Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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@@ -232,6 +232,32 @@ export class UITransformComponent extends Component {
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*/
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public worldAlpha: number = 1;
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/**
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* 计算后的世界旋转(弧度,考虑父元素旋转)
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* Computed world rotation in radians (considering parent rotation)
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*/
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public worldRotation: number = 0;
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/**
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* 计算后的世界 X 缩放(考虑父元素缩放)
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* Computed world X scale (considering parent scale)
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*/
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public worldScaleX: number = 1;
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/**
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* 计算后的世界 Y 缩放(考虑父元素缩放)
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* Computed world Y scale (considering parent scale)
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*/
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public worldScaleY: number = 1;
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/**
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* 本地到世界的 2D 变换矩阵(只读,由 UILayoutSystem 计算)
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* Local to world 2D transformation matrix (readonly, computed by UILayoutSystem)
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*/
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public localToWorldMatrix: { a: number; b: number; c: number; d: number; tx: number; ty: number } = {
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a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0
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};
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/**
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* 布局是否需要更新
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* Flag indicating layout needs update
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