优化component add/remove效率

This commit is contained in:
yhh
2021-04-20 15:46:18 +08:00
parent 17b36f01b0
commit b5d0fc6d0d
7 changed files with 209 additions and 220 deletions

View File

@@ -7,10 +7,7 @@ declare module es {
* 核心发射器。只发出核心级别的事件
*/
static emitter: Emitter<CoreEvents>;
/**
* 启用/禁用焦点丢失时的暂停。如果为真,则不调用更新或渲染方法
*/
static pauseOnFocusLost: boolean;
static paused: boolean;
/**
* 是否启用调试渲染
*/
@@ -153,10 +150,16 @@ declare module es {
* - onRemovedFromEntity
*/
abstract class Component {
static _idGenerator: number;
/**
* 此组件的唯一标识
*/
readonly id: number;
/**
* 此组件附加的实体
*/
entity: Entity;
constructor();
/**
* 快速访问 this.entity.transform
*/
@@ -1717,11 +1720,15 @@ declare module es {
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
_componentsToAdd: Component[];
_componentsToAdd: {
[index: number]: Component;
};
/**
* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
_componentsToRemove: Component[];
_componentsToRemove: {
[index: number]: Component;
};
_tempBufferList: Component[];
/**
* 用于确定是否需要对该框架中的组件进行排序的标志

