优化getComponent与getComponents性能
This commit is contained in:
18
source/bin/framework.d.ts
vendored
18
source/bin/framework.d.ts
vendored
@@ -408,7 +408,7 @@ declare module es {
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* @param typeName
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* @param componentList
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*/
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getComponents(typeName: any, componentList?: any): any;
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getComponents(typeName: any, componentList?: any): any[];
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/**
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* 从组件列表中删除组件
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* @param component
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@@ -647,6 +647,7 @@ declare module es {
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* @param name
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*/
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findEntity(name: string): Entity;
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findEntityById(id: number): Entity;
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/**
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* 返回具有给定标记的所有实体
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* @param tag
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@@ -1713,6 +1714,9 @@ declare module es {
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* 添加到实体的组件列表
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*/
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_components: Component[];
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/** 记录component的快速读取列表 */
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fastComponentsMap: Map<new (...args: any[]) => Component, Component[]>;
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fastComponentsToAddMap: Map<new (...args: any[]) => Component, Component[]>;
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/**
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* 所有需要更新的组件列表
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*/
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@@ -1751,6 +1755,10 @@ declare module es {
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*/
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updateLists(): void;
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handleRemove(component: Component): void;
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private removeFastComponent;
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private addFastComponent;
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private removeFastComponentToAdd;
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private addFastComponentToAdd;
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/**
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* 获取类型T的第一个组件并返回它
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* 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件)
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@@ -1764,7 +1772,7 @@ declare module es {
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* @param typeName
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* @param components
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*/
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getComponents(typeName: any, components?: any): any;
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getComponents(typeName: any, components?: any[]): any[];
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update(): void;
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onEntityTransformChanged(comp: transform.Component): void;
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onEntityEnabled(): void;
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@@ -1850,6 +1858,12 @@ declare module es {
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* @param name
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*/
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findEntity(name: string): Entity;
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/**
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*
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* @param id
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* @returns
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*/
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findEntityById(id: number): Entity;
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/**
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* 返回带有标签的所有实体的列表。如果没有实体有标签,则返回一个空列表。
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* 返回的List可以通过ListPool.free放回池中
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@@ -1470,6 +1470,9 @@ var es;
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Scene.prototype.findEntity = function (name) {
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return this.entities.findEntity(name);
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};
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Scene.prototype.findEntityById = function (id) {
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return this.entities.findEntityById(id);
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};
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/**
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* 返回具有给定标记的所有实体
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* @param tag
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@@ -3078,14 +3081,14 @@ var es;
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}
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SystemIndexManager.getIndexFor = function (es) {
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var index = SystemIndexManager.indices.get(es);
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if (index === undefined) {
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if (!index) {
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index = SystemIndexManager.INDEX++;
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SystemIndexManager.indices.put(es, index);
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SystemIndexManager.indices.set(es, index);
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}
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return index;
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};
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SystemIndexManager.INDEX = 0;
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SystemIndexManager.indices = new es_1.HashMap();
