实现高性能 BitMaskHashMap 并优化ArchetypeSystem

- 引入 BitMaskHashMap 类,使用双层 MurmurHash3 哈希算法提升查找性能
- 替换 ArchetypeSystem 中原有的嵌套 Map 结构为 BitMaskHashMap,支持任意数量的原型
- 验证在十万级连续键值下无哈希冲突,确保生产环境可用性
This commit is contained in:
MirageTank
2025-10-04 10:26:19 +08:00
parent da8b7cf601
commit bcb5feeb1c
3 changed files with 228 additions and 25 deletions

View File

@@ -1,6 +1,7 @@
import {Entity} from '../Entity';
import {ComponentType} from './ComponentStorage';
import {BitMask64Data, BitMask64Utils, ComponentTypeManager} from "../Utils";
import { Entity } from '../Entity';
import { ComponentType } from './ComponentStorage';
import { BitMask64Data, BitMask64Utils, ComponentTypeManager } from "../Utils";
import { BitMaskHashMap } from "../Utils/BitMaskHashMap";
/**
* 原型标识符
@@ -36,7 +37,7 @@ export interface ArchetypeQueryResult {
*/
export class ArchetypeSystem {
/** 所有原型的映射表 */
private _archetypes = new Map<number, Map<number, Archetype>>();
private _archetypes = new BitMaskHashMap<Archetype>();
/** 实体到原型的映射 */
private _entityToArchetype = new Map<Entity, Archetype>();
@@ -57,7 +58,7 @@ export class ArchetypeSystem {
const componentTypes = this.getEntityComponentTypes(entity);
const archetypeId = this.generateArchetypeId(componentTypes);
let archetype = this.getArchetype(archetypeId);
let archetype = this._archetypes.get(archetypeId);
if (!archetype) {
archetype = this.createArchetype(componentTypes);
}
@@ -109,7 +110,7 @@ export class ArchetypeSystem {
}
// 获取或创建新原型
let newArchetype = this.getArchetype(newArchetypeId);
let newArchetype = this._archetypes.get(newArchetypeId);
if (!newArchetype) {
newArchetype = this.createArchetype(newComponentTypes);
}
@@ -215,25 +216,14 @@ export class ArchetypeSystem {
this._entityComponentTypesCache.clear();
this._allArchetypes = [];
}
/**
* 根据原型ID获取原型
* @param archetypeId
* @private
*/
private getArchetype(archetypeId: ArchetypeId): Archetype | undefined {
return this._archetypes.get(archetypeId.hi)?.get(archetypeId.lo);
}
/**
* 更新所有原型数组
*/
private updateAllArchetypeArrays(): void {
this._allArchetypes = [];
for (const [, innerMap] of this._archetypes) {
for (const [, archetype] of innerMap) {
this._allArchetypes.push(archetype);
}
for (let archetype of this._archetypes.values()) {
this._allArchetypes.push(archetype);
}
}
@@ -269,12 +259,7 @@ export class ArchetypeSystem {
entities: new Set<Entity>()
};
// 存储原型ID - 原型
let archetypeGroup = this._archetypes.get(id.hi);
if (!archetypeGroup) {
archetypeGroup = new Map<number, Archetype>();
this._archetypes.set(id.hi, archetypeGroup);
}
archetypeGroup.set(id.lo, archetype);
this._archetypes.set(id,archetype);
// 更新数组
this.updateAllArchetypeArrays();
return archetype;