View File

@@ -225,6 +225,9 @@ var es;
return __awaiter(this, void 0, void 0, function () {
var i;
return __generator(this, function (_a) {
if (Core.paused) {
return [2 /*return*/];
}
es.Time.update(currentTime);
if (this._scene != null) {
for (i = this._globalManagers.length - 1; i >= 0; i--) {
@@ -245,10 +248,7 @@ var es;
});
});
};
/**
* 启用/禁用焦点丢失时的暂停。如果为真,则不调用更新或渲染方法
*/
Core.pauseOnFocusLost = true;
Core.paused = false;
/**
* 是否启用调试渲染
*/
@@ -449,6 +449,7 @@ var es;
function Component() {
this._enabled = true;
this._updateOrder = 0;
this.id = Component._idGenerator++;
}
Object.defineProperty(Component.prototype, "transform", {
/**
@@ -538,6 +539,7 @@ var es;
}
return this;
};
Component._idGenerator = 0;
return Component;
}());
es.Component = Component;
@@ -2357,10 +2359,10 @@ var es;
function TriggerListenerHelper() {
}
TriggerListenerHelper.getITriggerListener = function (entity, components) {
var e_2, _a, e_3, _b;
var e_2, _a;
try {
for (var _c = __values(entity.components._components), _d = _c.next(); !_d.done; _d = _c.next()) {
var component = _d.value;
for (var _b = __values(entity.components._components), _c = _b.next(); !_c.done; _c = _b.next()) {
var component = _c.value;
if (es.isITriggerListener(component)) {
components.push(component);
}
@@ -2369,25 +2371,16 @@ var es;
catch (e_2_1) { e_2 = { error: e_2_1 }; }
finally {
try {
if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_2) throw e_2.error; }
}
try {
for (var _e = __values(entity.components._componentsToAdd), _f = _e.next(); !_f.done; _f = _e.next()) {
var component = _f.value;
if (es.isITriggerListener(component)) {
components.push(component);
}
for (var i in entity.components._componentsToAdd) {
var component = entity.components._componentsToAdd[i];
if (es.isITriggerListener(component)) {
components.push(component);
}
}
catch (e_3_1) { e_3 = { error: e_3_1 }; }
finally {
try {
if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
}
finally { if (e_3) throw e_3.error; }
}
return components;
};
return TriggerListenerHelper;
@@ -2502,7 +2495,7 @@ var es;
* @param motion
*/
ProjectileMover.prototype.move = function (motion) {
var e_4, _a;
var e_3, _a;
if (this._collider == null)
return false;
var didCollide = false;
@@ -2519,12 +2512,12 @@ var es;
}
}
}
catch (e_4_1) { e_4 = { error: e_4_1 }; }
catch (e_3_1) { e_3 = { error: e_3_1 }; }
finally {
try {
if (neighbors_2_1 && !neighbors_2_1.done && (_a = neighbors_2.return)) _a.call(neighbors_2);
}
finally { if (e_4) throw e_4.error; }
finally { if (e_3) throw e_3.error; }
}
return didCollide;
};
@@ -2749,7 +2742,7 @@ var es;
* @param result
*/
Collider.prototype.collidesWithAny = function (motion, result) {
var e_5, _a;
var e_4, _a;
// 在我们的新位置上获取我们可能会碰到的任何东西
var colliderBounds = this.bounds.clone();
colliderBounds.x += motion.x;
@@ -2771,12 +2764,12 @@ var es;
}
}
}
catch (e_5_1) { e_5 = { error: e_5_1 }; }
catch (e_4_1) { e_4 = { error: e_4_1 }; }
finally {
try {
if (neighbors_3_1 && !neighbors_3_1.done && (_a = neighbors_3.return)) _a.call(neighbors_3);
}
finally { if (e_5) throw e_5.error; }
finally { if (e_4) throw e_4.error; }
}
// 将形状位置返回到检查之前的位置
this.shape.position = oldPosition;
@@ -2788,7 +2781,7 @@ var es;
*/
Collider.prototype.collidesWithAnyNonMotion = function (result) {
if (result === void 0) { result = new es.CollisionResult(); }
var e_6, _a;
var e_5, _a;
// 在我们的新位置上获取我们可能会碰到的任何东西
var neighbors = es.Physics.boxcastBroadphaseExcludingSelfNonRect(this, this.collidesWithLayers.value);
try {
@@ -2800,12 +2793,12 @@ var es;
return true;
}
}
catch (e_6_1) { e_6 = { error: e_6_1 }; }
catch (e_5_1) { e_5 = { error: e_5_1 }; }
finally {
try {
if (neighbors_4_1 && !neighbors_4_1.done && (_a = neighbors_4.return)) _a.call(neighbors_4);
}
finally { if (e_6) throw e_6.error; }
finally { if (e_5) throw e_5.error; }
}
return false;
};
@@ -4024,11 +4017,11 @@ var es;
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
this._componentsToAdd = [];
this._componentsToAdd = {};
/**
* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
this._componentsToRemove = [];
this._componentsToRemove = {};
this._tempBufferList = [];
this._entity = entity;
}
@@ -4050,18 +4043,17 @@ var es;
this._isComponentListUnsorted = true;
};