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SystemIndexManager.indices = new Map();
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return SystemIndexManager;
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}());
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es_1.SystemIndexManager = SystemIndexManager;
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@@ -3134,7 +3137,7 @@ var es;
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EntitySystem.prototype.initialize = function () {
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};
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EntitySystem.prototype.onChanged = function (entity) {
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var contains = new es.List(this._entities).contains(entity);
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var contains = entity.getSystemBits().get(this.systemIndex_);
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var interest = this._matcher.isInterestedEntity(entity);
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if (interest && !contains)
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this.add(entity);
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@@ -3143,11 +3146,13 @@ var es;
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};
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EntitySystem.prototype.add = function (entity) {
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this._entities.push(entity);
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entity.getSystemBits().set(this.systemIndex_);
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this.onAdded(entity);
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};
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EntitySystem.prototype.onAdded = function (entity) { };
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EntitySystem.prototype.remove = function (entity) {
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new es.List(this._entities).remove(entity);
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entity.getSystemBits().clear(this.systemIndex_);
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this.onRemoved(entity);
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};
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EntitySystem.prototype.onRemoved = function (entity) { };
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@@ -4008,6 +4013,9 @@ var es;
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* 添加到实体的组件列表
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*/
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this._components = [];
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/** 记录component的快速读取列表 */
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this.fastComponentsMap = new Map();
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this.fastComponentsToAddMap = new Map();
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/**
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* 所有需要更新的组件列表
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*/
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@@ -4042,6 +4050,7 @@ var es;
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};
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ComponentList.prototype.add = function (component) {
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this._componentsToAdd[component.id] = component;
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this.addFastComponentToAdd(component);
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};
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ComponentList.prototype.remove = function (component) {
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es.Debug.warnIf(!!this._componentsToRemove[component.id], "\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u4E00\u4E2A\u60A8\u5DF2\u7ECF\u5220\u9664\u7684\u7EC4\u4EF6(" + component + ")");
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@@ -4049,6 +4058,7 @@ var es;
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// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
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if (this._componentsToAdd[component.id]) {
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delete this._componentsToAdd[component.id];
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this.removeFastComponentToAdd(component);
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return;
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}
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this._componentsToRemove[component.id] = component;
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@@ -4060,6 +4070,8 @@ var es;
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for (var i = 0; i < this._components.length; i++) {
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this.handleRemove(this._components[i]);
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}
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this.fastComponentsMap.clear();
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this.fastComponentsToAddMap.clear();
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this._components.length = 0;
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this._updatableComponents.length = 0;
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this._componentsToAdd = {};
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@@ -4114,11 +4126,13 @@ var es;
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var component = this._componentsToRemove[i];
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this.handleRemove(component);
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for (var index = 0; index < this._components.length; index++) {
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if (this._components[index].id == component.id) {
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var searchComponent = this._components[index];
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if (searchComponent.id == component.id) {
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this._components.splice(index, 1);
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break;
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}
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}
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this.removeFastComponent(component);
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}
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this._componentsToRemove = {};
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for (var i in this._componentsToAdd) {
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@@ -4127,11 +4141,13 @@ var es;
