干掉timerruler
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@@ -1,315 +0,0 @@
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module es {
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export class TimeRuler {
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/**
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* 最大条数
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*/
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public static readonly maxBars: number = 8;
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/**
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* 每条的最大样本数
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*/
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public static readonly maxSamples: number = 256;
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/**
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*
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*/
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public static readonly maxNestCall: number = 32;
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/**
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* 最大显示帧数
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*/
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public static readonly maxSampleFrames: number = 4;
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/**
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* 拍摄快照的时间(以帧数为单位)
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*/
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public static readonly logSnapDuration: number = 120;
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// 每一帧的日志
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private logs: FrameLog[];
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// 上一帧日志
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private prevLog: FrameLog;
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//目前的日志
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private curLog: FrameLog;
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//当前帧数
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private frameCount: number = 0;
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// 测量时间的秒表
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private stopwatch: Stopwatch = new Stopwatch;
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// 标记信息阵列
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private markers: MarkerInfo[] = [];
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// 从标记名称映射到标记ID的词典
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private markerNameToIdMap: Map<string, number> = new Map();
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public enabled: boolean = true;
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private static _instance: TimeRuler;
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public static get Instance(): TimeRuler {
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if (!this._instance)
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this._instance = new TimeRuler();
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return this._instance;
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}
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/**
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* 你想在Game.Update方法的开头调用StartFrame。
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* 但是当游戏在固定时间步长模式下运行缓慢时,Game.Update会被多次调用。
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* 在这种情况下,我们应该忽略StartFrame的调用,为了做到这一点,我们只需要跟踪StartFrame的调用次数
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*/
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private updateCount: number = 0;
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constructor() {
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this.logs = new Array(2);
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for (let i = 0; i < this.logs.length; ++i)
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this.logs[i] = new FrameLog();
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}
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public startFrame() {
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if (!Core.Instance.debug) return;
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// 当这个方法被多次调用时,我们跳过复位帧
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let count = this.updateCount++;
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if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
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return;
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// 更新当前帧记录
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this.prevLog = this.logs[this.frameCount++ & 0x1];
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this.curLog = this.logs[this.frameCount & 0x1];
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let endFrameTime = this.stopwatch.getTime();
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// 更新标记并创建日志
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for (let barIdx = 0; barIdx < this.prevLog.bars.length; ++barIdx) {
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let prevBar = this.prevLog.bars[barIdx];
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let nextBar = this.curLog.bars[barIdx];
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// 重新打开前一帧中没有被调用的EndMark的标记
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for (let nest = 0; nest < prevBar.nestCount; ++nest) {
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let markerIdx = prevBar.markerNests[nest];
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prevBar.markers[markerIdx].endTime = endFrameTime;
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nextBar.markerNests[nest] = nest;
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nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
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nextBar.markers[nest].beginTime = 0;
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nextBar.markers[nest].endTime = -1;
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nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
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}
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// 更新标记记录
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for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
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let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
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let markerId = prevBar.markers[markerIdx].markerId;
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let m = this.markers[markerId];
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m.logs[barIdx].color = prevBar.markers[markerIdx].color;
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if (!m.logs[barIdx].initialized) {
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// 第一帧流程
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m.logs[barIdx].min = duration;
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m.logs[barIdx].max = duration;
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m.logs[barIdx].avg = duration;
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m.logs[barIdx].initialized = true;
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} else {
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// 第一帧后处理
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m.logs[barIdx].min = Math.min(m.logs[barIdx].min, duration);
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m.logs[barIdx].max = Math.min(m.logs[barIdx].max, duration);
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m.logs[barIdx].avg += duration;
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m.logs[barIdx].avg *= 0.5;
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if (m.logs[barIdx].samples++ >= TimeRuler.logSnapDuration) {
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m.logs[barIdx].snapMin = m.logs[barIdx].min;
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m.logs[barIdx].snapMax = m.logs[barIdx].max;
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m.logs[barIdx].snapAvg = m.logs[barIdx].avg;
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m.logs[barIdx].samples = 0;
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}
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}
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}
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nextBar.markCount = prevBar.nestCount;
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nextBar.nestCount = prevBar.nestCount;
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}
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this.stopwatch.reset();
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this.stopwatch.start();
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}
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/**
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* 开始测量时间
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* @param markerName
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* @param color
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* @param barIndex
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*/
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public beginMark(markerName: string, color: number, barIndex: number = 0) {
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if (!Core.Instance.debug) return;
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if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
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throw new Error('barIndex 越位');
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let bar = this.curLog.bars[barIndex];
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if (bar.markCount >= TimeRuler.maxSamples) {
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throw new Error('超出样本数.\n 要么设置更大的数字为TimeRuler.MaxSmpale,要么降低样本数');
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}
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if (bar.nestCount >= TimeRuler.maxNestCall) {
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throw new Error('nestCount超出.\n 要么将大的设置为TimeRuler.MaxNestCall,要么将小的设置为NestCall');
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}
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// 获取已注册的标记
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let markerId = this.markerNameToIdMap.get(markerName);
