Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

View File

@@ -4,7 +4,8 @@
*/
import { EntitySystem, Matcher, ECSSystem, Core } from '@esengine/ecs-framework';
import { TransformComponent, SpriteComponent } from '@esengine/ecs-components';
import { TransformComponent } from '@esengine/engine-core';
import { SpriteComponent } from '@esengine/sprite';
@ECSSystem('Canvas2DRender', { updateOrder: 1000 })
export class Canvas2DRenderSystem extends EntitySystem {
@@ -54,11 +55,12 @@ export class Canvas2DRenderSystem extends EntitySystem {
this.ctx.save();
const x = (transform.position.x || 0) + this.canvas.width / 2;
const y = this.canvas.height / 2 - (transform.position.y || 0);
const width = (sprite.width || 64) * (transform.scale.x || 1);
const height = (sprite.height || 64) * (transform.scale.y || 1);
const rotation = -(transform.rotation.z || 0) * Math.PI / 180;
// 使用世界变换(由 TransformSystem 计算,考虑父级变换)
const x = (transform.worldPosition.x || 0) + this.canvas.width / 2;
const y = this.canvas.height / 2 - (transform.worldPosition.y || 0);
const width = (sprite.width || 64) * (transform.worldScale.x || 1);
const height = (sprite.height || 64) * (transform.worldScale.y || 1);
const rotation = -(transform.worldRotation.z || 0) * Math.PI / 180;
this.ctx.translate(x, y);
this.ctx.rotate(rotation);