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this._updatableComponents.push(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(es.TypeUtils.getType(component)));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this.addFastComponent(component);
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this._components.push(component);
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this._tempBufferList.push(component);
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}
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// 在调用onAddedToEntity之前清除,以防添加更多组件
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this._componentsToAdd = {};
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this.fastComponentsToAddMap.clear();
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this._isComponentListUnsorted = true;
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// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
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for (var i = 0; i < this._tempBufferList.length; i++) {
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@@ -4152,6 +4168,32 @@ var es;
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component.onRemovedFromEntity();
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component.entity = null;
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};
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ComponentList.prototype.removeFastComponent = function (component) {
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var fastList = this.fastComponentsMap.get(es.TypeUtils.getType(component));
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var fastIndex = fastList.findIndex(function (c) { return c.id == component.id; });
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if (fastIndex != -1)
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fastList.splice(fastIndex, 1);
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};
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ComponentList.prototype.addFastComponent = function (component) {
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var fastList = this.fastComponentsMap.get(es.TypeUtils.getType(component));
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if (!fastList)
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fastList = [];
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fastList.push(component);
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this.fastComponentsMap.set(es.TypeUtils.getType(component), fastList);
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};
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ComponentList.prototype.removeFastComponentToAdd = function (component) {
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var fastList = this.fastComponentsToAddMap.get(es.TypeUtils.getType(component));
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var fastIndex = fastList.findIndex(function (c) { return c.id == component.id; });
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if (fastIndex != -1)
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fastList.splice(fastIndex, 1);
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};
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ComponentList.prototype.addFastComponentToAdd = function (component) {
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var fastList = this.fastComponentsToAddMap.get(es.TypeUtils.getType(component));
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if (!fastList)
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fastList = [];
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fastList.push(component);
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this.fastComponentsToAddMap.set(es.TypeUtils.getType(component), fastList);
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};
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/**
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* 获取类型T的第一个组件并返回它
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* 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件)
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@@ -4160,28 +4202,23 @@ var es;
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* @param onlyReturnInitializedComponents
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*/
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ComponentList.prototype.getComponent = function (type, onlyReturnInitializedComponents) {
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var e_8, _a;
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try {
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for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
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var component = _c.value;
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if (component instanceof type)
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return component;
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}
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}
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catch (e_8_1) { e_8 = { error: e_8_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_8) throw e_8.error; }
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}
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// for (let component of this._components) {
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// if (component instanceof type)
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// return component as T;
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// }
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var fastList = this.fastComponentsMap.get(type);
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if (fastList && fastList.length > 0)
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return fastList[0];
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// 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用
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if (!onlyReturnInitializedComponents) {
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for (var i in this._componentsToAdd) {
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var component = this._componentsToAdd[i];
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if (component instanceof type)
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return component;
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}
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// for (let i in this._componentsToAdd) {
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// let component = this._componentsToAdd[i];
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// if (component instanceof type)
