Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

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{
"name": "@esengine/sprite-editor",
"version": "1.0.0",
"description": "Editor components for sprite system",
"main": "dist/index.js",
"module": "dist/index.js",
"types": "dist/index.d.ts",
"type": "module",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"files": [
"dist"
],
"scripts": {
"build": "tsup",
"build:watch": "tsup --watch",
"type-check": "tsc --noEmit",
"clean": "rimraf dist"
},
"devDependencies": {
"@esengine/ecs-framework": "workspace:*",
"@esengine/engine-core": "workspace:*",
"@esengine/sprite": "workspace:*",
"@esengine/editor-core": "workspace:*",
"@esengine/build-config": "workspace:*",
"react": "^18.3.1",
"@types/react": "^18.2.0",
"rimraf": "^5.0.5",
"tsup": "^8.0.0",
"typescript": "^5.3.3"
},
"keywords": [
"ecs",
"sprite",
"editor",
"animation"
],
"author": "yhh",
"license": "MIT"
}

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/**
* @esengine/sprite-editor
*
* Editor support for @esengine/sprite - inspectors, field editors, and entity templates
* 精灵编辑器支持 - 检视器、字段编辑器和实体模板
*/
import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import type {
IEditorModuleLoader,
EntityCreationTemplate
} from '@esengine/editor-core';
import {
EntityStoreService,
MessageHub,
ComponentRegistry
} from '@esengine/editor-core';
import { TransformComponent } from '@esengine/engine-core';
// Runtime imports from @esengine/sprite
import {
SpriteComponent,
SpriteAnimatorComponent
} from '@esengine/sprite';
/**
* 精灵编辑器模块
* Sprite Editor Module
*/
export class SpriteEditorModule implements IEditorModuleLoader {
async install(services: ServiceContainer): Promise<void> {
// 注册 Sprite 组件到编辑器组件注册表 | Register Sprite components to editor component registry
const componentRegistry = services.resolve(ComponentRegistry);
if (componentRegistry) {
const spriteComponents = [
{
name: 'Sprite',
type: SpriteComponent,
category: 'components.category.rendering',
description: '2D sprite rendering component',
icon: 'Image'
},
{
name: 'SpriteAnimator',
type: SpriteAnimatorComponent,
category: 'components.category.rendering',
description: 'Sprite frame animation component',
icon: 'Film'
},
];
for (const comp of spriteComponents) {
componentRegistry.register({
name: comp.name,
type: comp.type,
category: comp.category,
description: comp.description,
icon: comp.icon
});
}
}
}
async uninstall(): Promise<void> {
// Nothing to cleanup
}
getEntityCreationTemplates(): EntityCreationTemplate[] {
return [
// Sprite Entity
{
id: 'create-sprite',
label: 'Sprite',
icon: 'Image',
category: 'rendering',
order: 100,
create: (): number => {
return this.createSpriteEntity('Sprite');
}
},
// Animated Sprite Entity
{
id: 'create-animated-sprite',
label: 'Animated Sprite',
icon: 'Film',
category: 'rendering',
order: 101,
create: (): number => {
return this.createSpriteEntity('AnimatedSprite', (entity) => {
const animator = new SpriteAnimatorComponent();
animator.autoPlay = true;
entity.addComponent(animator);
});
}
},
];
}
/**
* 创建 Sprite 实体的辅助方法
* Helper method to create Sprite entity
*/
private createSpriteEntity(baseName: string, configure?: (entity: Entity) => void): number {
const scene = Core.scene;
if (!scene) {
throw new Error('Scene not available');
}
const entityStore = Core.services.resolve(EntityStoreService);
const messageHub = Core.services.resolve(MessageHub);
if (!entityStore || !messageHub) {
throw new Error('EntityStoreService or MessageHub not available');
}
const existingCount = entityStore.getAllEntities()
.filter((e: Entity) => e.name.startsWith(baseName)).length;
const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
const entity = scene.createEntity(entityName);
// Add Transform component
const transform = new TransformComponent();
entity.addComponent(transform);
// Add Sprite component
const sprite = new SpriteComponent();
entity.addComponent(sprite);
if (configure) {
configure(entity);
}
entityStore.addEntity(entity);
messageHub.publish('entity:added', { entity });
messageHub.publish('scene:modified', {});
entityStore.selectEntity(entity);
return entity.id;
}
}
export const spriteEditorModule = new SpriteEditorModule();
export default spriteEditorModule;

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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"composite": false,
"declaration": true,
"declarationMap": true,
"outDir": "./dist",
"rootDir": "./src",
"jsx": "react-jsx"
},
"include": ["src/**/*"],
"exclude": ["node_modules", "dist", "**/*.test.ts"]
}

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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"composite": true,
"outDir": "./dist",
"rootDir": "./src",
"jsx": "react-jsx"
},
"include": ["src/**/*"],
"exclude": ["node_modules", "dist"],
"references": [
{ "path": "../core" },
{ "path": "../sprite" },
{ "path": "../editor-core" }
]
}

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import { defineConfig } from 'tsup';
import { editorOnlyPreset } from '../build-config/src/presets/plugin-tsup';
export default defineConfig({
...editorOnlyPreset(),
tsconfig: 'tsconfig.build.json'
});