Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

View File

@@ -0,0 +1,64 @@
import type { Entity } from '@esengine/ecs-framework';
import type { IGizmoRenderData, IRectGizmoData, GizmoColor } from '@esengine/editor-core';
import { GizmoRegistry } from '@esengine/editor-core';
import { UITransformComponent } from '@esengine/ui';
const UI_GIZMO_COLOR: GizmoColor = { r: 0.2, g: 0.6, b: 1, a: 0.8 };
const UI_GIZMO_COLOR_UNSELECTED: GizmoColor = { r: 0.2, g: 0.6, b: 1, a: 0.3 };
function uiTransformGizmoProvider(
transform: UITransformComponent,
_entity: Entity,
isSelected: boolean
): IGizmoRenderData[] {
if (!transform.visible) {
return [];
}
// Use world coordinates (computed by UILayoutSystem) if available
// Otherwise fallback to local coordinates
// 使用世界坐标(由 UILayoutSystem 计算),如果可用
// 否则回退到本地坐标
const x = transform.worldX ?? transform.x;
const y = transform.worldY ?? transform.y;
// Use world scale for proper hierarchical transform inheritance
// 使用世界缩放以正确继承层级变换
const scaleX = transform.worldScaleX ?? transform.scaleX;
const scaleY = transform.worldScaleY ?? transform.scaleY;
const width = (transform.computedWidth ?? transform.width) * scaleX;
const height = (transform.computedHeight ?? transform.height) * scaleY;
// Use world rotation for proper hierarchical transform inheritance
// 使用世界旋转以正确继承层级变换
const rotation = transform.worldRotation ?? transform.rotation;
// 使用 transform 的 pivot 作为旋转/缩放中心
const pivotX = transform.pivotX;
const pivotY = transform.pivotY;
// 渲染位置 = 左下角 + pivot 偏移
const renderX = x + width * pivotX;
const renderY = y + height * pivotY;
// Use pivot position with transform's pivot values as origin
// 使用 transform 的 pivot 值作为 gizmo 的原点
const gizmo: IRectGizmoData = {
type: 'rect',
x: renderX,
y: renderY,
width,
height,
rotation,
originX: pivotX,
originY: pivotY,
color: isSelected ? UI_GIZMO_COLOR : UI_GIZMO_COLOR_UNSELECTED,
showHandles: isSelected
};
return [gizmo];
}
export function registerUITransformGizmo(): void {
GizmoRegistry.register(UITransformComponent, uiTransformGizmoProvider);
}
export function unregisterUITransformGizmo(): void {
GizmoRegistry.unregister(UITransformComponent);
}

View File

@@ -0,0 +1 @@
export * from './UITransformGizmo';