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// return component as T;
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// }
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var fastToAddList = this.fastComponentsToAddMap.get(type);
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if (fastToAddList && fastToAddList.length > 0)
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return fastToAddList[0];
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}
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return null;
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};
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@@ -4191,31 +4228,26 @@ var es;
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* @param components
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*/
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ComponentList.prototype.getComponents = function (typeName, components) {
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var e_9, _a;
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if (!components)
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components = [];
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try {
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for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
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var component = _c.value;
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if (component instanceof typeName) {
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components.push(component);
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}
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}
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}
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catch (e_9_1) { e_9 = { error: e_9_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_9) throw e_9.error; }
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}
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// for (let component of this._components) {
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// if (component instanceof typeName) {
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// components.push(component);
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// }
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// }
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var fastList = this.fastComponentsMap.get(typeName);
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if (fastList)
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components.concat(fastList);
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// 我们还检查了待处理的组件,以防在同一帧中调用addComponent和getComponent
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for (var i in this._componentsToAdd) {
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var component = this._componentsToAdd[i];
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if (component instanceof typeName) {
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components.push(component);
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}
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}
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// for (let i in this._componentsToAdd) {
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// let component = this._componentsToAdd[i];
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// if (component instanceof typeName) {
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// components.push(component);
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// }
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// }
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var fastToAddList = this.fastComponentsToAddMap.get(typeName);
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if (fastToAddList)
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components.concat(fastToAddList);
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return components;
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};
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ComponentList.prototype.update = function () {
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@@ -4412,7 +4444,7 @@ var es;
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list.delete(entity);
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};
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EntityList.prototype.update = function () {
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var e_10, _a;
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var e_8, _a;
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try {
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for (var _b = __values(this._entities), _c = _b.next(); !_c.done; _c = _b.next()) {
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var entity = _c.value;
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@@ -4420,12 +4452,12 @@ var es;
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entity.update();
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}
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}
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catch (e_10_1) { e_10 = { error: e_10_1 }; }
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catch (e_8_1) { e_8 = { error: e_8_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_10) throw e_10.error; }
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finally { if (e_8) throw e_8.error; }
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}
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};
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EntityList.prototype.updateLists = function () {
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@@ -4450,11 +4482,6 @@ var es;
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this._entitiesToAdded[i].onAddedToScene();
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}
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this._entitiesToAdded = {};
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// this._isEntityListUnsorted = true;
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// if (this._isEntityListUnsorted) {
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// this._entities.sort(Entity.entityComparer.compare);
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// this._isEntityListUnsorted = false;
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// }
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};
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/**
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* 返回第一个找到的名字为name的实体。如果没有找到则返回null
