chore: 移除第三方引擎引用,改进 README 专业度

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yhh
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README.md
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@@ -10,8 +10,10 @@
<p align="center">
<a href="https://www.npmjs.com/package/@esengine/ecs-framework"><img src="https://img.shields.io/npm/v/@esengine/ecs-framework?style=flat-square&color=blue" alt="npm"></a>
<a href="https://github.com/esengine/esengine/actions"><img src="https://img.shields.io/github/actions/workflow/status/esengine/esengine/ci.yml?branch=master&style=flat-square" alt="build"></a>
<a href="https://github.com/esengine/esengine/blob/master/LICENSE"><img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="license"></a>
<a href="https://github.com/esengine/esengine/stargazers"><img src="https://img.shields.io/github/stars/esengine/esengine?style=flat-square" alt="stars"></a>
<img src="https://img.shields.io/badge/TypeScript-5.0+-blue?style=flat-square&logo=typescript&logoColor=white" alt="TypeScript">
</p>
<p align="center">
@@ -27,37 +29,47 @@
---
ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.
## Overview
Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.
ESEngine is a cross-platform 2D game engine built from the ground up with modern web technologies. It provides a comprehensive toolset that enables developers to focus on creating games rather than building infrastructure.
## Free and Open Source
Export your games to multiple platforms including web browsers, WeChat Mini Games, and other mini-game platforms from a single codebase.
ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.
## Key Features
## Features
| Feature | Description |
|---------|-------------|
| **ECS Architecture** | Data-driven Entity-Component-System pattern for flexible and cache-friendly game logic |
| **High-Performance Rendering** | Rust/WebAssembly 2D renderer with automatic sprite batching and WebGL 2.0 backend |
| **Visual Editor** | Cross-platform desktop editor built with Tauri for scene management and asset workflows |
| **Modular Design** | Import only what you need - each feature is a standalone package |
| **Multi-Platform Export** | Deploy to Web, WeChat Mini Games, and more from one codebase |
| **Physics Integration** | 2D physics powered by Rapier with editor visualization |
| **Visual Scripting** | Behavior trees and blueprint system for designers |
- **Data-Driven Architecture**: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
- **High-Performance Rendering**: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
- **Visual Editor**: Cross-platform desktop editor with scene management, asset browser, and visual tools
- **Modular Design**: Use only what you need. Each feature is a separate module that can be included independently
- **Multi-Platform**: Deploy to Web, WeChat Mini Games, and more from a single codebase
## Tech Stack
## Getting the Engine
- **Runtime**: TypeScript, Rust, WebAssembly
- **Renderer**: WebGL 2.0, WGPU (planned)
- **Editor**: Tauri, React, Zustand
- **Physics**: Rapier2D
- **Build**: pnpm, Turborepo, Rollup
### Using npm
## License
ESEngine is **free and open source** under the [MIT License](LICENSE). No royalties, no strings attached.
## Installation
### npm
```bash
npm install @esengine/ecs-framework
```
### Building from Source
### Editor
See [Building from Source](#building-from-source) for detailed instructions.
### Editor Download
Pre-built editor binaries are available on the [Releases](https://github.com/esengine/esengine/releases) page for Windows and macOS.
Download pre-built binaries from the [Releases](https://github.com/esengine/esengine/releases) page (Windows, macOS).
## Quick Start
@@ -95,6 +107,7 @@ class MovementSystem extends EntitySystem {
}
}
// Initialize
Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());
@@ -106,20 +119,16 @@ player.addComponent(new Velocity());
Core.setScene(scene);
// Game loop
let lastTime = 0;
function gameLoop(currentTime: number) {
const deltaTime = (currentTime - lastTime) / 1000;
lastTime = currentTime;
Core.update(deltaTime);
Core.update(currentTime / 1000);
requestAnimationFrame(gameLoop);
}
requestAnimationFrame(gameLoop);
```
## Modules
## Packages
ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.
