Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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42
packages/sprite/src/SpriteRuntimeModule.ts
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42
packages/sprite/src/SpriteRuntimeModule.ts
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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
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import { SpriteComponent } from './SpriteComponent';
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import { SpriteAnimatorComponent } from './SpriteAnimatorComponent';
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import { SpriteAnimatorSystem } from './systems/SpriteAnimatorSystem';
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export type { SystemContext, PluginDescriptor, IRuntimeModule as IRuntimeModuleLoader, IPlugin as IPluginLoader };
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class SpriteRuntimeModule implements IRuntimeModule {
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registerComponents(registry: typeof ComponentRegistryType): void {
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registry.register(SpriteComponent);
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registry.register(SpriteAnimatorComponent);
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const animatorSystem = new SpriteAnimatorSystem();
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if (context.isEditor) {
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animatorSystem.enabled = false;
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}
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scene.addSystem(animatorSystem);
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(context as any).animatorSystem = animatorSystem;
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}
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}
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const descriptor: PluginDescriptor = {
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id: '@esengine/sprite',
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name: 'Sprite Components',
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version: '1.0.0',
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description: 'Sprite and SpriteAnimator components for 2D rendering',
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category: 'rendering',
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enabledByDefault: true,
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isEnginePlugin: true
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};
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export const SpritePlugin: IPlugin = {
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descriptor,
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runtimeModule: new SpriteRuntimeModule()
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};
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export { SpriteRuntimeModule };
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