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@@ -4465,11 +4492,6 @@ var es;
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if (this._entities[i].name == name)
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return this._entities[i];
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}
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// for (let i = 0; i < this._entitiesToAdded.size; i++) {
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// let entity = this._entitiesToAdded.values;
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// if (entity.name == name)
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// return entity;
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// }
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for (var i in this._entitiesToAdded) {
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var entity = this._entitiesToAdded[i];
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if (entity.name == name)
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@@ -4477,13 +4499,25 @@ var es;
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}
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return null;
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};
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/**
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*
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* @param id
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* @returns
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*/
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EntityList.prototype.findEntityById = function (id) {
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for (var i = 0; i < this._entities.length; i++) {
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if (this._entities[i].id == id)
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return this._entities[i];
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}
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return this._entitiesToAdded[id];
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};
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/**
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* 返回带有标签的所有实体的列表。如果没有实体有标签,则返回一个空列表。
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* 返回的List可以通过ListPool.free放回池中
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* @param tag
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*/
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EntityList.prototype.entitiesWithTag = function (tag) {
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var e_11, _a;
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var e_9, _a;
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var list = this.getTagList(tag);
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var returnList = es.ListPool.obtain();
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try {
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@@ -4492,12 +4526,12 @@ var es;
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returnList.push(entity);
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}
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}
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catch (e_11_1) { e_11 = { error: e_11_1 }; }
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catch (e_9_1) { e_9 = { error: e_9_1 }; }
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finally {
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try {
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if (list_1_1 && !list_1_1.done && (_a = list_1.return)) _a.call(list_1);
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}
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finally { if (e_11) throw e_11.error; }
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finally { if (e_9) throw e_9.error; }
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}
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return returnList;
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};
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@@ -4507,7 +4541,7 @@ var es;
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* @returns
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*/
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EntityList.prototype.entityWithTag = function (tag) {
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var e_12, _a;
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var e_10, _a;
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var list = this.getTagList(tag);
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try {
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for (var list_2 = __values(list), list_2_1 = list_2.next(); !list_2_1.done; list_2_1 = list_2.next()) {
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@@ -4515,12 +4549,12 @@ var es;
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return entity;
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}
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}
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catch (e_12_1) { e_12 = { error: e_12_1 }; }
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catch (e_10_1) { e_10 = { error: e_10_1 }; }
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finally {
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try {
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if (list_2_1 && !list_2_1.done && (_a = list_2.return)) _a.call(list_2);
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}
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finally { if (e_12) throw e_12.error; }
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finally { if (e_10) throw e_10.error; }
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}
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return null;
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};
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@@ -4587,7 +4621,7 @@ var es;
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for (var _i = 0; _i < arguments.length; _i++) {
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types[_i] = arguments[_i];
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}
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var e_13, _a, e_14, _b;
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var e_11, _a, e_12, _b;
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var entities = [];
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||||
for (var i = 0; i < this._entities.length; i++) {
|
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if (this._entities[i].enabled) {
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||||
