新增hashSet
This commit is contained in:
@@ -8,7 +8,7 @@ module es {
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}
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}
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export class Entity {
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export class Entity implements IEqualityComparable {
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public static _idGenerator: number = 0;
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public static entityComparer: IComparer<Entity> = new EntityComparer();
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/**
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@@ -399,6 +399,14 @@ module es {
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return compare;
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}
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public equals(other: Entity): boolean {
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return this.compareTo(other) == 0;
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}
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public getHashCode(): number {
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return this.id;
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}
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public toString(): string {
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return `[Entity: name: ${this.name}, tag: ${this.tag}, enabled: ${this.enabled}, depth: ${this.updateOrder}]`;
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}
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@@ -8,11 +8,11 @@ module es {
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/**
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* 本帧添加的实体列表。用于对实体进行分组,以便我们可以同时处理它们
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*/
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public _entitiesToAdded: Set<Entity> = new Set<Entity>();
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public _entitiesToAdded: HashSet<Entity> = new HashSet<Entity>();
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/**
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* 本帧被标记为删除的实体列表。用于对实体进行分组,以便我们可以同时处理它们
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*/
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public _entitiesToRemove: Set<Entity> = new Set<Entity>();
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public _entitiesToRemove: HashSet<Entity> = new HashSet<Entity>();
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/**
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* 标志,用于确定我们是否需要在这一帧中对实体进行排序
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*/
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@@ -56,18 +56,18 @@ module es {
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* @param entity
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*/
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public remove(entity: Entity) {
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if (!this._entitiesToRemove.has(entity)) {
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if (!this._entitiesToRemove.contains(entity)) {
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console.warn(`您正在尝试删除已经删除的实体(${entity.name})`);
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return;
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}
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// 防止在同一帧中添加或删除实体
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if (this._entitiesToAdded.has(entity)) {
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this._entitiesToAdded.delete(entity);
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if (this._entitiesToAdded.contains(entity)) {
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this._entitiesToAdded.remove(entity);
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return;
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}
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if (!this._entitiesToRemove.has(entity))
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if (!this._entitiesToRemove.contains(entity))
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this._entitiesToRemove.add(entity);
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}
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@@ -98,7 +98,7 @@ module es {
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* @param entity
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*/
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public contains(entity: Entity): boolean {
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return this._entities.contains(entity) || this._entitiesToAdded.has(entity);
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return this._entities.contains(entity) || this._entitiesToAdded.contains(entity);
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}
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public getTagList(tag: number) {
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@@ -128,15 +128,15 @@ module es {
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public update() {
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for (let i = 0; i < this._entities.length; i++) {
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let entity = this._entities[i];
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let entity = this._entities.buffer[i];
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if (entity.enabled && (entity.updateInterval == 1 || Time.frameCount % entity.updateInterval == 0))
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entity.update();
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}
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}
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public updateLists() {
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if (this._entitiesToRemove.size > 0) {
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for (let i = 0; i< this._entitiesToRemove.size; i ++) {
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if (this._entitiesToRemove.getCount() > 0) {
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for (let i = 0; i< this._entitiesToRemove.getCount(); i ++) {
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let entity = this._entitiesToRemove[i];
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// 处理标签列表
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this.removeFromTagList(entity);
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@@ -153,9 +153,9 @@ module es {
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this._entitiesToRemove.clear();
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}
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if (this._entitiesToAdded.size > 0) {
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for (let i = 0; i < this._entitiesToAdded.size; i ++) {
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let entity = this._entitiesToAdded[i];
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if (this._entitiesToAdded.getCount() > 0) {
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for (let i = 0; i < this._entitiesToAdded.getCount(); i ++) {
