chore: 移除第三方引擎引用,改进 README 专业度
This commit is contained in:
129
README.md
129
README.md
@@ -10,8 +10,10 @@
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<p align="center">
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<a href="https://www.npmjs.com/package/@esengine/ecs-framework"><img src="https://img.shields.io/npm/v/@esengine/ecs-framework?style=flat-square&color=blue" alt="npm"></a>
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<a href="https://github.com/esengine/esengine/actions"><img src="https://img.shields.io/github/actions/workflow/status/esengine/esengine/ci.yml?branch=master&style=flat-square" alt="build"></a>
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<a href="https://github.com/esengine/esengine/blob/master/LICENSE"><img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="license"></a>
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<a href="https://github.com/esengine/esengine/stargazers"><img src="https://img.shields.io/github/stars/esengine/esengine?style=flat-square" alt="stars"></a>
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<img src="https://img.shields.io/badge/TypeScript-5.0+-blue?style=flat-square&logo=typescript&logoColor=white" alt="TypeScript">
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</p>
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<p align="center">
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@@ -27,37 +29,47 @@
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---
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ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.
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## Overview
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Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.
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ESEngine is a cross-platform 2D game engine built from the ground up with modern web technologies. It provides a comprehensive toolset that enables developers to focus on creating games rather than building infrastructure.
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## Free and Open Source
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Export your games to multiple platforms including web browsers, WeChat Mini Games, and other mini-game platforms from a single codebase.
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ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.
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## Key Features
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## Features
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| Feature | Description |
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|---------|-------------|
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| **ECS Architecture** | Data-driven Entity-Component-System pattern for flexible and cache-friendly game logic |
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| **High-Performance Rendering** | Rust/WebAssembly 2D renderer with automatic sprite batching and WebGL 2.0 backend |
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| **Visual Editor** | Cross-platform desktop editor built with Tauri for scene management and asset workflows |
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| **Modular Design** | Import only what you need - each feature is a standalone package |
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| **Multi-Platform Export** | Deploy to Web, WeChat Mini Games, and more from one codebase |
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| **Physics Integration** | 2D physics powered by Rapier with editor visualization |
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| **Visual Scripting** | Behavior trees and blueprint system for designers |
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- **Data-Driven Architecture**: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
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- **High-Performance Rendering**: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
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- **Visual Editor**: Cross-platform desktop editor with scene management, asset browser, and visual tools
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- **Modular Design**: Use only what you need. Each feature is a separate module that can be included independently
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- **Multi-Platform**: Deploy to Web, WeChat Mini Games, and more from a single codebase
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## Tech Stack
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## Getting the Engine
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- **Runtime**: TypeScript, Rust, WebAssembly
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- **Renderer**: WebGL 2.0, WGPU (planned)
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- **Editor**: Tauri, React, Zustand
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- **Physics**: Rapier2D
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- **Build**: pnpm, Turborepo, Rollup
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### Using npm
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## License
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ESEngine is **free and open source** under the [MIT License](LICENSE). No royalties, no strings attached.
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## Installation
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### npm
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```bash
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npm install @esengine/ecs-framework
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```
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### Building from Source
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### Editor
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See [Building from Source](#building-from-source) for detailed instructions.
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### Editor Download
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Pre-built editor binaries are available on the [Releases](https://github.com/esengine/esengine/releases) page for Windows and macOS.
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Download pre-built binaries from the [Releases](https://github.com/esengine/esengine/releases) page (Windows, macOS).
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## Quick Start
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@@ -95,6 +107,7 @@ class MovementSystem extends EntitySystem {
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}
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}
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// Initialize
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Core.create();
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const scene = new Scene();
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scene.addSystem(new MovementSystem());
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@@ -106,20 +119,16 @@ player.addComponent(new Velocity());
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Core.setScene(scene);
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// Game loop
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let lastTime = 0;
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function gameLoop(currentTime: number) {
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const deltaTime = (currentTime - lastTime) / 1000;
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lastTime = currentTime;
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Core.update(deltaTime);
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Core.update(currentTime / 1000);
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requestAnimationFrame(gameLoop);
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}
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requestAnimationFrame(gameLoop);
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```
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## Modules
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## Packages
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ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.
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ESEngine is organized as a monorepo with modular packages.
