Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
277
packages/tilemap-editor/src/components/panels/LayerPanel.tsx
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277
packages/tilemap-editor/src/components/panels/LayerPanel.tsx
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@@ -0,0 +1,277 @@
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/**
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* Layer Panel Component
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* 图层面板组件
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*/
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import React, { useState, useCallback } from 'react';
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import { Eye, EyeOff, Lock, Unlock, Plus, Trash2, ChevronUp, ChevronDown, Paintbrush, Shield, Grid3X3 } from 'lucide-react';
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import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
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import type { TilemapComponent } from '@esengine/tilemap';
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interface LayerPanelProps {
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tilemap: TilemapComponent | null;
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onAddLayer?: () => void;
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onRemoveLayer?: (index: number) => void;
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onMoveLayer?: (fromIndex: number, toIndex: number) => void;
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}
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export const LayerPanel: React.FC<LayerPanelProps> = ({
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tilemap,
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onAddLayer,
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onRemoveLayer,
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onMoveLayer,
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}) => {
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const {
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currentLayer,
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layers,
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setCurrentLayer,
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toggleLayerVisibility,
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toggleLayerLocked,
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setLayerOpacity,
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renameLayer,
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showCollision,
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setShowCollision,
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editingCollision,
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setEditingCollision,
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} = useTilemapEditorStore();
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const [editingIndex, setEditingIndex] = useState<number | null>(null);
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const [editName, setEditName] = useState('');
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const handleDoubleClick = useCallback((index: number, name: string) => {
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setEditingIndex(index);
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setEditName(name);
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}, []);
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const handleNameSubmit = useCallback((index: number) => {
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if (editName.trim()) {
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renameLayer(index, editName.trim());
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// Also update the tilemap component
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if (tilemap && tilemap.layers[index]) {
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tilemap.layers[index].name = editName.trim();
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}
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}
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setEditingIndex(null);
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}, [editName, renameLayer, tilemap]);
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const handleKeyDown = useCallback((e: React.KeyboardEvent, index: number) => {
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if (e.key === 'Enter') {
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handleNameSubmit(index);
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} else if (e.key === 'Escape') {
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setEditingIndex(null);
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}
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}, [handleNameSubmit]);
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const handleVisibilityToggle = useCallback((index: number) => {
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toggleLayerVisibility(index);
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// Also update the tilemap component
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if (tilemap && tilemap.layers[index]) {
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tilemap.layers[index].visible = !tilemap.layers[index].visible;
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tilemap.renderDirty = true;
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}
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}, [toggleLayerVisibility, tilemap]);
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const handleOpacityChange = useCallback((index: number, opacity: number) => {
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setLayerOpacity(index, opacity);
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// Also update the tilemap component
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if (tilemap && tilemap.layers[index]) {
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tilemap.layers[index].opacity = opacity;
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tilemap.renderDirty = true;
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}
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}, [setLayerOpacity, tilemap]);
