refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 (#216)

* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构

* feat(editor): 添加插件市场功能

* feat(editor): 重构插件市场以支持版本管理和ZIP打包

* feat(editor): 重构插件发布流程并修复React渲染警告

* fix(plugin): 修复插件发布和市场的路径不一致问题

* feat: 重构插件发布流程并添加插件删除功能

* fix(editor): 完善插件删除功能并修复多个关键问题

* fix(auth): 修复自动登录与手动登录的竞态条件问题

* feat(editor): 重构插件管理流程

* feat(editor): 支持 ZIP 文件直接发布插件

- 新增 PluginSourceParser 解析插件源
- 重构发布流程支持文件夹和 ZIP 两种方式
- 优化发布向导 UI

* feat(editor): 插件市场支持多版本安装

- 插件解压到项目 plugins 目录
- 新增 Tauri 后端安装/卸载命令
- 支持选择任意版本安装
- 修复打包逻辑,保留完整 dist 目录结构

* feat(editor): 个人中心支持多版本管理

- 合并同一插件的不同版本
- 添加版本历史展开/折叠功能
- 禁止有待审核 PR 时更新插件

* fix(editor): 修复 InspectorRegistry 服务注册

- InspectorRegistry 实现 IService 接口
- 注册到 Core.services 供插件使用

* feat(behavior-tree-editor): 完善插件注册和文件操作

- 添加文件创建模板和操作处理器
- 实现右键菜单创建行为树功能
- 修复文件读取权限问题(使用 Tauri 命令)
- 添加 BehaviorTreeEditorPanel 组件
- 修复 rollup 配置支持动态导入

* feat(plugin): 完善插件构建和发布流程

* fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成

* fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能

* fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式

* refactor(behavior-tree-editor): 移除调试面板功能简化代码结构

* refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑

* feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性

* fix(lint): 修复ESLint错误确保CI通过

* refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能

* refactor(behavior-tree-editor): 清理技术债务,优化代码质量

* fix(editor-app): 修复字符串替换安全问题
This commit is contained in:
YHH
2025-11-18 14:46:51 +08:00
committed by GitHub
parent eac660b1a0
commit bce3a6e253
251 changed files with 26144 additions and 8844 deletions

View File

@@ -0,0 +1,158 @@
import type { Core, ServiceContainer } from '@esengine/ecs-framework';
import {
IEditorPlugin,
EditorPluginCategory,
CompilerRegistry,
InspectorRegistry,
PanelPosition,
type FileCreationTemplate,
type FileActionHandler,
type PanelDescriptor
} from '@esengine/editor-core';
import { BehaviorTreeService } from './services/BehaviorTreeService';
import { FileSystemService } from './services/FileSystemService';
import { BehaviorTreeCompiler } from './compiler/BehaviorTreeCompiler';
import { BehaviorTreeNodeInspectorProvider } from './providers/BehaviorTreeNodeInspectorProvider';
import { BehaviorTreeEditorPanel } from './components/panels/BehaviorTreeEditorPanel';
import { useBehaviorTreeDataStore } from './stores';
import { createElement } from 'react';
import { GitBranch } from 'lucide-react';
import { createRootNode } from './domain/constants/RootNode';
import type { IService, ServiceType } from '@esengine/ecs-framework';
import { createLogger } from '@esengine/ecs-framework';
const logger = createLogger('BehaviorTreePlugin');
export class BehaviorTreePlugin implements IEditorPlugin {
readonly name = '@esengine/behavior-tree-editor';
readonly version = '1.0.0';
readonly displayName = 'Behavior Tree Editor';
readonly category = EditorPluginCategory.Tool;
readonly description = 'Visual behavior tree editor for game AI development';
readonly icon = 'GitBranch';
private services?: ServiceContainer;
private registeredServices: Set<ServiceType<IService>> = new Set();
private fileActionHandler?: FileActionHandler;
private fileCreationTemplate?: FileCreationTemplate;
async install(core: Core, services: ServiceContainer): Promise<void> {
this.services = services;
this.registerServices(services);
this.registerCompilers(services);
this.registerInspectors(services);
this.registerFileActions(services);
}
async uninstall(): Promise<void> {
if (this.services) {
for (const serviceType of this.registeredServices) {
this.services.unregister(serviceType);
}
}
this.registeredServices.clear();
useBehaviorTreeDataStore.getState().reset();
this.services = undefined;
}
registerPanels(): PanelDescriptor[] {
return [
{
id: 'behavior-tree-editor',
title: 'Behavior Tree Editor',
position: PanelPosition.Center,
closable: true,
component: BehaviorTreeEditorPanel,
order: 100,
isDynamic: true // 标记为动态面板
}
];
}
private registerServices(services: ServiceContainer): void {
// 先注册 FileSystemServiceBehaviorTreeService 依赖它)
if (services.isRegistered(FileSystemService)) {
services.unregister(FileSystemService);
}
services.registerSingleton(FileSystemService);
this.registeredServices.add(FileSystemService);
// 再注册 BehaviorTreeService
if (services.isRegistered(BehaviorTreeService)) {
services.unregister(BehaviorTreeService);
}
services.registerSingleton(BehaviorTreeService);
this.registeredServices.add(BehaviorTreeService);
}
private registerCompilers(services: ServiceContainer): void {
try {
const compilerRegistry = services.resolve(CompilerRegistry);
const compiler = new BehaviorTreeCompiler();
compilerRegistry.register(compiler);
logger.info('Successfully registered BehaviorTreeCompiler');
} catch (error) {
logger.error('Failed to register compiler:', error);
}
}
private registerInspectors(services: ServiceContainer): void {
const inspectorRegistry = services.resolve(InspectorRegistry);
if (inspectorRegistry) {
const provider = new BehaviorTreeNodeInspectorProvider();
inspectorRegistry.register(provider);
}
}
private registerFileActions(services: ServiceContainer): void {
this.fileCreationTemplate = {
label: 'Behavior Tree',
extension: 'btree',
defaultFileName: 'NewBehaviorTree',
icon: createElement(GitBranch, { size: 16 }),
createContent: (fileName: string) => {
// 创建根节点
const rootNode = createRootNode();
const rootNodeData = {
id: rootNode.id,
type: rootNode.template.type,
displayName: rootNode.template.displayName,
data: rootNode.data,
position: {
x: rootNode.position.x,
y: rootNode.position.y
},
children: []
};
const emptyTree = {
name: fileName.replace('.btree', ''),
nodes: [rootNodeData],
connections: [],
variables: {}
};
return JSON.stringify(emptyTree, null, 2);
}
};
this.fileActionHandler = {
extensions: ['btree'],
onDoubleClick: async (filePath: string) => {
const service = services.resolve(BehaviorTreeService);
if (service) {
await service.loadFromFile(filePath);
}
}
};
}
registerFileActionHandlers(): FileActionHandler[] {
return this.fileActionHandler ? [this.fileActionHandler] : [];
}
registerFileCreationTemplates(): FileCreationTemplate[] {
return this.fileCreationTemplate ? [this.fileCreationTemplate] : [];
}
}