docs: 更新README和文档主题样式
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README.md
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# ECS Framework
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# ESEngine
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[](https://github.com/esengine/ecs-framework/actions)
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[](https://codecov.io/gh/esengine/ecs-framework)
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[](https://badge.fury.io/js/%40esengine%2Fecs-framework)
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[](https://www.npmjs.com/package/@esengine/ecs-framework)
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[](https://bundlephobia.com/package/@esengine/ecs-framework)
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[](https://www.typescriptlang.org/)
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[](https://opensource.org/licenses/MIT)
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[](#contributors)
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[](https://github.com/esengine/ecs-framework/stargazers)
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[](https://deepwiki.com/esengine/ecs-framework)
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**English** | [中文](./README_CN.md)
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<div align="center">
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**[Documentation](https://esengine.github.io/ecs-framework/) | [API Reference](https://esengine.github.io/ecs-framework/api/) | [Examples](./examples/)**
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<p>一个高性能的 TypeScript ECS (Entity-Component-System) 框架,专为现代游戏开发而设计。</p>
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ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.
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<p>A high-performance TypeScript ECS (Entity-Component-System) framework designed for modern game development.</p>
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Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.
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</div>
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## Free and Open Source
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---
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ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.
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## 📊 项目统计 / Project Stats
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## Features
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<div align="center">
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- **Data-Driven Architecture**: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
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- **High-Performance Rendering**: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
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- **Visual Editor**: Cross-platform desktop editor with scene management, asset browser, and visual tools
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- **Modular Design**: Use only what you need. Each feature is a separate module that can be included independently
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- **Multi-Platform**: Deploy to Web, WeChat Mini Games, and more from a single codebase
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[](https://star-history.com/#esengine/ecs-framework&Date)
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## Getting the Engine
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</div>
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<div align="center">
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<a href="https://github.com/esengine/ecs-framework/graphs/contributors">
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<img src="https://contrib.rocks/image?repo=esengine/ecs-framework" />
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</a>
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</div>
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### 📈 下载趋势 / Download Trends
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<div align="center">
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[](https://www.npmjs.com/package/@esengine/ecs-framework)
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[](https://npmtrends.com/@esengine/ecs-framework)
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</div>
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---
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## 特性
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- **高性能** - 针对大规模实体优化,支持SoA存储和批量处理
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- **多线程计算** - Worker系统支持真正的并行处理,充分利用多核CPU性能
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- **类型安全** - 完整的TypeScript支持,编译时类型检查
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- **现代架构** - 支持多World、多Scene的分层架构设计
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- **开发友好** - 内置调试工具和性能监控
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- **跨平台** - 支持Cocos Creator、Laya引擎和Web平台
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## 安装
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### Using npm
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```bash
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npm install @esengine/ecs-framework
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```
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## 快速开始
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### Building from Source
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See [Building from Source](#building-from-source) for detailed instructions.
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### Editor Download
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Pre-built editor binaries are available on the [Releases](https://github.com/esengine/ecs-framework/releases) page for Windows and macOS.