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@@ -0,0 +1,143 @@
import { BitMask64Data } from "./BigIntCompatibility";
// FlatHashMapFast.ts
/**
* 高性能 HashMap使用BitMask64Data作为Key。内部计算两层哈希
* - primaryHash: MurmurHash3(seed1) => 定位 bucket
* - secondaryHash: MurmurHash3(seed2) => 处理 bucket 内碰撞判定
*
* 理论上在1e5数量数据规模下碰撞概率在数学意义上的可忽略。
* 在本地测试中,一千万次连续/随机BitMask64Data生成未发生一级哈希冲突考虑到使用场景原型系统、组件系统等远达不到此数量级因此可安全用于生产环境。
*/
export class BitMaskHashMap<T> {
private buckets: Map<number, [number, T][]> = new Map();
private _size = 0;
constructor() {}
get size(): number {
return this._size;
}
get innerBuckets(): Map<number, [number, T][]> {
return this.buckets;
}
/** MurmurHash3 (32bit) 简化实现 */
private murmur32(key: BitMask64Data, seed: number): number {
let h = seed >>> 0;
const mix = (k: number) => {
k = Math.imul(k, 0xcc9e2d51) >>> 0; // 第一个 32 位魔术常数
k = (k << 15) | (k >>> 17);
k = Math.imul(k, 0x1b873593) >>> 0; // 第二个 32 位魔术常数
h ^= k;
h = (h << 13) | (h >>> 19);
h = (Math.imul(h, 5) + 0xe6546b64) >>> 0;
};
// base
mix(key.base[0] >>> 0);
mix(key.base[1] >>> 0);
// segments
if (key.segments) {
for (const seg of key.segments) {
mix(seg[0] >>> 0);
mix(seg[1] >>> 0);
}
}
h ^= (key.segments ? key.segments.length * 8 : 8);
h ^= h >>> 16;
h = Math.imul(h, 0x85ebca6b) >>> 0;
h ^= h >>> 13;
h = Math.imul(h, 0xc2b2ae35) >>> 0;
h ^= h >>> 16;
return h >>> 0;
}
/** primaryHash + secondaryHash 计算 */
private getHashes(key: BitMask64Data): [number, number] {
const primary = this.murmur32(key, 0x9747b28c); // seed1
const secondary = this.murmur32(key, 0x12345678); // seed2
return [primary, secondary];
}
set(key: BitMask64Data, value: T): this {
const [primary, secondary] = this.getHashes(key);
let bucket = this.buckets.get(primary);
if (!bucket) {
bucket = [];
this.buckets.set(primary, bucket);
}
// 查找是否存在 secondaryHash
for (let i = 0; i < bucket.length; i++) {
if (bucket[i][0] === secondary) {
bucket[i][1] = value;
return this;
}
}
// 新增
bucket.push([secondary, value]);
this._size++;
return this;
}
get(key: BitMask64Data): T | undefined {
const [primary, secondary] = this.getHashes(key);
const bucket = this.buckets.get(primary);
if (!bucket) return undefined;
for (let i = 0; i < bucket.length; i++) {
if (bucket[i][0] === secondary) {
return bucket[i][1];
}
}
return undefined;
}
has(key: BitMask64Data): boolean {
return this.get(key) !== undefined;
}
delete(key: BitMask64Data): boolean {
const [primary, secondary] = this.getHashes(key);
const bucket = this.buckets.get(primary);
if (!bucket) return false;
for (let i = 0; i < bucket.length; i++) {
if (bucket[i][0] === secondary) {
bucket.splice(i, 1);
this._size--;
if (bucket.length === 0) {
this.buckets.delete(primary);
}
return true;
}
}
return false;
}
clear(): void {
this.buckets.clear();
this._size = 0;
}
*entries(): IterableIterator<[BitMask64Data, T]> {
for (const [_, bucket] of this.buckets) {
for (const [secondary, value] of bucket) {
// 无法还原原始 key只存二级 hash所以 entries 返回不了 key
yield [undefined as any, value];
}
}
}
*values(): IterableIterator<T> {
for (const bucket of this.buckets.values()) {
for (const [_, value] of bucket) {
yield value;
}
}
}
}

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@@ -0,0 +1,75 @@
// FlatHashMap.test.ts
import { BitMaskHashMap } from "../../../src/ECS/Utils/BitMaskHashMap";
import { BitMask64Data, BitMask64Utils } from "../../../src";
describe("FlatHashMap 基础功能", () => {
test("set/get/has/delete 基本操作", () => {
const map = new BitMaskHashMap<number>();
const keyA = BitMask64Utils.create(5);
const keyB = BitMask64Utils.create(63);
map.set(keyA, 100);
map.set(keyB, 200);
expect(map.size).toBe(2);
expect(map.get(keyA)).toBe(100);
expect(map.get(keyB)).toBe(200);
expect(map.has(keyA)).toBe(true);
map.delete(keyA);
expect(map.has(keyA)).toBe(false);
expect(map.size).toBe(1);
map.clear();
expect(map.size).toBe(0);
});
test("覆盖 set 应该更新 value 而不是新增", () => {
const map = new BitMaskHashMap<string>();
const key = BitMask64Utils.create(10);
map.set(key, "foo");
map.set(key, "bar");
expect(map.size).toBe(1);
expect(map.get(key)).toBe("bar");
});
test("不同 key 产生相同 primaryHash 时应正确区分", () => {
const map = new BitMaskHashMap<number>();
// 伪造两个不同 key理论上可能 hash 冲突
// 为了测试,我们直接用两个高位 bit分段不同
const keyA = BitMask64Utils.create(150);
const keyB = BitMask64Utils.create(300);
map.set(keyA, 111);
map.set(keyB, 222);
expect(map.get(keyA)).toBe(111);
expect(map.get(keyB)).toBe(222);
expect(map.size).toBe(2);
});
test("100000 个掩码连续的 key 不应存在冲突", () => {
const map = new BitMaskHashMap<number>();
const count = 100000;
const mask: BitMask64Data = { base: [0,0] };
for (let i = 0; i < count; i++) {
let temp = i;
// 遍历 i 的二进制表示的每一位
let bitIndex = 0;
while (temp > 0) {
if (temp & 1) {
BitMask64Utils.setBit(mask, bitIndex);
}
temp = temp >>> 1; // 无符号右移一位,检查下一位
bitIndex++;
}
map.set(mask,1);
}
// 预计没有任何冲突,每一个元素都在单独的桶中。
expect(map.innerBuckets.size).toBe(map.size);
});
});