ESEngine is organized as a monorepo with modular packages.
### Core
@@ -130,13 +139,13 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
| `@esengine/engine` | Rust/WASM 2D renderer |
| `@esengine/engine-core` | Engine module system and lifecycle management |
### Runtime Modules
### Runtime
| Package | Description |
|---------|-------------|
| `@esengine/sprite` | 2D sprite rendering and animation |
| `@esengine/tilemap` | Tile-based map rendering with animation support |
| `@esengine/physics-rapier2d` | 2D physics simulation powered by Rapier |
| `@esengine/tilemap` | Tile-based map rendering |
| `@esengine/physics-rapier2d` | 2D physics simulation (Rapier) |
| `@esengine/behavior-tree` | Behavior tree AI system |
| `@esengine/blueprint` | Visual scripting runtime |
| `@esengine/camera` | Camera control and management |
@@ -150,12 +159,11 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
| Package | Description |
|---------|-------------|
| `@esengine/sprite-editor` | Sprite inspector and tools |
| `@esengine/tilemap-editor` | Visual tilemap editor with brush tools |
| `@esengine/physics-rapier2d-editor` | Physics collider visualization and editing |
| `@esengine/tilemap-editor` | Visual tilemap editor |
| `@esengine/physics-rapier2d-editor` | Physics collider visualization |
| `@esengine/behavior-tree-editor` | Visual behavior tree editor |
| `@esengine/blueprint-editor` | Visual scripting editor |
| `@esengine/material-editor` | Material and shader editor |
| `@esengine/shader-editor` | Shader code editor |
| `@esengine/material-editor` | Material editor |
### Platform
@@ -167,65 +175,59 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
## Editor
ESEngine Editor is a cross-platform desktop application built with Tauri and React.
The ESEngine Editor is a cross-platform desktop application built with Tauri and React.
### Features
- Scene hierarchy and entity management
- Component inspector with custom editors
- Asset browser with drag-and-drop support
- Tilemap editor with paint, fill, and selection tools
- Component inspector with custom property editors
- Asset browser with drag-and-drop
- Tilemap editor with paint and fill tools
- Behavior tree visual editor
- Blueprint visual scripting
- Material and shader editing
- Built-in performance profiler
- Localization support (English, Chinese)
- Localization (English, Chinese)
### Screenshot
![ESEngine Editor](screenshots/main_screetshot.png)
## Supported Platforms
## Platform Support
| Platform | Runtime | Editor |
|----------|---------|--------|
| Web Browser | Yes | - |
| Windows | - | Yes |
| macOS | - | Yes |
|----------|:-------:|:------:|
| Web Browser | | - |
| Windows | - | |
| macOS | - | |
| WeChat Mini Game | In Progress | - |
| Playable Ads | Planned | - |
| Android | Planned | - |
| iOS | Planned | - |
| Windows Native | Planned | - |
| Other Platforms | Planned | - |
## Building from Source
### Prerequisites
- Node.js 18 or later
- pnpm 10 or later
- Node.js 18+
- pnpm 10+
- Rust toolchain (for WASM renderer)
- wasm-pack
### Setup
```bash
# Clone repository
git clone https://github.com/esengine/esengine.git
cd esengine
# Install dependencies
pnpm install
# Build all packages
pnpm build
# Build WASM renderer (optional)
# Optional: Build WASM renderer
pnpm build:wasm
```
### Running the Editor
### Run Editor
```bash
cd packages/editor-app
@@ -236,11 +238,11 @@ pnpm tauri:dev
```
esengine/
├── packages/ Engine packages (runtime, editor, platform)
├── docs/ Documentation source
├── examples/ Example projects
├── scripts/ Build utilities
└── thirdparty/ Third-party dependencies
├── packages/ # Engine packages (runtime, editor, platform)
├── docs/ # Documentation source
├── examples/ # Example projects
├── scripts/ # Build utilities
└── thirdparty/ # Third-party dependencies
```
## Documentation
@@ -259,10 +261,17 @@ esengine/
Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
1. Fork the repository
2. Create a feature branch
3. Make changes with tests
4. Submit a pull request
2. Create a feature branch (`git checkout -b feature/amazing-feature`)
3. Commit your changes (`git commit -m 'Add amazing feature'`)
4. Push to the branch (`git push origin feature/amazing-feature`)
5. Open a Pull Request
## License
ESEngine is licensed under the [MIT License](LICENSE).