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## Quick Start
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```typescript
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import { Core, Scene, Component, EntitySystem, ECSComponent, ECSSystem, Matcher, Time } from '@esengine/ecs-framework';
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import {
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Core, Scene, Entity, Component, EntitySystem,
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Matcher, Time, ECSComponent, ECSSystem
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} from '@esengine/ecs-framework';
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// 定义组件
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@ECSComponent('Position')
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class Position extends Component {
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constructor(public x = 0, public y = 0) {
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super();
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}
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x = 0;
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y = 0;
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}
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@ECSComponent('Velocity')
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class Velocity extends Component {
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constructor(public dx = 0, public dy = 0) {
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super();
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}
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dx = 0;
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dy = 0;
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}
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// 创建系统
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@ECSSystem('Movement')
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class MovementSystem extends EntitySystem {
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constructor() {
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@@ -93,177 +64,171 @@ class MovementSystem extends EntitySystem {
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protected process(entities: readonly Entity[]): void {
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for (const entity of entities) {
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const position = entity.getComponent(Position)!;
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const velocity = entity.getComponent(Velocity)!;
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position.x += velocity.dx * Time.deltaTime;
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position.y += velocity.dy * Time.deltaTime;
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const pos = entity.getComponent(Position);
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const vel = entity.getComponent(Velocity);
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pos.x += vel.dx * Time.deltaTime;
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pos.y += vel.dy * Time.deltaTime;
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}
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}
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}
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// 创建场景并启动
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class GameScene extends Scene {
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protected initialize(): void {
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this.addSystem(new MovementSystem());
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const player = this.createEntity("Player");
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player.addComponent(new Position(100, 100));
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player.addComponent(new Velocity(50, 0));
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}
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}
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// 启动游戏
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Core.create();
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Core.setScene(new GameScene());
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const scene = new Scene();
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scene.addSystem(new MovementSystem());
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// 游戏循环中更新
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function gameLoop(deltaTime: number) {
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Core.update(deltaTime);
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}
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const player = scene.createEntity('Player');
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player.addComponent(new Position());
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player.addComponent(new Velocity());
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Core.setScene(scene);
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```
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## 核心特性
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## Modules
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- **实体查询** - 使用 Matcher API 进行高效的实体过滤
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- **事件系统** - 类型安全的事件发布/订阅机制
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- **性能优化** - SoA 存储优化,支持大规模实体处理
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- **多线程支持** - Worker系统实现真正的并行计算,充分利用多核CPU
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- **多场景** - 支持 World/Scene 分层架构
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- **时间管理** - 内置定时器和时间控制系统
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ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.
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## 🏗️ 架构设计 / Architecture
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### Core
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```mermaid
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graph TB
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A[Core 核心] --> B[World 世界]
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B --> C[Scene 场景]
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C --> D[EntityManager 实体管理器]
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C --> E[SystemManager 系统管理器]
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D --> F[Entity 实体]
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F --> G[Component 组件]
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E --> H[EntitySystem 实体系统]
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E --> I[WorkerSystem 工作线程系统]
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| Package | Description |
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|---------|-------------|
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| `@esengine/ecs-framework` | Core ECS framework with entity management, component system, and queries |
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| `@esengine/math` | Vector, matrix, and mathematical utilities |
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| `@esengine/engine` | Rust/WASM 2D renderer |
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| `@esengine/engine-core` | Engine module system and lifecycle management |
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style A fill:#e1f5ff
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style B fill:#fff3e0
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style C fill:#f3e5f5
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style D fill:#e8f5e9
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style E fill:#fff9c4
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style F fill:#ffebee
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style G fill:#e0f2f1
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style H fill:#fce4ec
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style I fill:#f1f8e9
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### Runtime Modules
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| Package | Description |
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|---------|-------------|
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| `@esengine/sprite` | 2D sprite rendering and animation |
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| `@esengine/tilemap` | Tile-based map rendering with animation support |
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| `@esengine/physics-rapier2d` | 2D physics simulation powered by Rapier |
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| `@esengine/behavior-tree` | Behavior tree AI system |
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| `@esengine/blueprint` | Visual scripting runtime |
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| `@esengine/camera` | Camera control and management |
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| `@esengine/audio` | Audio playback |
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| `@esengine/ui` | UI components |
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| `@esengine/material-system` | Material and shader system |
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| `@esengine/asset-system` | Asset loading and management |
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### Editor Extensions
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| Package | Description |
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|---------|-------------|
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| `@esengine/sprite-editor` | Sprite inspector and tools |
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| `@esengine/tilemap-editor` | Visual tilemap editor with brush tools |
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| `@esengine/physics-rapier2d-editor` | Physics collider visualization and editing |
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| `@esengine/behavior-tree-editor` | Visual behavior tree editor |
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| `@esengine/blueprint-editor` | Visual scripting editor |
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| `@esengine/material-editor` | Material and shader editor |
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| `@esengine/shader-editor` | Shader code editor |
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### Platform
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| Package | Description |
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|---------|-------------|
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| `@esengine/platform-common` | Platform abstraction interfaces |
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| `@esengine/platform-web` | Web browser runtime |
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| `@esengine/platform-wechat` | WeChat Mini Game runtime |
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## Editor
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ESEngine Editor is a cross-platform desktop application built with Tauri and React.