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if (!tilemap || layers.length === 0) {
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return (
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<div className="layer-panel">
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<div className="layer-panel-header">
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<span>图层</span>
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<button
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className="icon-button"
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onClick={onAddLayer}
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title="添加图层"
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>
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<Plus size={14} />
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</button>
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</div>
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<div className="layer-panel-empty">
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暂无图层
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</div>
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</div>
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);
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}
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return (
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<div className="layer-panel">
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<div className="layer-panel-header">
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<span>图层 ({layers.length})</span>
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<div className="layer-panel-actions">
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<button
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className="icon-button"
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onClick={onAddLayer}
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title="添加图层"
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>
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<Plus size={14} />
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</button>
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</div>
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</div>
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<div className="layer-list">
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{/* Collision Layer - Special layer */}
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<div
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className={`layer-item collision-layer ${editingCollision ? 'selected' : ''}`}
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onClick={() => {
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setEditingCollision(true);
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// Auto-show collision when editing
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if (!showCollision) {
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setShowCollision(true);
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}
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}}
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>
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<div className="layer-controls">
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<button
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className="icon-button small"
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onClick={(e) => {
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e.stopPropagation();
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setShowCollision(!showCollision);
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}}
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title={showCollision ? '隐藏碰撞层' : '显示碰撞层'}
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>
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{showCollision ? <Eye size={12} /> : <EyeOff size={12} />}
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</button>
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</div>
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<div className="layer-info">
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{editingCollision && (
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<span className="layer-active-indicator" title="当前编辑碰撞">
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<Shield size={14} />
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</span>
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)}
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<span className="layer-name collision-name">
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<Shield size={12} style={{ marginRight: 4, opacity: 0.7 }} />
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碰撞层
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</span>
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</div>
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</div>
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{/* Separator */}
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<div className="layer-separator" />
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{/* Tile Layers */}
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{layers.map((layer, index) => (
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<div
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key={layer.id}
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className={`layer-item ${index === currentLayer && !editingCollision ? 'selected' : ''} ${layer.locked ? 'locked' : ''}`}
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onClick={() => {
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setEditingCollision(false);
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setCurrentLayer(index);
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}}
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>
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<div className="layer-controls">
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<button
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className="icon-button small"
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onClick={(e) => {
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e.stopPropagation();
