feat(server): 添加游戏服务器框架 | add game server framework (#366)

**@esengine/server** - 游戏服务器框架 | Game server framework
- 文件路由系统 | File-based routing
- Room 生命周期 (onCreate, onJoin, onLeave, onTick, onDispose)
- @onMessage 装饰器 | Message handler decorator
- 玩家管理与断线处理 | Player management with auto-disconnect
- 内置 JoinRoom/LeaveRoom API | Built-in room APIs
- defineApi/defineMsg 类型安全辅助函数 | Type-safe helpers

**create-esengine-server** - CLI 脚手架工具 | CLI scaffolding
- 生成 shared/server/client 项目结构 | Project structure
- 类型安全的协议定义 | Type-safe protocol definitions
- 包含 GameRoom 示例 | Example implementation

**其他 | Other**
- 删除旧的 network-server 包 | Remove old network-server
- 更新服务器文档 | Update server documentation
This commit is contained in:
YHH
2025-12-28 12:23:55 +08:00
committed by GitHub
parent 41529f6fbb
commit b6f1235239
31 changed files with 2793 additions and 824 deletions

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{
"id": "server",
"name": "@esengine/server",
"globalKey": "server",
"displayName": "Game Server",
"description": "Game server framework with file-based routing | 基于文件路由的游戏服务器框架",
"version": "1.0.0",
"category": "Network",
"icon": "Server",
"tags": ["server", "rpc", "websocket", "network"],
"isCore": false,
"defaultEnabled": false,
"isEngineModule": true,
"canContainContent": false,
"platforms": ["nodejs"],
"dependencies": ["rpc"],
"exports": {
"functions": ["createServer", "defineApi", "defineMsg"]
},
"outputPath": "dist/index.js"
}