Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

View File

@@ -0,0 +1,42 @@
import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
import { SpriteComponent } from './SpriteComponent';
import { SpriteAnimatorComponent } from './SpriteAnimatorComponent';
import { SpriteAnimatorSystem } from './systems/SpriteAnimatorSystem';
export type { SystemContext, PluginDescriptor, IRuntimeModule as IRuntimeModuleLoader, IPlugin as IPluginLoader };
class SpriteRuntimeModule implements IRuntimeModule {
registerComponents(registry: typeof ComponentRegistryType): void {
registry.register(SpriteComponent);
registry.register(SpriteAnimatorComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const animatorSystem = new SpriteAnimatorSystem();
if (context.isEditor) {
animatorSystem.enabled = false;
}
scene.addSystem(animatorSystem);
(context as any).animatorSystem = animatorSystem;
}
}
const descriptor: PluginDescriptor = {
id: '@esengine/sprite',
name: 'Sprite Components',
version: '1.0.0',
description: 'Sprite and SpriteAnimator components for 2D rendering',
category: 'rendering',
enabledByDefault: true,
isEnginePlugin: true
};
export const SpritePlugin: IPlugin = {
descriptor,
runtimeModule: new SpriteRuntimeModule()
};
export { SpriteRuntimeModule };