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handleVisibilityToggle(index);
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}}
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title={layer.visible ? '隐藏图层' : '显示图层'}
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>
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{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
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</button>
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<button
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className="icon-button small"
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onClick={(e) => {
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e.stopPropagation();
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toggleLayerLocked(index);
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}}
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title={layer.locked ? '解锁图层' : '锁定图层'}
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>
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{layer.locked ? <Lock size={12} /> : <Unlock size={12} />}
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</button>
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</div>
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<div className="layer-info">
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{index === currentLayer && (
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<span className="layer-active-indicator" title="当前绘制图层">
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<Paintbrush size={14} />
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</span>
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)}
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{editingIndex === index ? (
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<input
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type="text"
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value={editName}
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onChange={(e) => setEditName(e.target.value)}
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onBlur={() => handleNameSubmit(index)}
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onKeyDown={(e) => handleKeyDown(e, index)}
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autoFocus
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className="layer-name-input"
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onClick={(e) => e.stopPropagation()}
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/>
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) : (
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<span
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className="layer-name"
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onDoubleClick={() => handleDoubleClick(index, layer.name)}
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>
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{layer.name}
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</span>
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)}
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</div>
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<div className="layer-actions">
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<button
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className="icon-button small"
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onClick={(e) => {
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e.stopPropagation();
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onMoveLayer?.(index, index - 1);
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}}
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disabled={index === 0}
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title="上移图层"
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>
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<ChevronUp size={12} />
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</button>
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<button
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className="icon-button small"
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onClick={(e) => {
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e.stopPropagation();
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onMoveLayer?.(index, index + 1);
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}}
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disabled={index === layers.length - 1}
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title="下移图层"
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>
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<ChevronDown size={12} />
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</button>
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<button
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className="icon-button small danger"
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onClick={(e) => {
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e.stopPropagation();
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onRemoveLayer?.(index);
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}}
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disabled={layers.length <= 1}
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title="删除图层"
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>
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<Trash2 size={12} />
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</button>
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</div>
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</div>
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))}
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</div>
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{/* Opacity slider for selected layer */}
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{layers[currentLayer] && (
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<div className="layer-opacity-control">
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<label>Opacity</label>
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<input
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type="range"
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min="0"