---
<p align="center">
Made with ❤️ by the ESEngine team
</p>

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@@ -10,8 +10,10 @@
<p align="center">
<a href="https://www.npmjs.com/package/@esengine/ecs-framework"><img src="https://img.shields.io/npm/v/@esengine/ecs-framework?style=flat-square&color=blue" alt="npm"></a>
<a href="https://github.com/esengine/esengine/actions"><img src="https://img.shields.io/github/actions/workflow/status/esengine/esengine/ci.yml?branch=master&style=flat-square" alt="build"></a>
<a href="https://github.com/esengine/esengine/blob/master/LICENSE"><img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="license"></a>
<a href="https://github.com/esengine/esengine/stargazers"><img src="https://img.shields.io/github/stars/esengine/esengine?style=flat-square" alt="stars"></a>
<img src="https://img.shields.io/badge/TypeScript-5.0+-blue?style=flat-square&logo=typescript&logoColor=white" alt="TypeScript">
</p>
<p align="center">
@@ -27,37 +29,47 @@
---
ESEngine 是一个跨平台 2D 游戏引擎,提供统一的开发界面。它包含完整的常用工具集,让开发者专注于游戏创作本身。
## 概述
游戏可以导出到多个平台,包括 Web 浏览器、微信小游戏等小游戏平台
ESEngine 是一款基于现代 Web 技术从零构建的跨平台 2D 游戏引擎。它提供完整的工具集,让开发者专注于游戏创作而非基础设施搭建
## 免费开源
一套代码即可导出到 Web 浏览器、微信小游戏等多个平台。
ESEngine 基于 MIT 协议完全免费开源。无附加条件,无版税。你的游戏完全属于你。
## 核心特性
## 特性
| 特性 | 描述 |
|-----|------|
| **ECS 架构** | 数据驱动的实体-组件-系统模式,提供灵活且缓存友好的游戏逻辑 |
| **高性能渲染** | Rust/WebAssembly 2D 渲染器,支持自动精灵批处理和 WebGL 2.0 |
| **可视化编辑器** | 基于 Tauri 的跨平台桌面编辑器,支持场景管理和资源工作流 |
| **模块化设计** | 按需引入,每个功能都是独立的包 |
| **多平台导出** | 一套代码部署到 Web、微信小游戏等平台 |
| **物理集成** | 基于 Rapier 的 2D 物理,支持编辑器可视化 |
| **可视化脚本** | 行为树和蓝图系统,适合策划使用 |
- **数据驱动架构**:基于 ECS实体-组件-系统)模式构建,提供灵活高效的游戏逻辑
- **高性能渲染**Rust/WebAssembly 2D 渲染器,支持精灵批处理和 WebGL 2.0
- **可视化编辑器**:跨平台桌面编辑器,包含场景管理、资源浏览器和可视化工具
- **模块化设计**:按需使用,每个功能都是独立模块,可单独引入
- **多平台支持**:一套代码部署到 Web、微信小游戏等多个平台
## 技术栈
## 获取引擎
- **运行时**: TypeScript, Rust, WebAssembly
- **渲染器**: WebGL 2.0, WGPU (计划中)
- **编辑器**: Tauri, React, Zustand
- **物理**: Rapier2D
- **构建**: pnpm, Turborepo, Rollup
### 通过 npm 安装
## 许可证
ESEngine **完全免费开源**,采用 [MIT 协议](LICENSE)。无版税,无附加条件。
## 安装
### npm
```bash
npm install @esengine/ecs-framework
```
### 从源码构建
### 编辑器
详见 [从源码构建](#从源码构建) 章节
### 编辑器下载
预编译的编辑器可在 [Releases](https://github.com/esengine/esengine/releases) 页面下载,支持 Windows 和 macOS。
[Releases](https://github.com/esengine/esengine/releases) 页面下载预编译版本(支持 Windows、macOS
