chore: 移除第三方引擎引用,改进 README 专业度
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129
README.md
129
README.md
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<p align="center">
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<a href="https://www.npmjs.com/package/@esengine/ecs-framework"><img src="https://img.shields.io/npm/v/@esengine/ecs-framework?style=flat-square&color=blue" alt="npm"></a>
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<a href="https://github.com/esengine/esengine/actions"><img src="https://img.shields.io/github/actions/workflow/status/esengine/esengine/ci.yml?branch=master&style=flat-square" alt="build"></a>
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<a href="https://github.com/esengine/esengine/blob/master/LICENSE"><img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="license"></a>
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<a href="https://github.com/esengine/esengine/stargazers"><img src="https://img.shields.io/github/stars/esengine/esengine?style=flat-square" alt="stars"></a>
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<img src="https://img.shields.io/badge/TypeScript-5.0+-blue?style=flat-square&logo=typescript&logoColor=white" alt="TypeScript">
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</p>
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<p align="center">
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@@ -27,37 +29,47 @@
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---
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ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.
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## Overview
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Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.
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ESEngine is a cross-platform 2D game engine built from the ground up with modern web technologies. It provides a comprehensive toolset that enables developers to focus on creating games rather than building infrastructure.
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## Free and Open Source
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Export your games to multiple platforms including web browsers, WeChat Mini Games, and other mini-game platforms from a single codebase.
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ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.
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## Key Features
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## Features
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| Feature | Description |
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|---------|-------------|
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| **ECS Architecture** | Data-driven Entity-Component-System pattern for flexible and cache-friendly game logic |
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| **High-Performance Rendering** | Rust/WebAssembly 2D renderer with automatic sprite batching and WebGL 2.0 backend |
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| **Visual Editor** | Cross-platform desktop editor built with Tauri for scene management and asset workflows |
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| **Modular Design** | Import only what you need - each feature is a standalone package |
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| **Multi-Platform Export** | Deploy to Web, WeChat Mini Games, and more from one codebase |
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| **Physics Integration** | 2D physics powered by Rapier with editor visualization |
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| **Visual Scripting** | Behavior trees and blueprint system for designers |
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- **Data-Driven Architecture**: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
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- **High-Performance Rendering**: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
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- **Visual Editor**: Cross-platform desktop editor with scene management, asset browser, and visual tools
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- **Modular Design**: Use only what you need. Each feature is a separate module that can be included independently
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- **Multi-Platform**: Deploy to Web, WeChat Mini Games, and more from a single codebase
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## Tech Stack
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## Getting the Engine
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- **Runtime**: TypeScript, Rust, WebAssembly
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- **Renderer**: WebGL 2.0, WGPU (planned)
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- **Editor**: Tauri, React, Zustand
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- **Physics**: Rapier2D
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- **Build**: pnpm, Turborepo, Rollup
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### Using npm
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## License
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ESEngine is **free and open source** under the [MIT License](LICENSE). No royalties, no strings attached.
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## Installation
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### npm
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```bash
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npm install @esengine/ecs-framework
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```
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### Building from Source
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### Editor
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See [Building from Source](#building-from-source) for detailed instructions.
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### Editor Download
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Pre-built editor binaries are available on the [Releases](https://github.com/esengine/esengine/releases) page for Windows and macOS.
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Download pre-built binaries from the [Releases](https://github.com/esengine/esengine/releases) page (Windows, macOS).
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## Quick Start
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@@ -95,6 +107,7 @@ class MovementSystem extends EntitySystem {
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}
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}
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// Initialize
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Core.create();
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const scene = new Scene();
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scene.addSystem(new MovementSystem());
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@@ -106,20 +119,16 @@ player.addComponent(new Velocity());
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Core.setScene(scene);
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// Game loop
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let lastTime = 0;
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function gameLoop(currentTime: number) {
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const deltaTime = (currentTime - lastTime) / 1000;
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lastTime = currentTime;
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Core.update(deltaTime);
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Core.update(currentTime / 1000);
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requestAnimationFrame(gameLoop);
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}
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requestAnimationFrame(gameLoop);
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```
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## Modules
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## Packages
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ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.
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ESEngine is organized as a monorepo with modular packages.