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max="1"
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step="0.01"
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value={layers[currentLayer].opacity}
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onChange={(e) => handleOpacityChange(currentLayer, parseFloat(e.target.value))}
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title={`Opacity for ${layers[currentLayer].name}`}
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/>
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<span>{Math.round(layers[currentLayer].opacity * 100)}%</span>
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</div>
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)}
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</div>
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);
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};
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export default LayerPanel;
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@@ -0,0 +1,174 @@
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/**
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* Tile Set Selector Panel - Left panel for selecting tiles
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* 瓦片集选择面板 - 左侧面板用于选择瓦片
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*/
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import React, { useState, useCallback } from 'react';
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import { Paintbrush, Eraser, PaintBucket, ChevronDown, Grid3x3, Search } from 'lucide-react';
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import { useTilemapEditorStore, type TilemapToolType } from '../../stores/TilemapEditorStore';
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import { TilesetPreview } from '../TilesetPreview';
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import '../../styles/TileSetSelectorPanel.css';
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interface TilesetOption {
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name: string;
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path: string;
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}
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interface TileSetSelectorPanelProps {
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tilesets: TilesetOption[];
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activeTilesetIndex: number;
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onTilesetChange: (index: number) => void;
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onAddTileset: () => void;
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}
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export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
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tilesets,
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activeTilesetIndex,
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onTilesetChange,
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onAddTileset
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}) => {
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const {
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currentTool,
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setCurrentTool,
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tilesetImageUrl,
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tileWidth,
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tileHeight,
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tilesetColumns,
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tilesetRows,
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selectedTiles
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} = useTilemapEditorStore();
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const [showTilesetDropdown, setShowTilesetDropdown] = useState(false);
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const [previewZoom, setPreviewZoom] = useState(1);
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const handleToolChange = useCallback((tool: TilemapToolType) => {
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setCurrentTool(tool);
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}, [setCurrentTool]);
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const activeTileset = tilesets[activeTilesetIndex];
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return (
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<div className="tileset-selector-panel">
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{/* Tool buttons */}
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<div className="tileset-tools">
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<button
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className={`tileset-tool-btn ${currentTool === 'brush' ? 'active' : ''}`}
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onClick={() => handleToolChange('brush')}
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title="绘制"
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>
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<Paintbrush size={24} />
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<span>绘制</span>
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</button>
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<button
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className={`tileset-tool-btn ${currentTool === 'eraser' ? 'active' : ''}`}
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onClick={() => handleToolChange('eraser')}
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title="橡皮擦"
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>
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<Eraser size={24} />
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<span>橡皮擦</span>
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</button>
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<button
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className={`tileset-tool-btn ${currentTool === 'fill' ? 'active' : ''}`}
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onClick={() => handleToolChange('fill')}
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title="填充"
