Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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/**
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* {{displayName}} Runtime Module
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*
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* 运行时模块 - 负责注册组件、服务和系统
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*/
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import type {
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IRuntimeModuleLoader,
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IComponentRegistry,
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SystemContext
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} from '@esengine/ecs-components';
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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export class {{name}}RuntimeModule implements IRuntimeModuleLoader {
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/**
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* 注册组件到组件注册表
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*/
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registerComponents(registry: IComponentRegistry): void {
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// registry.register(MyComponent);
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}
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/**
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* 注册服务到服务容器
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*/
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registerServices?(services: ServiceContainer): void {
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// services.registerSingleton(MyService);
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}
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/**
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* 初始化回调
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*/
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async onInitialize?(): Promise<void> {
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// 执行初始化逻辑
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}
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/**
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* 为场景创建系统
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*/
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createSystems?(scene: IScene, context: SystemContext): void {
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// scene.addSystem(new MySystem());
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}
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/**
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* 系统创建完成后的回调,用于连接跨插件依赖
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*/
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onSystemsCreated?(scene: IScene, context: SystemContext): void {
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// 连接跨插件依赖
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}
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}
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