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### Core
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@@ -130,13 +139,13 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
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| `@esengine/engine` | Rust/WASM 2D renderer |
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| `@esengine/engine-core` | Engine module system and lifecycle management |
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### Runtime Modules
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### Runtime
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| Package | Description |
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|---------|-------------|
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| `@esengine/sprite` | 2D sprite rendering and animation |
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| `@esengine/tilemap` | Tile-based map rendering with animation support |
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| `@esengine/physics-rapier2d` | 2D physics simulation powered by Rapier |
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| `@esengine/tilemap` | Tile-based map rendering |
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| `@esengine/physics-rapier2d` | 2D physics simulation (Rapier) |
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| `@esengine/behavior-tree` | Behavior tree AI system |
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| `@esengine/blueprint` | Visual scripting runtime |
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| `@esengine/camera` | Camera control and management |
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@@ -150,12 +159,11 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
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| Package | Description |
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|---------|-------------|
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| `@esengine/sprite-editor` | Sprite inspector and tools |
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| `@esengine/tilemap-editor` | Visual tilemap editor with brush tools |
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| `@esengine/physics-rapier2d-editor` | Physics collider visualization and editing |
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| `@esengine/tilemap-editor` | Visual tilemap editor |
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| `@esengine/physics-rapier2d-editor` | Physics collider visualization |
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| `@esengine/behavior-tree-editor` | Visual behavior tree editor |
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| `@esengine/blueprint-editor` | Visual scripting editor |
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| `@esengine/material-editor` | Material and shader editor |
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| `@esengine/shader-editor` | Shader code editor |
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| `@esengine/material-editor` | Material editor |
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### Platform
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@@ -167,65 +175,59 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
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## Editor
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ESEngine Editor is a cross-platform desktop application built with Tauri and React.
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The ESEngine Editor is a cross-platform desktop application built with Tauri and React.
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### Features
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- Scene hierarchy and entity management
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- Component inspector with custom editors
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- Asset browser with drag-and-drop support
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- Tilemap editor with paint, fill, and selection tools
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- Component inspector with custom property editors
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- Asset browser with drag-and-drop
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- Tilemap editor with paint and fill tools
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- Behavior tree visual editor
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- Blueprint visual scripting
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- Material and shader editing
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- Built-in performance profiler
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- Localization support (English, Chinese)
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- Localization (English, Chinese)
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### Screenshot
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## Supported Platforms
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## Platform Support
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| Platform | Runtime | Editor |
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|----------|---------|--------|
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| Web Browser | Yes | - |
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| Windows | - | Yes |
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| macOS | - | Yes |
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|----------|:-------:|:------:|
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| Web Browser | ✓ | - |
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| Windows | - | ✓ |
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| macOS | - | ✓ |
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| WeChat Mini Game | In Progress | - |
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| Playable Ads | Planned | - |
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| Android | Planned | - |
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| iOS | Planned | - |
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| Windows Native | Planned | - |
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| Other Platforms | Planned | - |
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## Building from Source
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### Prerequisites
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- Node.js 18 or later
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- pnpm 10 or later
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- Node.js 18+
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- pnpm 10+
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- Rust toolchain (for WASM renderer)
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- wasm-pack
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### Setup
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```bash
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# Clone repository
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git clone https://github.com/esengine/esengine.git
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cd esengine
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# Install dependencies
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pnpm install
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# Build all packages
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pnpm build
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# Build WASM renderer (optional)
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# Optional: Build WASM renderer
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pnpm build:wasm
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```
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### Running the Editor
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### Run Editor
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```bash
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cd packages/editor-app
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@@ -236,11 +238,11 @@ pnpm tauri:dev
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```
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esengine/
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├── packages/ Engine packages (runtime, editor, platform)
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├── docs/ Documentation source
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├── examples/ Example projects
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├── scripts/ Build utilities
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└── thirdparty/ Third-party dependencies
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├── packages/ # Engine packages (runtime, editor, platform)
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├── docs/ # Documentation source
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├── examples/ # Example projects
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├── scripts/ # Build utilities
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└── thirdparty/ # Third-party dependencies
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```
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## Documentation
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@@ -259,10 +261,17 @@ esengine/
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Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
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1. Fork the repository
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2. Create a feature branch
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3. Make changes with tests
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4. Submit a pull request
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2. Create a feature branch (`git checkout -b feature/amazing-feature`)
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3. Commit your changes (`git commit -m 'Add amazing feature'`)
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4. Push to the branch (`git push origin feature/amazing-feature`)
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5. Open a Pull Request
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## License
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ESEngine is licensed under the [MIT License](LICENSE).