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### Features
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- Scene hierarchy and entity management
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- Component inspector with custom editors
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- Asset browser with drag-and-drop support
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- Tilemap editor with paint, fill, and selection tools
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- Behavior tree visual editor
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- Blueprint visual scripting
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- Material and shader editing
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- Built-in performance profiler
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- Localization support (English, Chinese)
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### Screenshot
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## Supported Platforms
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| Platform | Runtime | Editor |
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|----------|---------|--------|
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| Web Browser | Yes | - |
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| Windows | - | Yes |
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| macOS | - | Yes |
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| WeChat Mini Game | In Progress | - |
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| Playable Ads | Planned | - |
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| Android | Planned | - |
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| iOS | Planned | - |
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| Windows Native | Planned | - |
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| Other Platforms | Planned | - |
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## Building from Source
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### Prerequisites
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- Node.js 18 or later
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- pnpm 10 or later
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- Rust toolchain (for WASM renderer)
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- wasm-pack
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### Setup
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```bash
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# Clone repository
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git clone https://github.com/esengine/ecs-framework.git
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cd ecs-framework
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# Install dependencies
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pnpm install
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# Build all packages
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pnpm build
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# Build WASM renderer (optional)
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pnpm build:wasm
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```
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## 平台支持
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### Running the Editor
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支持主流游戏引擎和 Web 平台:
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```bash
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cd packages/editor-app
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pnpm tauri:dev
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```
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- **Cocos Creator**
|
||||
- **Laya 引擎**
|
||||
- **原生 Web** - 浏览器环境直接运行
|
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- **小游戏平台** - 微信、支付宝等小游戏
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### Project Structure
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## ECS Framework Editor
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```
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ecs-framework/
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├── packages/ Engine packages (runtime, editor, platform)
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├── docs/ Documentation source
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├── examples/ Example projects
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├── scripts/ Build utilities
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└── thirdparty/ Third-party dependencies
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```
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跨平台桌面编辑器,提供可视化开发和调试工具。
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## Documentation
|
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### 主要功能
|
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- [Getting Started](https://esengine.github.io/ecs-framework/guide/getting-started.html)
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- [Architecture Guide](https://esengine.github.io/ecs-framework/guide/)
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- [API Reference](https://esengine.github.io/ecs-framework/api/)