@@ -4602,12 +4636,12 @@ var es;
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}
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||||
}
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}
|
||||
catch (e_13_1) { e_13 = { error: e_13_1 }; }
|
||||
catch (e_11_1) { e_11 = { error: e_11_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (types_1_1 && !types_1_1.done && (_a = types_1.return)) _a.call(types_1);
|
||||
}
|
||||
finally { if (e_13) throw e_13.error; }
|
||||
finally { if (e_11) throw e_11.error; }
|
||||
}
|
||||
if (meet) {
|
||||
entities.push(this._entities[i]);
|
||||
@@ -4644,12 +4678,12 @@ var es;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (e_14_1) { e_14 = { error: e_14_1 }; }
|
||||
catch (e_12_1) { e_12 = { error: e_12_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (types_2_1 && !types_2_1.done && (_b = types_2.return)) _b.call(types_2);
|
||||
}
|
||||
finally { if (e_14) throw e_14.error; }
|
||||
finally { if (e_12) throw e_12.error; }
|
||||
}
|
||||
if (meet) {
|
||||
entities.push(entity);
|
||||
@@ -7567,7 +7601,7 @@ var es;
|
||||
* @param layerMask
|
||||
*/
|
||||
SpatialHash.prototype.overlapRectangle = function (rect, results, layerMask) {
|
||||
var e_15, _a;
|
||||
var e_13, _a;
|
||||
this._overlapTestBox.updateBox(rect.width, rect.height);
|
||||
this._overlapTestBox.position = rect.location;
|
||||
var resultCounter = 0;
|
||||
@@ -7598,12 +7632,12 @@ var es;
|
||||
return resultCounter;
|
||||
}
|
||||
}
|
||||
catch (e_15_1) { e_15 = { error: e_15_1 }; }
|
||||
catch (e_13_1) { e_13 = { error: e_13_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (potentials_1_1 && !potentials_1_1.done && (_a = potentials_1.return)) _a.call(potentials_1);
|
||||
}
|
||||
finally { if (e_15) throw e_15.error; }
|
||||
finally { if (e_13) throw e_13.error; }
|
||||
}
|
||||
return resultCounter;
|
||||
};
|
||||
@@ -7615,7 +7649,7 @@ var es;
|
||||
* @param layerMask
|
||||
*/
|
||||
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
|
||||
var e_16, _a;
|
||||
var e_14, _a;
|
||||
var bounds = new es.Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
|
||||
this._overlapTestCircle.radius = radius;
|
||||
this._overlapTestCircle.position = circleCenter;
|
||||
@@ -7648,12 +7682,12 @@ var es;
|
||||
return resultCounter;
|
||||
}
|
||||
}
|
||||
catch (e_16_1) { e_16 = { error: e_16_1 }; }
|
||||
catch (e_14_1) { e_14 = { error: e_14_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (potentials_2_1 && !potentials_2_1.done && (_a = potentials_2.return)) _a.call(potentials_2);
|
||||
}
|
||||
finally { if (e_16) throw e_16.error; }
|
||||
finally { if (e_14) throw e_14.error; }
|
||||
}
|
||||
return resultCounter;
|
||||
};
|
||||
@@ -12234,7 +12268,7 @@ var es;
|
||||
* 创建一个Set从一个Enumerable.List< T>。
|
||||
*/
|
||||
List.prototype.toSet = function () {
|
||||
var e_17, _a;
|
||||
var e_15, _a;
|
||||
var result = new Set();
|
||||
try {
|
||||
for (var _b = __values(this._elements), _c = _b.next(); !_c.done; _c = _b.next()) {
|
||||
@@ -12242,12 +12276,12 @@ var es;
|
||||
result.add(x);
|
||||
}
|
||||
}
|
||||
catch (e_17_1) { e_17 = { error: e_17_1 }; }
|
||||
catch (e_15_1) { e_15 = { error: e_15_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_17) throw e_17.error; }
|
||||
finally { if (e_15) throw e_15.error; }
|
||||
}
|
||||
return result;
|
||||
};
|
||||
@@ -12496,7 +12530,7 @@ var es;
|
||||
* 计算可见性多边形,并返回三角形扇形的顶点(减去中心顶点)。返回的数组来自ListPool
|
||||
*/
|
||||
VisibilityComputer.prototype.end = function () {
|
||||
var e_18, _a;
|
||||
var e_16, _a;
|
||||
var output = es.ListPool.obtain();
|
||||
this.updateSegments();
|
||||
this._endPoints.sort(this._radialComparer.compare);
|
||||
@@ -12535,12 +12569,12 @@ var es;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (e_18_1) { e_18 = { error: e_18_1 }; }
|
||||
catch (e_16_1) { e_16 = { error: e_16_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_18) throw e_18.error; }
|
||||
finally { if (e_16) throw e_16.error; }
|
||||
}
|
||||
}
|
||||
VisibilityComputer._openSegments.clear();
|
||||
@@ -12656,7 +12690,7 @@ var es;
|
||||
* 处理片段,以便我们稍后对它们进行分类
|
||||
*/
|
||||
VisibilityComputer.prototype.updateSegments = function () {
|
||||
var e_19, _a;
|
||||
var e_17, _a;
|
||||
try {
|
||||
for (var _b = __values(this._segments), _c = _b.next(); !_c.done; _c = _b.next()) {
|
||||
var segment = _c.value;
|
||||
@@ -12674,12 +12708,12 @@ var es;
|
||||
segment.p2.begin = !segment.p1.begin;
|
||||
}
|
||||
}
|
||||
catch (e_19_1) { e_19 = { error: e_19_1 }; }
|
||||
catch (e_17_1) { e_17 = { error: e_17_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_19) throw e_19.error; }
|
||||
finally { if (e_17) throw e_17.error; }
|
||||
}
|
||||
// 如果我们有一个聚光灯,我们需要存储前两个段的角度。
|
||||
// 这些是光斑的边界,我们将用它们来过滤它们之外的任何顶点。
|
||||
|
||||
2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -181,6 +181,10 @@ module es {
|
||||
return this.entities.findEntity(name);
|
||||
}
|
||||
|
||||
public findEntityById(id: number): Entity {
|
||||
return this.entities.findEntityById(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回具有给定标记的所有实体
|
||||
* @param tag
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
module es {
|
||||
export class SystemIndexManager {
|
||||
public static INDEX = 0;
|
||||
private static indices: HashMap<Function, number> = new HashMap<Function, number>();
|
||||
private static indices: Map<Function, number> = new Map<Function, number>();
|
||||
|
||||
public static getIndexFor(es: Class): number {
|
||||
let index: number = SystemIndexManager.indices.get(es);
|
||||
if (index === undefined) {
|
||||
if (!index) {
|
||||
index = SystemIndexManager.INDEX++;
|
||||
SystemIndexManager.indices.put(es, index);
|
||||
SystemIndexManager.indices.set(es, index);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
@@ -60,7 +60,7 @@ module es {
|
||||
}
|
||||
|
||||
public onChanged(entity: Entity) {
|
||||
let contains = new es.List(this._entities).contains(entity);
|
||||
let contains = entity.getSystemBits().get(this.systemIndex_);
|
||||
let interest = this._matcher.isInterestedEntity(entity);
|
||||
|
||||
if (interest && !contains)
|
||||
@@ -71,6 +71,7 @@ module es {
|
||||
|
||||
public add(entity: Entity) {
|
||||
this._entities.push(entity);
|
||||
entity.getSystemBits().set(this.systemIndex_);
|
||||
this.onAdded(entity);
|
||||
}
|
||||
|
||||
@@ -78,6 +79,7 @@ module es {
|
||||
|
||||
public remove(entity: Entity) {
|
||||
new es.List(this._entities).remove(entity);
|
||||
entity.getSystemBits().clear(this.systemIndex_);
|
||||
this.onRemoved(entity);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,9 @@ module es {
|
||||
* 添加到实体的组件列表
|
||||
*/
|
