Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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packages/physics-rapier2d/src/PhysicsEditorPlugin.ts
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packages/physics-rapier2d/src/PhysicsEditorPlugin.ts
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/**
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* Physics Editor Plugin
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*
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* 编辑器版本的物理插件,不包含 WASM 依赖。
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* Editor version of physics plugin, without WASM dependencies.
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*
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* 用于编辑器中注册插件描述符,但不创建运行时模块。
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* 运行时使用 PhysicsPlugin from '@esengine/physics-rapier2d/runtime'
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*/
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import type { IPlugin, PluginDescriptor } from '@esengine/engine-core';
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const descriptor: PluginDescriptor = {
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id: '@esengine/physics-rapier2d',
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name: 'Physics 2D',
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version: '1.0.0',
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description: 'Deterministic 2D physics with Rapier2D',
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category: 'physics',
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enabledByDefault: false,
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canContainContent: false,
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isEnginePlugin: true,
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modules: [
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{
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name: 'PhysicsRuntime',
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type: 'runtime',
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loadingPhase: 'default'
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}
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]
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};
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/**
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* 编辑器物理插件(无运行时模块)
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* Editor physics plugin (no runtime module)
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*
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* 编辑器使用此版本注册插件,运行时使用带 WASM 的完整版本。
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*/
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export const Physics2DPlugin: IPlugin = {
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descriptor
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// No runtime module - editor doesn't need physics simulation
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};
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