Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

View File

@@ -232,6 +232,32 @@ export class UITransformComponent extends Component {
*/
public worldAlpha: number = 1;
/**
* 计算后的世界旋转(弧度,考虑父元素旋转)
* Computed world rotation in radians (considering parent rotation)
*/
public worldRotation: number = 0;
/**
* 计算后的世界 X 缩放(考虑父元素缩放)
* Computed world X scale (considering parent scale)
*/
public worldScaleX: number = 1;
/**
* 计算后的世界 Y 缩放(考虑父元素缩放)
* Computed world Y scale (considering parent scale)
*/
public worldScaleY: number = 1;
/**
* 本地到世界的 2D 变换矩阵(只读,由 UILayoutSystem 计算)
* Local to world 2D transformation matrix (readonly, computed by UILayoutSystem)
*/
public localToWorldMatrix: { a: number; b: number; c: number; d: number; tx: number; ty: number } = {
a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0
};
/**
* 布局是否需要更新
* Flag indicating layout needs update