Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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79
packages/tilemap-editor/src/tools/FillTool.ts
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79
packages/tilemap-editor/src/tools/FillTool.ts
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/**
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* Fill Tool - Flood fill tiles on the tilemap
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*/
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import type { ITilemapTool, ToolContext } from './ITilemapTool';
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export class FillTool implements ITilemapTool {
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readonly id = 'fill';
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readonly name = 'Fill';
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readonly icon = 'PaintBucket';
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readonly cursor = 'crosshair';
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onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
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if (ctx.layerLocked && !ctx.editingCollision) return;
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this.floodFill(tileX, tileY, ctx);
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}
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onMouseMove(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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// No action on move
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}
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onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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// No action on up
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}
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private floodFill(startX: number, startY: number, ctx: ToolContext): void {
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const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
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if (startX < 0 || startX >= tilemap.width || startY < 0 || startY >= tilemap.height) {
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return;
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}
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if (editingCollision) {
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// Flood fill collision
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const targetCollision = tilemap.hasCollision(startX, startY);
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const newCollision = targetCollision ? 0 : 1;
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const stack: [number, number][] = [[startX, startY]];
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const visited = new Set<string>();
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while (stack.length > 0) {
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const [x, y] = stack.pop()!;
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const key = `${x},${y}`;
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if (visited.has(key)) continue;
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if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
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if (tilemap.hasCollision(x, y) !== targetCollision) continue;
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visited.add(key);
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tilemap.setCollision(x, y, newCollision);
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stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
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}
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} else {
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// Flood fill tiles
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const targetTile = tilemap.getTile(currentLayer, startX, startY);
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const newTile = selectedTiles ? (selectedTiles.tiles[0] ?? 1) : 1;
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if (targetTile === newTile) return;
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const stack: [number, number][] = [[startX, startY]];
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const visited = new Set<string>();
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while (stack.length > 0) {
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const [x, y] = stack.pop()!;
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const key = `${x},${y}`;
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if (visited.has(key)) continue;
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if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
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if (tilemap.getTile(currentLayer, x, y) !== targetTile) continue;
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visited.add(key);
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tilemap.setTile(currentLayer, x, y, newTile);
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stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
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}
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}
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}
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}
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