修复 triggerlistener 发生碰撞后不断触发问题(仅第一次碰撞触发)
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@@ -117,7 +117,7 @@ class Main extends eui.UILayer {
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player.addComponent(new Mover());
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let player2 = scene.createEntity("player2");
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player2.addComponent(new BoxCollider()).setSize(100, 100);
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player2.addComponent(new BoxCollider()).setSize(99, 99);
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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// console.log("update emitter");
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