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---
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<p align="center">
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Made with ❤️ by the ESEngine team
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</p>
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119
README_CN.md
119
README_CN.md
@@ -10,8 +10,10 @@
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<p align="center">
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<a href="https://www.npmjs.com/package/@esengine/ecs-framework"><img src="https://img.shields.io/npm/v/@esengine/ecs-framework?style=flat-square&color=blue" alt="npm"></a>
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<a href="https://github.com/esengine/esengine/actions"><img src="https://img.shields.io/github/actions/workflow/status/esengine/esengine/ci.yml?branch=master&style=flat-square" alt="build"></a>
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<a href="https://github.com/esengine/esengine/blob/master/LICENSE"><img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="license"></a>
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<a href="https://github.com/esengine/esengine/stargazers"><img src="https://img.shields.io/github/stars/esengine/esengine?style=flat-square" alt="stars"></a>
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<img src="https://img.shields.io/badge/TypeScript-5.0+-blue?style=flat-square&logo=typescript&logoColor=white" alt="TypeScript">
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</p>
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<p align="center">
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@@ -27,37 +29,47 @@
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---
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ESEngine 是一个跨平台 2D 游戏引擎,提供统一的开发界面。它包含完整的常用工具集,让开发者专注于游戏创作本身。
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## 概述
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游戏可以导出到多个平台,包括 Web 浏览器、微信小游戏等小游戏平台。
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ESEngine 是一款基于现代 Web 技术从零构建的跨平台 2D 游戏引擎。它提供完整的工具集,让开发者专注于游戏创作而非基础设施搭建。
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## 免费开源
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一套代码即可导出到 Web 浏览器、微信小游戏等多个平台。
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ESEngine 基于 MIT 协议完全免费开源。无附加条件,无版税。你的游戏完全属于你。
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## 核心特性
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## 特性
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| 特性 | 描述 |
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|-----|------|
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| **ECS 架构** | 数据驱动的实体-组件-系统模式,提供灵活且缓存友好的游戏逻辑 |
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| **高性能渲染** | Rust/WebAssembly 2D 渲染器,支持自动精灵批处理和 WebGL 2.0 |
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| **可视化编辑器** | 基于 Tauri 的跨平台桌面编辑器,支持场景管理和资源工作流 |
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| **模块化设计** | 按需引入,每个功能都是独立的包 |
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| **多平台导出** | 一套代码部署到 Web、微信小游戏等平台 |
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| **物理集成** | 基于 Rapier 的 2D 物理,支持编辑器可视化 |
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| **可视化脚本** | 行为树和蓝图系统,适合策划使用 |
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- **数据驱动架构**:基于 ECS(实体-组件-系统)模式构建,提供灵活高效的游戏逻辑
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- **高性能渲染**:Rust/WebAssembly 2D 渲染器,支持精灵批处理和 WebGL 2.0
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- **可视化编辑器**:跨平台桌面编辑器,包含场景管理、资源浏览器和可视化工具
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- **模块化设计**:按需使用,每个功能都是独立模块,可单独引入
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- **多平台支持**:一套代码部署到 Web、微信小游戏等多个平台
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## 技术栈
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## 获取引擎
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- **运行时**: TypeScript, Rust, WebAssembly
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- **渲染器**: WebGL 2.0, WGPU (计划中)
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- **编辑器**: Tauri, React, Zustand
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- **物理**: Rapier2D
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- **构建**: pnpm, Turborepo, Rollup