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if (markerId == null) {
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// 如果这个标记没有注册,就注册这个
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markerId = this.markers.length;
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this.markerNameToIdMap.set(markerName, markerId);
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this.markers.push(new MarkerInfo(markerName));
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}
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// 开始测量
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bar.markerNests[bar.nestCount++] = bar.markCount;
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// 填充标记参数
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bar.markers[bar.markCount].markerId = markerId;
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bar.markers[bar.markCount].color = color;
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bar.markers[bar.markCount].beginTime = this.stopwatch.getTime();
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bar.markers[bar.markCount].endTime = -1;
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bar.markCount++;
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}
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/**
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* 停止测量
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* @param markerName
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* @param barIndex
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*/
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public endMark(markerName: string, barIndex: number = 0) {
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if (!Core.Instance.debug) return;
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if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
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throw new Error('barIndex 越位');
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let bar = this.curLog.bars[barIndex];
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if (bar.nestCount <= 0) {
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throw new Error('在调用结束标记方法之前调用beginMark方法');
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}
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let markerId = this.markerNameToIdMap.get(markerName);
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if (markerId == null) {
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throw new Error(`标记${markerName}没有注册。请确认您指定的名称与BeginMark方法使用的名称相同`);
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}
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let markerIdx = bar.markerNests[--bar.nestCount];
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if (bar.markers[markerIdx].markerId != markerId) {
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throw new Error('beginMark/endMark方法的调用顺序不正确. beginMark(A), beginMark(B), endMark(B), endMark(A).但你不能像这样叫它 beginMark(A), beginMark(B), endMark(A), endMark(B)');
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}
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bar.markers[markerIdx].endTime = this.stopwatch.getTime();
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}
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/**
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* 获取给定条形指数和标记名称的平均时间
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* @param barIndex
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* @param markerName
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*/
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public getAverageTime(barIndex: number, markerName: string) {
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if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
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throw new Error('barIndex 越位');
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let result = 0;
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let markerId = this.markerNameToIdMap.get(markerName);
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if (markerId != null) {
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result = this.markers[markerId].logs[barIndex].avg;
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}
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return result;
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}
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/**
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* 重置标记记录
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*/
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public resetLog() {
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if (!Core.Instance.debug) return;
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for (let markerInfo of this.markers) {
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for (let i = 0; i < markerInfo.logs.length; ++i) {
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markerInfo.logs[i].initialized = false;
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markerInfo.logs[i].snapMin = 0;
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markerInfo.logs[i].snapMax = 0;
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markerInfo.logs[i].snapAvg = 0;
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markerInfo.logs[i].min = 0;
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markerInfo.logs[i].max = 0;
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markerInfo.logs[i].avg = 0;
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markerInfo.logs[i].samples = 0;
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}
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}
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}
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}
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/**
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* 标记信息
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*/
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class MarkerInfo {
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// 标记的名称
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public name: string;
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public logs: MarkerLog[] = new Array(TimeRuler.maxBars);
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constructor(name: string) {
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this.name = name;
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for (let i = 0; i < TimeRuler.maxBars; ++i)
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this.logs[i] = new MarkerLog();
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}
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}
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/**
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* 标记日志信息
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*/
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class MarkerLog {
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public snapMin: number = 0;
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public snapMax: number = 0;
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public snapAvg: number = 0;
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public min: number = 0;
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public max: number = 0;
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public avg: number = 0;
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public samples: number = 0;
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public color: number = 0x000000;
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public initialized: boolean = false;
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}
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/**
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* 帧记录信息
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*/
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class FrameLog {
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public bars: MarkerCollection[];
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constructor() {
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this.bars = new Array(TimeRuler.maxBars);
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for (let i = 0; i < TimeRuler.maxBars; ++i)
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this.bars[i] = new MarkerCollection();
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}
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}
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/**
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* 收集标记
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*/
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class MarkerCollection {
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// 标记收集
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public markers: Marker[] = new Array(TimeRuler.maxSamples);
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public markCount: number = 0;
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public markerNests: number[] = new Array(TimeRuler.maxNestCall);
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public nestCount: number = 0;
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constructor() {
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this.markerNests.fill(0);
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for (let i = 0; i < TimeRuler.maxSamples; ++i)
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this.markers[i] = new Marker();
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}
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}
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/**
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* 标记结构
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*/
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class Marker {
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public markerId: number = 0;
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public beginTime: number = 0;
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public endTime: number = 0;
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public color: number = 0x000000;
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}
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}
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