Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

View File

@@ -1,11 +1,6 @@
/**
* UI Runtime Module (Pure runtime, no editor dependencies)
* UI 运行时模块(纯运行时,无编辑器依赖)
*/
import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModuleLoader, SystemContext } from '@esengine/ecs-components';
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
import {
UITransformComponent,
@@ -32,11 +27,14 @@ import {
UIScrollViewRenderSystem
} from './systems/render';
/**
* UI Runtime Module
* UI 运行时模块
*/
export class UIRuntimeModule implements IRuntimeModuleLoader {
export interface UISystemContext extends SystemContext {
uiLayoutSystem?: UILayoutSystem;
uiRenderProvider?: UIRenderDataProvider;
uiInputSystem?: UIInputSystem;
uiTextRenderSystem?: UITextRenderSystem;
}
class UIRuntimeModule implements IRuntimeModule {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(UITransformComponent);
registry.register(UIRenderComponent);
@@ -50,6 +48,8 @@ export class UIRuntimeModule implements IRuntimeModuleLoader {
}
createSystems(scene: IScene, context: SystemContext): void {
const uiContext = context as UISystemContext;
const layoutSystem = new UILayoutSystem();
scene.addSystem(layoutSystem);
@@ -77,9 +77,9 @@ export class UIRuntimeModule implements IRuntimeModuleLoader {
const textRenderSystem = new UITextRenderSystem();
scene.addSystem(textRenderSystem);
if (context.engineBridge) {
if (uiContext.engineBridge) {
textRenderSystem.setTextureCallback((id: number, dataUrl: string) => {
context.engineBridge.loadTexture(id, dataUrl);
uiContext.engineBridge.loadTexture(id, dataUrl);
});
}
@@ -88,9 +88,26 @@ export class UIRuntimeModule implements IRuntimeModuleLoader {
inputSystem.setLayoutSystem(layoutSystem);
scene.addSystem(inputSystem);
context.uiLayoutSystem = layoutSystem;
context.uiRenderProvider = uiRenderProvider;
context.uiInputSystem = inputSystem;
context.uiTextRenderSystem = textRenderSystem;
uiContext.uiLayoutSystem = layoutSystem;
uiContext.uiRenderProvider = uiRenderProvider;
uiContext.uiInputSystem = inputSystem;
uiContext.uiTextRenderSystem = textRenderSystem;
}
}
const descriptor: PluginDescriptor = {
id: '@esengine/ui',
name: 'UI',
version: '1.0.0',
description: 'ECS-based UI system',
category: 'ui',
enabledByDefault: true,
isEnginePlugin: true
};
export const UIPlugin: IPlugin = {
descriptor,
runtimeModule: new UIRuntimeModule()
};
export { UIRuntimeModule };