优化component add/remove效率

This commit is contained in:
yhh
2021-04-20 15:46:18 +08:00
parent 17b36f01b0
commit b5d0fc6d0d
7 changed files with 209 additions and 220 deletions

View File

@@ -8,11 +8,20 @@ module es {
* - onRemovedFromEntity
*/
export abstract class Component {
public static _idGenerator: number = 0;
/**
* 此组件的唯一标识
*/
public readonly id: number;
/**
* 此组件附加的实体
*/
public entity: Entity;
constructor() {
this.id = Component._idGenerator++;
}
/**
* 快速访问 this.entity.transform
*/

View File

@@ -29,7 +29,8 @@ module es {
}
}
for (let component of entity.components._componentsToAdd) {
for (let i in entity.components._componentsToAdd) {
let component = entity.components._componentsToAdd[i];
if (isITriggerListener(component)) {
components.push(component);
}

View File

@@ -18,11 +18,11 @@ module es {
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToAdd: Component[] = [];
public _componentsToAdd: {[index: number]: Component} = {};
/**
* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToRemove: Component[] = [];
public _componentsToRemove: {[index: number]: Component} = {};
public _tempBufferList: Component[] = [];
/**
* 用于确定是否需要对该框架中的组件进行排序的标志
@@ -46,21 +46,19 @@ module es {
}
public add(component: Component) {
this._componentsToAdd.push(component);
this._componentsToAdd[component.id] = component;
}
public remove(component: Component) {
let componentToRemove = new es.List(this._componentsToRemove);
let componentToAdd = new es.List(this._componentsToAdd);
Debug.warnIf(componentToRemove.contains(component), `您正在尝试删除一个您已经删除的组件(${component})`);
Debug.warnIf(!!this._componentsToRemove[component.id], `您正在尝试删除一个您已经删除的组件(${component})`);
//
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (componentToAdd.contains(component)) {
componentToAdd.remove(component);
if (this._componentsToAdd[component.id]) {
delete this._componentsToAdd[component.id];
return;
}
componentToRemove.add(component);
this._componentsToRemove[component.id] = component;
}
/**
@@ -73,8 +71,8 @@ module es {
this._components.length = 0;
this._updatableComponents.length = 0;
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
this._componentsToAdd = {};
this._componentsToRemove = {};
}
public deregisterAllComponents() {
@@ -104,51 +102,48 @@ module es {
* 处理任何需要删除或添加的组件
*/
public updateLists() {
if (this._componentsToRemove.length > 0) {
for (let i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
new es.List(this._components).remove(this._componentsToRemove[i]);
}
this._componentsToRemove.length = 0;
}
if (this._componentsToAdd.length > 0) {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i];
if (isIUpdatable(component))
this._updatableComponents.push(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
for (let i in this._componentsToRemove) {
let component = this._componentsToRemove[i];
this.handleRemove(component);
for (let index = 0; index < this._components.length; index ++) {
if (this._components[index].id == component.id) {
this._components.splice(index, 1);
break;
}
}
this._tempBufferList.length = 0;
}
// if (this._isComponentListUnsorted) {
// this._updatableComponents.sort(ComponentList.compareUpdatableOrder.compare);
// this._isComponentListUnsorted = false;
// }
this._componentsToRemove = {};
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (isIUpdatable(component))
this._updatableComponents.push(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd = {};
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
this._tempBufferList.length = 0;
}
public handleRemove(component: Component) {
@@ -178,7 +173,8 @@ module es {
// 我们可以选择检查挂起的组件以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
for (let component of this._componentsToAdd) {
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (component instanceof type)
return component as T;
}
@@ -203,7 +199,8 @@ module es {
}
// 我们还检查了待处理的组件以防在同一帧中调用addComponent和getComponent
for (let component of this._componentsToAdd) {
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (component instanceof typeName) {
components.push(component);
}
@@ -226,9 +223,10 @@ module es {
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
for (let i in this._componentsToAdd) {
let component = this._componentsToAdd[i];
if (component.enabled)
component.onEntityTransformChanged(comp);
}
}