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>
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<PaintBucket size={24} />
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<span>填充</span>
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</button>
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</div>
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{/* Active Tile Set selector */}
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<div className="tileset-selector">
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<div className="tileset-selector-row">
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<label>活跃瓦片集</label>
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<div className="tileset-selector-actions">
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<button className="tileset-action-btn" title="显示网格">
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<Grid3x3 size={14} />
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</button>
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<button className="tileset-action-btn" title="搜索">
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<Search size={14} />
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</button>
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</div>
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</div>
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<div className="tileset-dropdown-wrapper">
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<button
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className="tileset-dropdown-btn"
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onClick={() => setShowTilesetDropdown(!showTilesetDropdown)}
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>
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<span>{activeTileset?.name || '(无)'}</span>
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<ChevronDown size={14} />
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</button>
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{showTilesetDropdown && (
|
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<div className="tileset-dropdown-menu">
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<button
|
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className={`tileset-dropdown-item ${activeTilesetIndex === -1 ? 'selected' : ''}`}
|
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onClick={() => {
|
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onTilesetChange(-1);
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setShowTilesetDropdown(false);
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||||
}}
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>
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(无)
|
||||
</button>
|
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{tilesets.map((tileset, index) => (
|
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<button
|
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key={tileset.path}
|
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className={`tileset-dropdown-item ${index === activeTilesetIndex ? 'selected' : ''}`}
|
||||
onClick={() => {
|
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onTilesetChange(index);
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setShowTilesetDropdown(false);
|
||||
}}
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>
|
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{tileset.name}
|
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</button>
|
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))}
|
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<div className="tileset-dropdown-divider" />
|
||||
<button
|
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className="tileset-dropdown-item add-new"
|
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onClick={() => {
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onAddTileset();
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||||
setShowTilesetDropdown(false);
|
||||
}}
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||||
>
|
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+ 添加瓦片集...
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</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Zoom and title header */}
|
||||
<div className="tileset-header">
|
||||
<span className="tileset-zoom-label">缩放{previewZoom}:1</span>
|
||||
<span className="tileset-title">瓦片集选择器</span>
|
||||
</div>
|
||||
|
||||
{/* Tile preview area */}
|
||||
<div className="tileset-preview-area">
|
||||
{tilesetImageUrl ? (
|
||||
<TilesetPreview
|
||||
imageUrl={tilesetImageUrl}
|
||||
tileWidth={tileWidth}
|
||||
tileHeight={tileHeight}
|
||||
columns={tilesetColumns}
|
||||
rows={tilesetRows}
|
||||
/>
|
||||
) : (
|
||||
<div className="tileset-empty-hint">
|
||||
<button className="tileset-select-btn" onClick={onAddTileset}>
|
||||
选择瓦片集
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Selection info */}
|
||||
{selectedTiles && (
|
||||
<div className="tileset-selection-info">
|
||||
已选择: {selectedTiles.width}×{selectedTiles.height}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default TileSetSelectorPanel;
|
||||
@@ -0,0 +1,521 @@
|
||||
/**
|
||||
* Tilemap Details Panel - Right panel with grouped properties
|
||||
* Tilemap 详情面板 - 右侧分组属性面板
|
||||
*/
|
||||
|
||||
import React, { useState, useCallback, useRef, useEffect } from 'react';
|
||||
import {
|
||||
ChevronDown,
|
||||
ChevronRight,
|
||||
Plus,
|
||||
ArrowUp,
|
||||
ArrowDown,
|
||||
Copy,
|
||||
X,
|
||||
Search,
|
||||
Settings,
|
||||
Eye,
|
||||
EyeOff
|
||||
} from 'lucide-react';
|
||||
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
|
||||
import type { TilemapComponent } from '@esengine/tilemap';
|
||||
import '../../styles/TilemapDetailsPanel.css';
|
||||
|
||||
interface TilemapDetailsPanelProps {
|
||||
tilemap: TilemapComponent | null;
|
||||
onAddLayer: () => void;
|
||||
onRemoveLayer: (index: number) => void;
|
||||
onMoveLayer: (from: number, to: number) => void;
|
||||
onTilemapChange: () => void;
|
||||
onOpenAssetPicker: () => void;
|
||||
}
|
||||
|
||||
// Collapsible section component
|
||||
interface SectionProps {
|
||||
title: string;
|
||||
defaultOpen?: boolean;
|
||||
children: React.ReactNode;