ComponentList.prototype.add = function (component) {
this._componentsToAdd.push(component);
this._componentsToAdd[component.id] = component;
};
ComponentList.prototype.remove = function (component) {
var componentToRemove = new es.List(this._componentsToRemove);
var componentToAdd = new es.List(this._componentsToAdd);
es.Debug.warnIf(componentToRemove.contains(component), "\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u4E00\u4E2A\u60A8\u5DF2\u7ECF\u5220\u9664\u7684\u7EC4\u4EF6(" + component + ")");
es.Debug.warnIf(!!this._componentsToRemove[component.id], "\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u4E00\u4E2A\u60A8\u5DF2\u7ECF\u5220\u9664\u7684\u7EC4\u4EF6(" + component + ")");
//
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (componentToAdd.contains(component)) {
componentToAdd.remove(component);
if (this._componentsToAdd[component.id]) {
delete this._componentsToAdd[component.id];
return;
}
componentToRemove.add(component);
this._componentsToRemove[component.id] = component;
};
/**
* 立即从组件列表中删除所有组件
@@ -4072,11 +4064,11 @@ var es;
}
this._components.length = 0;
this._updatableComponents.length = 0;
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
this._componentsToAdd = {};
this._componentsToRemove = {};
};
ComponentList.prototype.deregisterAllComponents = function () {
var e_7, _a;
var e_6, _a;
try {
for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
var component = _c.value;
@@ -4089,16 +4081,16 @@ var es;
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
}
catch (e_7_1) { e_7 = { error: e_7_1 }; }
catch (e_6_1) { e_6 = { error: e_6_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_7) throw e_7.error; }
finally { if (e_6) throw e_6.error; }
}
};
ComponentList.prototype.registerAllComponents = function () {
var e_8, _a;
var e_7, _a;
try {
for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
var component = _c.value;
@@ -4108,53 +4100,51 @@ var es;
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
}
}
catch (e_8_1) { e_8 = { error: e_8_1 }; }
catch (e_7_1) { e_7 = { error: e_7_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_8) throw e_8.error; }
finally { if (e_7) throw e_7.error; }
}
};
/**
* 处理任何需要删除或添加的组件
*/
ComponentList.prototype.updateLists = function () {
if (this._componentsToRemove.length > 0) {
for (var i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
new es.List(this._components).remove(this._componentsToRemove[i]);
}
this._componentsToRemove.length = 0;
}
if (this._componentsToAdd.length > 0) {
for (var i = 0, count = this._componentsToAdd.length; i < count; i++) {
var component = this._componentsToAdd[i];
if (es.isIUpdatable(component))
this._updatableComponents.push(component);
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(es.TypeUtils.getType(component)));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (var i = 0; i < this._tempBufferList.length; i++) {
var component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
for (var i in this._componentsToRemove) {
var component = this._componentsToRemove[i];
this.handleRemove(component);
for (var index = 0; index < this._components.length; index++) {
if (this._components[index].id == component.id) {
this._components.splice(index, 1);
break;
}
}
this._tempBufferList.length = 0;
}
// if (this._isComponentListUnsorted) {
// this._updatableComponents.sort(ComponentList.compareUpdatableOrder.compare);
// this._isComponentListUnsorted = false;
// }
this._componentsToRemove = {};
for (var i in this._componentsToAdd) {
var component = this._componentsToAdd[i];
if (es.isIUpdatable(component))
this._updatableComponents.push(component);
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(es.TypeUtils.getType(component)));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd = {};
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (var i = 0; i < this._tempBufferList.length; i++) {
var component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
this._tempBufferList.length = 0;
};
ComponentList.prototype.handleRemove = function (component) {
if (es.isIUpdatable(component))
@@ -4172,36 +4162,27 @@ var es;
* @param onlyReturnInitializedComponents
*/
ComponentList.prototype.getComponent = function (type, onlyReturnInitializedComponents) {