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### Core
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@@ -130,13 +139,13 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
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| `@esengine/engine` | Rust/WASM 2D renderer |
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| `@esengine/engine-core` | Engine module system and lifecycle management |
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### Runtime Modules
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### Runtime
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| Package | Description |
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|---------|-------------|
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| `@esengine/sprite` | 2D sprite rendering and animation |
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| `@esengine/tilemap` | Tile-based map rendering with animation support |
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| `@esengine/physics-rapier2d` | 2D physics simulation powered by Rapier |
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| `@esengine/tilemap` | Tile-based map rendering |
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| `@esengine/physics-rapier2d` | 2D physics simulation (Rapier) |
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| `@esengine/behavior-tree` | Behavior tree AI system |
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| `@esengine/blueprint` | Visual scripting runtime |
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| `@esengine/camera` | Camera control and management |
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@@ -150,12 +159,11 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
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| Package | Description |
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|---------|-------------|
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| `@esengine/sprite-editor` | Sprite inspector and tools |
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| `@esengine/tilemap-editor` | Visual tilemap editor with brush tools |
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| `@esengine/physics-rapier2d-editor` | Physics collider visualization and editing |
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| `@esengine/tilemap-editor` | Visual tilemap editor |
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| `@esengine/physics-rapier2d-editor` | Physics collider visualization |
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| `@esengine/behavior-tree-editor` | Visual behavior tree editor |
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| `@esengine/blueprint-editor` | Visual scripting editor |
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| `@esengine/material-editor` | Material and shader editor |
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| `@esengine/shader-editor` | Shader code editor |
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| `@esengine/material-editor` | Material editor |
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### Platform
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@@ -167,65 +175,59 @@ ESEngine is organized into modular packages. Each feature has a runtime module a
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## Editor
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ESEngine Editor is a cross-platform desktop application built with Tauri and React.
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The ESEngine Editor is a cross-platform desktop application built with Tauri and React.
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### Features
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- Scene hierarchy and entity management
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- Component inspector with custom editors
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- Asset browser with drag-and-drop support
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- Tilemap editor with paint, fill, and selection tools
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- Component inspector with custom property editors
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- Asset browser with drag-and-drop
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- Tilemap editor with paint and fill tools
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- Behavior tree visual editor
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- Blueprint visual scripting
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- Material and shader editing
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- Built-in performance profiler
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- Localization support (English, Chinese)
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- Localization (English, Chinese)
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### Screenshot
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## Supported Platforms
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## Platform Support
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| Platform | Runtime | Editor |
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|----------|---------|--------|
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| Web Browser | Yes | - |
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| Windows | - | Yes |
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| macOS | - | Yes |
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|----------|:-------:|:------:|
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| Web Browser | ✓ | - |
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| Windows | - | ✓ |
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| macOS | - | ✓ |
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| WeChat Mini Game | In Progress | - |
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| Playable Ads | Planned | - |
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| Android | Planned | - |
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| iOS | Planned | - |
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| Windows Native | Planned | - |
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| Other Platforms | Planned | - |
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## Building from Source
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### Prerequisites
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- Node.js 18 or later
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- pnpm 10 or later
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- Node.js 18+
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- pnpm 10+
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- Rust toolchain (for WASM renderer)
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- wasm-pack
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### Setup
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```bash
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# Clone repository
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git clone https://github.com/esengine/esengine.git
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cd esengine
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# Install dependencies
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pnpm install
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# Build all packages
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pnpm build
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# Build WASM renderer (optional)
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# Optional: Build WASM renderer
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pnpm build:wasm
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```
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### Running the Editor
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### Run Editor
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```bash
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cd packages/editor-app
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@@ -236,11 +238,11 @@ pnpm tauri:dev
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```
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esengine/
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├── packages/ Engine packages (runtime, editor, platform)
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├── docs/ Documentation source
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├── examples/ Example projects
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├── scripts/ Build utilities
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└── thirdparty/ Third-party dependencies
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├── packages/ # Engine packages (runtime, editor, platform)
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├── docs/ # Documentation source
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├── examples/ # Example projects
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├── scripts/ # Build utilities
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└── thirdparty/ # Third-party dependencies
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```
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## Documentation
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@@ -259,10 +261,17 @@ esengine/
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Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
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1. Fork the repository
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2. Create a feature branch
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3. Make changes with tests
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4. Submit a pull request
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2. Create a feature branch (`git checkout -b feature/amazing-feature`)
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3. Commit your changes (`git commit -m 'Add amazing feature'`)
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4. Push to the branch (`git push origin feature/amazing-feature`)
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5. Open a Pull Request
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## License
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ESEngine is licensed under the [MIT License](LICENSE).
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---
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<p align="center">
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Made with ❤️ by the ESEngine team
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</p>
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