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- **场景管理** - 可视化场景层级和实体管理
|
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- **组件检视** - 实时查看和编辑实体组件
|
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- **性能分析** - 内置 Profiler 监控系统性能
|
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- **插件系统** - 可扩展的插件架构
|
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- **远程调试** - 连接运行中的游戏进行实时调试
|
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- **自动更新** - 支持热更新,自动获取最新版本
|
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## Community
|
||||
|
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### 下载
|
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- [GitHub Issues](https://github.com/esengine/ecs-framework/issues) - Bug reports and feature requests
|
||||
- [GitHub Discussions](https://github.com/esengine/ecs-framework/discussions) - Questions and ideas
|
||||
|
||||
[](https://github.com/esengine/ecs-framework/releases/latest)
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## Contributing
|
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|
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支持 Windows、macOS (Intel & Apple Silicon)
|
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Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
|
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### 截图
|
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1. Fork the repository
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2. Create a feature branch
|
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3. Make changes with tests
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4. Submit a pull request
|
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|
||||
<img src="screenshots/main_screetshot.png" alt="ECS Framework Editor" width="800">
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||||
## License
|
||||
|
||||
<details>
|
||||
<summary>查看更多截图</summary>
|
||||
|
||||
**性能分析器**
|
||||
<img src="screenshots/performance_profiler.png" alt="Performance Profiler" width="600">
|
||||
|
||||
**插件管理**
|
||||
<img src="screenshots/plugin_manager.png" alt="Plugin Manager" width="600">
|
||||
|
||||
**设置界面**
|
||||
<img src="screenshots/settings.png" alt="Settings" width="600">
|
||||
|
||||
</details>
|
||||
|
||||
## 示例项目
|
||||
|
||||
- [Worker系统演示](https://esengine.github.io/ecs-framework/demos/worker-system/) - 多线程物理系统演示,展示高性能并行计算
|
||||
- [割草机演示](https://github.com/esengine/lawn-mower-demo) - 完整的游戏示例
|
||||
|
||||
## 文档
|
||||
|
||||
- [📚 AI智能文档](https://deepwiki.com/esengine/ecs-framework) - AI助手随时解答你的问题
|
||||
- [快速入门](https://esengine.github.io/ecs-framework/guide/getting-started.html) - 详细教程和平台集成
|
||||
- [完整指南](https://esengine.github.io/ecs-framework/guide/) - ECS 概念和使用指南
|
||||
- [API 参考](https://esengine.github.io/ecs-framework/api/) - 完整 API 文档
|
||||
|
||||
## 💪 支持项目 / Support the Project
|
||||
|
||||
如果这个项目对你有帮助,请考虑:
|
||||
|
||||
If this project helps you, please consider:
|
||||
|
||||
<div align="center">
|
||||
|
||||
[](https://github.com/sponsors/esengine)
|
||||
[](https://github.com/esengine/ecs-framework)
|
||||
|
||||
</div>
|
||||
|
||||
- ⭐ 给项目点个 Star
|
||||
- 🐛 报告 Bug 或提出新功能
|
||||
- 📝 改进文档
|
||||
- 💖 成为赞助者
|
||||
|
||||
## 社区与支持
|
||||
|
||||
- [问题反馈](https://github.com/esengine/ecs-framework/issues) - Bug 报告和功能建议
|
||||
- [讨论区](https://github.com/esengine/ecs-framework/discussions) - 提问、分享想法
|
||||
- [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6) - ecs游戏框架交流
|
||||
|
||||
## 贡献者 / Contributors
|
||||
|
||||
感谢所有为这个项目做出贡献的人!
|
||||
|
||||
Thanks goes to these wonderful people:
|
||||
|
||||
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
|
||||
<!-- prettier-ignore-start -->
|
||||
<!-- markdownlint-disable -->
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||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/esengine"><img src="https://avatars.githubusercontent.com/esengine?s=100" width="100px;" alt="esengine"/><br /><sub><b>esengine</b></sub></a><br /><a href="#maintenance-esengine" title="Maintenance">🚧</a> <a href="https://github.com/esengine/ecs-framework/commits?author=esengine" title="Code">💻</a> <a href="#design-esengine" title="Design">🎨</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/foxling"><img src="https://avatars.githubusercontent.com/foxling?s=100" width="100px;" alt="LING YE"/><br /><sub><b>LING YE</b></sub></a><br /><a href="https://github.com/esengine/ecs-framework/commits?author=foxling" title="Code">💻</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/MirageTank"><img src="https://avatars.githubusercontent.com/MirageTank?s=100" width="100px;" alt="MirageTank"/><br /><sub><b>MirageTank</b></sub></a><br /><a href="https://github.com/esengine/ecs-framework/commits?author=MirageTank" title="Code">💻</a></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<!-- markdownlint-restore -->
|
||||
<!-- prettier-ignore-end -->
|
||||
|
||||
<!-- ALL-CONTRIBUTORS-LIST:END -->
|
||||
|
||||
本项目遵循 [all-contributors](https://github.com/all-contributors/all-contributors) 规范。欢迎任何形式的贡献!
|
||||
|
||||
## 许可证
|
||||
|
||||
[MIT](LICENSE) © 2025 ECS Framework
|
||||
ESEngine is licensed under the [MIT License](LICENSE).
|
||||
|
||||
Reference in New Issue
Block a user