|
||||
}
|
||||
|
||||
const Section: React.FC<SectionProps> = ({ title, defaultOpen = true, children }) => {
|
||||
const [isOpen, setIsOpen] = useState(defaultOpen);
|
||||
|
||||
return (
|
||||
<div className="details-section">
|
||||
<div
|
||||
className="details-section-header"
|
||||
onClick={() => setIsOpen(!isOpen)}
|
||||
>
|
||||
{isOpen ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
|
||||
<span>{title}</span>
|
||||
</div>
|
||||
{isOpen && (
|
||||
<div className="details-section-content">
|
||||
{children}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// Property row component
|
||||
interface PropertyRowProps {
|
||||
label: string;
|
||||
children: React.ReactNode;
|
||||
indent?: boolean;
|
||||
}
|
||||
|
||||
const PropertyRow: React.FC<PropertyRowProps> = ({ label, children, indent }) => (
|
||||
<div className={`property-row ${indent ? 'indented' : ''}`}>
|
||||
<label>{label}</label>
|
||||
<div className="property-value">{children}</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
// Toggle property - unified style matching PropertyInspector
|
||||
interface TogglePropertyProps {
|
||||
label: string;
|
||||
checked: boolean;
|
||||
onChange: (checked: boolean) => void;
|
||||
indent?: boolean;
|
||||
}
|
||||
|
||||
const ToggleProperty: React.FC<TogglePropertyProps> = ({ label, checked, onChange, indent }) => (
|
||||
<div className={`property-row toggle-row ${indent ? 'indented' : ''}`}>
|
||||
<label>{label}</label>
|
||||
<button
|
||||
className={`property-toggle ${checked ? 'property-toggle-on' : 'property-toggle-off'}`}
|
||||
onClick={() => onChange(!checked)}
|
||||
type="button"
|
||||
>
|
||||
<span className="property-toggle-thumb" />
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
|
||||
// Number input property
|
||||
interface NumberPropertyProps {
|
||||
label: string;
|
||||
value: number;
|
||||
onChange: (value: number) => void;
|
||||
min?: number;
|
||||
max?: number;
|
||||
step?: number;
|
||||
}
|
||||
|
||||
const NumberProperty: React.FC<NumberPropertyProps> = ({
|
||||
label,
|
||||
value,
|
||||
onChange,
|
||||
min,
|
||||
max,
|
||||
step = 1
|
||||
}) => (
|
||||
<PropertyRow label={label}>
|
||||
<input
|
||||
type="number"
|
||||
value={value}
|
||||
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
|
||||
min={min}
|
||||
max={max}
|
||||
step={step}
|
||||
/>
|
||||
</PropertyRow>
|
||||
);
|
||||
|
||||
// Color property - unified style matching PropertyInspector
|
||||
interface ColorPropertyProps {
|
||||
label: string;
|
||||
value: string;
|
||||
onChange: (value: string) => void;
|
||||
showReset?: boolean;
|
||||
}
|
||||
|
||||
const ColorProperty: React.FC<ColorPropertyProps> = ({ label, value, onChange }) => {
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
const handlePreviewClick = () => {
|
||||
inputRef.current?.click();
|
||||
};
|
||||
|
||||
return (
|
||||
<PropertyRow label={label}>
|
||||
<div className="property-color-wrapper">
|
||||
<div
|
||||
className="property-color-preview"
|
||||
style={{ backgroundColor: value }}
|
||||
onClick={handlePreviewClick}
|
||||
/>
|
||||
<input
|
||||
ref={inputRef}
|
||||
type="color"
|
||||
className="property-input-color"
|
||||
value={value}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
/>
|
||||
<input
|
||||
type="text"
|
||||
className="property-input property-input-color-text"
|
||||
value={value.toUpperCase()}
|
||||
onChange={(e) => {
|
||||
const val = e.target.value;
|
||||
if (/^#[0-9A-Fa-f]{0,6}$/.test(val)) {
|
||||
onChange(val);
|
||||
}
|
||||
}}
|
||||
onBlur={(e) => {
|
||||
const val = e.target.value;
|
||||
if (!/^#[0-9A-Fa-f]{6}$/.test(val)) {
|
||||
onChange(value);
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</PropertyRow>
|
||||
);
|
||||
};
|
||||
|
||||
export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
tilemap,
|
||||
onAddLayer,
|
||||
onRemoveLayer,
|
||||
onMoveLayer,
|
||||
onTilemapChange,
|
||||
onOpenAssetPicker
|
||||
}) => {
|
||||
const {
|
||||
layers,
|
||||
currentLayer,
|
||||
setCurrentLayer,
|
||||
toggleLayerVisibility,
|
||||
setLayerOpacity,
|
||||
showCollision,
|
||||
setShowCollision
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
// Layer properties state - synced with store's visibility
|
||||
const selectedLayer = layers[currentLayer];
|
||||
const [hiddenInGame, setHiddenInGame] = useState(false);
|
||||
const [layerCollides, setLayerCollides] = useState(true);
|
||||
const [overrideCollisionThickness, setOverrideCollisionThickness] = useState(false);
|
||||
const [overrideCollisionOffset, setOverrideCollisionOffset] = useState(false);
|
||||
const [collisionThickness, setCollisionThickness] = useState(50.0);
|
||||
const [collisionOffset, setCollisionOffset] = useState(0.0);
|
||||
const [layerColor, setLayerColor] = useState('#ffffff');
|
||||
|
||||
// hiddenInEditor is derived from layer visibility (inverse relationship)
|
||||
const hiddenInEditor = selectedLayer ? !selectedLayer.visible : false;
|
||||
|
||||
const handleHiddenInEditorChange = useCallback((hidden: boolean) => {
|
||||
if (currentLayer >= 0 && currentLayer < layers.length) {
|
||||
toggleLayerVisibility(currentLayer);
|
||||
// Also update tilemap component
|
||||
if (tilemap && tilemap.layers[currentLayer]) {
|
||||
tilemap.layers[currentLayer].visible = !hidden;
|
||||
tilemap.renderDirty = true;
|
||||
onTilemapChange();
|
||||
}
|
||||
}
|
||||
}, [currentLayer, layers.length, toggleLayerVisibility, tilemap, onTilemapChange]);
|
||||
|
||||
// Handle eye icon click in layer list
|
||||
const handleLayerVisibilityToggle = useCallback((index: number, e: React.MouseEvent) => {
|
||||
e.stopPropagation();
|
||||
toggleLayerVisibility(index);
|
||||
// Also update tilemap component
|
||||
if (tilemap && tilemap.layers[index]) {
|
||||
tilemap.layers[index].visible = !tilemap.layers[index].visible;
|
||||
tilemap.renderDirty = true;
|
||||
onTilemapChange();
|
||||
}
|
||||
}, [toggleLayerVisibility, tilemap, onTilemapChange]);
|
||||
|
||||
// Colors
|
||||
const [tileGridColor, setTileGridColor] = useState('#333333');
|
||||
const [multiTileGridColor, setMultiTileGridColor] = useState('#ff0000');
|
||||
const [layerGridColor, setLayerGridColor] = useState('#00ff00');
|
||||
|
||||
const handleLayerSelect = useCallback((index: number) => {