## 快速开始
@@ -95,6 +107,7 @@ class MovementSystem extends EntitySystem {
}
}
// 初始化
Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());
@@ -106,12 +119,8 @@ player.addComponent(new Velocity());
Core.setScene(scene);
// 游戏循环
let lastTime = 0;
function gameLoop(currentTime: number) {
const deltaTime = (currentTime - lastTime) / 1000;
lastTime = currentTime;
Core.update(deltaTime);
Core.update(currentTime / 1000);
requestAnimationFrame(gameLoop);
}
requestAnimationFrame(gameLoop);
@@ -119,7 +128,7 @@ requestAnimationFrame(gameLoop);
## 模块
ESEngine 采用模块化组织。每个功能都有运行时模块和可选的编辑器扩展
ESEngine 采用 Monorepo 组织,包含多个模块化包
### 核心
@@ -130,13 +139,13 @@ ESEngine 采用模块化组织。每个功能都有运行时模块和可选的
| `@esengine/engine` | Rust/WASM 2D 渲染器 |
| `@esengine/engine-core` | 引擎模块系统和生命周期管理 |
### 运行时模块
### 运行时
| 包名 | 描述 |
|------|------|
| `@esengine/sprite` | 2D 精灵渲染和动画 |
| `@esengine/tilemap` | Tilemap 渲染,支持动画 |
| `@esengine/physics-rapier2d` | 基于 Rapier 的 2D 物理模拟 |
| `@esengine/tilemap` | Tilemap 渲染 |
| `@esengine/physics-rapier2d` | 2D 物理模拟 (Rapier) |
| `@esengine/behavior-tree` | 行为树 AI 系统 |
| `@esengine/blueprint` | 可视化脚本运行时 |
| `@esengine/camera` | 相机控制和管理 |
@@ -150,12 +159,11 @@ ESEngine 采用模块化组织。每个功能都有运行时模块和可选的
| 包名 | 描述 |
|------|------|
| `@esengine/sprite-editor` | 精灵检视器和工具 |
| `@esengine/tilemap-editor` | 可视化 Tilemap 编辑器,支持笔刷工具 |
| `@esengine/physics-rapier2d-editor` | 物理碰撞体可视化和编辑 |
| `@esengine/tilemap-editor` | 可视化 Tilemap 编辑器 |
| `@esengine/physics-rapier2d-editor` | 物理碰撞体可视化 |
| `@esengine/behavior-tree-editor` | 可视化行为树编辑器 |
| `@esengine/blueprint-editor` | 可视化脚本编辑器 |
| `@esengine/material-editor` | 材质和着色器编辑器 |
| `@esengine/shader-editor` | 着色器代码编辑器 |
| `@esengine/material-editor` | 材质编辑器 |
### 平台
@@ -172,9 +180,9 @@ ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
### 功能
- 场景层级和实体管理
- 组件检视器,支持自定义编辑器
- 组件检视器,支持自定义属性编辑器
- 资源浏览器,支持拖放
- Tilemap 编辑器,支持绘制填充、选择工具
- Tilemap 编辑器,支持绘制填充工具
- 行为树可视化编辑器
- 蓝图可视化脚本
- 材质和着色器编辑
@@ -185,43 +193,37 @@ ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
![ESEngine Editor](screenshots/main_screetshot.png)
## 支持的平台
## 平台支持
| 平台 | 运行时 | 编辑器 |
|------|--------|--------|
| Web 浏览器 | 支持 | - |
| Windows | - | 支持 |
| macOS | - | 支持 |
|------|:------:|:------:|
| Web 浏览器 | | - |
| Windows | - | |
| macOS | - | |
| 微信小游戏 | 开发中 | - |
| Playable 可玩广告 | 计划中 | - |
| Android | 计划中 | - |
| iOS | 计划中 | - |