var e_9, _a, e_10, _b;
var e_8, _a;
try {
for (var _c = __values(this._components), _d = _c.next(); !_d.done; _d = _c.next()) {
var component = _d.value;
for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
var component = _c.value;
if (component instanceof type)
return component;
}
}
catch (e_9_1) { e_9 = { error: e_9_1 }; }
catch (e_8_1) { e_8 = { error: e_8_1 }; }
finally {
try {
if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_9) throw e_9.error; }
finally { if (e_8) throw e_8.error; }
}
// 我们可以选择检查挂起的组件以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
try {
for (var _e = __values(this._componentsToAdd), _f = _e.next(); !_f.done; _f = _e.next()) {
var component = _f.value;
if (component instanceof type)
return component;
}
}
catch (e_10_1) { e_10 = { error: e_10_1 }; }
finally {
try {
if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
}
finally { if (e_10) throw e_10.error; }
for (var i in this._componentsToAdd) {
var component = this._componentsToAdd[i];
if (component instanceof type)
return component;
}
}
return null;
@@ -4212,40 +4193,31 @@ var es;
* @param components
*/
ComponentList.prototype.getComponents = function (typeName, components) {
var e_11, _a, e_12, _b;
var e_9, _a;
if (!components)
components = [];
try {
for (var _c = __values(this._components), _d = _c.next(); !_d.done; _d = _c.next()) {
var component = _d.value;
for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
var component = _c.value;
if (component instanceof typeName) {
components.push(component);
}
}
}
catch (e_11_1) { e_11 = { error: e_11_1 }; }
catch (e_9_1) { e_9 = { error: e_9_1 }; }
finally {
try {
if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_11) throw e_11.error; }
finally { if (e_9) throw e_9.error; }
}
try {
// 我们还检查了待处理的组件以防在同一帧中调用addComponent和getComponent
for (var _e = __values(this._componentsToAdd), _f = _e.next(); !_f.done; _f = _e.next()) {
var component = _f.value;
if (component instanceof typeName) {
components.push(component);
}
// 我们还检查了待处理的组件以防在同一帧中调用addComponent和getComponent
for (var i in this._componentsToAdd) {
var component = this._componentsToAdd[i];
if (component instanceof typeName) {
components.push(component);
}
}
catch (e_12_1) { e_12 = { error: e_12_1 }; }
finally {
try {
if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
}
finally { if (e_12) throw e_12.error; }
}
return components;
};
ComponentList.prototype.update = function () {
@@ -4260,9 +4232,10 @@ var es;
if (this._components[i].enabled)
this._components[i].onEntityTransformChanged(comp);
}
for (var i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
for (var i in this._componentsToAdd) {
var component = this._componentsToAdd[i];
if (component.enabled)
component.onEntityTransformChanged(comp);
}
};
ComponentList.prototype.onEntityEnabled = function () {
@@ -4413,7 +4386,7 @@ var es;
list.delete(entity);
};
EntityList.prototype.update = function () {
var e_13, _a;
var e_10, _a;
try {
for (var _b = __values(this._entities), _c = _b.next(); !_c.done; _c = _b.next()) {
var entity = _c.value;
@@ -4421,12 +4394,12 @@ var es;
entity.update();
}
}
catch (e_13_1) { e_13 = { error: e_13_1 }; }
catch (e_10_1) { e_10 = { error: e_10_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_13) throw e_13.error; }
finally { if (e_10) throw e_10.error; }
}
};
EntityList.prototype.updateLists = function () {
@@ -4484,7 +4457,7 @@ var es;
* @param tag
*/
EntityList.prototype.entitiesWithTag = function (tag) {
var e_14, _a;
var e_11, _a;
var list = this.getTagList(tag);
var returnList = es.ListPool.obtain();
try {
@@ -4493,12 +4466,12 @@ var es;
returnList.push(entity);
}
}
catch (e_14_1) { e_14 = { error: e_14_1 }; }
catch (e_11_1) { e_11 = { error: e_11_1 }; }
finally {
try {
if (list_1_1 && !list_1_1.done && (_a = list_1.return)) _a.call(list_1);
}
finally { if (e_14) throw e_14.error; }
finally { if (e_11) throw e_11.error; }
}
return returnList;
};
@@ -4508,7 +4481,7 @@ var es;
* @returns
*/
EntityList.prototype.entityWithTag = function (tag) {
var e_15, _a;
var e_12, _a;
var list = this.getTagList(tag);
try {
for (var list_2 = __values(list), list_2_1 = list_2.next(); !list_2_1.done; list_2_1 = list_2.next()) {
@@ -4516,12 +4489,12 @@ var es;
return entity;