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let entity = this._entitiesToAdded.toArray()[i];
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this._entities.add(entity);
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entity.scene = this.scene;
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@@ -165,8 +165,8 @@ module es {
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this.scene.entityProcessors.onEntityAdded(entity);
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}
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for (let i = 0; i < this._entitiesToAdded.size; i ++)
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this._entitiesToAdded[i].onAddedToScene();
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for (let i = 0; i < this._entitiesToAdded.getCount(); i ++)
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this._entitiesToAdded.toArray()[i].onAddedToScene();
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this._entitiesToAdded.clear();
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this._isEntityListUnsorted = true;
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@@ -179,8 +179,7 @@ module es {
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// 根据需要对标签列表进行排序
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if (this._unsortedTags.size == 0) {
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for (let i = 0; i < this._unsortedTags.size; i ++)
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this._entityDict.get(this._unsortedTags[i]).sort();
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this._unsortedTags.forEach(value => this._entityDict.get(value).sort((a, b) => a.compareTo(b)));
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this._unsortedTags.clear();
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}
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@@ -196,9 +195,10 @@ module es {
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return this._entities[i];
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}
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for (let i = 0; i < this._entitiesToAdded.size; i ++){
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if (this._entitiesToAdded[i].name == name)
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return this._entitiesToAdded[i];
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for (let i = 0; i < this._entitiesToAdded.getCount(); i ++){
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let entity = this._entitiesToAdded.toArray()[i];
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if (entity.name == name)
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return entity;
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}
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return null;
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@@ -232,10 +232,10 @@ module es {
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list.push(this._entities[i] as T);
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}
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for (let i = 0; i < this._entitiesToAdded.size; i ++){
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let entity = this._entitiesToAdded[i];
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if (entity instanceof type) {
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list.push(entity);
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for (let i = 0; i < this._entitiesToAdded.getCount(); i ++){
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let entity = this._entitiesToAdded.toArray()[i];
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if (TypeUtils.getType(entity) instanceof type) {
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list.push(entity as T);
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}
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}
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@@ -255,8 +255,8 @@ module es {
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}
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}
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for (let i = 0; i < this._entitiesToAdded.size; i++) {
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let entity: Entity = this._entitiesToAdded[i];
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity: Entity = this._entitiesToAdded.toArray()[i];
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if (entity.enabled) {
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let comp = entity.getComponent<T>(type);
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if (comp)
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@@ -279,8 +279,8 @@ module es {
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this._entities[i].getComponents(type, comps);
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}
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for (let i = 0; i < this._entitiesToAdded.size; i++) {
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let entity = this._entitiesToAdded[i];
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity = this._entitiesToAdded.toArray()[i];
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if (entity.enabled)
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entity.getComponents(type, comps);
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}
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@@ -5,9 +5,9 @@ module es {
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export class ColliderTriggerHelper {
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private _entity: Entity;
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/** 存储当前帧中发生的所有活动交点对 */
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private _activeTriggerIntersections: Set<Pair<Collider>> = new Set();
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private _activeTriggerIntersections: HashSet<Pair<Collider>> = new HashSet<Pair<Collider>>();
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/** 存储前一帧的交点对,这样我们就可以在移动这一帧后检测到退出 */
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private _previousTriggerIntersections: Set<Pair<Collider>> = new Set();
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private _previousTriggerIntersections: HashSet<Pair<Collider>> = new HashSet<Pair<Collider>>();
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private _tempTriggerList: ITriggerListener[] = [];
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constructor(entity: Entity) {
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@@ -36,8 +36,8 @@ module es {
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let pair = new Pair<Collider>(collider, neighbor);
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// 如果我们的某一个集合中已经有了这个对子(前一个或当前的触发交叉点),就不要调用输入事件了
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let shouldReportTriggerEvent = !this._activeTriggerIntersections.has(pair) &&
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!this._previousTriggerIntersections.has(pair);
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let shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) &&
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!this._previousTriggerIntersections.contains(pair);
