Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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packages/sprite-editor/src/index.ts
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147
packages/sprite-editor/src/index.ts
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/**
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* @esengine/sprite-editor
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*
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* Editor support for @esengine/sprite - inspectors, field editors, and entity templates
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* 精灵编辑器支持 - 检视器、字段编辑器和实体模板
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*/
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import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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EntityCreationTemplate
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} from '@esengine/editor-core';
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import {
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EntityStoreService,
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MessageHub,
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ComponentRegistry
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} from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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// Runtime imports from @esengine/sprite
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import {
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SpriteComponent,
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SpriteAnimatorComponent
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} from '@esengine/sprite';
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/**
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* 精灵编辑器模块
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* Sprite Editor Module
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*/
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export class SpriteEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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// 注册 Sprite 组件到编辑器组件注册表 | Register Sprite components to editor component registry
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const componentRegistry = services.resolve(ComponentRegistry);
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if (componentRegistry) {
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const spriteComponents = [
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{
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name: 'Sprite',
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type: SpriteComponent,
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category: 'components.category.rendering',
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description: '2D sprite rendering component',
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icon: 'Image'
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},
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{
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name: 'SpriteAnimator',
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type: SpriteAnimatorComponent,
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category: 'components.category.rendering',
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description: 'Sprite frame animation component',
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icon: 'Film'
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},
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];
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for (const comp of spriteComponents) {
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componentRegistry.register({
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name: comp.name,
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type: comp.type,
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category: comp.category,
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description: comp.description,
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icon: comp.icon
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});
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}
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}
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}
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async uninstall(): Promise<void> {
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// Nothing to cleanup
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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// Sprite Entity
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{
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id: 'create-sprite',
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label: 'Sprite',
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icon: 'Image',
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category: 'rendering',
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order: 100,
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create: (): number => {
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return this.createSpriteEntity('Sprite');
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}
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},
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// Animated Sprite Entity
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{
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id: 'create-animated-sprite',
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label: 'Animated Sprite',
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icon: 'Film',
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category: 'rendering',
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order: 101,
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create: (): number => {
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return this.createSpriteEntity('AnimatedSprite', (entity) => {
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const animator = new SpriteAnimatorComponent();
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animator.autoPlay = true;
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entity.addComponent(animator);
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});
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}
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},
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];
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}
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/**
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* 创建 Sprite 实体的辅助方法
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* Helper method to create Sprite entity
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*/
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private createSpriteEntity(baseName: string, configure?: (entity: Entity) => void): number {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const existingCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith(baseName)).length;
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const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
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const entity = scene.createEntity(entityName);
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// Add Transform component
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const transform = new TransformComponent();
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entity.addComponent(transform);
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// Add Sprite component
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const sprite = new SpriteComponent();
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entity.addComponent(sprite);
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if (configure) {
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configure(entity);
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}
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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export const spriteEditorModule = new SpriteEditorModule();
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export default spriteEditorModule;
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