';
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import { BehaviorTreeService } from './services/BehaviorTreeService';
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import { FileSystemService } from './services/FileSystemService';
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import { BehaviorTreeCompiler } from './compiler/BehaviorTreeCompiler';
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import { BehaviorTreeNodeInspectorProvider } from './providers/BehaviorTreeNodeInspectorProvider';
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import { BehaviorTreeEditorPanel } from './components/panels/BehaviorTreeEditorPanel';
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import { useBehaviorTreeDataStore } from './stores';
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import { createElement } from 'react';
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import { GitBranch } from 'lucide-react';
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import { createRootNode } from './domain/constants/RootNode';
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import type { IService, ServiceType } from '@esengine/ecs-framework';
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import { createLogger } from '@esengine/ecs-framework';
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const logger = createLogger('BehaviorTreePlugin');
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export class BehaviorTreePlugin implements IEditorPlugin {
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readonly name = '@esengine/behavior-tree-editor';
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readonly version = '1.0.0';
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readonly displayName = 'Behavior Tree Editor';
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readonly category = EditorPluginCategory.Tool;
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readonly description = 'Visual behavior tree editor for game AI development';
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readonly icon = 'GitBranch';
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private services?: ServiceContainer;
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private registeredServices: Set<ServiceType<IService>> = new Set();
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private fileActionHandler?: FileActionHandler;
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private fileCreationTemplate?: FileCreationTemplate;
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async install(core: Core, services: ServiceContainer): Promise<void> {
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this.services = services;
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this.registerServices(services);
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this.registerCompilers(services);
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this.registerInspectors(services);
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this.registerFileActions(services);
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}
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async uninstall(): Promise<void> {
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if (this.services) {
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for (const serviceType of this.registeredServices) {
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this.services.unregister(serviceType);
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}
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}
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this.registeredServices.clear();
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useBehaviorTreeDataStore.getState().reset();
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this.services = undefined;
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}
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registerPanels(): PanelDescriptor[] {
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return [
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{
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id: 'behavior-tree-editor',
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title: 'Behavior Tree Editor',
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position: PanelPosition.Center,
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closable: true,
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component: BehaviorTreeEditorPanel,
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order: 100,
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isDynamic: true // 标记为动态面板
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}
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];
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}
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private registerServices(services: ServiceContainer): void {
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// 先注册 FileSystemService(BehaviorTreeService 依赖它)
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if (services.isRegistered(FileSystemService)) {
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services.unregister(FileSystemService);
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}
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services.registerSingleton(FileSystemService);
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this.registeredServices.add(FileSystemService);
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// 再注册 BehaviorTreeService
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if (services.isRegistered(BehaviorTreeService)) {
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services.unregister(BehaviorTreeService);
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}
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services.registerSingleton(BehaviorTreeService);
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this.registeredServices.add(BehaviorTreeService);
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}
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private registerCompilers(services: ServiceContainer): void {
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try {
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const compilerRegistry = services.resolve(CompilerRegistry);
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const compiler = new BehaviorTreeCompiler();
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compilerRegistry.register(compiler);
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logger.info('Successfully registered BehaviorTreeCompiler');
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} catch (error) {
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logger.error('Failed to register compiler:', error);
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}
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}
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private registerInspectors(services: ServiceContainer): void {
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const inspectorRegistry = services.resolve(InspectorRegistry);
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if (inspectorRegistry) {
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const provider = new BehaviorTreeNodeInspectorProvider();
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inspectorRegistry.register(provider);
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}
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}
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private registerFileActions(services: ServiceContainer): void {
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this.fileCreationTemplate = {
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label: 'Behavior Tree',
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extension: 'btree',
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defaultFileName: 'NewBehaviorTree',
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icon: createElement(GitBranch, { size: 16 }),
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createContent: (fileName: string) => {
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// 创建根节点
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const rootNode = createRootNode();
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const rootNodeData = {
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id: rootNode.id,
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type: rootNode.template.type,
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displayName: rootNode.template.displayName,
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data: rootNode.data,
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position: {
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x: rootNode.position.x,
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y: rootNode.position.y
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},
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children: []
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};
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const emptyTree = {
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name: fileName.replace('.btree', ''),
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nodes: [rootNodeData],
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connections: [],
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variables: {}
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};
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return JSON.stringify(emptyTree, null, 2);
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}
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};
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this.fileActionHandler = {
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extensions: ['btree'],
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onDoubleClick: async (filePath: string) => {
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const service = services.resolve(BehaviorTreeService);
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if (service) {
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await service.loadFromFile(filePath);
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}
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}
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};
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}
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registerFileActionHandlers(): FileActionHandler[] {
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return this.fileActionHandler ? [this.fileActionHandler] : [];
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}
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registerFileCreationTemplates(): FileCreationTemplate[] {
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return this.fileCreationTemplate ? [this.fileCreationTemplate] : [];
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}
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}
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