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if (shouldReportTriggerEvent)
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this.notifyTriggerListeners(pair, true);
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@@ -54,39 +54,21 @@ module es {
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private checkForExitedColliders() {
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// 删除所有与此帧交互的触发器,留下我们退出的触发器
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this.excepthWith(this._previousTriggerIntersections, this._activeTriggerIntersections);
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this._previousTriggerIntersections.exceptWith(this._activeTriggerIntersections.toArray());
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for (let i = 0; i < this._previousTriggerIntersections.size; i++) {
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for (let i = 0; i < this._previousTriggerIntersections.getCount(); i++) {
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this.notifyTriggerListeners(this._previousTriggerIntersections[i], false)
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}
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this._previousTriggerIntersections.clear();
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// 添加所有当前激活的触发器
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this.unionWith(this._previousTriggerIntersections, this._activeTriggerIntersections);
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this._previousTriggerIntersections.unionWith(this._activeTriggerIntersections.toArray());
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// 清空活动集,为下一帧做准备
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this._activeTriggerIntersections.clear();
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}
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private excepthWith(previous: Set<Pair<Collider>>, active: Set<Pair<Collider>>){
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for (let i = 0; i < previous.size; i ++){
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let previousDATA: Pair<Collider> = previous[i];
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for (let j = 0; j < active.size; j ++){
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let activeDATA: Pair<Collider> = active[j];
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if (activeDATA.equals(previousDATA))
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previous.delete(previousDATA);
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}
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}
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}
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private unionWith(previous: Set<Pair<Collider>>, active: Set<Pair<Collider>>) {
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for (let i = 0; i < this._activeTriggerIntersections.size; i ++) {
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if (!this._previousTriggerIntersections.has(this._activeTriggerIntersections[i]))
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this._previousTriggerIntersections.add(this._activeTriggerIntersections[i]);
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}
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}
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private notifyTriggerListeners(collisionPair: Pair<Collider>, isEntering: boolean) {
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TriggerListenerHelper.getITriggerListener(collisionPair.first.entity, this._tempTriggerList);
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for (let i = 0; i < this._tempTriggerList.length; i++) {
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@@ -1,17 +1,61 @@
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module es {
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export class EqualityComparer<T> implements IEqualityComparer {
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public static default<T>(){
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export class EqualityComparer<T> implements IEqualityComparer<T> {
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public static default<T>() {
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return new EqualityComparer<T>();
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}
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protected constructor(){ }
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protected constructor() { }
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public equals(x: T, y: T): boolean{
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if (typeof x["equals"] == 'function'){
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public equals(x: T, y: T): boolean {
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if (typeof x["equals"] == 'function') {
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return x["equals"](y);
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} else {
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return x === y;
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}
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}
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public getHashCode(o: T): number {
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if (typeof o == 'number') {
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return this._getHashCodeForNumber(o);
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}
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if (typeof o == 'string') {
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return this._getHashCodeForString(o);
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}
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let hashCode = 385229220;
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this.forOwn(o, (value) => {
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if (typeof value == 'number') {
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hashCode += this._getHashCodeForNumber(value);
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} else if (typeof value == 'string') {
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hashCode += this._getHashCodeForString(value);
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} else if (typeof value == 'object') {
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this.forOwn(value, () => {
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hashCode += this.getHashCode(value);
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});
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}
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});
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return hashCode;
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}
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private _getHashCodeForNumber(n: number): number {
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return n;
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}
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private _getHashCodeForString(s: string): number {
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let hashCode = 385229220;
