refactor(asset-system-editor): 资产元数据改进
- AssetMetaFile 优化 - 导出调整
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@@ -18,6 +18,7 @@ export {
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AssetMetaManager,
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type IAssetMeta,
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type IImportSettings,
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type ISpriteSettings,
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type IMetaFileSystem,
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getMetaFilePath,
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inferAssetType,
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@@ -49,6 +49,36 @@ export interface IAssetMeta {
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lastModified?: number;
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}
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/**
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* Sprite settings for textures
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* 纹理的 Sprite 设置
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*/
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export interface ISpriteSettings {
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/**
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* Nine-patch slice border [top, right, bottom, left]
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* 九宫格切片边距
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*
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* Defines the non-stretchable borders for nine-patch rendering.
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* 定义九宫格渲染时不可拉伸的边框区域。
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*/
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sliceBorder?: [number, number, number, number];
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/**
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* Sprite pivot point (0-1 normalized)
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* Sprite 锚点(0-1 归一化)
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*
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* Default is [0.5, 0.5] (center)
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* 默认为 [0.5, 0.5](中心)
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*/
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pivot?: [number, number];
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/**
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* Pixels per unit for world-space rendering
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* 世界空间渲染的像素单位比
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*/
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pixelsPerUnit?: number;
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}
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/**
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* Import settings for different asset types
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* 不同资产类型的导入设置
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@@ -62,6 +92,9 @@ export interface IImportSettings {
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wrapMode?: 'clamp' | 'repeat' | 'mirror';
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premultiplyAlpha?: boolean;
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// Sprite settings | Sprite 设置
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spriteSettings?: ISpriteSettings;
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// Audio settings | 音频设置
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audioFormat?: 'mp3' | 'ogg' | 'wav';
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sampleRate?: number;
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@@ -385,6 +418,21 @@ export class AssetMetaManager {
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}
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}
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/**
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* Invalidate cache for a specific asset path
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* 使特定资产路径的缓存失效
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*
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* Call this when a .meta file is modified externally.
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* 当 .meta 文件被外部修改时调用此方法。
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*/
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invalidateCache(assetPath: string): void {
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const meta = this._cache.get(assetPath);
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if (meta) {
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this._guidToPath.delete(meta.guid);
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this._cache.delete(assetPath);
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}
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}
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/**
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* Clear cache
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* 清除缓存
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