||||
public _components: Component[] = [];
|
||||
/** 记录component的快速读取列表 */
|
||||
public fastComponentsMap = new Map<new (...args: any[]) => Component, es.Component[]>();
|
||||
public fastComponentsToAddMap = new Map<new (...args: any[]) => Component, es.Component[]>();
|
||||
/**
|
||||
* 所有需要更新的组件列表
|
||||
*/
|
||||
@@ -47,6 +50,7 @@ module es {
|
||||
|
||||
public add(component: Component) {
|
||||
this._componentsToAdd[component.id] = component;
|
||||
this.addFastComponentToAdd(component);
|
||||
}
|
||||
|
||||
public remove(component: Component) {
|
||||
@@ -55,6 +59,7 @@ module es {
|
||||
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
|
||||
if (this._componentsToAdd[component.id]) {
|
||||
delete this._componentsToAdd[component.id];
|
||||
this.removeFastComponentToAdd(component);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -69,6 +74,8 @@ module es {
|
||||
this.handleRemove(this._components[i]);
|
||||
}
|
||||
|
||||
this.fastComponentsMap.clear();
|
||||
this.fastComponentsToAddMap.clear();
|
||||
this._components.length = 0;
|
||||
this._updatableComponents.length = 0;
|
||||
this._componentsToAdd = {};
|
||||
@@ -106,11 +113,13 @@ module es {
|
||||
let component = this._componentsToRemove[i];
|
||||
this.handleRemove(component);
|
||||
for (let index = 0; index < this._components.length; index ++) {
|
||||
if (this._components[index].id == component.id) {
|
||||
let searchComponent = this._components[index];
|
||||
if (searchComponent.id == component.id) {
|
||||
this._components.splice(index, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.removeFastComponent(component);
|
||||
}
|
||||
|
||||
this._componentsToRemove = {};
|
||||
@@ -123,6 +132,7 @@ module es {
|
||||
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
this.addFastComponent(component);
|
||||
|
||||
this._components.push(component);
|
||||
this._tempBufferList.push(component);
|
||||
@@ -130,6 +140,7 @@ module es {
|
||||
|
||||
// 在调用onAddedToEntity之前清除,以防添加更多组件
|
||||
this._componentsToAdd = {};
|
||||
this.fastComponentsToAddMap.clear();
|
||||
this._isComponentListUnsorted = true;
|
||||
|
||||
// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
|
||||
@@ -157,6 +168,35 @@ module es {
|
||||
component.entity = null;
|
||||
}
|
||||
|
||||
private removeFastComponent(component: Component) {
|
||||
let fastList = this.fastComponentsMap.get(TypeUtils.getType(component));
|
||||
let fastIndex = fastList.findIndex(c => c.id == component.id);
|
||||
if (fastIndex != -1)
|
||||
fastList.splice(fastIndex, 1);
|
||||
}
|
||||
|
||||
private addFastComponent(component: Component) {
|
||||
let fastList = this.fastComponentsMap.get(TypeUtils.getType(component));
|
||||
if (!fastList)
|
||||
fastList = [];
|
||||
fastList.push(component);
|
||||
this.fastComponentsMap.set(TypeUtils.getType(component), fastList);
|
||||
}
|
||||
|
||||
private removeFastComponentToAdd(component: Component) {
|
||||
let fastList = this.fastComponentsToAddMap.get(TypeUtils.getType(component));
|
||||
let fastIndex = fastList.findIndex(c => c.id == component.id);
|
||||
if (fastIndex != -1)
|
||||
fastList.splice(fastIndex, 1);
|
||||
}
|
||||
|
||||
private addFastComponentToAdd(component: Component) {
|
||||
let fastList = this.fastComponentsToAddMap.get(TypeUtils.getType(component));
|
||||
if (!fastList)
|
||||
fastList = [];
|
||||
fastList.push(component);
|
||||
this.fastComponentsToAddMap.set(TypeUtils.getType(component), fastList);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取类型T的第一个组件并返回它
|
||||
@@ -166,18 +206,15 @@ module es {
|
||||
* @param onlyReturnInitializedComponents
|
||||
*/
|
||||
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
|
||||
for (let component of this._components) {
|
||||
if (component instanceof type)
|
||||
return component as T;
|
||||
}
|
||||
let fastList = this.fastComponentsMap.get(type);
|
||||
if (fastList && fastList.length > 0)
|
||||
return fastList[0] as T;
|
||||
|
||||
// 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用
|
||||
if (!onlyReturnInitializedComponents) {
|
||||
for (let i in this._componentsToAdd) {
|
||||
let component = this._componentsToAdd[i];
|
||||
if (component instanceof type)
|
||||
return component as T;
|
||||
}
|
||||
let fastToAddList = this.fastComponentsToAddMap.get(type);
|
||||
if (fastToAddList && fastToAddList.length > 0)
|
||||
return fastToAddList[0] as T;
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -188,23 +225,17 @@ module es {
|
||||
* @param typeName
|
||||
* @param components
|
||||
*/
|
||||
public getComponents(typeName: any, components?) {
|
||||
public getComponents(typeName: any, components?: any[]) {
|
||||
if (!components)
|
||||
components = [];
|
||||
|
||||
for (let component of this._components) {
|
||||
if (component instanceof typeName) {
|
||||
components.push(component);
|
||||
}
|
||||
}
|
||||
let fastList = this.fastComponentsMap.get(typeName);
|
||||
if (fastList)
|
||||
components.concat(fastList);
|
||||
|
||||
// 我们还检查了待处理的组件,以防在同一帧中调用addComponent和getComponent
|
||||
for (let i in this._componentsToAdd) {
|
||||
let component = this._componentsToAdd[i];
|
||||
if (component instanceof typeName) {
|
||||
components.push(component);
|
||||
}
|
||||
}
|
||||
let fastToAddList = this.fastComponentsToAddMap.get(typeName);
|
||||
if (fastToAddList)
|
||||
components.concat(fastToAddList);
|
||||
|
||||
return components;
|
||||
}
|
||||
|
||||
@@ -154,12 +154,6 @@ module es {
|
||||
}
|
||||
|
||||
this._entitiesToAdded = {};
|
||||
// this._isEntityListUnsorted = true;
|
||||
|
||||
// if (this._isEntityListUnsorted) {
|
||||
// this._entities.sort(Entity.entityComparer.compare);
|
||||
// this._isEntityListUnsorted = false;
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -172,11 +166,6 @@ module es {
|
||||
return this._entities[i];
|
||||
}
|
||||
|
||||
// for (let i = 0; i < this._entitiesToAdded.size; i++) {
|
||||
// let entity = this._entitiesToAdded.values;
|
||||
// if (entity.name == name)
|
||||
// return entity;
|
||||
// }
|
||||
for (let i in this._entitiesToAdded) {
|
||||
let entity = this._entitiesToAdded[i];
|
||||
if (entity.name == name)
|
||||
@@ -186,6 +175,20 @@ module es {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param id
|
||||
* @returns
|
||||
*/
|
||||
public findEntityById(id: number) {
|
||||
for (let i = 0; i < this._entities.length; i ++) {
|
||||
if (this._entities[i].id == id)
|
||||
return this._entities[i];
|
||||
}
|
||||
|
||||
return this._entitiesToAdded[id];
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回带有标签的所有实体的列表。如果没有实体有标签,则返回一个空列表。
|
||||
* 返回的List可以通过ListPool.free放回池中
|
||||
|
||||
Reference in New Issue
Block a user