|
||||
setCurrentLayer(index);
|
||||
}, [setCurrentLayer]);
|
||||
|
||||
const handleMapWidthChange = useCallback((value: number) => {
|
||||
if (tilemap && value > 0) {
|
||||
tilemap.resize(value, tilemap.height, 'bottom-left');
|
||||
onTilemapChange();
|
||||
}
|
||||
}, [tilemap, onTilemapChange]);
|
||||
|
||||
const handleMapHeightChange = useCallback((value: number) => {
|
||||
if (tilemap && value > 0) {
|
||||
tilemap.resize(tilemap.width, value, 'bottom-left');
|
||||
onTilemapChange();
|
||||
}
|
||||
}, [tilemap, onTilemapChange]);
|
||||
|
||||
const handleTileWidthChange = useCallback((value: number) => {
|
||||
if (tilemap && value > 0) {
|
||||
tilemap.tileWidth = value;
|
||||
onTilemapChange();
|
||||
}
|
||||
}, [tilemap, onTilemapChange]);
|
||||
|
||||
const handleTileHeightChange = useCallback((value: number) => {
|
||||
if (tilemap && value > 0) {
|
||||
tilemap.tileHeight = value;
|
||||
onTilemapChange();
|
||||
}
|
||||
}, [tilemap, onTilemapChange]);
|
||||
|
||||
if (!tilemap) {
|
||||
return (
|
||||
<div className="tilemap-details-panel">
|
||||
<div className="details-empty">
|
||||
未选择瓦片地图
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="tilemap-details-panel">
|
||||
<div className="details-header">
|
||||
<span className="details-header-title">细节</span>
|
||||
<div className="details-header-actions">
|
||||
<div className="details-search-inline">
|
||||
<Search size={12} />
|
||||
<input type="text" placeholder="搜索" />
|
||||
</div>
|
||||
<button className="details-settings-btn" title="设置">
|
||||
<Settings size={14} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="details-content">
|
||||
{/* Tile Map Section */}
|
||||
<Section title="瓦片地图">
|
||||
<div className="property-row">
|
||||
<label>瓦片层列表</label>
|
||||
<span className="layer-count-badge">图层 {currentLayer + 1}</span>
|
||||
</div>
|
||||
|
||||
{/* Tile Layers List */}
|
||||
<div className="layer-list-container">
|
||||
{layers.map((layer, index) => (
|
||||
<div
|
||||
key={layer.id}
|
||||
className={`layer-list-item ${index === currentLayer ? 'selected' : ''}`}
|
||||
onClick={() => handleLayerSelect(index)}
|
||||
>
|
||||
<button
|
||||
className={`layer-visibility-btn ${layer.visible ? '' : 'hidden'}`}
|
||||
onClick={(e) => handleLayerVisibilityToggle(index, e)}
|
||||
title={layer.visible ? '隐藏图层' : '显示图层'}
|
||||
>
|
||||
{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
|
||||
</button>
|
||||
<span className="layer-icon">◆</span>
|
||||
<span>{layer.name}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Layer action buttons */}
|
||||
<div className="layer-actions-row">
|
||||
<button
|
||||
className="layer-action-btn add"
|
||||
onClick={onAddLayer}
|
||||
title="添加图层"
|
||||
>
|
||||
<Plus size={14} />
|
||||
</button>
|
||||
<button
|
||||
className="layer-action-btn"
|
||||
onClick={() => currentLayer > 0 && onMoveLayer(currentLayer, currentLayer - 1)}
|
||||
disabled={currentLayer <= 0}
|
||||
title="上移"
|
||||
>
|
||||
<ArrowUp size={14} />
|
||||
</button>
|
||||
<button
|
||||
className="layer-action-btn"
|
||||
onClick={() => currentLayer < layers.length - 1 && onMoveLayer(currentLayer, currentLayer + 1)}
|
||||
disabled={currentLayer >= layers.length - 1}
|
||||
title="下移"
|
||||
>
|
||||
<ArrowDown size={14} />
|
||||
</button>
|
||||
<button
|
||||
className="layer-action-btn"
|
||||
title="复制"
|
||||
>
|
||||
<Copy size={14} />
|
||||
</button>
|
||||
<button
|
||||
className="layer-action-btn danger"
|
||||
onClick={() => layers.length > 1 && onRemoveLayer(currentLayer)}
|
||||
disabled={layers.length <= 1}
|
||||
title="删除图层"
|
||||
>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
</Section>
|
||||
|
||||
{/* Selected Layer Section */}
|
||||
<Section title="选定层">
|
||||
<PropertyRow label="">
|
||||
<span className="selected-layer-name">{selectedLayer?.name || '图层 1'}</span>
|
||||
</PropertyRow>
|
||||
<ToggleProperty
|
||||
label="编辑器中隐藏"
|
||||
checked={hiddenInEditor}
|
||||
onChange={handleHiddenInEditorChange}
|
||||
/>
|
||||
<ToggleProperty
|
||||
label="游戏中隐藏"
|
||||
checked={hiddenInGame}
|
||||
onChange={setHiddenInGame}
|
||||
/>
|
||||
<ToggleProperty
|
||||
label="图层碰撞"
|
||||
checked={layerCollides}
|
||||
onChange={setLayerCollides}
|
||||
/>
|
||||
<ToggleProperty
|
||||
label="重载碰撞厚度"
|
||||
checked={overrideCollisionThickness}
|
||||
onChange={setOverrideCollisionThickness}
|
||||
indent
|
||||
/>
|
||||
<ToggleProperty
|
||||
label="重载碰撞偏移"
|
||||
checked={overrideCollisionOffset}
|
||||
onChange={setOverrideCollisionOffset}
|
||||
indent
|
||||
/>
|
||||
{overrideCollisionThickness && (
|
||||
<NumberProperty
|
||||
label="碰撞厚度重载"
|
||||
value={collisionThickness}
|
||||
onChange={setCollisionThickness}
|
||||
/>
|
||||
)}
|
||||
{overrideCollisionOffset && (
|
||||
<NumberProperty
|
||||
label="碰撞偏移重载"
|
||||
value={collisionOffset}
|
||||
onChange={setCollisionOffset}
|
||||
/>
|
||||
)}
|
||||
<ColorProperty
|
||||
label="图层颜色"
|
||||
value={layerColor}
|
||||
onChange={setLayerColor}
|
||||
/>
|
||||
</Section>
|
||||
|
||||
{/* Setup Section */}
|
||||
<Section title="配置">
|
||||
<NumberProperty
|
||||
label="地图宽度"
|
||||
value={tilemap.width}
|
||||
onChange={handleMapWidthChange}
|
||||
min={1}
|
||||
/>
|
||||
<NumberProperty
|
||||
label="地图高度"
|
||||
value={tilemap.height}
|
||||
onChange={handleMapHeightChange}
|
||||
min={1}
|
||||
/>
|
||||
<NumberProperty
|
||||
label="瓦片宽度"
|
||||
value={tilemap.tileWidth}
|
||||
onChange={handleTileWidthChange}
|
||||
min={1}
|
||||
/>
|
||||
<NumberProperty
|
||||
label="瓦片高度"
|
||||
value={tilemap.tileHeight}
|
||||
onChange={handleTileHeightChange}
|
||||
min={1}
|
||||
/>
|
||||
<NumberProperty
|
||||
label="逻辑单位像素"
|
||||
value={1.0}
|
||||
onChange={() => {}}
|
||||
step={0.1}
|
||||
/>
|
||||
<NumberProperty
|
||||
label="逐图层分隔"
|
||||
value={4.0}
|
||||
onChange={() => {}}
|
||||
step={0.1}
|
||||
/>
|
||||
</Section>
|
||||
|
||||
{/* Material Section */}
|
||||
<Section title="材质" defaultOpen={false}>
|
||||
<PropertyRow label="材质">
|
||||
<button className="asset-dropdown">
|
||||
<span>Masked</span>
|
||||
<ChevronDown size={12} />
|
||||
</button>
|
||||
</PropertyRow>
|
||||
</Section>
|
||||
|
||||
{/* Advanced Section */}
|
||||
<Section title="高级" defaultOpen={false}>
|