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### 通过 npm 安装
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## 许可证
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ESEngine **完全免费开源**,采用 [MIT 协议](LICENSE)。无版税,无附加条件。
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## 安装
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### npm
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```bash
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npm install @esengine/ecs-framework
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```
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### 从源码构建
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### 编辑器
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详见 [从源码构建](#从源码构建) 章节。
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### 编辑器下载
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预编译的编辑器可在 [Releases](https://github.com/esengine/esengine/releases) 页面下载,支持 Windows 和 macOS。
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从 [Releases](https://github.com/esengine/esengine/releases) 页面下载预编译版本(支持 Windows、macOS)。
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## 快速开始
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@@ -95,6 +107,7 @@ class MovementSystem extends EntitySystem {
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}
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}
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// 初始化
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Core.create();
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const scene = new Scene();
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scene.addSystem(new MovementSystem());
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@@ -106,12 +119,8 @@ player.addComponent(new Velocity());
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Core.setScene(scene);
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// 游戏循环
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let lastTime = 0;
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function gameLoop(currentTime: number) {
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const deltaTime = (currentTime - lastTime) / 1000;
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lastTime = currentTime;
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Core.update(deltaTime);
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Core.update(currentTime / 1000);
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requestAnimationFrame(gameLoop);
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}
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requestAnimationFrame(gameLoop);
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@@ -119,7 +128,7 @@ requestAnimationFrame(gameLoop);
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## 模块
|
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ESEngine 采用模块化组织。每个功能都有运行时模块和可选的编辑器扩展。
|
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ESEngine 采用 Monorepo 组织,包含多个模块化包。
|
||||
|
||||
### 核心
|
||||
|
||||
@@ -130,13 +139,13 @@ ESEngine 采用模块化组织。每个功能都有运行时模块和可选的
|
||||
| `@esengine/engine` | Rust/WASM 2D 渲染器 |
|
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| `@esengine/engine-core` | 引擎模块系统和生命周期管理 |
|
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### 运行时模块
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||||
### 运行时
|
||||
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||||
| 包名 | 描述 |
|
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|------|------|
|
||||
| `@esengine/sprite` | 2D 精灵渲染和动画 |
|
||||
| `@esengine/tilemap` | Tilemap 渲染,支持动画 |
|
||||
| `@esengine/physics-rapier2d` | 基于 Rapier 的 2D 物理模拟 |
|
||||
| `@esengine/tilemap` | Tilemap 渲染 |
|
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| `@esengine/physics-rapier2d` | 2D 物理模拟 (Rapier) |
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| `@esengine/behavior-tree` | 行为树 AI 系统 |
|
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| `@esengine/blueprint` | 可视化脚本运行时 |
|
||||
| `@esengine/camera` | 相机控制和管理 |
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@@ -150,12 +159,11 @@ ESEngine 采用模块化组织。每个功能都有运行时模块和可选的
|
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| 包名 | 描述 |
|
||||
|------|------|