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for (let i = 0; i < s.length; i++) {
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hashCode = (hashCode * -1521134295) ^ s.charCodeAt(i);
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}
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return hashCode;
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}
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private forOwn(object, iteratee){
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object = Object(object);
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Object.keys(object).forEach((key) => iteratee(object[key], key, object));
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}
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}
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}
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17
source/src/Utils/IEqualityComparable.ts
Normal file
17
source/src/Utils/IEqualityComparable.ts
Normal file
@@ -0,0 +1,17 @@
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module es {
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/**
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* 对象声明自己的平等方法和Hashcode的生成
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*/
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export interface IEqualityComparable {
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/**
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* 确定另一个对象是否等于这个实例
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* @param other
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*/
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equals(other: any): boolean;
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/**
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* 生成对象的哈希码
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*/
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getHashCode(): number;
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}
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}
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@@ -1,5 +1,19 @@
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module es {
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export interface IEqualityComparer {
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equals(x: any, y: any): boolean;
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/**
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* 为确定对象的哈希码和两个项目是否相等提供接口
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*/
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export interface IEqualityComparer<T> {
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/**
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* 判断两个对象是否相等
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* @param x
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* @param y
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*/
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equals(x: T, y: T): boolean;
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/**
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* 生成对象的哈希码
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* @param value
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*/
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getHashCode(value: T): number;
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}
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}
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@@ -2,7 +2,7 @@ module es {
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/**
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* 用于管理一对对象的简单DTO
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*/
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export class Pair<T> implements IEquatable<Pair<T>> {
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export class Pair<T> implements IEqualityComparable {
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public first: T;
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public second: T;
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@@ -19,5 +19,10 @@ module es {
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// 这两种方法在功能上应该是等价的
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return this.first == other.first && this.second == other.second;
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}
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public getHashCode(): number {
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return EqualityComparer.default<T>().getHashCode(this.first) * 37 +
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EqualityComparer.default<T>().getHashCode(this.second);
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}
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}
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}
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204
source/src/Utils/Set.ts
Normal file
204
source/src/Utils/Set.ts
Normal file
@@ -0,0 +1,204 @@
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module es {
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export interface ISet<T> {
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add(item: T): boolean
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remove(item: T): boolean
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contains(item: T): boolean
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getCount(): number
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clear(): void
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toArray(): Array<T>
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/**
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* 从当前集合中删除指定集合中的所有元素
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* @param other
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*/
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exceptWith(other: Array<T>): void
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/**
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* 修改当前Set对象,使其只包含该对象和指定数组中的元素
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* @param other
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*/
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intersectWith(other: Array<T>): void
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/**
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* 修改当前的集合对象,使其包含所有存在于自身、指定集合中的元素,或者两者都包含
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* @param other
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*/
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unionWith(other: Array<T>): void
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isSubsetOf(other: Array<T>): boolean
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isSupersetOf(other: Array<T>): boolean
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overlaps(other: Array<T>): boolean
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setEquals(other: Array<T>): boolean
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}
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interface IBucketsWithCount<T> {
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Buckets: Array<Array<T>>