||||
<PropertyRow label="投射模式">
|
||||
<select defaultValue="orthogonal">
|
||||
<option value="orthogonal">正交</option>
|
||||
<option value="isometric">等轴测</option>
|
||||
<option value="hexagonal">六方</option>
|
||||
</select>
|
||||
</PropertyRow>
|
||||
<NumberProperty
|
||||
label="六方格边长度"
|
||||
value={0}
|
||||
onChange={() => {}}
|
||||
/>
|
||||
<ColorProperty
|
||||
label="背景颜色"
|
||||
value={tileGridColor}
|
||||
onChange={setTileGridColor}
|
||||
showReset
|
||||
/>
|
||||
<ColorProperty
|
||||
label="瓦片网格颜色"
|
||||
value={tileGridColor}
|
||||
onChange={setTileGridColor}
|
||||
showReset
|
||||
/>
|
||||
<ColorProperty
|
||||
label="多瓦片网格颜色"
|
||||
value={multiTileGridColor}
|
||||
onChange={setMultiTileGridColor}
|
||||
showReset
|
||||
/>
|
||||
<NumberProperty
|
||||
label="多瓦片网格宽度"
|
||||
value={0}
|
||||
onChange={() => {}}
|
||||
/>
|
||||
</Section>
|
||||
|
||||
{/* Collision Section */}
|
||||
<Section title="碰撞" defaultOpen={false}>
|
||||
<ToggleProperty
|
||||
label="显示碰撞"
|
||||
checked={showCollision}
|
||||
onChange={setShowCollision}
|
||||
/>
|
||||
</Section>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default TilemapDetailsPanel;
|
||||
1216
packages/tilemap-editor/src/components/panels/TilemapEditorPanel.tsx
Normal file
1216
packages/tilemap-editor/src/components/panels/TilemapEditorPanel.tsx
Normal file
File diff suppressed because it is too large
Load Diff
150
packages/tilemap-editor/src/components/panels/TilesetPanel.tsx
Normal file
150
packages/tilemap-editor/src/components/panels/TilesetPanel.tsx
Normal file
@@ -0,0 +1,150 @@
|
||||
/**
|
||||
* Tileset Panel - Display tileset for selection
|
||||
*/
|
||||
|
||||
import React, { useEffect, useCallback } from 'react';
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { MessageHub } from '@esengine/editor-core';
|
||||
import { TilemapComponent, type ITilesetData } from '@esengine/tilemap';
|
||||
import { useTilemapEditorStore } from '../../stores/TilemapEditorStore';
|
||||
import { TilesetPreview } from '../TilesetPreview';
|
||||
import '../../styles/TilemapEditor.css';
|
||||
|
||||
// Helper to convert file path to URL
|
||||
function convertFileSrc(path: string): string {
|
||||
if (path.startsWith('http://') || path.startsWith('https://') || path.startsWith('asset://')) {
|
||||
return path;
|
||||
}
|
||||
return `asset://localhost/${encodeURIComponent(path)}`;
|
||||
}
|
||||
|
||||
interface TilesetPanelProps {
|
||||
projectPath?: string | null;
|
||||
}
|
||||
|
||||
export const TilesetPanel: React.FC<TilesetPanelProps> = () => {
|
||||
const {
|
||||
entityId,
|
||||
tilesetImageUrl,
|
||||
tilesetColumns,
|
||||
tilesetRows,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
selectedTiles,
|
||||
setTileset
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
// Load tileset from component
|
||||
const loadTilesetFromComponent = useCallback(() => {
|
||||
if (!entityId) return;
|
||||
|
||||
const scene = Core.scene;
|
||||
if (!scene) return;
|
||||
|
||||
const foundEntity = scene.findEntityById(parseInt(entityId, 10));
|
||||
if (!foundEntity) return;
|
||||
|
||||
const tilemapComp = foundEntity.getComponent(TilemapComponent);
|
||||
if (!tilemapComp) return;
|
||||
|
||||
// Get tileset source from first tileset
|
||||
const tilesetRef = tilemapComp.tilesets[0];
|
||||
if (!tilesetRef) return;
|
||||
|
||||
const tilesetPath = tilesetRef.source;
|
||||
const imageUrl = convertFileSrc(tilesetPath);
|
||||
const currentState = useTilemapEditorStore.getState();
|
||||
|
||||
// Check if URL or tile dimensions changed
|
||||
const urlChanged = imageUrl !== currentState.tilesetImageUrl;
|
||||
const dimensionsChanged =
|
||||
tilemapComp.tileWidth !== currentState.tileWidth ||
|
||||
tilemapComp.tileHeight !== currentState.tileHeight;
|
||||
|
||||
if (!urlChanged && !dimensionsChanged) return;
|
||||
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
const columns = Math.floor(img.width / tilemapComp.tileWidth);
|
||||
const rows = Math.floor(img.height / tilemapComp.tileHeight);
|
||||
|
||||
// Create tileset data and set it
|
||||
const tilesetData: ITilesetData = {
|
||||
name: 'tileset',
|
||||
version: 1,
|
||||
image: tilesetPath,
|
||||
imageWidth: img.width,
|
||||
imageHeight: img.height,
|
||||
tileWidth: tilemapComp.tileWidth,
|
||||
tileHeight: tilemapComp.tileHeight,
|
||||
tileCount: columns * rows,
|
||||
columns,
|
||||
rows
|
||||
};
|
||||
tilemapComp.setTilesetData(0, tilesetData);
|
||||
setTileset(imageUrl, columns, rows, tilemapComp.tileWidth, tilemapComp.tileHeight);
|
||||
};
|
||||
img.src = imageUrl;
|
||||
}, [entityId, setTileset]);
|
||||
|
||||
// Load tileset when entityId is set but tilesetImageUrl is not yet loaded
|
||||
useEffect(() => {
|
||||
if (!entityId || tilesetImageUrl) return;
|
||||
loadTilesetFromComponent();
|
||||
}, [entityId, tilesetImageUrl, loadTilesetFromComponent]);
|
||||
|
||||
// Listen for scene modifications to reload tileset when property changes
|
||||
useEffect(() => {
|
||||
if (!entityId) return;
|
||||
|
||||
const messageHub = Core.services.resolve(MessageHub);
|
||||
if (!messageHub) return;
|
||||
|
||||
const unsubscribe = messageHub.subscribe('scene:modified', () => {
|
||||
loadTilesetFromComponent();
|
||||
});
|
||||
return unsubscribe;
|
||||
}, [entityId, loadTilesetFromComponent]);
|
||||
|
||||
if (!tilesetImageUrl) {
|
||||
return (
|
||||
<div className="tileset-panel">
|
||||
<div className="tileset-panel-header">
|
||||
<h3>Tileset</h3>
|
||||
</div>
|
||||
<div className="tileset-empty">
|
||||
<p>
|
||||
No tileset loaded.
|
||||
<br />
|
||||
Select a TilemapComponent to edit.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="tileset-panel">
|
||||
<div className="tileset-panel-header">
|
||||
<h3>Tileset</h3>
|
||||
</div>
|
||||
<div className="tileset-canvas-container">
|
||||
<TilesetPreview
|
||||
imageUrl={tilesetImageUrl}
|
||||
tileWidth={tileWidth}
|
||||
tileHeight={tileHeight}
|
||||
columns={tilesetColumns}
|
||||
rows={tilesetRows}
|
||||
/>
|
||||
</div>
|
||||
{selectedTiles && (
|
||||
<div className="tilemap-info-bar">
|
||||
<span>
|
||||
Selected: {selectedTiles.width}×{selectedTiles.height}
|
||||
</span>
|
||||
<span>Tile: {selectedTiles.tiles[0]}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user