| Windows 原生 | 计划中 | - |
| 其他平台 | 计划中 | - |
## 从源码构建
### 前置要求
- Node.js 18 或更高版本
- pnpm 10 或更高版本
- Node.js 18+
- pnpm 10+
- Rust 工具链(用于 WASM 渲染器)
- wasm-pack
### 安装
```bash
# 克隆仓库
git clone https://github.com/esengine/esengine.git
cd esengine
# 安装依赖
pnpm install
# 构建所有包
pnpm build
# 构建 WASM 渲染器(可选)
# 可选:构建 WASM 渲染器
pnpm build:wasm
```
@@ -236,11 +238,11 @@ pnpm tauri:dev
```
esengine/
├── packages/ 引擎包(运行时、编辑器、平台)
├── docs/ 文档源码
├── examples/ 示例项目
├── scripts/ 构建工具
└── thirdparty/ 第三方依赖
├── packages/ # 引擎包(运行时、编辑器、平台)
├── docs/ # 文档源码
├── examples/ # 示例项目
├── scripts/ # 构建工具
└── thirdparty/ # 第三方依赖
```
## 文档
@@ -260,10 +262,17 @@ esengine/
欢迎贡献代码。提交 PR 前请阅读贡献指南。
1. Fork 仓库
2. 创建功能分支
3. 修改代码并测试
4. 提交 PR
2. 创建功能分支 (`git checkout -b feature/amazing-feature`)
3. 提交修改 (`git commit -m 'Add amazing feature'`)
4. 推送分支 (`git push origin feature/amazing-feature`)
5. 发起 Pull Request
## 许可证
ESEngine 基于 [MIT 协议](LICENSE) 开源。
---
<p align="center">
由 ESEngine 团队用 ❤️ 打造
</p>

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@@ -6,7 +6,7 @@
### 为什么不在 Entity 中内置层级?
传统的游戏对象模型(如 Unity 的 GameObject将层级关系内置于实体中。ECS Framework 选择组件化方案的原因:
传统的游戏对象模型将层级关系内置于实体中。ECS Framework 选择组件化方案的原因:
1. **ECS 组合原则**:层级是一种"功能",应该通过组件添加,而非所有实体都具备
2. **按需使用**:只有需要层级关系的实体才添加 `HierarchyComponent`

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@@ -2,8 +2,8 @@
* 排序层系统 - 控制渲染顺序
* Sorting Layer System - Controls render order
*
* 类似 Unity 的 Sorting Layer + Order in Layer 系统
* Similar to Unity's Sorting Layer + Order in Layer system.
* 提供排序层和层内排序功能,用于精确控制 2D 对象的渲染顺序
* Provides sorting layer and order-in-layer functionality for precise 2D rendering order control.
*
* @example
* ```typescript

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@@ -2,9 +2,6 @@
* 点击特效组件 - 在点击位置播放粒子效果
* Click FX Component - Play particle effects at click position
*
* 类似 Unity 的 ShowFxWhenClicked 功能。
* Similar to Unity's ShowFxWhenClicked functionality.
*
* @example
* ```typescript
* // 在编辑器中添加此组件到相机或空实体上

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@@ -1,7 +1,7 @@
{
"name": "@esengine/sdk",
"version": "1.0.0",
"description": "Unified SDK entry point for ESEngine - like Unity's 'using UnityEngine'",
"description": "Unified SDK entry point for ESEngine - single import for all engine modules",
"main": "dist/index.js",
"module": "dist/index.js",
"types": "dist/index.d.ts",