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Count: number
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}
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abstract class Set<T> implements ISet<T> {
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protected buckets: T[][];
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protected count: number;
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constructor(source?: Array<T>) {
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this.clear();
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if (source)
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source.forEach(value => {
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this.add(value);
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});
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}
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abstract getHashCode(item: T): number;
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abstract areEqual(value1: T, value2: T): boolean;
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add(item: T) {
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let hashCode = this.getHashCode(item);
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let bucket = this.buckets[hashCode];
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if (bucket === undefined) {
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let newBucket = new Array<T>();
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newBucket.push(item);
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this.buckets[hashCode] = newBucket;
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this.count = this.count + 1;
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return true;
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}
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if (bucket.some((value) => this.areEqual(value,item)))
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return false;
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bucket.push(item);
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this.count = this.count + 1;
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return true;
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};
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remove(item: T) {
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let hashCode = this.getHashCode(item);
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let bucket = this.buckets[hashCode];
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if (bucket === undefined) {
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return false;
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}
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let result = false;
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let newBucket = new Array<T>();
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bucket.forEach((value) => {
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if (!this.areEqual(value, item))
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newBucket.push(item);
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else
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result = true;
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});
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this.buckets[hashCode] = newBucket;
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if (result)
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this.count = this.count - 1;
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return result;
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}
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contains(item: T) {
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return this.bucketsContains(this.buckets, item)
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};
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getCount() {
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return this.count;
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}
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||||
|
||||
clear() {
|
||||
this.buckets = new Array<Array<T>>();
|
||||
this.count = 0;
|
||||
}
|
||||
|
||||
toArray() {
|
||||
let result = new Array<T>()
|
||||
this.buckets.forEach(value => {
|
||||
value.forEach(inner => {
|
||||
result.push(inner);
|
||||
});
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从当前集合中删除指定集合中的所有元素
|
||||
* @param other
|
||||
*/
|
||||
exceptWith(other: Array<T>) {
|
||||
if (other) {
|
||||
other.forEach(value => {
|
||||
this.remove(value);
|
||||
})
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 修改当前Set对象,使其只包含该对象和指定数组中的元素
|
||||
* @param other
|
||||
*/
|
||||
intersectWith(other: Array<T>) {
|
||||
if (other) {
|
||||
let otherBuckets = this.buildInternalBuckets(other);
|
||||
this.toArray().forEach(value => {
|
||||
if (!this.bucketsContains(otherBuckets.Buckets, value))
|
||||
this.remove(value);
|
||||
});
|
||||
}
|
||||
else {
|
||||
this.clear();
|
||||
}
|
||||
}
|
||||
|
||||
unionWith(other: Array<T>) {
|
||||
other.forEach(value => {
|
||||
this.add(value);
|
||||
});
|
||||
}
|
||||
|
||||
isSubsetOf(other: Array<T>) {
|
||||
|
||||
let otherBuckets = this.buildInternalBuckets(other);
|
||||
return this.toArray().every(value => this.bucketsContains(otherBuckets.Buckets, value));
|
||||
|
||||
}
|
||||
isSupersetOf(other: Array<T>) {
|
||||
return other.every(value => this.contains(value));
|
||||
}
|
||||
|
||||
overlaps(other: Array<T>) {
|
||||
return other.some(value => this.contains(value));
|
||||
}
|
||||
|
||||
setEquals(other: Array<T>) {
|
||||
let otherBuckets = this.buildInternalBuckets(other);
|
||||
if (otherBuckets.Count !== this.count)
|
||||
return false
|
||||
return other.every(value => this.contains(value));
|
||||
}
|
||||
|
||||
private buildInternalBuckets(source: Array<T>): IBucketsWithCount<T> {
|
||||
let internalBuckets = new Array<Array<T>>();
|
||||
let internalCount = 0;
|
||||
source.forEach(item=> {
|
||||
let hashCode = this.getHashCode(item);
|
||||
let bucket = internalBuckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
let newBucket = new Array<T>();
|
||||
newBucket.push(item);
|
||||
internalBuckets[hashCode] = newBucket;
|
||||
internalCount = internalCount + 1;
|
||||
}
|
||||
else if (!bucket.some((value) => this.areEqual(value, item))) {
|
||||
bucket.push(item);
|
||||
internalCount = internalCount + 1;
|
||||
}
|
||||
});
|
||||
return { Buckets: internalBuckets, Count: internalCount };
|
||||
}
|
||||
|
||||
private bucketsContains(internalBuckets: Array<Array<T>>, item: T) {
|
||||
let hashCode = this.getHashCode(item);
|
||||
let bucket = internalBuckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
return false;
|
||||
}
|
||||
return bucket.some((value) => this.areEqual(value, item));
|
||||
}
|
||||
}
|
||||
|
||||
export class HashSet<T extends IEqualityComparable> extends Set<T> {
|
||||
constructor(source?: Array<T>) {
|
||||
super(source)
|
||||
}
|
||||
getHashCode(item: T) {
|
||||
return item.getHashCode();
|
||||
}
|
||||
areEqual(value1: T, value2: T) {
|
||||
return value1.equals(value2);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user