}
}
catch (e_15_1) { e_15 = { error: e_15_1 }; }
catch (e_12_1) { e_12 = { error: e_12_1 }; }
finally {
try {
if (list_2_1 && !list_2_1.done && (_a = list_2.return)) _a.call(list_2);
}
finally { if (e_15) throw e_15.error; }
finally { if (e_12) throw e_12.error; }
}
return null;
};
@@ -4588,7 +4561,7 @@ var es;
for (var _i = 0; _i < arguments.length; _i++) {
types[_i] = arguments[_i];
}
var e_16, _a, e_17, _b;
var e_13, _a, e_14, _b;
var entities = [];
for (var i = 0; i < this._entities.length; i++) {
if (this._entities[i].enabled) {
@@ -4603,12 +4576,12 @@ var es;
}
}
}
catch (e_16_1) { e_16 = { error: e_16_1 }; }
catch (e_13_1) { e_13 = { error: e_13_1 }; }
finally {
try {
if (types_1_1 && !types_1_1.done && (_a = types_1.return)) _a.call(types_1);
}
finally { if (e_16) throw e_16.error; }
finally { if (e_13) throw e_13.error; }
}
if (meet) {
entities.push(this._entities[i]);
@@ -4645,12 +4618,12 @@ var es;
}
}
}
catch (e_17_1) { e_17 = { error: e_17_1 }; }
catch (e_14_1) { e_14 = { error: e_14_1 }; }
finally {
try {
if (types_2_1 && !types_2_1.done && (_b = types_2.return)) _b.call(types_2);
}
finally { if (e_17) throw e_17.error; }
finally { if (e_14) throw e_14.error; }
}
if (meet) {
entities.push(entity);
@@ -7568,7 +7541,7 @@ var es;
* @param layerMask
*/
SpatialHash.prototype.overlapRectangle = function (rect, results, layerMask) {
var e_18, _a;
var e_15, _a;
this._overlapTestBox.updateBox(rect.width, rect.height);
this._overlapTestBox.position = rect.location;
var resultCounter = 0;
@@ -7599,12 +7572,12 @@ var es;
return resultCounter;
}
}
catch (e_18_1) { e_18 = { error: e_18_1 }; }
catch (e_15_1) { e_15 = { error: e_15_1 }; }
finally {
try {
if (potentials_1_1 && !potentials_1_1.done && (_a = potentials_1.return)) _a.call(potentials_1);
}
finally { if (e_18) throw e_18.error; }
finally { if (e_15) throw e_15.error; }
}
return resultCounter;
};
@@ -7616,7 +7589,7 @@ var es;
* @param layerMask
*/
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
var e_19, _a;
var e_16, _a;
var bounds = new es.Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
this._overlapTestCircle.radius = radius;
this._overlapTestCircle.position = circleCenter;
@@ -7649,12 +7622,12 @@ var es;
return resultCounter;
}
}
catch (e_19_1) { e_19 = { error: e_19_1 }; }
catch (e_16_1) { e_16 = { error: e_16_1 }; }
finally {
try {
if (potentials_2_1 && !potentials_2_1.done && (_a = potentials_2.return)) _a.call(potentials_2);
}
finally { if (e_19) throw e_19.error; }
finally { if (e_16) throw e_16.error; }
}
return resultCounter;
};
@@ -12235,7 +12208,7 @@ var es;
* 创建一个Set从一个Enumerable.List< T>。
*/
List.prototype.toSet = function () {
var e_20, _a;
var e_17, _a;
var result = new Set();
try {
for (var _b = __values(this._elements), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -12243,12 +12216,12 @@ var es;
result.add(x);
}
}
catch (e_20_1) { e_20 = { error: e_20_1 }; }
catch (e_17_1) { e_17 = { error: e_17_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_20) throw e_20.error; }
finally { if (e_17) throw e_17.error; }
}
return result;
};
@@ -12497,7 +12470,7 @@ var es;
* 计算可见性多边形并返回三角形扇形的顶点减去中心顶点。返回的数组来自ListPool
*/
VisibilityComputer.prototype.end = function () {
var e_21, _a;
var e_18, _a;
var output = es.ListPool.obtain();
this.updateSegments();
this._endPoints.sort(this._radialComparer.compare);
@@ -12536,12 +12509,12 @@ var es;
}
}
}
catch (e_21_1) { e_21 = { error: e_21_1 }; }
catch (e_18_1) { e_18 = { error: e_18_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_21) throw e_21.error; }
finally { if (e_18) throw e_18.error; }
}
}
VisibilityComputer._openSegments.clear();
@@ -12657,7 +12630,7 @@ var es;
* 处理片段,以便我们稍后对它们进行分类
*/
VisibilityComputer.prototype.updateSegments = function () {
var e_22, _a;
var e_19, _a;
try {
for (var _b = __values(this._segments), _c = _b.next(); !_c.done; _c = _b.next()) {
var segment = _c.value;
@@ -12675,12 +12648,12 @@ var es;
segment.p2.begin = !segment.p1.begin;
}
}
catch (e_22_1) { e_22 = { error: e_22_1 }; }
catch (e_19_1) { e_19 = { error: e_19_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_22) throw e_22.error; }
finally { if (e_19) throw e_19.error; }
}
// 如果我们有一个聚光灯,我们需要存储前两个段的角度。
// 这些是光斑的边界,我们将用它们来过滤它们之外的任何顶点。

