ray2d
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@@ -81,6 +81,51 @@ module es {
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this.top < value.bottom;
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}
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public rayIntersects(ray: Ray2D): number{
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let distance = 0;
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let maxValue = Number.MAX_VALUE;
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if (Math.abs(ray.direction.x) < 1E-06){
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if ((ray.start.x < this.x) || (ray.start.x > this.x + this.width))
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return distance;
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}else{
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let num11 = 1 / ray.direction.x;
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let num8 = (this.x - ray.start.x) * num11;
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let num7 = (this.x + this.width - ray.start.x) * num11;
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if (num8 > num7){
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let num14 = num8;
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num8 = num7;
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num7 = num14;
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}
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distance = Math.max(num8, distance);
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maxValue = Math.min(num7, maxValue);
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if (distance > maxValue)
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return distance;
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}
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if (Math.abs(ray.direction.y) < 1E-06){
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if ((ray.start.y < this.y) || (ray.start.y > this.y + this.height))
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return distance;
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}else{
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let num10 = 1 / ray.direction.y;
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let num6 = (this.y - ray.start.y) * num10;
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let num5 = (this.y + this.height - ray.start.y) * num10;
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if (num6 > num5){
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let num13 = num6;
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num6 = num5;
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num5 = num13;
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}
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distance = Math.max(num6, distance);
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maxValue = Math.max(num5, maxValue);
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if (distance > maxValue)
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return distance;
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}
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return distance;
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}
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/**
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* 获取所提供的矩形是否在此矩形的边界内
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* @param value
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