|
||||
| `@esengine/sprite-editor` | 精灵检视器和工具 |
|
||||
| `@esengine/tilemap-editor` | 可视化 Tilemap 编辑器,支持笔刷工具 |
|
||||
| `@esengine/physics-rapier2d-editor` | 物理碰撞体可视化和编辑 |
|
||||
| `@esengine/tilemap-editor` | 可视化 Tilemap 编辑器 |
|
||||
| `@esengine/physics-rapier2d-editor` | 物理碰撞体可视化 |
|
||||
| `@esengine/behavior-tree-editor` | 可视化行为树编辑器 |
|
||||
| `@esengine/blueprint-editor` | 可视化脚本编辑器 |
|
||||
| `@esengine/material-editor` | 材质和着色器编辑器 |
|
||||
| `@esengine/shader-editor` | 着色器代码编辑器 |
|
||||
| `@esengine/material-editor` | 材质编辑器 |
|
||||
|
||||
### 平台
|
||||
|
||||
@@ -172,9 +180,9 @@ ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
|
||||
### 功能
|
||||
|
||||
- 场景层级和实体管理
|
||||
- 组件检视器,支持自定义编辑器
|
||||
- 组件检视器,支持自定义属性编辑器
|
||||
- 资源浏览器,支持拖放
|
||||
- Tilemap 编辑器,支持绘制、填充、选择工具
|
||||
- Tilemap 编辑器,支持绘制和填充工具
|
||||
- 行为树可视化编辑器
|
||||
- 蓝图可视化脚本
|
||||
- 材质和着色器编辑
|
||||
@@ -185,43 +193,37 @@ ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
|
||||
|
||||

|
||||
|
||||
## 支持的平台
|
||||
## 平台支持
|
||||
|
||||
| 平台 | 运行时 | 编辑器 |
|
||||
|------|--------|--------|
|
||||
| Web 浏览器 | 支持 | - |
|
||||
| Windows | - | 支持 |
|
||||
| macOS | - | 支持 |
|
||||
|------|:------:|:------:|
|
||||
| Web 浏览器 | ✓ | - |
|
||||
| Windows | - | ✓ |
|
||||
| macOS | - | ✓ |
|
||||
| 微信小游戏 | 开发中 | - |
|
||||
| Playable 可玩广告 | 计划中 | - |
|
||||
| Android | 计划中 | - |
|
||||
| iOS | 计划中 | - |
|
||||
| Windows 原生 | 计划中 | - |
|
||||
| 其他平台 | 计划中 | - |
|
||||
|
||||
## 从源码构建
|
||||
|
||||
### 前置要求
|
||||
|
||||
- Node.js 18 或更高版本
|
||||
- pnpm 10 或更高版本
|
||||
- Node.js 18+
|
||||
- pnpm 10+
|
||||
- Rust 工具链(用于 WASM 渲染器)
|
||||
- wasm-pack
|
||||
|
||||
### 安装
|
||||
|
||||
```bash
|
||||
# 克隆仓库
|
||||
git clone https://github.com/esengine/esengine.git
|
||||
cd esengine
|
||||
|
||||
# 安装依赖
|
||||
pnpm install
|
||||
|
||||
# 构建所有包
|
||||
pnpm build
|
||||
|
||||
# 构建 WASM 渲染器(可选)
|
||||
# 可选:构建 WASM 渲染器
|
||||
pnpm build:wasm
|
||||
```
|
||||
|
||||
@@ -236,11 +238,11 @@ pnpm tauri:dev
|
||||
|
||||
```
|
||||
esengine/
|
||||
├── packages/ 引擎包(运行时、编辑器、平台)
|
||||
├── docs/ 文档源码
|
||||
├── examples/ 示例项目
|
||||
├── scripts/ 构建工具
|
||||
└── thirdparty/ 第三方依赖
|
||||
├── packages/ # 引擎包(运行时、编辑器、平台)
|
||||
├── docs/ # 文档源码
|
||||
├── examples/ # 示例项目
|
||||
├── scripts/ # 构建工具
|
||||
└── thirdparty/ # 第三方依赖
|
||||
```
|
||||
|
||||
## 文档
|
||||
@@ -260,10 +262,17 @@ esengine/
|
||||
欢迎贡献代码。提交 PR 前请阅读贡献指南。
|
||||
|
||||
1. Fork 仓库
|
||||
2. 创建功能分支
|
||||
3. 修改代码并测试
|
||||
4. 提交 PR
|
||||
2. 创建功能分支 (`git checkout -b feature/amazing-feature`)
|
||||
3. 提交修改 (`git commit -m 'Add amazing feature'`)
|
||||
4. 推送分支 (`git push origin feature/amazing-feature`)
|
||||
5. 发起 Pull Request
|
||||
|
||||
## 许可证
|
||||
|
||||
ESEngine 基于 [MIT 协议](LICENSE) 开源。
|
||||
|
||||
---
|
||||
|
||||
<p align="center">
|
||||
由 ESEngine 团队用 ❤️ 打造
|
||||
</p>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
### 为什么不在 Entity 中内置层级?
|
||||
|
||||
传统的游戏对象模型(如 Unity 的 GameObject)将层级关系内置于实体中。ECS Framework 选择组件化方案的原因:
|
||||
传统的游戏对象模型将层级关系内置于实体中。ECS Framework 选择组件化方案的原因:
|
||||
|
||||
1. **ECS 组合原则**:层级是一种"功能",应该通过组件添加,而非所有实体都具备
|
||||
2. **按需使用**:只有需要层级关系的实体才添加 `HierarchyComponent`
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
* 排序层系统 - 控制渲染顺序
|
||||
* Sorting Layer System - Controls render order
|
||||
*
|
||||
* 类似 Unity 的 Sorting Layer + Order in Layer 系统。
|
||||
* Similar to Unity's Sorting Layer + Order in Layer system.
|
||||
* 提供排序层和层内排序功能,用于精确控制 2D 对象的渲染顺序。
|
||||
* Provides sorting layer and order-in-layer functionality for precise 2D rendering order control.
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
* 点击特效组件 - 在点击位置播放粒子效果
|
||||
* Click FX Component - Play particle effects at click position
|
||||
*
|
||||
* 类似 Unity 的 ShowFxWhenClicked 功能。
|
||||
* Similar to Unity's ShowFxWhenClicked functionality.
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 在编辑器中添加此组件到相机或空实体上
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "@esengine/sdk",
|
||||
"version": "1.0.0",
|
||||
"description": "Unified SDK entry point for ESEngine - like Unity's 'using UnityEngine'",
|
||||
"description": "Unified SDK entry point for ESEngine - single import for all engine modules",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
|
||||
Reference in New Issue
Block a user