File diff suppressed because one or more lines are too long

View File

@@ -7,10 +7,7 @@ module es {
* 核心发射器。只发出核心级别的事件
*/
public static emitter: Emitter<CoreEvents>;
/**
* 启用/禁用焦点丢失时的暂停。如果为真,则不调用更新或渲染方法
*/
public static pauseOnFocusLost = true;
public static paused = false;
/**
* 是否启用调试渲染
*/
@@ -179,6 +176,10 @@ module es {
}
protected async update(currentTime: number = -1) {
if (Core.paused) {
return;
}
Time.update(currentTime);
if (this._scene != null) {
for (let i = this._globalManagers.length - 1; i >= 0; i--) {

View File

@@ -8,11 +8,20 @@ module es {
* - onRemovedFromEntity
*/
export abstract class Component {
public static _idGenerator: number = 0;
/**
* 此组件的唯一标识
*/
public readonly id: number;
/**
* 此组件附加的实体
*/
public entity: Entity;
constructor() {
this.id = Component._idGenerator++;
}
/**
* 快速访问 this.entity.transform
*/

View File

@@ -29,7 +29,8 @@ module es {
}
}
for (let component of entity.components._componentsToAdd) {
for (let i in entity.components._componentsToAdd) {
let component = entity.components._componentsToAdd[i];
if (isITriggerListener(component)) {
components.push(component);
}

View File

@@ -18,11 +18,11 @@ module es {
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToAdd: Component[] = [];
public _componentsToAdd: {[index: number]: Component} = {};
/**
* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToRemove: Component[] = [];
public _componentsToRemove: {[index: number]: Component} = {};
public _tempBufferList: Component[] = [];
/**
* 用于确定是否需要对该框架中的组件进行排序的标志
@@ -46,21 +46,19 @@ module es {
}
public add(component: Component) {
this._componentsToAdd.push(component);
this._componentsToAdd[component.id] = component;
}
public remove(component: Component) {
let componentToRemove = new es.List(this._componentsToRemove);
let componentToAdd = new es.List(this._componentsToAdd);
Debug.warnIf(componentToRemove.contains(component), `您正在尝试删除一个您已经删除的组件(${component})`);
Debug.warnIf(!!this._componentsToRemove[component.id], `您正在尝试删除一个您已经删除的组件(${component})`);
//
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (componentToAdd.contains(component)) {
componentToAdd.remove(component);
if (this._componentsToAdd[component.id]) {
delete this._componentsToAdd[component.id];
return;
}
componentToRemove.add(component);
this._componentsToRemove[component.id] = component;
}
/**
@@ -73,8 +71,8 @@ module es {
this._components.length = 0;
this._updatableComponents.length = 0;
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
this._componentsToAdd = {};
this._componentsToRemove = {};
}
public deregisterAllComponents() {
@@ -104,51 +102,48 @@ module es {
* 处理任何需要删除或添加的组件
*/
public updateLists() {
if (this._componentsToRemove.length > 0) {
for (let i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
new es.List(this._components).remove(this._componentsToRemove[i]);
}
this._componentsToRemove.length = 0;
}
if (this._componentsToAdd.length > 0) {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i];
if (isIUpdatable(component))
this._updatableComponents.push(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
for (let i in this._componentsToRemove) {
let component = this._componentsToRemove[i];
this.handleRemove(component);
for (let index = 0; index < this._components.length; index ++) {
if (this._components[index].id == component.id) {
this._components.splice(index, 1);
break;
}
}
this._tempBufferList.length = 0;
}
// if (this._isComponentListUnsorted) {
// this._updatableComponents.sort(ComponentList.compareUpdatableOrder.compare);
// this._isComponentListUnsorted = false;
// }
this._componentsToRemove = {};
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (isIUpdatable(component))
this._updatableComponents.push(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd = {};
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
this._tempBufferList.length = 0;
}
public handleRemove(component: Component) {
@@ -178,7 +173,8 @@ module es {
// 我们可以选择检查挂起的组件以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
for (let component of this._componentsToAdd) {
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (component instanceof type)
return component as T;
}
@@ -203,7 +199,8 @@ module es {
}
// 我们还检查了待处理的组件以防在同一帧中调用addComponent和getComponent
for (let component of this._componentsToAdd) {
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (component instanceof typeName) {
components.push(component);
}
@@ -226,9 +223,10 @@ module es {
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (component.enabled)
component.onEntityTransformChanged(comp);
}
}